GGXRD/Venom: Difference between revisions

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  |active=
  |active=
  |recovery=26 ground/35 air
  |recovery=26 ground/35 air
|frameAdv=
|inv=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== ======
{{MoveData
|name=Ball Hit
|input=
|image=ggxrd_venom_ballset.png
|data=
{{AttackData-GGXRD
|damage=26~50
|level=-
|guard=All
|cancel=-
|startup=1
|active=-
|recovery=-
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
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|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |damage=
  |damage=25
  |level=
  |level=
  |guard=HLF
  |guard=HLF
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  |recovery=Total 43~54
  |recovery=Total 43~54
  |frameAdv=-2
  |frameAdv=-2
}}
{{AttackData-GGXRD
|header=no
|version=S, level 1 charge
|damage=22x2
|level=
|guard=All
|cancel=R
|startup=27~47
|active=-
|recovery=Total 55~75
|frameAdv=-2
}}
{{AttackData-GGXRD
|header=no
|version=S, level 2 charge
|damage=22x3
|level=
|guard=All
|cancel=R
|startup=48~74
|active=-
|recovery=Total 76~102
|frameAdv=5
}}
{{AttackData-GGXRD
|header=no
|version=S, level 3 charge
|damage=22x6
|level=
|guard=All
|cancel=R
|startup=75~95
|active=-
|recovery=Total 77~103
|frameAdv=26
  }}
  }}
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |header=no
  |header=no
  |version=S, max charge
  |version=H, level 1 charge
  |damage=
  |damage=25x2
|level=
|guard=ALL
|cancel=R
|startup=21~41
|active=-
|recovery=Total 56~76
|frameAdv=-9
}}
{{AttackData-GGXRD
|header=no
|version=H, level 2 charge
|damage=25x3
  |level=
  |level=
  |guard=
  |guard=All
  |cancel=
  |cancel=R
  |startup=
  |startup=42~68
  |active=
  |active=-
  |recovery=
  |recovery=Total 77~103
  |frameAdv=
  |frameAdv=-2
  }}
  }}
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |header=no
  |header=no
  |version=H, max charge
  |version=H, level 3 charge
  |damage=
  |damage=25x6
  |level=
  |level=
  |guard=
  |guard=All
  |cancel=
  |cancel=R
  |startup=
  |startup=69~89
  |active=
  |active=-
  |recovery=
  |recovery=Total 104~124
  |frameAdv=
  |frameAdv=+19
  |inv=
  |inv=
  |description=
  |description=
}}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
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  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |version=S
  |version=S
  |damage=
  |damage=36
  |level=
  |level=
  |guard=
  |guard=All
  |cancel=
  |cancel=R
  |startup=
  |startup=16
  |active=
  |active=-
  |recovery=
  |recovery=Total 32
  |frameAdv=
  |frameAdv=+10
}}
}}
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |header=no
  |header=no
  |version=HS
  |version=HS
  |damage=
  |damage=50
  |level=
  |level=
  |guard=
  |guard=All
  |cancel=
  |cancel=R
  |startup=
  |startup=13
  |active=
  |active=-
  |recovery=
  |recovery=Total 48
  |frameAdv=
  |frameAdv=-9
  |description=
  |description=
*List what the move is used for
*List what the move is used for
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  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |version=S
  |version=S
  |damage=
  |damage=15x4
  |level=
  |level=
  |guard=
  |guard=HLF
  |cancel=
  |cancel=R
  |startup=
  |startup=9
  |active=
  |active=4x4
  |recovery=
  |recovery=18
  |frameAdv=
  |frameAdv=-8
  }}
  }}
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |header=no
  |header=no
  |version=H
  |version=H
  |damage=
  |damage=18x4
  |level=
  |level=
  |guard=
  |guard=HLF
  |cancel=
  |cancel=R
  |startup=
  |startup=15~34
  |active=
  |active=24
  |recovery=
  |recovery=18
  |frameAdv=
  |frameAdv=-16
  |inv=
  |inv=
  |description=
  |description=
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  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |version=S
  |version=S
  |damage=
  |damage=12x4
  |level=
  |level=
  |guard=
  |guard=HA
  |cancel=
  |cancel=R
  |startup=
  |startup=18
  |active=
  |active=Until landing
  |recovery=
  |recovery=6 After Landing
  |frameAdv=
  |frameAdv=+7
  }}
  }}
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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  |damage=
  |damage=
  |level=
  |level=
  |guard=
  |guard=HAx4 HLFx3
  |cancel=
  |cancel=R
  |startup=
  |startup=16
  |active=
  |active=Until Landing (5)2,6,2
  |recovery=
  |recovery=20
  |frameAdv=
  |frameAdv=-8
  |inv=
  |inv=
  |description=
  |description=

