P4AU/Yukiko Amagi: Difference between revisions

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==Strategy==
==Strategy==
===Offense===
===General Tactics===
In this part, you can talk about anything you feel like beginner players Yukikould know.<br/>
In this part, you can talk about anything you feel like beginner players should know.<br/>
<br/>
<br/>
'''Split up your topics like this'''<br/>
'''Split up your topics like this'''<br/>
Line 1,364: Line 1,364:
Add more asterisks to further indent your text as necessary.
Add more asterisks to further indent your text as necessary.


The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
----
===Defense===
----
===Neutral===


===Tips and Tricks===


==Combos==
==Combos==

Revision as of 21:12, 19 August 2014

Yukiko Amagi

Overview

Placeholder

Health: 8,500
Play-style: Zoning, Long Range
Movement Options: Placeholder

Persona: Konohana-Sakuya
Placeholder

Pros/Strengths:

  • Great zoning capabilities, many different projectiles to use.
  • Fire Break offers unique unblockable situations.
  • Damage becomes significantly increased with enough Fire Boosts.


Cons/Weaknesses:

  • Somewhat limited at close range.
  • Poor Health and defences.
  • Very Persona reliant.


External References:


Move List

See also: Yukiko Full Frame Data

Normal Attacks

5A
Normal
P4Arena Yukiko 5A.png
P4AU Yukiko 5AA.png
P4AU Yukiko 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 300 Any 10 4 20 -11 Body
5AA 400 Any 12 3 12 0 Body
5AAA 800 Any 15 3 27 -13 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5A
Shadow
P4Arena Yukiko 5A.png
P4Arena Yukiko 5AA.png
P4Arena Yukiko 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 300 Any 10 4 20 -11 Body
5AA 400 Any 12 5 12 -2 Body
5AAA 800 Any 15 3 23 -9 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5B, 4B, and 6B
P4Arena Yukiko 5B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5B 300 Any 13 - 49 Total -14 Chest, Projectile
4B, 6B 400*3 Any 13 - 52 Total -17 Chest, Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5BB, 4BB, and 6BB
P4Arena Yukiko 5BB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 Any 9 - 49 Total -8 Chest, Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2A
P4Arena Yukiko 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 Low 7 2 14 -5 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2B, 1B, and 3B
P4Arena Yukiko 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 Any 14 - 40 Total -4 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.A
P4Arena Yukiko jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 High 10 3 13 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.B, j.4B, and j.6B
P4Arena Yukiko jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 Any* 12 - 39 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Guard Cancel Attack
6A+B
P4Arena Yukiko 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

All Out Attack
A+B
P4Arena Yukiko AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 33 4 26 -11 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Sweep
2A+B
P4Arena Yukiko Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 Low 10 5 15 -5 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Persona Attacks

5C Persona Required
P4Arena Yukiko 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160, 80*8 Any 17 1*9 29 -15 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5D, 4D, and 6D Persona Required
P4Arena Yukiko 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200, 100*8 Any 37 1*9 39 Total +31 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2C Persona Required
P4Arena Yukiko 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160, 80*7 Low 15 1*8 32 -18 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2D, 1D, and 3D Persona Required
P4Arena Yukiko 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400, 200*2 High 53 to the ground (3 hits) 39 Total +48 Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.C Persona Required
P4Arena Yukiko jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160, 80*5 Any 14 3, 1*6 23 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.D, j.4D, and j.6D) Persona Required
P4Arena Yukiko 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400, 200*n High 50 to the ground 37 Total - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Throws

Ground Throw
C+D or 4C+D
P4Arena Yukiko GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1100 Throw 5 2 23 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Air Throw
j.C+D
P4Arena Yukiko AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1800 Throw 4 2 17 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Furious Action

Dia Persona Required
B+D
P4Arena Yukiko BD.png
Hold button to heal more
Damage Guard Startup Active Recovery Frame Adv. Attribute
100 Any 22 12 24 -21 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Skill Attacks

Agi Persona Required
236A/B (air OK)
P4Arena Yukiko Agi.png
Hold button to delay, release to detonate.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 300, 600 Any 13, 27 3, 15 60 Total -12 Body; Projectile
B ground 300, 600 Any 13, 27 3, 15 47 Total +1 Body; Projectile
SB ground 500, 600, 600 Any 27, 45, 45 3, 15, 15 42 Total +24 Body; Projectile; Projectile
A/B air 300, 600 Any 12, 26 3, 15 53 Total - Projectile
SB air 500, 600, 600 Any 21, 39, 39 3, 15, 15 56 Total - Body; Projectile; Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Maragi Persona Required
236C/D, then C/D again
P4Arena Yukiko Maragi.png
Creates pillar after touching opponent. Press button to manually detonate
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 500, 800 Low, Any 38 75(9)30 50 Total +12 Projectile, Leg; Projectile
D 500, 800 Low, Any 31 Full-screen(9)30 59 Total -4 Projectile, Leg; Projectile
SB (500, 800)*2 Low, Any 31 75(9)30/Full-screen(9)30 46 Total +9 Projectile, Leg; Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Fire Dance Persona Required
214A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 300, 500 Any 11, 21 2(8)5 19 -3 Body; Projectile, Chest
B 300, 600 Any 17, 29 2(10)5 21 -5 Body; Projectile, Chest
SB 600, 600 Any 11, 21 2(8)5 12 Total +4 Body; Projectile, Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

RadiantPhoenix Persona Required
214214A/B (air OK)
P4AU Yukiko RadiantPhoenix.png
Requires Fire Level 6 or higher
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 2040 Any 29 Full-screen 69 Total -21 Projectile
B ground 2040 Any 37 Full-screen 70 Total -14 Projectile
SB ground 2040 Any 24 Full-screen 51 Total -8 Projectile
A air 2040 Any 31 Full-screen 46 Total - Projectile
B air 2040 Any 39 Full-screen 61 Total - Projectile
SB air 2040 Any 26 Full-screen 36 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Fire Boost Persona Required
214C
P4Arena Yukiko FireBoost.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 41 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Fire Amp Persona Required
214C+D
P4Arena Yukiko FireBoostHigh.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 31 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Fire Break Persona Required
214D
P4Arena Yukiko FireBreak.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 55 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


SP Skill Attacks

Agidyne Persona Required
236236C/D, hold possible
P4Arena Yukiko Agidyne.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C, no charge 1400 Any 4+17 Full-screen 71 Total -25 Projectile
C, partial charge 100, 50*n, 1700 Any 4+23 n(8)Full-screen 51F after release -25 Projectile
C, full charge 100, 50*12, 2000 Any 4+23 75(8)Full-screen 39F after release -4 Projectile
D, no charge 150, 75*4, 1400 Any 4+11 27 (5 hits)(8)Full-screen 51F after release -57 Projectile
D, partial charge 150, 75*n, 1700 Any 4+11 n(8)Full-screen 51F after release - Projectile
D, full charge 150, 75*14, 1400 Any 4+11 87 (15 hits)(8)Full-screen 39 after release -105 Projectile
SB, no charge 1400, 1400 Any 4+17 Full-screen 89 Total -32 Projectile
SB, partial charge 100, 50, 1700, 1700 Any 4+23 n(8)Full-screen 51F after release -32 Projectile
SB, full charge 100, 50, 2000, 2000 Any 4+23 75 (13 hits)(8)Full-screen 39F after release -20 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Awakened SP Skill Attacks

Maragidyne Persona Required
214214C/D, hold possible
P4Arena Yukiko Maragidyne.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C/D 400*n Any 19+11 5* (per pillar) 65 Total +76 Projectile
SB 450, 225*9 Any 19+9 10 (10 hits) 89 Total -26 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Instant Kill

Full Bloom Persona Required
222C+D
P4Arena Yukiko FullBloom.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. Any 36+16 4 66 -50 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move ==' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only