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|description=Hits 5 times and reaches even farther than D Version. Super cancel-able on hit or block. Unsafe on block, but due to its fast startup and full-screen range, it can be used occasionally to catch the opponent off guard, whiff punish moves with long recovery, and low-profile many projectile type attacks. Fatal Recovery. | |description=Hits 5 times and reaches even farther than D Version. Super cancel-able on hit or block. Can also be canceled into DP in a Grand Viper-like fashion. Unsafe on block, but due to its fast startup and full-screen range, it can be used occasionally to catch the opponent off guard, whiff punish moves with long recovery, and low-profile many projectile type attacks. Fatal Recovery. | ||
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{{MoveData | {{MoveData |
Revision as of 21:07, 30 October 2014
Introduction
P-1 Climax Nickname: "The Sister Complex Kingpin of Steel"
Persona: Izanagi
Arcana: Fool
Backstory:
- Yu Narukami, the previously unnamed protagonist from Persona 4, moved to Inaba to live with his uncle and cousin for a year while his parents went overseas on business. While in Inaba, he discovered the existence of a "TV World" as well as a bizarre serial murder case that threatened the lives of everyone in that town. After awakening to his Persona, Yu established the Investigation Team with a group of fellow high school students and sets out to investigate the connection between the TV world and the serial murders. With the help of his friends, Yu is able to a solve the mystery behind the serial murders and defeat the culprit.
Overview
Health: 9500
Persona Cards: 4
Play-style: Well Rounded/Shotokan
Air-Movement Options: 1 Double Jump/Airdash
Run-type: Dash
Pros/Strengths:
- Extremely versatile. He has the tools to deal with just about any situation.
- Has access to powerful offensive and defensive normals (such as 5B, 2B, j.B, j.2B) that allow him to control space.
- Very proficient at using resources (such as meter or OMB) to extend combos, which result in a significant increase in damage.
- Most of his combos have excellent corner carry and lead into knockdown, which allows him to maintain offensive pressure.
- Very safe on offense. Does not need to take many risks.
Cons/Weaknesses:
- Can be susceptible to Persona break due to long recovery on his Persona attacks.
- Unremarkable damage without meter or corner usage.
External References:
- Japanese Name: 鳴上悠
- Japanese Wiki
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Yu Full Frame Data
Normal Attacks
5A Normal |
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5A Shadow |
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5B |
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2A |
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2B |
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j.A |
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j.2A |
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j.B |
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j.2B and j.BB |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Big Gamble B+D air OK |
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Skill Attacks
Zio 236C/D (air OK) |
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Swift Strike 214C/D |
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Raging Lion 214A/B (air OK) |
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Heroic Bravery 236A/B |
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SP Skill Attacks
Ziodyne 236236C/D (air OK) |
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Lightning Flash 236236A/B |
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Awakened SP Skill Attacks
Cross Slash 214214C/D |
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Raijin Enbu/Thunder God Dance 214214A+B |
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Instant Kill
Myriad Truths 222C+D |
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Strategy
Tutorial Videos
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
5A Starter
5A > 5B > 5C > 214C/D
-BnB combo into midscreen safejump on most characters for C, D for more damage, and super can be tacked on after. Also, can be started off 5B, j.B, j.Ax2, etc. This is your most basic confirm without meter midscreen, so know it!
5AAA > jc j.C > j.214A
-Extension of autocombo. In corner, can be extended after j.214A to 5A > 5C > 2C > 214B.
5B Starter
5B > 5C > 214D > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B
-Must be around P1 starting position and closer to connect 214B > 2B. To connect 214D > OMC > 214B if having trouble, try using 2OMC 14B, or 214OMC B.
5B > 5C > 214D > 236236B > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B -- 5000
-Can be done almost anywhere on screen, with insane corner carry, although using resources.
5B air hit > 5C > j.BB > j.B > j.C > j.214B
-Staple anti-air/air confirm. Gives solid knockdown with 214B right in front of you allowing you to restart offense.
5C Starter
Note: 5C is Narukami's best starter, having 0 P1 and only 100 P2. Therefore, any combo that starts with 5a or 5B can be done using 5C for more damage. 5C confirms are largely used for punishes, leading to big damage with resources.
CH 5C > dc 2B > 5B > 5C > 236A > 214D > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B
-Must be near P1 Start position or closer. See 5B starter section for help on 214D > OMC > 214B.
CH 5C > dc 2B > 5B > 5C > 236A > 214D
-Non meter midscreen version of 5C dc punish.
5C > (236A >) 214D > OMB > (5D > 5B > 5DD) > 214B > (2B > 5C > 214AB) > 2B > j.C > j.214A > 5A > 5C > 2C > 214B (> Cross Slash/Shiden/RE)
-Parentheses are for spacing and meter usage. 236A is based on spacing. 5D series may be omitted, as it only adds minimal damage and is finnicky on some of the characters. 214AB series requires meter that you might use at the end. P1 start and closer, depending on what sections you omit.
5C > 236A > 214D > 214214C > 236236A > OMB > 5D > 5B > 5DD > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B > 214214C
-Max meter version of 5C OMB combo. Impractical, but showcases Narukami's damage.
Throw Starter
5C+D CH > dash 5C > IAD delay j.A > delay j.C > j.214A > 5A > 5C > 2C > 214B
-Fairly difficult, albeit optimal CH throw confirm midscreen. P1 start and closer for 5A link series.
j.C+D > j.2B > 5B > 5C > j.BB x 2 > j.B+D
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data