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A: Fast Start-up, opponent can tech sooner.
A: Fast Start-up, opponent can tech sooner.
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B: Slower than A version but the opponent can't tech until they're very close to the ground allowing for 5B juggle combos.
B: Slower than A version but the opponent can't tech until they're very close to the ground allowing for 5B or 2C juggle combos.
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SB: The buff is applied even if Heat Riser whiffs or is blocked.
SB: The buff is applied even if Heat Riser whiffs or is blocked.

Revision as of 21:11, 30 October 2014

Tohru Adachi

Introduction

P-1 Climax Nickname: "The Egocentric Police Dick"
Persona: Magatsu Izanagi
Arcana: Jester
Backstory:

  • A former cop who has deep ties to the murders that occurred in Inaba. He appears before the protagonists as they move through Yasogami High School, which has become a misshapen tower. He's as aloof as ever, and seems to be familiar with the red-haired boy who claims to be behind all of this...

Overview

Health: 9500
Persona Cards: 4
Play-style: Rushdown/Grappler/Trickster
Air Movement Options: 1 Double Jump/Airdash
Dash-type: Run

Pros/Strengths:

  • Able to inflict various status ailments
  • Is able to use the fear status ailment more frequently than the other cast members, allowing easier chances to inflict Fatal counters.
  • Capable of buffing self through his Heat Riser and Magatsu Mandala supers
  • Out of his 11 Persona attacks, only 2 are burstable
  • Amazing comeback potential with the use of Magatsu Mandala
  • Magatsu can set up possible oki combos with his attacks.


Cons/Weaknesses:

  • Is very dependent on his persona, and can really be placed at a disadvantage when persona is broken, especially since this removes any gained buffs.
  • Very reliant on meter, as most SB skills are needed to at least continue on combos.
  • Does not have many defensive options, and half of his attacks leave him right in the open


Adachi Buffs

  • Some of his supers (Heat Riser/Magatsu Mandala) are able to apply a unique buff to Adachi for the remainder of the round. Both buffs can be used at the same time, but still need to be regained each round by using the super again. As we already mentioned, these buffs disappear if you get persona broken.
Heat Riser Buff is on the left, Magatsu Mandala Buff is on the right.
  • Heat Riser Buff: Adachi gains a red buff with his face on it, which gives a 10% damage boost to all of his attacks, along with a 10% defense boost.
  • Magatsu Mandala Buff: Magatsu Izanagi (his persona) gains a purple buff with his face on it, upgrading all persona attacks with new properties:
  • Poison: 5C, j.C, Atom Smasher
  • Shock: 5D, 2D, j.2D Megidola
  • Rage: Heat Riser
  • Panic: Magatsu Mandala
  • Silence: 2C, j.2C

Move List

Normal Moves

See also: Adachi Full Frame Data
5A
P4AU Adachi 5A.png
P4AU Adachi 5AA.png
P4AU Adachi 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 ALL 6 - - -6 -

Fast downward gun swing. Starter move to his auto-combo.

Damage Guard Startup Active Recovery Frame Adv. Attribute
500 ALL 10 - - -6 -

Upwards gun swing. Adachi moves forward during the attack.

Damage Guard Startup Active Recovery Frame Adv. Attribute
900 Low 15 - - -4 -

Jumping attack. Low attack. If the opponent is high after 5AA, 5AAA won't hit.

2A
P4U2 Adachi 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 ALL 6 - - -2 -

Upwards gun swing. Small Damage. Can combo into itself up to 3 hits. It's important to note that unlike other 2A's, this is not a low attack.

5B
P4U2 Adachi 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500,150*2 (800) ALL - - - -8 -

Quick hand swipe. After the swipe, he can do a fast jab with 5B. Doing any other attack other than 5B will cancel the ability to do a jab until 5B is used again. Any of the three hits are dash cancel-able on hit or block.

2B
P4U2 Adachi 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 Low, AUB 13 - - -23 -

Terumi 5C-style kick. Launches the opponent up on CH. Can be used as a launcher in some combos. Shouldn't be used randomly, since it has a long recovery. However you can go to JC to try make it somewhat safe.

j.A
P4U2 Adachi jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 High 7 - - - -

Fast gun jab. Short range. Can combo into itself up to 3 hits.

j.B
P4U2 Adachi jB.png
"Right in the groin!"
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 High - - - - -

Long range kick.

All Out Attack
A+B
P4U2 Adachi AoA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 High - - - - -

Jump strike. Adachi runs foward during the start up. Covers good range.

Sweep
2A+B
P4U2 Adachi Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 Low 19 - - - -

Sweep. Adachi runs forward during start-up.

Guard Cancel Attack
6A+B
P4AU Adachi 5AA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Same animation as 5AA.


Persona Moves

5C Persona Required
P4AU Adachi 5C.png
Stab... ...then grab... and stomp!
Damage Guard Startup Active Recovery Frame Adv. Attribute
900,158,442 (1500) ALL - - - - -

3 part attack which can be special canceled after the first hit. The first attack is a Sword stab, with appearance and start-up similar to Yu's 2C. If the first part of the move hits, the opponent will be grabbed, and then thrown onto the ground, and get stomped. If the opponent is airborne and on the tip of Izanagi's sword it will throw the opponent away without the stomp. Adachi can still move and attack while Izanagi is doing this grab, but can not do any persona attacks.

  • Magatsu Mandala Buff: Poison
2C Persona Required
P4AU Adachi 2C.png
P4AU Adachi 2C2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800,500 (1300) AUB - - - - -

2 part attack which can be Persona Canceled after the 1st hit. Magatsu performs an upwards dive for the first hit, being able to grab grounded/airborne opponents. The opponent will be grabbed on hit if not canceled, following up with he/she being slammed onto the ground by Magatsu. You can super cancel right after the slam for buff install.

  • Magatsu Mandala Buff: Silence
5D Persona Required
P4AU Adachi 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
104,52*23 (1300) ALL 60 - - +80 -

Multi-hit full screen projectile that is similar to Yu's D Ziodyne. While casting the attack hefty start-up, Adachi can move when the attack is out, allowing cross-ups and setting up as an Oki trap. This gives 21 meter to the opponent on hit, so DO NOT use it on Shadow Characters unless it's neccesary. This move is mostly used as Adachi's unblockable when your opponent is raged. Keep in mind that it takes a while to start-up, so don't autopilot.

  • Magatsu Mandala Buff: Shock
2D Persona Required
P4AU Adachi 2D.png
P4AU Adachi 2D-2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1980 ALL - - - - -

Diving sword plunge. Similar to Yu's Cross Slash's 2nd Hit, except that Adachi can move as soon as Magatsu Izanagi lands on the ground.

  • Magatsu Mandala Buff: Shock
j.C Persona Required
P4AU Adachi jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 ALL - - - - -

Magatsu Izanagi slashes in front of him. Large hitbox, carries momentum. Key part in his juggles with hops, as M.Izanagi can do 5C in the air by himself after a 2C if hop canceled, bringing them back to Adachi for combo extension.

  • Magatsu Mandala Buff: Poison
j.2C Persona Required
P4AU Adachi j2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800,500 (1300) AUB - - - - -

Same as 2C.

  • Magatsu Mandala Buff: Silence
j.D Persona Required
P4AU Adachi jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
104,52*23 (1300) ALL - - - - -

Same as 5D.

  • Magatsu Mandala Buff: Shock


j.2D Persona Required
P4AU Adachi 2D-2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1980 ALL - - - - -

Same as 2D. Perfect for interruptions.

  • Magatsu Mandala Buff: Shock

Throws

Ground Throw
C+D
P4AU Adachi Throw.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 Throw - - - - -

Adachi grabs and trips you, and after that, he laughs at you. Here's a funny trick: If you OMC the throw as early as possible into 5D, you can OTG with 2A and corner carry real well.

Air Throw
j.C+D
P4AU Adachi AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300,1000 (1300) Throw - - - - -

Adachi tosses the opponent to the ground, crushes their back with his feet on landing, then hops back.


Furious Action

Get Lost!
B+D
P4AU Adachi BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700,350 (1050) High, Low - - - - -

Jumping gun slam, followed by a kick that knocks the opponent away. Sticks the opponent to the wall, but has short recovery. First hit is an overhead, the second hit is low. It has a hitbox behind Adachi on the second part. Takes 10% of Adachi's health as blue health.


