(→Combos) |
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: > = cancel into the next attack | : > = cancel into the next attack | ||
: , = link the next attack after preceding move's recovery | : , = link the next attack after preceding move's recovery | ||
: jc = jump cancel | : jc = jump cancel (Not to be confused w/ j.C (Jump C)) | ||
: hjc = high jump cancel | : hjc = high jump cancel | ||
: dc = dash cancel | : dc = dash cancel |
Revision as of 18:34, 31 March 2015
Yukari Takeba |
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Health: 8,500 Combo Rate: 70% Backdash Time: 23 Backdash Invincibility: 1-6
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Introduction
P-1 Climax Nickname: The Unsightly Pink Sniper
Persona: Isis
Arcana: Lovers
Backstory:
Yukari Takeba, one of the founding members of S.E.E.S, was once a reclusive but kind high school student due to traumatic events involving the Dark Hour. But with the help of her friends, she was able to open up her feelings as well as regain her trust in people again. Now, as a college student, she is working as a model, and is an actor in the popular television program, Phoenix Rangers Featherman Victory as Pink Argus, due to her skill with a bow. While shooting a scene of the show, Labrys arrives in a helicopter, and informs her that Mitsuru, Akihiko, and Aigis are all in danger. Yukari immediately boards the chopper, and they fly to Inaba. To their surprise, the entire town is covered in Red Mist…
Overview
Pros/Strengths:
- Strong zoning and keep away game.
- Able to inflict Charm, Silence, and Confusion.
- Magarula provides great mix-up opportunities.
- Solid pressure and mix-up, particularly after combos forcing restand.
- Deals exceptionally high meterless damage off almost every confirm.
- Fantastic mobility, allowing her to quickly close gaps while remaining safe.
Cons/Weaknesses:
- Low health.
- Weak meterless reversal options.
- Significant recovery on many of her moves, making them incredibly unsafe on whiff and block.
- Combos often require slight delays and links.
- Steep learning curve and higher than average execution requirements.
Additional Effects
- Charged B Normals
- One of the many tools Yukari possesses is the ability to charge her B arrow attacks (but not any of her specials or supers). By holding down the button while inputting 5B, 2B, j.B, or j.2B, Yukari's arrow shots will be delayed but each move will gain different properties, changing the combo potential of each moves and her combo routes. The additional effects of charged B normals are as follows:
- 5B knocks the opponent backwards, shoots three arrows instead of one, and wall-sticks in the corner.
- 2B launches the opponent from the ground into the air on raw hit, and any charged 2B wall-sticks from any point on the screen.
- j.B has a larger hitbox, shoots three arrows instead of one, and wall-sticks on hit.
- j.2B floor bounces.
- 5B knocks the opponent backwards, shoots three arrows instead of one, and wall-sticks in the corner.
- Garu Effect
- Whenever Yukari's arrow attacks (B normals, Feather☆Arrow, or Hyper Feather☆Shoot) interact with a Garu-type move (D Persona normals and Magaru), the arrows will track the opponent's current location on the screen, distorting the arc of the arrow based on where the opponent is at that moment. While the arrows don't completely home in on the target, their tracking effect is important for both Yukari's combos and gameplay. At neutral, tracking arrows can be used to manipulate the field and enforce the threat of a punish. Additionally, normal arrows can be set up to hit opponents from tricky angles and create cross-ups with proper spacing and positioning. On counterhit, Yukari's arrow attacks are strong combo starters, so placing Garu orbs safely but regularly is vital to Yukari's gameplay.
External References:
- Japanese Name: 岳羽 ゆかり
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
Normal Moves
5A
5A |
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5B
5B |
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2A
2A |
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2B
2B |
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j.A
j.A |
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j.B
j.B |
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j.2B
j.2B |
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All Out Attack
All Out Attack |
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Sweep
Sweep |
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Persona Attacks
5C
5C |
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5D/2D
5D/2D |
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2C
2C |
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j.C
j.C |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Feather☆Slasher
Feather☆Slasher |
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Guard Cancel Attack
Guard Cancel Attack |
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Skill Attacks
Feather☆Arrow
Feather☆Arrow 236A/B (air OK) |
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Feather☆Bomb
Feather☆Bomb 214A/B |
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Magaru
Magaru 214C/D (air OK) |
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Feather☆Flip
Feather☆Flip 236C/D (air OK) |
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SP Skill Attacks
Hyper Feather☆Shot 236236A/B (air OK) |
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Awakened SP Skill Attacks
Magarula 214214C/D |
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Instant Kill
Final Feather☆Arrow |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
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Tips and Tricks
- Magarula, if having enough meter to pull off, can inflict more damage by setting a Garu-type attack first, and then finishing off the attack by shooting a super arrow into it. (214214C/D > 5D > 236236B after the opponent is shot up out of the tornado)
- One way Yukari could use her j.D is to make her arrows cross up (j.D > 66AC > j.B), which can confuse and pressure the opponent.
Combos
Combo Notation Guide: |
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Midscreen
- 2C > j.C > jc > j.2[b] > 2[b] > 5[b] > 214B > 5B > 2C > 236C~A/B/C/D = 3784 Damage
- 5AAA > 214AB > 5B > 2C >j.C > jc > j.2[b] > dash 5B > 2[b] > j.236C~A/B/C/D = 2735 Damage
- CH 5C > 2C > j.C > jc > j.2[b] > 5B > IAD > j.B > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236D~A/B/C/D = 4564 Damage(Yukari's go-to punish midscreen)
- CH j.C > IAD > j.A > 5A > 2A > 5C > 2C > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D > 236236AB = 4620 Damage
- CH j.A > j.C > j.214C > j.B > land > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D = 3057 Damage (Basic BnB for air-to-air)
- 5AAA > 214AB > 5B > 2C > j.C > jc > j.2B |> j.236C~A/B/C/D =[b] 2483 Damage[/b] [i](This combo switches sides.)
- c.5AAA > 214A > 5C > 5B > 2C > j.C > j2B (Trigger Bomb) > 66 Delay 5[B] > 236C~A/B/C/D > 236236A+B = 3861 Damage (Costs 75 Meter)
- c.5AAA > 214A/B > 5C > 5B > 2C > j.C > 9 > j.2B (Trigger Bomb) > dash 5[B] > 236D~A/B/C/D =
- [Crouching opponent] 5A > 2A > 5C > 2C > 2B > 5B > iad > j.B > 5B > 2[B] > 214B > 2B > high jump forward > 236D~A/B/C/D = (Crouching Opponent)
- CH j.B > 5AAA > 214A > 5B > 2C > jcf > j.C > jcf > j.2B > 2[B] > 214B > 2B > 214214D > 5D > 236236B =
- [Back to corner] 2C > jcf > j.C > jcf > j.2[B] > 5B > iad > j.B > 5B > iad > j.B > 5B > 2[B} > 214B > 2B > hjcf > 236D~A/B/C/D =
- C+D > OMC > 662C > j.B > j.2[B] > 2B > 5[B] = 2542 Damage
- CH 5C > 2C > j.C > j.2[B] > 5B > IAD~j.B > 5B > IAD~j.B > 5B > 2[B] > 214A > 5B > 2C > j.B (Trigger Bomb) > jc.7 > 236D~D = 4781 Damage
Midscreen to Corner
- CH 5C > 2C > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B > j.236C~A/B/C/D = 4916 Damage (Yukari's go to punish in the corner.)[/i]
- Throw > 5C > 5B > 2[B] > 214A > 5B > 2C > j.C > jc > j.2B > 5[B] > 236C ~A/B/C/D = [b]3609 Damage [i](Omit 5C against Yu, Chie, Mitsuru, Elizabeth, Ken, and Margaret)[/i]
- j.A > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B (bomb detonate) > 214214C > 214CD > 236236AB = 3022 Damage (Awakening)
Corner Only
- 214A/B detonated with [2B] > 2C > j.C > jc > [j.2B] > land > [2B] > [5B] > 214A > 5B > 5C > j.B > jc > j.236C~A/B/C/D = 3938 Damage (38 SP)
- 5AAA > 214A > (5C) > 5B > 2C > j.C > j.2[B] > 236D~C+D = 2675 Damage (Costs 25 Meter; Grants Confusion)
All Out Attack
Midscreen
- AoA~C > j.B > j. 2[B] > (Delay) 2B > 5[B] > 9~j.[B] > 236C~C+D = [b]3817 Damage (Cost 25 Meter; Grants Confusion)
Corner
- AoA~D > 5C > 2C > jump > [j.B] > jc > [j.2B] > land > [5B] > 214A > 5B > 5C > jump > j.C > jc > [j.2B] > j.236C~A/B/C/D = 4490 Damage (54 SP)
Burst Punishes
- 5B > 2C > j.C > jc > j.2[B] > 5B > iad late j.B > 5B > 2[B] > 214A > 2B > sj.236D~
Corner
- 5B > 2C > j.C > jc > j.2[B] > 2B > 5[B] > 214A > 5B > 2C > 6~j.B > j.236C~
- 5B > delay 2C > 2B > delay 5B > IAD~j.B > 5B > 2[B] > 214A > 2B > sj.236D~
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data