P4AU/Yu Narukami

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< P4AU
Revision as of 18:30, 20 August 2014 by Shtkn (talk | contribs) (adding note to follow guidelines stated in Help:Writing_Character_Pages)
Yu Narukami

Overview

Placeholder

Health: 9500
Play-style: Well Rounded
Movement Options: Placeholder

Persona: Placeholder
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Pros/Strengths:

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Cons/Weaknesses:

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External References:


Move List

See also: Yu Full Frame Data

Normal Attacks

5A
Normal
P4Arena Yu 5A.png
P4Arena Yu 5AA.png
P4AU Yu 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 All 5 5 10 -2 Body
5AA 400 All 7 2 15 -2 Body
5AAA 700・350 All 12 2・6 15 -4 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5A
Normal
P4Arena Yu 5A.png
P4Arena Yu 5AA.png
P4Arena Yu 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 All 5 5 10 -2 Body
5AA 400 All 7 2 15 -2 Body
5AAA 1000 All 9 2 22 -7 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5B
P4Arena Yu 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 All 9 3 21 -9 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2A
P4Arena Yu 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 Low 7 3 11 -3 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2B
P4Arena Yu 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300, 150 AUB 8 2,3 29 -17 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.A
P4Arena Yu jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 All 7 7 8 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.2A
P4Arena Yu j2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
450 All 16 Until Landing 8 After Landing - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.B
P4Arena Yu jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200, 100 High 10 3, 3 15 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.2B and j.BB
P4Arena Yu jBB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
j.2B 450 High 11 3 12 - Head
j.BB 450 High 7 3 12 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Guard Cancel Attack
P4Arena Yu 5AA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Standing kick, same animation as 5AA. Knocks the opponent far back on hit. Requires 50 SP. Good anti-pressure option, but it's punishable on block.

All Out Attack
A+B
P4Arena Yu AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 High 26 1 41 -23 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Sweep
2A+B
P4Arena Yu Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 Low 13 3 18 -6 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Persona Attacks

5C Persona Required
P4Arena Yu 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 13 3 33 -17 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5D Persona Required
P4Arena Yu 5D.png
P4Arena Yu 5DD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5D 400, 200 All 39 9, 3 Total 52 +28 Body
5D~D 700 All 19 3 - - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2C Persona Required
P4Arena Yu 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1200 All 19 2 26 -6 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2D Persona Required
P4AU Yu 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600,300 All 102 8,3 15 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.C Persona Required
P4Arena Yu jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 10 2 32 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.D Persona Required
P4Arena Yu jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600, 300 All 32 Until hitting ground +3 Total 67/Landing 5 - Head, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Throws

Ground Throw
C+D
P4Arena Yu GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1100 Throw 5 3 25 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Air Throw
j.C+D
P4Arena Yu AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1800 Throw 4 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Furious Action

Big Gamble
B+D air OK
P4Arena Yu BD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
ground 750/350 All 10 3/10 37/After landing; 9 -39 Body
air 600, 300 All 4 3/3 9 After landing - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Skill Attacks

Zio Persona Required
236C/D
P4Arena Yu Zio.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 900 All 13 - Total 47(Izanagi) -9 Projectile
D 620/310 All 34~123 22 (2 hits) Total 57 +10 Projectile
SB 800/400 All 16 - (2 hits) Total 52 -1 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Swift Strike Persona Required
214C/D
P4Arena Yu SwiftStrike.png
Zio car
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 800 Low 15 6 21 -10 Foot
D 200, 100, 1100 Low 17 6, 10, 7 29 -19 Foot
SB 600, 300 x4 Low 13 6,6,6,10,6 24 -13 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Raging Lion
214A/B (air OK)
P4Arena Yu RagingLion.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 1000 High 23 5 16 -4 Head
A air 1000 High 19 To Landing 18 After Landing -6 Head
B ground 1500 High 30 7 10 +0 Head
B feint - - - - Total 26 - -
B air 1100 High 21 To Landing 18 After Landing -4 Head
SB ground 1200 High 21 4 12 +1 Head
SB air 1400 High 17 To Landing 18 After Landing -2 Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Brave and Daring
236A/B
P4AU Yu BraveAndDaring1.png
P4AU Yu BraveAndDaring2.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
236A 700 All 17~25 5 20 -5 Body
236B 0, 0, 1100 Throw 30 1 26 - Throw
236AB 0, 0, 1100 Throw 25 1 34 -5 Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


SP Skill Attacks

Ziodyne Persona Required
236236C/D (air OK)
P4Arena Yu Ziodyne.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C ground 134, 67x33 All 5+14 102 (34 Hits) 67 -53 Projectile
C air 134, 67x33 All 19+4 102 (34 Hits) Until landing +9 - Projectile
D ground 134, 67x33 All 5+38 102 (34 Hits) 34 -20 Projectile
D air 134, 67x33 All 26+4 102 (34 Hits) Until Landing +9 - Projectile
SB ground 134, 67x33 All 5+20 102 (34 Hits) 41 -27 Projectile
SB air 134, 67x33 All 19+10 102 (34 Hits) Until Landing +9 - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Shiden Issen
236236A/B
P4Arena Yu ShidenIssen.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 160, 80x5m 1500 All 5+1 1x6 (5) 15 25 -21 Body
B 160, 80x7m 1800 All 5+5 1x8 (5) 15 25 -21 Body
SB 500, 2500 All 5+0 16 (5) 15 25 -21 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Awakened SP Skill Attacks

Cross Slash Persona Required
214214C/D
P4Arena Yu CrossSlash.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1500, 2800 All 11+5 7 32 -20 Body
D 1500, 4200 All 20+25 7 32 -20 Body

Fatal Recovery

SB 1500, 4200 All 8+5 7 32 -20 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Raijin Enbu/Dance of the Lightning God Persona Required
214214A+B
P4Arena Yu RaijinEnbu.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1200, 400x8, 4000, 400, 200x6, 4000 All 4+18 3 41 -27 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Myriad Truths Persona Required
222C+D
P4Arena Yu MyriadTruths.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. All 23+40 32 44 -46 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only