P4AU/Tohru Adachi: Difference between revisions

From Dustloop Wiki
mNo edit summary
mNo edit summary
Line 1,168: Line 1,168:
  |hitbox=Adachi/236236C
  |hitbox=Adachi/236236C
  |description=
  |description=
Full screen slash. His super in his autocombo. Similar to Akihiko's Maziodyne.  
Full screen slash. His super in his autocombo. Really fast. Similar to Akihiko's Maziodyne.  


*'''Magatsu Mandala Buff:''' Poison
*'''Magatsu Mandala Buff:''' Poison

Revision as of 16:46, 29 August 2014

Overview

A former cop who has deep ties to the murders that occurred in Inaba. He appears before the protagonists as they move through Yasogami High School, which has become a misshapen tower. He's as aloof as ever, and seems to be familiar with the red-haired boy who claims to be behind all of this...



Health: 9500
Play-style: Placeholder
Movement Options: 1 Double Jump/Airdash, Dash-type: Run

Persona: Magatsu Izanagi

Pros/Strengths:

  • Able to inflict various status ailments
  • Capable of buffing self through his Heat Riser and Magatsu Mandala supers
  • Out of his 11 Persona attacks, only 2 are burstable


Cons/Weaknesses:

  • Placeholder
  • Placeholder
  • Placeholder



Heat Riser Buff:

After landing Heat Riser , Adachi gains a 10% damage boost to all of his attacks.

Heat Riser Buff is on the left, Magatsu Mandala Buff is on the right.
Magatsu Mandala Buff:

After using Magatsu Mandala, Adachi's Persona attacks gain new properties:

  • Poison: 5C, j.C, Atom Smasher
  • Shock: 5D, 2D, j.2D Megidola
  • Rage: Heat Riser
  • Panic: Magatsu Mandala
  • Silence: 2C, j.2C


Once the buffs are applied, they can't be removed except for finishing a round. They can be regained when Adachi uses Heat Riser / Magatsu Mandala again.

Move List

Normal Moves

5A
P4AU Adachi 5A.png
P4AU Adachi 5AA.png
P4AU Adachi 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Fast downward gun swing. Starter move to his auto-combo.

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Upwards gun swing. Adachi moves forward during the attack.

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Jumping attack. Low attack. If the opponent is high after 5AA, 5AAA won't hit.

2A
P4U2 Adachi 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Upwards gun swing. Small Damage. Can combo into itself up to 3 hits. It's important to note that unlike other 2A's, this is not a low attack.

5B
P4U2 Adachi 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Quick hand swipe. After the swipe, he can do a fast jab with 5B. Doing any other attack other than 5B will cancel the ability to do a jab until 5B is used again.

2B
P4U2 Adachi 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Houtenjin-styled kick. Launches the opponent up on CH. Can be used as a launcher in some combos. Shouldn't be used randomly, since it has a long recovery.

j.A
P4U2 Adachi jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Fast gun jab. Short range. Can combo into itself up to 3 hits.

j.B
P4U2 Adachi jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Long range kick.

All Out Attack
A+B
P4U2 Adachi AoA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Jump strike. Adachi runs foward during the start up. Covers good range.

Sweep
2A+B
P4U2 Adachi Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Sweep. Adachi runs forward during start-up.

Guard Cancel Attack
6A+B
P4AU Adachi 5AA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Same animation as 5AA.


Persona Moves

5C Persona Required
P4AU Adachi 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Sword stab. If the move hits, the opponent will be thrown to the ground and get stomped. Throws the opponent away. Grab on hit. Start-up is simmilar to Yu's 2C.

  • Magatsu Mandala Buff: Poison
2C Persona Required
P4AU Adachi 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Upwards dive. When hit, the opponent will be slammed to the ground. Can be canceled by Persona attacks before the slam. Grab on hit.

  • Magatsu Mandala Buff: Silence
5D Persona Required
P4AU Adachi 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Multi-hit full screen projectile. Similar to Yu's D Ziodyne. It is a very useful tool, because it can clear the screen and allow Adachi to get in.

  • Magatsu Mandala Buff: Shock
2D Persona Required
P4AU Adachi 2D.png
P4AU Adachi 2D-2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Diving sword plunge. Similar to Yu's Cross Slash's 2nd Hit, execpt that Adachi can move as soon as Magatsu Izanagi lands on the ground.

  • Magatsu Mandala Buff: Shock
j.C Persona Required
P4AU Adachi jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Magatsu Izanagi slashes in front of him. Large hitbox, carries momentum.

  • Magatsu Mandala Buff: Poison
j.2C Persona Required
P4AU Adachi j2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Same as 2C.

  • Magatsu Mandala Buff: Silence
j.D Persona Required
P4AU Adachi jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Same as 5D.

  • Magatsu Mandala Buff: Shock


j.2D Persona Required
P4AU Adachi 2D-2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Same as 2D. Perfect for interruptions.

  • Magatsu Mandala Buff: Shock

Throws

Ground Throw
C+D
P4AU Adachi Throw.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi grabs and trips you, and after that, he laughs at you.

Air Throw
j.C+D
P4AU Adachi AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder


Furious Action

Disappear!
B+D
P4AU Adachi BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Jumping gun slam, followed by a kick that knocks the opponent away. Sticks the opponent to the wall, but has short recovery. First hit is an overhead, the second hit is low.


Skill Attacks

Stop Right there!
236A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -

Walking stance. Can cancel into any move. Can press A/B again to use "You're annoying!"


A: Placeholder


B: Placeholder


SB: Placeholder

You're annoying!
5A/B after "Stop Right There!"
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -

Ram attack. The fourth move of his auto combo. Knocks the opponent away. Can be super canceled.


A: Ram attack only.


B: When the move hits, Adachi will grab them and throw them backwards spinning. Can follow up with Persona moves from this move. Useful tool when you want to extend combos and get out of the corner.


SB: Same as B version, but the move finishes early, allowing you to follow up with normal attacks.

Are you scared?
214A/B
P4AU Adachi 214A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -

Downward-aimed gun shot. Fast attack. Can be followed up after Sweep.


A: Adachi shoots in-front of himself.


B: The move will whiff if you are close to the opponent.


SB: The move hits long range. Tracks the opponent until up to 2/3rds of the screen.

Evil Smile Persona Required
236C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -

Magatsu Izanagi appears behind Adachi and summons a ghost to hit the opponent. If the ghost hits, the opponent is inflicted with Fear. Deals no damage, no meter gain.


C: Placeholder


D: Placeholder


SB: Placeholder

Megidola Persona Required
214C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -

Electric stab that knocks the opponent away. Fast command grab.

  • Magatsu Mandala Buff: Shock

C: Placeholder


D: Placeholder


SB: Placeholder


SP Skill Attacks

Heat Riser Persona Required
236236A/B
P4AU Adachi 236236A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -

Upward aimed sword slash. Can be comboed into 2C. After the attack, an icon of Adachi's head in red with a positive up arrow appears on top of his meter bar and he gains a 10% attack boost to all of his attack (Example: Adachi's j.C deals 880 damage with the buff, as opposed to dealing 800.)

  • Magatsu Mandala Buff: Rage

A: Placeholder


B: Placeholder


SB: Placeholder

Atom Smasher Persona Required
236236C/D
P4AU Adachi 236236C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -

Full screen slash. His super in his autocombo. Really fast. Similar to Akihiko's Maziodyne.

  • Magatsu Mandala Buff: Poison

C: Placeholder


D: Placeholder


SB: Placeholder


Awakened SP Skill Attacks

Magatsu Mandala Persona Required
214214A/B
P4AU Adachi 214214A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -

Magatsu Izanagi creates a red vortex. If the attack hits, the opponent will be sucked into the vortex and they will be thrown up to the air. When Adachi uses the attack, a purple icon of Magatsu Izanagi's head with a positive up arrow appears on top of his meter bar and his persona attacks now inflicts several status effects.

  • Magatsu Mandala Buff: Panic

A: Placeholder


B: Placeholder


SB: Placeholder

Ghastly Wail Persona Required
214214C/D
P4AU Adachi 214214C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -

Downwards claw slash. Command grab. If the attack hits, the opponent gets inflicted with Fear. Magatsu Izanagi does an additional 7 stabs if the opponent has Fear.

  • Magatsu Mandala Buff: Placeholder

C: Insanely fast, but deals the least damage. It's so fast that it catches back dashes, rolls and hops. 0F after super flash.


D: Slower than the C version, but deals more damage.


SB: It has the same speed as the C version and the same damage as the D version


Instant Kill

Fall to Yomi Persona Required
222C+D
P4AU Adachi 222CD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi summons Magatsu Izanagi in pain, and Magatsu Izanagi grabs the opponent from the ground. If the grab is successful, Magatsu Izanagi drags the opponent down to a hellish place. Adachi's IK Art appears and Magatsu Izanagi smashes the opponent with his sword. After the super is over, red fog will take over the screen and Adachi, along with Magatsu Izanagi, disappears from the screen. While the start up is fast compared to the other Instant Kills, it can be avoided easily by jumping to the air.


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.


5AA>5C>2B

2C>Micro Dash>2B>j.2C

5AA>5B>236A

5D>Dash until corner>2C (1 Hit)>2D>236AB>214214D/CD (Midscreen to corner)

CH 2B>j.C>5B>j.A>j.B>j.2C

Midscreen to Corner

Corner Only