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{{#cargo_query:tables=MoveData_GGACR | {{#cargo_query:tables=MoveData_GGACR | ||
|fields=damage,guard,startup,active,recovery,onBlock,invuln,level | |fields=damage,guard,startup,active,recovery,onBlock,invuln,level | ||
|where=chara=" | |where=chara="Venom" and input="5P" | ||
|format=template|template=CargoBody-GGACR|named args=yes|order by=_ID | |format=template|template=CargoBody-GGACR|named args=yes|order by=_ID | ||
}} | }} |
Revision as of 03:00, 25 June 2022
5P
Total: 17
5P is Venom's fastest, lowest commitment way to launch an inert ball.
Balls launched by 5P move very slowly. This makes 5P the ideal normal to launch a ball with the intent to approach behind the ball. Other normals will often launch the ball too quickly to approach behind, or will have too much recovery to keep up with the ball.
Gatling Options: 5P, 2P, 6P, 5K, 2K, c.S, f.S, 2S, 5H, 2H, 6H, 5D, 2D