Skill Attacks

Calm Down! (Pain in the Ass!)
236A/B followed by A/B
P4AU Adachi StopRightThere.png
Walk Stance
P4AU Adachi YoureAnnoyingA.png
A Followup
P4AU Adachi YoureAnnoyingB.png
B Followup
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 900 ALL - - - - -
B 1000 ALL - - - - -
SB 1000 ALL - - - - -

Note: The attack performed depends on what version of "Calm Down" is used. Pressing A/B will do the same thing.


A: Ram attack which knocks the opponent away. Can Be super canceled.


B: When the move hits, Adachi will grab them and throw them backwards spinning. Can follow up with Persona moves from this move. Useful tool when you want to extend combos and get out of the corner.


SB: Same as B version, but the move finishes early, allowing you to follow up with normal attacks.

Scared?
214A/B
P4AU Adachi AreYouScared.png
"I always wanted to shoot a gun like this..."
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 300 Low - - - - -
B 300 Low - - - - -
SB 300 Low - - - - -

Downward-aimed gun shot. Fast attack. Can be followed up after Sweep and persona attacks.


A: Adachi shoots in-front of himself. Can hit OTG and can be super canceled.


B: Adachi shoots around 1/3rd away from himself. Same effects as the A version, but it can whiff on close opponents.


SB: Adachi shoots at a farther distance that can track and hit the opponent in the area of the bullet, which can go up to 2/3rds of the screen. Longer recovery for opponent so it's easy to follow up, ground bounces on air hit (opponent has to be very close to the ground for this to hit in the air).

Evil Smile Persona Required
236C/D
P4AU Adachi EvilSmile.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0 Low - - - - -
D 0 Low - - - - -
SB 0 Low - - - - -

Magatsu Izanagi appears behind Adachi and summons a ghost to hit the opponent. If the ghost hits, the opponent is inflicted with Fear. Deals no damage, no meter gain. Whiffs on crouching opponents


C: Ghost appears about halfscreen distance from Adachi, whiffs on close opponents, doesn't even appear when close against a cornered opponent.


D: Ghost appears about fullscreen distance from Adachi, doesn't even appear unless the opponent is at fullscreen distance or Adachi is backed in a corner.


SB: Ghost homes in on opponent's location regardless of distance. Does not home vertically so will whiff on opponents high enough in the air.

Megidola Persona Required
214C/D
P4AU Adachi Megidola1.png
Your attention please!
P4AU Adachi Megidola.png
Tadah!
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1100 UB - - - - -
D 1400 UB - - - - -
SB 1800 UB - - - - -

Command Grab that can be used as a good counter. Adachi, after doing a pose, will grab the opponent. After a few seconds of talking, Magatsu spirals downward with a dark electric bolt. On counter-hit launches the opponent higher. Fatal Counters.

  • Magatsu Mandala Buff: Shock

C: Less start-up. Less Damage


D: More start-up. More Damage


SB: Has the least recovery allowing for easy followup on counter-hit.


SP Skill Attacks

Heat Riser Persona Required
236236A/B
P4AU Adachi 236236A.png
"Heat Riser!" (Power Geyser)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 1400 ALL - - - - -
B 1600 ALL - - - - -
SB 2000 ALL - - - - -

A fiery upwards slash that appears in Izanagi's location. Can be comboed into 2C. After the attack, an icon of Adachi's head in red with a positive up arrow appears on top of his meter bar and he gains a 10% attack boost to all of his attacks as well as a 10% defense boost. (Example: Adachi's j.C deals 880 damage with the buff, as opposed to dealing 800.)

  • Magatsu Mandala Buff: Rage

A: Fast Start-up, opponent can tech sooner.


B: Slower than A version but the opponent can't tech until they're very close to the ground allowing for 5B or 2C juggle combos.


SB: The buff is applied even if Heat Riser whiffs or is blocked.

Atom Smasher Persona Required
236236C/D
P4AU Adachi 236236C.png
"This may be too much for brats like you!"
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 400,200*9 (2200) ALL - - - - -
D 400,200*9 (2200) ALL - - - - -
SB 400,200*9 (2200) ALL - - - - -

A fullscreen multi-slash which is similar to Akihiko's Maziodyne. The move can be used as a combo-ender with the tons of damage involved, but leaves Adachi open if the opponent blocks.

