BBCP/Tsubaki Yayoi/Frame Data 1.0

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System Data

Health: 11,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 20

Backdash Invincibility: 1-5

Movement Options: Double Jump, Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 480F 580F 630F 780F

Normal Moves

5A
300 CSOJR 100 75 F - all 0 B 6 3 9 -2 9 10 14 14 26 -
5B
520 SOJR 100 84 N - HL 3 B 10 5 17 -5 16 17 22 17 31 -
  • Followup possible even on whiff.
5BB
400 SO(J)R 100 80 N - HL 2 B 11 3 19 -8 13 14 18 14 26 -
5C
640 SOR 100 89 N - HL 3 B 8 3 23 -9 16 17 22 17 31 -
  • Followup possible even on whiff.
5CC
620 SO(J)R 100 87 N - HL 4 B 13 3 27 -11 18 19 24 19 34 -
2A
300 CSOR 100 75 S - all 0 F 7 2 8 ±0 9 10 14 14 26 -
2B
400 SOR 90 80 N - L 2 F 13 3 12 -1 13 14 18 14 26 -
  • Followup possible even on whiff.
2BB
480 SOR 90 80 N - L 2 F 10 3 18 -7 13 14 18 14 26 -
2C
660 SOJR 90 87 N - HL 4 B 13 3 22 -6 18 19 S48 22 39 8-14H
  • Followup possible even on whiff.
2CC
680 SOJR 100 87 N - HL 4 B 13 3 29 -13 18 19 24 29 50 -
6A
620 SOR 80 89 N - HL 3 B 26 2 24 -9 16 17 22 G26 G45 -
  • Fatal counters.
6B
480 SOR 90 92 N - L 4 F 21 3 15 +1 18 19 F34 19 34 -
  • Followup possible even on whiff.
6BB
560 SOR 90 92 N - L 4 F 15 4 20 -5 18 19 24 Sd35 Sd60 -
6C
250*6 (S)OJR 100 94(1) N 2 HL 5 B 23 1*6 38 -12 20 21 27 D21 D27 -
  • Followup possible even on whiff.
6CC
300*3 (S)O(J)R 100 84(1) N - HL 5 B 22 1*3 35 -15 20 F27 F47 27 47 -
3C
720 R 95 94 N - L 5 F 18 10 23 -12 20 F54 F90 54 90 -
  • Followup possible even on whiff.
  • Fatal counters.
3CC
980 R 95 84 N - HL 5 B 17 4 35 -18 20 F54 F90 54 90 1-17H
  • In the air 23~31F
  • Fatal counters.
j.A
300 CSOJR 90 77 S - HA 1 H 7 2 6 - 11 12 16 14 26 -
j.B
420 SOJR 90 80 N - HA 2 H 8 4 12 - 13 14 18 14 26 -
  • Followup possible even on whiff.
j.BB
570 SO(J)R 90 84 N - HA 3 H 7 3 24 - 16 17 22 17 31 -
j.C
530 SOJR 90 84 N - HA 3 H 11 4 23 - 16 17 22 22 39 -
  • Followup possible even on whiff.
j.CC
600 SOR 90 87 N - HA 4 H 10 2 31 - 18 22 28 22 39 -
Counter Assault
0 R 50 87 VS - all 4 B 13 4 35 -20 18 F19 F34 19 34 1-20 Inv
  • 180F cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~59 1 26 +2 27 S60 S120 BD60 BD100 -
  • 180F cooldown.
  • Possible to charge.

Drive Moves

Notes
  • Possible to charge Install gauge with these moves.
  • Each stock in the Install gauge is 10000 points; total 50000 points.
5D
- - - - - - - - - - - 18T - - - - - - -
  • Charge rate (normal): 7~21F = 250 points per frame; 22F~ = 200 points per frame
  • Charge rate (charge-cancel): 7~10F = 625 points per frame
  • Charge rate (charge-cancel from 22B): 7~10F = 1250 points per frame

-

  • Recovery listed is based on (normal).
(OD) 5D
- - - - - - - - - - - 14T - - - - - - -
  • Charge rate (normal): 5~6F = 500 points per frame; 7~17F = 250 points per frame; 18F~ = 200 points per frame
  • Charge rate (charge-cancel): 5~6F = 1250 points per frame
  • Charge rate (charge-cancel from 22B):5~6F = 2500 points per frame

-

  • Recovery listed is based on (normal).
  • Listed rates are separate from the passive gain to her gauge during OD.
2D
- - - - - - - - - - - 18T - - - - - - -
  • Charge rate (normal): 7~21F = 250 points per frame; 22F~ = 200 points per frame
  • Charge rate (charge-cancel): 7~10F = 625 points per frame
  • Charge rate (charge-cancel from 22B): 7~10F = 1250 points per frame

-

  • Recovery listed is based on (normal).
(OD) 2D
- - - - - - - - - - - 14T - - - - - - -
  • Charge rate (normal): 5~6F = 500 points per frame; 7~17F = 250 points per frame; 18F~ = 200 points per frame
  • Charge rate (charge-cancel): 5~6F = 1250 points per frame
  • Charge rate (charge-cancel from 22B):5~6F = 2500 points per frame

-

  • Recovery listed is based on (normal).
  • Listed rates are separate from the passive gain to her gauge during OD.
j.D
- - - - - - - - - - - 14T+9L - - - - - - -
  • Charge rate (normal): 4~7F = 250 points per frame; 8-21F~ = 200 points per frame; 22F~ = depends on Tsubaki's height
  • Charge rate (charge-cancel): 4~7F = 625 points per frame
  • Charge rate (charge-cancel from j.236A): 4~7F = 1250 points per frame

-

  • You can only charge once per jump.
  • Shorter heights causes less charging.
  • Charging only possible at certain heights.
  • Height dependent points varies from 50 to 350.
  • Landing recovery is 15F if you land while charging.
  • Recovery listed is based on (normal) and you stopped charging before hitting the ground.
(OD) j.D
- - - - - - - - - - - 10T+9L - - - - - - -
  • Charge rate (normal): 4~5F = 500 points per frame; 6~20F = 250 points per frame; 21F~ = depends on Tsubaki's height
  • Charge rate (charge-cancel): 4~5F = 1250 points per frame
  • Charge rate (charge-cancel from j.236A): 5~6F = 2500 points per frame

-

  • You can only charge once per jump.
  • Shorter heights causes less charging.
  • Charging only possible at certain heights.
  • Height dependent points varies from 50 to 350.
  • Landing recovery is 15F if you land while charging.
  • Listed rates are separate from the passive gain to her gauge during OD.
  • Recovery listed is based on (normal) and you stopped charging before hitting the ground.

Throws

Forward Throw
B+C
0,1400 --,SOR 100 100,60 S - T(70) 0,4 T 7 3 19 - - --,Wb60 - - - -
  • 100% minimum damage.
Back Throw
4B+C
0,1400 --,SOR 100 100,60 S - T(70) 0,4 T 7 3 19 - - --,S36 - - - -
  • 100% minimum damage.
Air Throw
j.B+C
0,1400 --,SOR 100 100,60 S - T(100) 0,4 T 7 3 17+3L - - - - --,BD60 - -
  • 100% minimum damage.

