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Yukiko | Yukiko smacks the everloving crap out of the opponent, who spins away from her due to such force. Since it puts the opponent in a spin-state, it allows her to continue pressure or even follow-up the grab with a combo if she's in the corner or if she has meter. While the grab has more recovery (and no longer has the fastest recovery of all the grabs) it now has a start-up of the standard 5 frames instead of 7. | ||
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Revision as of 18:21, 5 March 2015
Yukiko Amagi |
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Health: 8,500 Combo Rate: 70% Backdash Time: 23 Backdash Invincibility: 1-6
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Introduction
P-1 Climax Nickname': 難攻不落の「黒」雪姫 (The Unconquerable Snow-Black)
Persona: Konohana-Sakuya
Arcana: The Priestess
Backstory: A beautiful young girl who is the heiress and upcoming manager at Inaba's historical and famous inn, the Amagi Inn. On the surface, she is very proper, polite and reserved, but deep inside she is outspoken, fearless, protective, kind, trustworthy, dependable, and tough. At school, her beauty, intelligence and personality earned her the adoration of girls and guys alike, and she is known as the "Amagi Challenge" because she has turned down so many guys left and right at her school (including even Yosuke). At one point, she was kidnapped and thrown into the TV World, where the whole environment began to change to symbolize her inner desires and heighten her deepest fears. With the help of her best friend, Chie Satonaka, as well as other friends, Yukiko was able to come to terms with how she really felt inside, thereby accepting her Shadow and gaining her Persona, Konohana-Sakuya. As part of the Investigation Team, while she and her friends began a journey for truth and justice, Yukiko's journey for self-improvement began as well, and to this day she vows to become stronger for the sake of protecting everything she holds dear: her family, the staff at the inn, her friends, and Inaba itself in all of its entirety. This time, "the Amagi Challenge" will overcome all in a different form this time around!
Just a few days after the incident of the P-1 Grand Prix, Yukiko and her friends find the town of Inaba immersed in a red fog and a mysterious tower where the school used to be. Even worse, it appears that their former Shadows have appeared from the fog and a man by the name of Sho Minazuki claims himself to be the culprit. Can Yukiko reach her friends and discover the truth behind these mysteries before it's too late? The bell for the P-1 Climax has rung...!
Overview
Pros/Strengths:
- Great zoning capabilities, many different projectiles to use.
- Fire Break and 2D gives her access to various unblockable set-ups.
- Persona moves and projectiles gives her a solid pressure game that can be extended even from full-screen.
- Access to a very strong projectile (Phoenix Flame Swirl) once she reaches Fire Lv.6.
Cons/Weaknesses:
- Slow normals, weak DP and low health makes her very vulnerable on defense without spending meter.
- Weak anti-air options.
- Very Persona reliant.
- Limited mix-up options without meter or corner.
- Challenging to play; requires a good understanding of neutral and Persona mechanics to play well.
- Reaching Fire Lv. 6 takes time and sacrifices pressure or meter to gain levels.
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
Normal Attacks
5A (Normal)
5A Normal |
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5A (Shadow)
5A Shadow |
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5B, 4B, and 6B
5B, 4B, and 6B |
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5BB, 4BB, and 6BB
5BB, 4BB, and 6BB |
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2A
2A |
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2B, 1B, and 3B
2B, 1B, and 3B |
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j.A
j.A |
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j.B, j.4B, and j.6B
j.B, j.4B, and j.6B |
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All Out Attack
All Out Attack A+B |
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Sweep
Sweep 2A+B |
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Persona Attacks
5C
5C |
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5D, 4D, and 6D
5D, 4D, and 6D |
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2C
2C |
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2D, 1D, and 3D
2D, 1D, and 3D |
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j.C
j.C |
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j.D, j.4D, and j.6D)
j.D, j.4D, and j.6D |
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Universal Mechanics
Ground Throw
Ground Throw C+D or 4C+D |
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Air Throw
Air Throw j.C+D |
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Dia
Dia B+D |
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Guard Cancel Attack
Guard Cancel Attack 6A+B |
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Skill Attacks
Agi
Agi 236A/B (air OK) |
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Maragi
Maragi 236C/D, then C/D again |
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Flame Dance
Flame Dance 214A/B |
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Phoenix Flame Swirl
Phoenix Flame Swirl 214214A/B (air OK) |
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Fire Boost
Fire Boost 214C |
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Fire Amp
Fire Amp 214C+D |
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Fire Break
Fire Break 214D |
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SP Skill Attacks
Agidyne 236236C/D, hold possible |
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Awakened SP Skill Attacks
Maragidyne 214214C/D, hold possible |
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Instant Kill
Full Bloom 222C+D |
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Strategy
Tutorial Videos
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Look out for these amazing Yukiko players if you wish to improve your skills!
Notable Players JP
- Stunedge
- H.H
- Mita
- Muu
- Oogi
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move ==' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data