m (renaming dog specials to dog normals) |
m (→Sword Normals) |
||
Line 738: | Line 738: | ||
: *4: Can be cancelled into other moves too | : *4: Can be cancelled into other moves too | ||
===Dog Normals=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-GGACR|version=yes}} | |||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=Dog Awaken<div><small>D during sleeping Dog</small></div> | |||
|damage=-- | |||
|tension=-- | |||
|gb+=-- | |||
|gb-=-- | |||
|level=-- | |||
|guard=-- | |||
|cancel=-- | |||
|startup=-- | |||
|active=-- | |||
|recovery=30 total | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |col=1 |text= | |||
*Dog can perform attack from 31F onwards | |||
}} | |||
}} | |||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=5D | |||
|damage=20 | |||
|tension=-/1.20 | |||
|gb+=0 | |||
|gb-=7 | |||
|level=2 | |||
|guard=HLF[All] | |||
|cancel=-- | |||
|startup=16[16] | |||
|active=8 | |||
|recovery=36[60] | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |text= | |||
*Low profile 1~6F, 48~50F, and 54~59F | |||
*Can only cancel into this attack from 5D or 2D | |||
*see notes *1 | |||
}} | |||
}} | |||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=6D | |||
|damage=20 | |||
|tension=-/1.20 | |||
|gb+=0 | |||
|gb-=7 | |||
|level=2 | |||
|guard=HLF[All] | |||
|cancel=-- | |||
|startup=17[17] | |||
|active=12 | |||
|recovery=17[24 after landing] | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |text= | |||
*Low profile on 1~13F and 34F~ (landing time after a hit or block) | |||
*Feet invincibile 14~33F | |||
*On hit or block, Dog performs rebound animation (total 61F) | |||
*Pulls in opponent on air hit (untechable for 20F) | |||
* see notes *1 | |||
}} | |||
}} | |||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=8D | |||
|damage=20 | |||
|tension=-/1.20 | |||
|gb+=0 | |||
|gb-=7 | |||
|level=3 | |||
|guard=All[All] | |||
|cancel=-- | |||
|startup=10[see note] | |||
|active=12 | |||
|recovery=31[24 after landing] | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |text= | |||
*Low profile 1~4F and 44F onwards | |||
*Feet invincibile 9~43F | |||
*Floats opponent on hit (untechable on ground hit for 28F) | |||
*+1[0] Soul on hit | |||
*Followup has startup 10F when performed after 5D or 2D | |||
*Followup has startup 4F when performed after 6D, 8D, or 4D->D | |||
*see notes *1 | |||
}} | |||
}} | |||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=2D | |||
|damage=45 | |||
|tension=-/1.20 | |||
|gb+=20 | |||
|gb-=6 | |||
|level=5 | |||
|guard=HLF | |||
|cancel=-- | |||
|startup=36[36] | |||
|active=4 | |||
|recovery=22[46] | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |text= | |||
*Knocks down opponent on hit (untechable for 20F) | |||
*[Blockstun 24F] | |||
*Initial prorate 50% | |||
*[Chip damage x2] | |||
*Follow-up version can only be done from 5D or 2D | |||
*+3[0] Souls on hit | |||
*+1[0] Souls on block | |||
* see notes *1 | |||
}} | |||
}} | |||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=4D | |||
|damage=-- | |||
|tension=-- | |||
|gb+=-- | |||
|gb-=-- | |||
|level=-- | |||
|guard=-- | |||
|cancel=-- | |||
|startup=-- | |||
|active=-- | |||
|recovery=total 59[24 after landing] | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |text= | |||
*Dog is invincible during move | |||
*Can perform Followup Attack (4D->D) between 2~43F [2~16F frames before landing] | |||
* see notes *1 | |||
}} | |||
}} | |||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=4DD | |||
|damage=20 | |||
|tension=-/1.20 | |||
|gb+=0 | |||
|gb-=7 | |||
|level=2 | |||
|guard=HA[All] | |||
|cancel=-- | |||
|startup=13[13] | |||
|active=until landing | |||
|recovery=40 [24 after landing] | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |text= | |||
*Low profile on 1~12F and 37F~ on hit or block (after landing) | |||
*Above feet invincible 13~36F | |||
*Initial prorate 75% | |||
*Dog performs rebound animation on hit or block | |||
*Slams down on air hit (untechable for 12F) | |||
* see notes *1 | |||
}} | |||
}} | |||
|- | |||
|} | |||
: *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move. | |||
::Dog is invincible while idle. | |||
::If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep. | |||
::If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack | |||
::The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible. | |||
::The knockback on Dog attacks is based on the Dog's position | |||
===Sword Normals=== | ===Sword Normals=== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" |
Revision as of 01:02, 1 March 2013
System Data
Defense Modifier: x 1.00
Guts Rating: 2
Stun Resistance: 60
Prejump:
Backdash Time: 11
Backdash Invincibility: 10
Wakeup (Face Up/Down): /
Normal Moves
No Summon Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTriplet Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR- *1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
- *2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 1st frame of startup of the 2nd hit.
- *3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
- *4: Can be cancelled into other moves too
Dog Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR- *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
- Dog is invincible while idle.
- If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
- If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
- The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
- The knockback on Dog attacks is based on the Dog's position
Sword Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRRaoh Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRThrows
Special Moves
No Summon Specials
Template:FrameDataNoHeader-GGACRTriplet Specials
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR- *2: Triplet haunts the opponent on hit.
- Haunting lasts 481F, after which Triplet returns.
- On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
- If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
- Triplets can be picked up while loitering.
- Launched Triplets disappear immediately if Zappa is hit.
- *3: +1 Soul 1F after a successful hit and activates Haunting.
- The ghost that hit the opponent will haunt him for 481F before returning.
- Haunting causes a random item (golf ball, banana, or Hachiue) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.
Sword Specials
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRRaoh Specials
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRForce Breaks
Overdrives
Instant Kill
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
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Misc •