|
|
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| <br clear=all/> | | <br clear=all/> |
| ==Strategy== | | ==Strategy== |
| ===Offense=== | | ===General Tactics=== |
| In this part, you can talk about anything you feel like beginner players Yosukeuld know.<br/> | | In this part, you can talk about anything you feel like beginner players should know.<br/> |
| <br/> | | <br/> |
| '''Split up your topics like this'''<br/> | | '''Split up your topics like this'''<br/> |
Line 1,469: |
Line 1,469: |
| Add more asterisks to further indent your text as necessary. | | Add more asterisks to further indent your text as necessary. |
|
| |
|
| The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
| |
|
| |
| ----
| |
| ===Defense===
| |
|
| |
| ----
| |
| ===Neutral===
| |
|
| |
|
| | ===Tips and Tricks=== |
|
| |
|
| ==Combos== | | ==Combos== |
Overview
Yosuke Hanamura, affectionately nicknamed "Brosuke" is the first party member Yu Narukami acquires in Persona 4. Yosuke's family moved from the big city to Inaba because of his father's work as the manager of the Junes mall. Yosuke inner struggle is his resentment for moving from the city to "the boonies", which he overcomes with the aid of Yu. In Persona 4 Arena Ultimax he uses a pair of kunai and his persona Jiraya.
Health: 8500
Play-style: Rushdown
Movement Options: 1 Double Jump/Airdash, Run-type Dash,3(4 in Sukukaja) Air Actions between Kunai, V-slasher and Mirage Slash, 3(4 in Sukukaja) Moonsaults.
Persona: Jiraya
Pros/Strengths:
- Speed
- Mobility
- Mix-ups
- Can inflict statuses
- Sukukaja
Cons/Weaknesses:
- Low life
- Short reach
- Pretty weak combos without sukukaja
External References:
Move List
- See also: Yosuke Full Frame Data
Normal Moves
5A Normal
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
5A
|
180
|
HLA
|
5
|
3
|
13
|
-3
|
Body
|
5AA
|
370
|
HLA
|
9
|
4
|
13
|
-1
|
Body
|
5AAA
|
1080
|
HLA
|
10
|
3
|
37 + 12 After Landing
|
-37
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
5A Sukukaja
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
5A Sukukaja
|
300
|
HLA
|
5
|
10
|
23 [25]*
|
-6
|
Body
|
5AA Sukukaja
|
300
|
HLA
|
4
|
4
|
14 [22]*
|
-3
|
Body
|
5AAA Sukukaja
|
300
|
HLA
|
4
|
-
|
[22]*
|
-
|
Body
|
5AAAA Sukukaja
|
330
|
HLA
|
4
|
-
|
[39]*
|
-
|
Body
|
5AAAAA Sukukaja
|
510
|
HLA
|
32
|
4
|
38
|
-
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
170, 85x2
|
HLA
|
9
|
2, 2, 2
|
12
|
0 [+2]
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
140
|
L
|
6
|
4
|
9
|
-2
|
Foot
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
410
|
AUB
|
11 [10]
|
4 [2]
|
26
|
-15 [-13]
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
j.A
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
j.A
|
170
|
HA
|
7 [5]
|
3
|
13
|
-
|
Head
|
j.AA
|
290
|
HA
|
8
|
2
|
12
|
-
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
290
|
HA
|
10
|
2
|
13
|
-
|
Head
|
j.BB
|
260
|
HA
|
10 [8]
|
3
|
11
|
-
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
j.A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
380
|
HA
|
15
|
4
|
30
|
-
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Sweep 2A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
450
|
L
|
11 [10]
|
3 [3]
|
28 [27]
|
-16 [-15]
|
Foot
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Persona Attacks
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
550
|
HLA
|
12
|
3
|
24
|
-10
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
5D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
5D
|
-
|
All
|
-
|
-
|
-
|
0
|
-
|
5DD
|
120x3
|
HLA
|
8
|
3, 3, 4
|
-
|
-
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
750
|
HLA
|
16
|
2
|
19
|
-2
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
400, 200
|
HLA
|
18
|
To The Ground
|
-
|
-
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
800
|
All
|
33
|
To Screen Edge
|
31 Total
|
-
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Ground throw C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
0, 540, 270
|
Throw
|
5
|
3 [6, 6, 6, 10, 6]
|
25 [24]
|
-
|
Throw
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Air Throw j.C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
0, 0, 1300
|
Throw
|
4
|
3 [22 (2 Hits)]
|
19 [57 Total]
|
-
|
Throw
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Dodge B+D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
Catch
|
-
|
-
|
-
|
49 Total
|
-
|
-
|
-
|
Attack
|
500
|
-
|
1
|
28
|
6
|
-
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Dash Spring 236A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
300, 150
|
HLA
|
11
|
1 (10) 3
|
39 + 9 After Landing
|
-11
|
Body
|
B
|
500, 250
|
HLA
|
19
|
1 (10) 3
|
33 + 9 After Landing
|
-21
|
Body
|
SB
|
600, 300
|
HLA
|
17
|
1 (10) 3
|
31 + 19 After Landing
|
-14
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Flying Kunai j.2A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
70, 40x11
|
HLA
|
13
|
To Ground
|
19 After Landing
|
-
|
Projectile
|
B
|
70, 40x11
|
HLA
|
14
|
To Ground
|
19 After Landing
|
-
|
Projectile
|
SB
|
70, 40x11
|
HLA
|
12
|
To Ground
|
35 Total
|
-
|
Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Moonsault j.236 or 214A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
-
|
-
|
-
|
-
|
9 After Landing
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
9 After Landing
|
-
|
-
|
SB
|
1500
|
HA
|
28
|
3
|
11 After Landing
|
-
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Crescent Slash A/B during Moonsault
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
1400
|
HA
|
5
|
3
|
14 After Landing
|
-6
|
Head
|
B
|
1400
|
HA
|
5
|
3
|
14 After Landing
|
-12
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Mirage Slash j.2C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
1000
|
L
|
29
|
7
|
25
|
-15
|
Foot
|
D
|
1500
|
L
|
49
|
9
|
24
|
-16
|
Foot
|
SB
|
-
|
-
|
-
|
41 Total
|
-
|
-
|
-
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Tentarafoo 236C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
0, 700
|
Unblockable
|
32
|
1
|
28
|
-
|
Body
|
D
|
0, 700
|
Unblockable
|
39
|
1
|
27
|
-
|
Body
|
SB
|
0, 700
|
Unblockable
|
30
|
1
|
16
|
-
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
V-Slasher j.236 or j.214C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
400, 200
|
HLA
|
13
|
(10)2
|
44 + 11 after landing
|
-40
|
Head
|
D
|
700, 350
|
HLA
|
33
|
(10)2
|
48 + 18 after landing
|
-52
|
Head
|
SB
|
700, 350
|
HLA
|
29
|
(10)2
|
45 + 18 after landing
|
-43
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Garudyne 236236C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
180, 90xN
|
HLA
|
9+8
|
146
|
11+ 38 Landing
|
-33
|
Projectile
|
D
|
200, 100xN
|
HLA
|
13+14
|
155
|
38 landing
|
-27
|
Projectile
|
SB
|
210, 105xN
|
HLA
|
9+8
|
155
|
2 + 38 Landing
|
-43
|
Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Awakened SP Skill Attacks
Sukukaja 214214C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
-
|
-
|
4
|
-
|
11
|
-
|
-
|
D
|
-
|
-
|
13
|
-
|
20
|
-
|
-
|
SB
|
-
|
-
|
4
|
-
|
6
|
-
|
-
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Shooting Star During Sukukaja 214214C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
740,550,150x18
|
HLA
|
9+1
|
9
|
15 + 5 After Landing
|
-10
|
Body
|
D
|
740,550,150x25
|
HLA
|
19+1
|
15
|
10 + 5 After Landing
|
-11
|
Body
|
SB
|
740,550,150x31
|
HLA
|
14+1
|
15
|
18 + 5 After Landing
|
-11
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Brave Blade 222C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
K.O.
|
All
|
4 + 50
|
63
|
37
|
-69
|
Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Expanded explanation goes here.
|
|
Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide:
|
- > = cancel into the next attack
- , = link the next attack after preceding move's recovery
- jc = jump cancel
- hjc = high jump cancel
- dc = dash cancel
- (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
- (move) = whatever's listed in the parentheses is optional
- If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
*5A* Starter
- Damage: ----, SP Gain: --
- 5AA>5C>2C>236B>j.236AB>j.236A-B>j.214D>j.236B-B>j.236236D
- Damage: 3897, SP Gain: --
- Requirements:50 SP
- 5AA>5B>5C>236B>j.236B>j.2C>214214C>2C>5AAAAA>j.2C>214214D
- Damage: 3809, SP Gain: --
- Requirements:50 SP, Awakening
- 5A>5AA>5AAA>j.236C>j.214A-A>j.2A
- Requirements:25 SP
- Damage: ----, SP Gain: --
*5B Starter
- 5B>5C>2C>236B>j.236AB>j.236A-A>j.2A
- Damage: ----, SP Gain: --
*j.2C* Starter
- j.2C>214214D>5AAAAA>j.236B-B>j.214B-B>j.236C>j.214B-B>j.236B-B>214214C
- Requirements:50 SP, Awakening
- Damage: ----, SP Gain: --
Midscreen to Corner
*5A* Starter
- 5AA>5C>236236C>OMB>j.236D>j.2C>214214C>236AB>236B-Bx4>214214D
- Damage:6715 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*2B* Starter
- 2B>236236C>OMB>214214C>214214CD
- Damage:5503 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*j.2C* Starter
j.2C>214214C>236236C>OMB>214214CD
- Damage:5530 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*236D Starter
j.2B>236236CD>OMB>5C>214214C>2C>214214CD
- Damage:5448 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*236D Starter
236D>236236D>OMB>5C>214214C>2C>214214D
- Damage 5119 SP Gain:----
- Requirements: 100 SP, Awakening, Burst
- Notes: You have to move the Garudyne to the corner.
- Because Tentarafoo is unblockable you can OMC a throw and start the combo from there for 810 extra damage.
Corner Only
*2C* Starter
- 2C>2B>5C>236236C>OMB>j.236D>j.2C>214214C>236AB>236B-Bx4>214214CD
- Damage:8637 SP Gain:----
- Requirements: 150 SP, Awakening, Burst
Click [★] for character's full frame data