Revision as of 22:04, 9 November 2014

Venom

Overview

Placeholder

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x1.06

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 4F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Move List

See also: Venom Full Frame Data

Normal Moves

5P
Ggxrd venom 5p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 HLF CSJR - 6 3 9 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 HLF SJR - 7 3 15 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
Ggxrd venom cs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16x3 HLF SJR - 5 2,2,7 20 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
Ggxrd venom fs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 HLF SR - 9 2 18 -6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
Ggxrd venom 5h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
42 HLF SR - 10 7 15 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
Ggxrd venom 5d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 HF R - 25 3(2)3 15 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
Ggxrd venom 2p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 HLF CSR - 7 4 10 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
Ggxrd venom 2k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 LF SR - 5 3 9 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
Ggxrd venom 2s.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 HLF SR - 6 2 19 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
Ggxrd venom 2h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20x2 - - - 7 6,3 21 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
Ggxrd venom 2d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20x2 LF SR - 6 1(15)8 14 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
Ggxrd venom 6p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 HLF SR - 7 3 20 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
Ggxrd venom 6h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
52 HLF SR - 15 8 21 -10
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
Ggxrd venom jp.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 HA CSR - 7 6 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
Ggxrd venom jk.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 HA SR - 9 12 12 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
Ggxrd venom js.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 HA SJR - 7 5 21 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
Ggxrd venom jhs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 HA SR - 10 8 18 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
Ggxrd venom jd.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 HA SR - 12 6 22+5 landing recovery -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ggxrd venom groundthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,6x7 - R - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Ggxrd venom airthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,6x7 - R - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 HLF R - 13 3 24 -13
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Ball Set
214P/K/S/H
Ggxrd venom ballset.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - R - - - 26 ground/35 air -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ball Hit
Ggxrd venom ballset.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26~50 All - - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

QV
41236P/K/S/H
Ggxrd venom qv.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 HLF R - 20~83 8 Total 38~101 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Teleport
623K
Ggxrd venom teleport.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - R - - - Total 20 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Stinger Aim
[4]6S/H
Ggxrd venom stingeraim.png
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S, uncharged 30 All R - 15~26 - Total 43~54 -2
S, level 1 charge 22x2 All R - 27~47 - Total 55~75 -2
S, level 2 charge 22x3 All R - 48~74 - Total 76~102 5
S, level 3 charge 22x6 All R - 75~95 - Total 77~103 26
H, uncharged 42 All R - 9~20 - Total 44~55 -9
H, level 1 charge 25x2 ALL R - 21~41 - Total 56~76 -9
H, level 2 charge 25x3 All R - 42~68 - Total 77~103 -2
H, level 3 charge 25x6 All R - 69~89 - Total 104~124 +19

}}

Carcass Raid
[2]8S/H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 36 All R - 16 - Total 32 +10
HS 50 All R - 13 - Total 48 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Double Head Morbid
623S/H
Ggxrd venom doubleheadmorbid.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 15x4 HLF R - 9 4x4 18 -8
H 18x4 HLF R - 15~34 24 18 -16
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Mad Struggle
j.236S/H
Ggxrd venom madstruggle.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 12x4 HA R - 18 Until landing 6 After Landing +7
H - HAx4 HLFx3 R - 16 Until Landing (5)2,6,2 20 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Ball Formations

Balls go into the shown formation when you summon a ball with the corresponding button.

For example, doing K summon, then S summon would go into S formation with only the K and S balls available.

Overdrives

Dark Angel
2363214S
Ggxrd venom darkangel.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Red Hail
j.236236HS
Ggxrd venom redhail.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Bishop Runout
2363214H
Ggxrd venom bishoprunout.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Giga Machina System
in IK mode: 236236H
Ggxrd venom gigamachinasystem.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc