|
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| |data= | | |data= |
| {{AttackData-P4AU | | {{AttackData-P4AU |
| |version=[[Offense (P4AU)#All Out Attack|All Out Attack]]
| |
| |damage= | | |damage= |
| |spgain= | | |spgain= |
Line 245: |
Line 244: |
| |recovery= | | |recovery= |
| |frameAdv=- | | |frameAdv=- |
| |invuln=
| |
| |hitbox=Adachi/AB
| |
| }}
| |
| {{AttackData-P4AU
| |
| |header=no
| |
| |version=All Out Rush
| |
| |damage=
| |
| |spgain=
| |
| |level=
| |
| |attribute=
| |
| |guard=
| |
| |cancel=
| |
| |p1=
| |
| |p2=
| |
| |smp=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |frameAdv=
| |
| |invuln=
| |
| |hitbox=Adachi/AB
| |
| }}
| |
| {{AttackData-P4AU
| |
| |header=no
| |
| |version=All Out Finish (C)
| |
| |damage=
| |
| |spgain=
| |
| |level=
| |
| |attribute=
| |
| |guard=
| |
| |cancel=
| |
| |p1=
| |
| |p2=
| |
| |smp=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |frameAdv=
| |
| |invuln=
| |
| |hitbox=Adachi/AB
| |
| }}
| |
| {{AttackData-P4AU
| |
| |header=no
| |
| |version=All Out Finish (D)
| |
| |damage=
| |
| |spgain=
| |
| |level=
| |
| |attribute=
| |
| |guard=
| |
| |cancel=
| |
| |p1=
| |
| |p2=
| |
| |smp=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |frameAdv=
| |
| |invuln= | | |invuln= |
| |hitbox=Adachi/AB | | |hitbox=Adachi/AB |
Line 308: |
Line 250: |
| }} | | }} |
| }} | | }} |
| | |
| ====== ====== | | ====== ====== |
| {{MoveData | | {{MoveData |
Overview
A former cop who has deep ties to the murders that occurred in Inaba. He appears before the protagonists as they move through Yasogami High School, which has become a misshapen tower. He's as aloof as ever, and seems to be familiar with the red-haired boy who claims to be behind all of this...
Health: Placeholder
Play-style: Placeholder
Movement Options: 1 Double Jump/Airdash, Dash-type: Run
Persona: Magatsu Izanagi
Pros/Strengths:
- Able to inflict Fear with Evil Smile
- Capable of buffing self through specific supers
- Out of his 11 Persona attacks, only 2 are burstable
Cons/Weaknesses:
- Placeholder
- Placeholder
- Placeholder
Move List
Normal Moves
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi quickly swipes his hand in front of him. After the swipe, Adachi enters a stance where he can do a fast jab with 5B. Doing any other attack other than 5B will remove the stance instantly.
|
|
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi does a Houtenjin-styled kick. It launches the opponent up on CH. It can be also used as a launcher in some combos. Shouldn't be used randomly, since it has a long recovery.
|
|
Persona Moves
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Magatsu Izanagi stabs the opponent and throws them to the ground. After that he does a stomp that throws the opponent away. Grab on hit.
|
|
2C
|
|
5D
|
|
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Magatsu Izanagi appears on top of the opponent and then slashes downwards. Similar to Yu's Cross Slash's 2nd Hit, execpt that Adachi can move as soon as Magatsu Izanagi lands on the ground.
|
|
j.C
|
|
j.2C
|
|
j.D
|
|
You're annoying! 236A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi rams into the opponent, knocking them away. The fourth move of his auto combo. Can be super canceled.
A: Placeholder
B: Placeholder
SB: When the move hits, Adachi will grab them and throw them backwards spinning. Can follow up from this move. Useful tool when you want to extend combos and get out of the corner.
|
|
Are you scared? 214A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi shoots downwards once with his gun.
A: Adachi shoots in-front of himself.
B: Placeholder
SB: Placeholder
|
|
Evil Smile 236C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Magatsu Izanagi appears behind Adachi and summons a ghost to hit the opponent. If the ghost hits, the opponent is inflicted with Fear. Deals no damage, no meter gain.
C: Placeholder
D: Placeholder
SB: Placeholder
|
|
Megidola 214C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi grabs and holds the opponent until Magatsu Izanagi appears over the opponent. Adachi then kicks the opponent to Magatsu Izanagi and Magatsu Izanagi stabs the opponent with an electric sword.
C: Placeholder
D: Placeholder
SB: Placeholder
|
|
Heat Riser 236236A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi summons Magatsu Izanagi while he massages his head, and Magatsu Izanagi launches the opponent with pillars of fire from the ground. After the attack, an icon of Adachi's head in red with a positive up arrow appears on top of his meter bar.
A: Placeholder
B: Placeholder
SB: Placeholder
|
|
Atom Smasher 236236C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi summons Magatsu Izanagi in pain, and Magatsu Izanagi slashes with his sword. If the slash hits the opponent, he will take 10 hits of damage.
C: Placeholder
D: Placeholder
SB: Placeholder
|
|
Awakened SP Skill Attacks
Magatsu Mandala 214214A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi summons Magatsu Izanagi and creates a red vortex. If the Red Vortex hits, the opponent will be sucked into the vortex and they will be thrown up to the air and they inflicted with confusion. When Adachi uses the attack, a purple icon with a positive up arrow appears on top of his meter bar.
A: Placeholder
B: Placeholder
SB: Placeholder
|
|
Ghastly Wail 214214C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi summons Magatsu Izanagi, and Magatsu Izanagi slashes the opponent downwards. If the attack hits, the opponent gets inflicted with Fear.
C: Placeholder
D: Placeholder
SB: Magatsu Izanagi does an additional 3 stabs on the downed opponent while Adachi keeps on laughing.
|
|
Fall to Yomi 222C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Adachi summons Magatsu Izanagi in pain, and Magatsu Izanagi grabs the opponent from the ground. If the grab is successful, Magatsu Izanagi drags the opponent down to a hellish place. Adachi's IK Art appears and Magatsu Izanagi smashes the opponent with his sword. After the super is over, red fog will take over the screen and Adachi, along with Magatsu Izanagi, disappears from the screen. The start up is long, just like any other Instant Kills, and on top of that, it's a grab.
|
|
Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide:
|
- > = cancel into the next attack
- , = link the next attack after preceding move's recovery
- jc = jump cancel
- hjc = high jump cancel
- dc = dash cancel
- (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
- (move) = whatever's listed in the parentheses is optional
- If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
5AA>5C>2B
2C>Micro Dash>2B>j.2C
5AA>5B>236A
Midscreen to Corner
Corner Only
Click [★] for character's full frame data