  • Magatsu Mandala Buff: Poison

C: Fast but Adachi has more recovery.


D: Slower start-up but Adachi's recovery is faster.


SB: VERY fast. If close enough you can pick people with 5B because Adachi's recovery is very short.


Awakened SP Skill Attacks

Magatsu Mandala Persona Required
214214A/B
P4AU Adachi 214214A.png
"Shut up! Get the hell out of my sight!"
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 1000,100*11 (2100) ALL - - - - -
B 1000,100*14 (2400) ALL - - - - -
SB 1000,100*14 (2400) ALL - - - - -

Magatsu Izanagi creates a red vortex. If the attack hits, the opponent will be sucked into the vortex and they will be thrown up to the air. When Adachi uses the attack, a purple icon of Magatsu Izanagi's head with a positive up arrow appears on top of his meter bar and his persona attacks now inflicts several status effects. The buff is applied even if Magatsu Mandala whiffs or is blocked.

  • Magatsu Mandala Buff: Panic

A: The super comes out at Magatsu Izanagi's current location, useful followup after 2C/j.2C.


B: The super comes out at Adachi's current location.


SB: The super comes out at Magatsu Izanagi's current location.

Ghastly Wail Persona Required
214214C/D
P4AU Adachi 214214C.png
"What's wrong? Scared? Hahaha!"
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1000,180,300*2,720 (2500) UB - - - - -
D 1000,180,300*2,1200 (2980) UB - - - - -
SB 1000,180,300*2,1200 (2980) UB - - - - -

Downwards claw slash. Command grab. If the attack hits, the opponent gets inflicted with Fear. Similar to Elizabeth's Ghastly Wail, additional damage is done if the opponent is afflicted by Fear. When Izanagi is on the screen (ie. after 2D or 2C), the throw is relative to his position, not Adachi's.

  • Magatsu Mandala Buff: Huge damage increase on opponents NOT afflicted by Fear. No change for opponents afflicted by fear.

C: Insanely fast, but deals the least damage. It's so fast that it catches back dashes, rolls and hops. 0F after super flash.


D: Slower than the C version, but deals more damage.


SB: It has the same speed as the C version and the same damage as the D version

Version Hit State Max Damage
C Neutral 1000,180,300*2,720 (2500)
C Magatsu Mandala Buff 1000,180,300*4,1020 (3400)
C Fatal Counter (Fear) 1300,180,300*4,1020 (3700)
D/SB Neutral 1000,180,300*2,1200 (2980)
D/SB Magatsu Mandala Buff 1000,180,300*4,1600 (3980)
D/SB Fatal Counter (Fear) 1300,180,300*4,1600 (4280)


Instant Kill

Yomi Drop Persona Required
222C+D
P4AU Adachi 222CD.png
"How does it feel when I beat you? Are you pissed? Miserable? Frustrated? That's what it's like to lose."
Damage Guard Startup Active Recovery Frame Adv. Attribute
Death All - - - - -

Adachi summons Magatsu Izanagi in pain, and Magatsu Izanagi grabs the opponent from the ground. If the grab is successful, Magatsu Izanagi drags the opponent down to a hellish place. Adachi's IK Art appears and Magatsu Izanagi smashes the opponent with his sword. After the super is over, red fog will take over the screen and Adachi, along with Magatsu Izanagi, disappears from the screen. While the start up is fast compared to the other Instant Kills, it can be avoided easily by jumping to the air.


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Adachi's 5C is not limited to his position, but Magatsu Izanagi's. This means that if your opponent blocks your 2D you can inmediatly 5C and you'll stab them fullscreen.

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.


5AA>5C>2B

2C>Micro Dash>2B>j.2C

5AA>5B>236A

CH 2B>j.C>5B>j.A>j.B>j.2C

CH 2B>j.C(whiff)>5B>2C>Hop cancel>j.C>5B>2B>j.2C

Midscreen to Corner

5D>Dash until corner>2C (1 Hit)>2D>236AB>214214D/CD

Corner Only