BBCP/Tsubaki Yayoi/Frame Data 1.0

From Dustloop Wiki

System Data

Health: 11,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 20

Backdash Invincibility: 1-5

Movement Options: Double Jump, Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 480F 580F 630F 780F

Normal Moves

5A
300 CSOJR 100 75 F - all 0 B 6 3 9 -2 9 10 14 14 26 -
5B
520 SOJR 100 84 N - HL 3 B 10 5 17 -5 16 17 22 17 31 -
  • Followup possible even on whiff.
5BB
400 SO(J)R 100 80 N - HL 2 B 11 3 19 -8 13 14 18 14 26 -
5C
640 SOR 100 89 N - HL 3 B 8 3 23 -9 16 17 22 17 31 -
  • Followup possible even on whiff.
5CC
620 SO(J)R 100 87 N - HL 4 B 13 3 27 -11 18 19 24 19 34 -
2A
300 CSOR 100 75 S - all 0 F 7 2 8 ±0 9 10 14 14 26 -
2B
400 SOR 90 80 N - L 2 F 13 3 12 -1 13 14 18 14 26 -
  • Followup possible even on whiff.
2BB
480 SOR 90 80 N - L 2 F 10 3 18 -7 13 14 18 14 26 -
2C
660 SOJR 90 87 N - HL 4 B 13 3 22 -6 18 19 S48 22 39 8-14H
  • Followup possible even on whiff.
2CC
680 SOJR 100 87 N - HL 4 B 13 3 29 -13 18 19 24 29 50 -
6A
620 SOR 80 89 N - HL 3 B 26 2 24 -9 16 17 22 G26 G45 -
  • Fatal counters.
6B
480 SOR 90 92 N - L 4 F 21 3 15 +1 18 19 F34 19 34 -
  • Followup possible even on whiff.
6BB
560 SOR 90 92 N - L 4 F 15 4 20 -5 18 19 24 Sd35 Sd60 -
6C
250*6 (S)OJR 100 94(1) N 2 HL 5 B 23 1*6 38 -12 20 21 27 D21 D27 -
  • Followup possible even on whiff.
6CC
300*3 (S)O(J)R 100 84(1) N - HL 5 B 22 1*3 35 -15 20 F27 F47 27 47 -
3C
720 R 95 94 N - L 5 F 18 10 23 -12 20 F54 F90 54 90 -
  • Followup possible even on whiff.
  • Fatal counters.
3CC
980 R 95 84 N - HL 5 B 17 4 35 -18 20 F54 F90 54 90 1-17H
  • In the air 23~31F
  • Fatal counters.
j.A
300 CSOJR 90 77 S - HA 1 H 7 2 6 - 11 12 16 14 26 -
j.B
420 SOJR 90 80 N - HA 2 H 8 4 12 - 13 14 18 14 26 -
  • Followup possible even on whiff.
j.BB
570 SO(J)R 90 84 N - HA 3 H 7 3 24 - 16 17 22 17 31 -
j.C
530 SOJR 90 84 N - HA 3 H 11 4 23 - 16 17 22 22 39 -
  • Followup possible even on whiff.
j.CC
600 SOR 90 87 N - HA 4 H 10 2 31 - 18 22 28 22 39 -

Drive Moves

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Throws

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Specials

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Distortion Drives

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Astral Heat

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Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc