User:NomadNoah/OmegaStrikersMoveCardDemo: Difference between revisions

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==Burst==
<div class="attack-container"><div class="attack-gallery"><tabber>
Images =
[[File:BBCF_Burst.png|210px|float|center]]
|-|
Hitboxes =
[[File:BBCF_Burst_Hitbox.png|210px|float|center]]
</tabber></div><div class="attack-info">
{| class="moveTable"
! P1 !! P2 !! Startup !! Active !! Recovery !! Frame Advantage !! Untechable !! Invuln.
|-
| 10 || 80 || 6 || 6 || 43 || -24 || 300 ||1-48 All
|}
<div class="attack-info-body">
To Burst, press {{Prompt|BBCF|A}}+{{Prompt|BBCF|B}}+{{Prompt|BBCF|C}}+{{Prompt|BBCF|D}} while getting hit with a full [[BBCF/Gauges#Burst Gauge|Burst Gauge]]. Doing so also completely empties the burst gauge to zero.
 
Bursts are a special type of attack in BlazBlue; they do no damage, are invincible until recovery, and can be done while getting hit. Bursts are useful to interrupt the opponent's combo, thus preventing some damage. Be wary, if an opponent knows you're going to burst, they can stop their attack early and punish your recovery. Additionally, Bursting immediately ends Active Flow and disables it for the rest of the round.
 
Uniquely, bursting ignores (almost) all kinds of attribute invulnerability and guard points. Outside of some niche cases, the only way to defend against a burst is with a standard block or simply evading it.
</div></div></div><templatestyles src="Template:Move Card/shared/styles.css" />
<br style="clear:both;"/>
 
===Disabling Burst===
[[File:BBCP_DisabledBurst.png|thumb]]
Bursts can be temporarily disabled under the following conditions:
*Getting hit by a Throw attribute move, distortion drive or astral heat as well as some additional moves, noted in the frame data.
*Your opponent activating any move with a super-flash pause. (Distortions, Astral heats and Overdrive)
*Being in hitstun while the opponent is in [[BBCF/Offense#Overdrive|Overdrive]], including if they activate their overdrive after hitting you.
*Getting hit by a Burst or [[BBCF/Defense#Counter Assault|Counter Assault]]
The Burst Gauge will be crossed out during these situations.

Revision as of 00:08, 4 May 2023

Burst

P1 P2 Startup Active Recovery Frame Advantage Untechable Invuln.
10 80 6 6 43 -24 300 1-48 All

To Burst, press A+B+C+D while getting hit with a full Burst Gauge. Doing so also completely empties the burst gauge to zero.

Bursts are a special type of attack in BlazBlue; they do no damage, are invincible until recovery, and can be done while getting hit. Bursts are useful to interrupt the opponent's combo, thus preventing some damage. Be wary, if an opponent knows you're going to burst, they can stop their attack early and punish your recovery. Additionally, Bursting immediately ends Active Flow and disables it for the rest of the round.

Uniquely, bursting ignores (almost) all kinds of attribute invulnerability and guard points. Outside of some niche cases, the only way to defend against a burst is with a standard block or simply evading it.


Disabling Burst

BBCP DisabledBurst.png

Bursts can be temporarily disabled under the following conditions:

  • Getting hit by a Throw attribute move, distortion drive or astral heat as well as some additional moves, noted in the frame data.
  • Your opponent activating any move with a super-flash pause. (Distortions, Astral heats and Overdrive)
  • Being in hitstun while the opponent is in Overdrive, including if they activate their overdrive after hitting you.
  • Getting hit by a Burst or Counter Assault

The Burst Gauge will be crossed out during these situations.