Specials

A Sanctus Aequum
236A
600 R 80 67 N 2 all 4 B 14 6 18 -5 18 19 24 30 52 -
  • Possible to cancel into 214X or 22X on hit.
  • Possible to cancel into D version on whiff.
B Sanctus Aequum
236B
700 R 80 72 N 2 all 4 B 18 8 18 -7 18 24 30 30 52 -
  • Possible to cancel into 214X or 22X on hit.
  • Possible to cancel into D version on whiff.
C Sanctus Aequum
236C
800 R 80 82 N 2 all 4 B 20 10 18 -9 18 24 30 40 68 -
  • Possible to cancel into 214X or 22X on hit.
  • Possible to cancel into D version on whiff.
D Sanctus Aequum
236D
1100 R 80 89 N 2 all 4 B 19 10 24 -3 20 S38 S76 Wb*60 Wb*100 -
  • Passes through opponent on hit or block.
  • Possible to cancel into 214X or 22X on hit.
  • 110% bonus proration while in 214214D
B Sanctus Veritas
214B
750 R 75 75 N 2A HL 4 B 21 3 29 -8 18 F45 F76 45 76 11-20B
  • Possible to cancel into 22X.
  • Possible to cancel D version on whiff.
D Sanctus Veritas
214D
1100 R 75 87 N 2B HL 4 B 21 3 25 -4 18 F60 F100 60 100 11-23B
  • Possible to cancel into 22X.
  • 110% bonus proration during 214214D.
  • Possible to cancel into D version on whiff.
  • Start-up and invul calculated when at point-blank range; Values change depending on distance from opponent.
B Sanctus Veritas (followup)
⇒ 214B
750 R 75 75 N 2A HL 4 B 17 5 36 -17 18 F45 F76 45 76 8-16B
  • Possible to cancel into 22X.
  • Possible to cancel into D version on whiff.
  • Start-up and invul calculated when at point-blank range; Values change depending on distance from opponent.
D Sanctus Veritas (followup)
⇒ 214D
1100 R 75 87 N 2B HL 4 B 16 5 25 -6 18 F60 F100 60 100 7-20B
  • Possible to cancel into 22X.
  • 110% bonus proration during 214214D.
  • Possible to cancel into D version on whiff.
  • Start-up and invul calculated when at point-blank range; Values change depending on distance from opponent.
B Sanctus Decus
22B
600 R 100 84 N 2C all 3 B 14 3 20 -6 16 24 S64 24 Wb*42 13-16GP(P)
  • Possible to charge.
  • Guard point located on the sword only.
  • Possible to cancel into 5D/2D on hit.
D Sanctus Decus
22D
900 R 100 87 N 2D all 4 B 14 3 20 -4 18 WbD60 Wb*D100 WbD60 Wb*D100 13-16GP(P)
  • Possible to charge.
  • Guard point located on the sword only.
  • 110% bonus proration while in 214214D.
B Sanctus Decus (charged)
22B
900 R 100 87 N 2C all 4 B 39 3 20 -4 18 Sd36 Wb*61 Sd36 Wb*61 38-41GP(P)
  • Guard point located on the sword only.
  • Possible to cancel into 5D/2D on hit.
D Sanctus Decus (charged)
22D
1200 R 100 94 N 2D all 5 B 39 3 14 +8 24 Wb*D60 Wb*D100 Wb*D60 Wb*D100 38-41GP(P)
  • Fatal counters.
  • Guard point located on the sword only.
  • Causes guard crush on normal block and provides bonus proration 120% while in 214214D.
B Sanctus Decus (followup)
⇒ 22B
600 R 100 84 N 2C all 3 B 14 3 20 -6 16 24 Wb*42 24 S54 13-16GP(P)
  • Possible to charge.
  • Guard point located at sword only.
  • Possible to cancel into 5D/2D on hit.
D Sanctus Decus (followup)
⇒ 22D
900 R 100 87 N 2D all 4 B 14 3 20 +4 18 FWbD60 Wb*D100 Wb60 Wb*D100 13-16GP(P)
  • Possible to charge.
  • Guard point located at sword only.
  • 110% bonus proration while in 214214D.
B Sanctus Decus (charged followup)
⇒ 22B
900 R 100 87 N 2C all 4 B 39 3 20 +4 18 Sd36 Wb*61 Sd36 Wb*61 38-41GP(P)
  • Guard point located on the sword only.
  • Possible to cancel into 5D/2D on hit.
D Sanctus Decus (charged followup)
⇒ 22D
1200 R 100 94 N 2D all 5 B 39 3 14 +8 24 Wb*D60 Wb*D100 Wb*D60 Wb*D100 38-41GP(P)
  • Fatal counters.
  • Guard point located on the sword only.
  • Causes guard crush on normal block and provides bonus proration 120% while in 214214D.
C Benedictus Rex
623C
800 R 60 84 S 2 HL 5 B 10 till corner 64T -21 29 F48 F60 48 60 1-10 Inv
  • Possible to cancel into j.236X or j.214X on hit.
  • Possible to cancel into D version on whiff.
D Benedictus Rex
623D
550*3 R 70 82(1) S 2 HL 4 B 10 9 55 -21 24 F40 F68 40 68 1-14 Inv
  • Active frames calculated off 1st hit.
  • Attacks 2~ startup only on hit or block.
  • Possible to cancel into j.236X or j.214X on hit.
  • Possible to cancel into D version on whiff.
  • 110% bonus proration while in 214214D.
A Aequum Eleison
j.236A
800,300 R 100/75 89,90 N 2E,-- all 3 H,HBFPr 16 3 till L - 16,16 17,17 22,22 30,20 52,36 -
  • Projectile startup 25F.
  • Possible to cancel into j.214X regardless if projectile hits or not.
  • 59F~ possible to cancel into j.D
  • if 1st attack hits, 33F~ possible to cancel into j.D
D Aequum Eleison
j.236D
950,450 R 100/75 89,90 N 2F,-- all 4,3 H,HBFPr 16 3 till L - 18,16 S50,17 S100,22 BD60,20 BD100,36 -
  • Projectile startup 25F.
  • Possible to cancel into j.214X regardless if projectile hits or not.
  • Possible to cancel into D version whiff.
  • Following up with j.214D changes attack.
  • 110% bonus proration while in 214214D.
A Aequum Eleison (followup)
⇒ j.236A
800 R 100 89 S 2E,-- all 3 H 16 3 till L - - - - 30 - -
  • Possible to cancel into j.214X on hit.
  • Possible to cancel D version on whiff.
  • 31F~ possible to cancel into j.D on hit.
D Aequum Eleison (followup)
⇒ j.236D
950,450 R 100/75 92,100 S,N 2F,-- all 4,3 H,HBFPr 16 3 till L - 18,16 - - BD60,20 BD100,36 -
  • Projectile startup 25F.
  • Possible to cancel into j.214X regardless if projectile hits or not.
  • Possible to cancel into D version on whiff.
  • Following up with j.214D changes attack.
  • 110% bonus proration while in 214214D.
A Lux Aeterna
j.214A
500 R 90 67 N 2G all 4 H 13 till L 28L - 18 GD40 GD68 G40 G68 -
B Lux Aeterna
j.214B
650 R 90 72 N 2H all 4 H 15 till L 31L - 18 GD40 GD68 G40 G68 -
C Lux Aeterna
j.214C
800 R 90 82 N 2I all 4 H 17 till L 34L - 18 GD40 GD68 G40 G68 -
D Lux Aeterna
j.214D
1000 R 90 92 N 2J all 4 H 13 till L 26L - 18 Sd60 Sd100 Sd60 Sd100 -
  • 110% bonus proration while in 214214D.
A Lux Aeterna (followup)
⇒ j.214A
1000 R 90 82 S 2G all 4 H 9 till L 28L - 18 - - 36 61 -
B Lux Aeterna (followup)
⇒ j.214B
1000 R 90 82 S 2H all 4 H 10 till L 31L - 18 - - 36 61 -
C Lux Aeterna (followup)
⇒ j.214C
1000 R 90 82 S 2I all 4 H 11 till L 34L - 18 - - 36 61 -
D Lux Aeterna (followup)
⇒ j.214D
1000 R 90 92 S 2J all 4 H 9 till L 26L - 18 - - Sd60 Sd100 -
  • 110% bonus proration while in 214214D.
D Aequum Eleison > D Lux Aeterna (aura)
j.236D ⇒ j.214D
240*7 R 90 99 N 2 all 5 HBFPr 1F after projectile contact till L 26L - 20 F60 F100 60 100 -
  • Starts up when j.214D comes into contact with j.236D projectile.
  • 110% bonus proration while in 214214D.
[4]6C
300 R 75 90 N - all 3 HBFPr 27 70 56T -2 16 17 22 20 36 -
[4]6D
450 R 75 100 N - all 3 HBFPr 13 - 47T -7 16 17 22 20 36 -
[4]6D ⇒ 236D
280*7 R 80 99 N 2 all 5 T 1F after projectile contact 9 24 +6 20 S38 S76 Wb60 Wb100 1-28P after projectile contact
  • Starts up when 236D comes into contact with [4]6D projectile.
  • Invul calculated on whiff.
  • Possible to cancel into 214X or 22X.
  • 110% bonus proration while in 214214D.
63214C
0*2,80*12 --,R*13 90 100,80*13 --,Sp,VS*12 2 c.T(80) 0,1,3*12 B, HBFPr(2) 9 3 30 +6 20 --,F40*12,50 - - - -
  • Starts up when 236D comes into contact with [4]6D projectile.
  • Invul calculated on whiff.
  • Possible to cancel into 214X or 22X.
  • 110% bonus proration while in 214214D.

Distortion Drives

C Confutatis Maledictis
236236C
300,700*2 (R) 100 92 S - all 4 B,HBFPr (2) 5+7 15 26 -22 18 F50,--*3 F84,--*3 50 84,--*3 1-14 Inv
  • 180F cooldown
  • 20% minimum damage
  • only possible to Rapid Cancel on block
D Confutatis Maledictis
236236D (0 stock)
300,2000 (R) 100 92 S - all 4 B,HBFPr (2) 5+0 15 26 -22 18 F50,-- F84,-- 50,Wb50 84,-- -
D Confutatis Maledictis
236236D (1 stock)
300,2250 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,-- F84,-- 50,Wb50 84,-- -
D Confutatis Maledictis
236236D (2 stock)
300,2630 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,-- F84,-- 50,Wb50 84,-- -
D Confutatis Maledictis
236236D (3 stock)
300,3150 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,-- F84,-- 50,Wb50 84,-- -
D Confutatis Maledictis
236236D (4 stock)
300,900*5 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*5 F84,--*5 50*5,Wb50 84,--*5 -
D Confutatis Maledictis
236236D (5 stock)
300,690*9 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*9 F84,--*9 50*8,Wb50 84,--*9 -
  • Notes below apply to 0-5 stock(s).

-

  • 180F cooldown.
  • Projectile has 30% minimum damage.
  • First attack has 20% minimum damage.
  • Only possible to Rapid Cancel on block.
(OD) D Confutatis Maledictis
236236D (0 stock)
300,620*4 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*4 F84,--*4 50,120*4 84,--*4 -
(OD) D Confutatis Maledictis
236236D (1 stock)
300,750*4 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*4 F84,--*4 50,120*4 84,--*4 -
(OD) D Confutatis Maledictis
236236D (2 stock)
300,590*7 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*7 F84,--*7 50,120*7 84,--*7 -
(OD) D Confutatis Maledictis
236236D (3 stock)
300,720*7 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*7 F84,--*7 50,120*7 84,--*7 -
(OD) D Confutatis Maledictis
236236D (4 stock)
300,680*10 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*10 F84,--*10 50,120*10 84,--*10 -
(OD) D Confutatis Maledictis
236236D (5 stock)
300,810*10 (R) 100 92 S - all 4 B,HBFPR(2) 5+0 15 26 -22 18 F50,--*10 F84,--*10 50,120*10 84,--*10 -
  • Notes below refer to 0-5 stock(s).

-

  • First attack has 20% minimum damage.
  • Each followup attack has 25% minimum damage.
  • 180F cooldown.
  • Only possible to Rapid Cancel on block.
  • 110% bonus proration while in 214214D.
Macto Maledictis
214214D
- - - - - - - - - - - 7+0T - - - - - - -
(Air) Macto Maledictis
j.214214D
- - - - - - - - - - - 7+0T - - - - - - -
  • Notes below refer to both ground and air version.

-

  • Possible to move 3F before opponent after super flash.
  • 180F cooldown.
  • Install gauge is consumed at a rate of 100 points per frame; During OD the rate is 50 points per frame.
  • Allows unlimited use of D moves without spending any charge; When the gauge is empty, the effect ends.
  • Any SMP on D moves changes from 2 to 1.
  • You can only activate this move if you have at least one charge.
632146B
450*8 - 60 96 VS - all 2 HBFPr(2) 1+51 - 1+58T - 13 F36 F61 36 61 16-59 Inv
  • 20% minimum damage.
  • 180F cooldown.

Astral Heat

Requiem Aeternam
632146C
Death - - - - - all 4 B 3+17 10 24 -20 18 - - - - 1-29 Inv
  • 180F Cooldown

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc