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<br clear=all/> | <br clear=all/> | ||
==Strategy== | ==Strategy== | ||
===General Tactics=== | ===General Tactics=== |
Revision as of 18:29, 20 August 2014
Overview
Yosuke Hanamura, affectionately nicknamed "Brosuke" is the first party member Yu Narukami acquires in Persona 4. Yosuke's family moved from the big city to Inaba because of his father's work as the manager of the Junes mall. Yosuke inner struggle is his resentment for moving from the city to "the boonies", which he overcomes with the aid of Yu. In Persona 4 Arena Ultimax he uses a pair of kunai and his persona Jiraya.
Health: 8500
Play-style: Rushdown
Movement Options: 1 Double Jump/Airdash, Run-type Dash,3(4 in Sukukaja) Air Actions between Kunai, V-slasher and Mirage Slash, 3(4 in Sukukaja) Moonsaults.
Persona: Jiraya
Pros/Strengths:
- Speed
- Mobility
- Mix-ups
- Can inflict statuses
- Sukukaja
Cons/Weaknesses:
- Low life
- Short reach
- Pretty weak combos without sukukaja
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Yosuke Full Frame Data
Normal Moves
5A Normal |
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5A Shadow |
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5A Sukukaja |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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j.A+B |
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Sweep 2A+B |
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All Out Attack A+B |
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Guard Cancel Attack |
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Persona Attacks
5C |
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5D |
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2C |
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j.C |
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j.D |
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Throws
Ground throw C+D |
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Air Throw j.C+D |
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Furious Action
Dodge B+D |
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Skill Attacks
Dash Spring 236A/B |
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Flying Kunai j.2A/B |
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Moonsault j.236 or 214A/B |
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Crescent Slash A/B during Moonsault |
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Mirage Slash j.2C/D |
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Tentarafoo 236C/D |
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V-Slasher j.236 or j.214C/D |
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SP Skill Attacks
Garudyne 236236C/D |
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Awakened SP Skill Attacks
Sukukaja 214214C/D |
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Shooting Star During Sukukaja 214214C/D |
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Instant Kill
Brave Blade 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
*5A* Starter
- 5AAA>j.236C>j.2C
- Damage: ----, SP Gain: --
- 5AA>5C>2C>236B>j.236AB>j.236A-B>j.214D>j.236B-B>j.236236D
- Damage: 3897, SP Gain: --
- Requirements:50 SP
- 5AA>5B>5C>236B>j.236B>j.2C>214214C>2C>5AAAAA>j.2C>214214D
- Damage: 3809, SP Gain: --
- Requirements:50 SP, Awakening
- 5A>5AA>5AAA>j.236C>j.214A-A>j.2A
- Requirements:25 SP
- Damage: ----, SP Gain: --
*5B Starter
- 5B>5C>2C>236B>j.236AB>j.236A-A>j.2A
- Damage: ----, SP Gain: --
*j.2C* Starter
- j.2C>214214D>5AAAAA>j.236B-B>j.214B-B>j.236C>j.214B-B>j.236B-B>214214C
- Requirements:50 SP, Awakening
- Damage: ----, SP Gain: --
Midscreen to Corner
*5A* Starter
- 5AA>5C>236236C>OMB>j.236D>j.2C>214214C>236AB>236B-Bx4>214214D
- Damage:6715 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*2B* Starter
- 2B>236236C>OMB>214214C>214214CD
- Damage:5503 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*j.2C* Starter
j.2C>214214C>236236C>OMB>214214CD
- Damage:5530 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*236D Starter
j.2B>236236CD>OMB>5C>214214C>2C>214214CD
- Damage:5448 SP Gain:----
- Requirements: Awakening, 125 SP, Burst
- Notes: You have to move the Garudyne to the corner.
*236D Starter
236D>236236D>OMB>5C>214214C>2C>214214D
- Damage 5119 SP Gain:----
- Requirements: 100 SP, Awakening, Burst
- Notes: You have to move the Garudyne to the corner.
- Because Tentarafoo is unblockable you can OMC a throw and start the combo from there for 810 extra damage.
Corner Only
*2C* Starter
- 2C>2B>5C>236236C>OMB>j.236D>j.2C>214214C>236AB>236B-Bx4>214214CD
- Damage:8637 SP Gain:----
- Requirements: 150 SP, Awakening, Burst
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data