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MegaGrandTale

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About MegaGrandTale

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    Gold Member
  • Birthday 12/05/1995

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    Mt Sinai,New York
  • PSN
    MegaGrandTale

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  1. MegaGrandTale

    [P4AU] Teddie Combo Thread

    I made some Teddie videos that show off some of the Tech I found over time. I hope people start using them. Also I apologize for the cam corder recordings, I don't have a capture card so this was the best I could do. Move order and Damage is in the description, as well as some tip on how some of these moves connect. Note that not all of these combos are useful, they just help give an idea of what you can do. Doesn't mean you can't try though and possibly find something new. https://www.youtube.com/watch?v=T1cmbUr6LDY https://www.youtube.com/watch?v=DCIYf5XKad0 https://www.youtube.com/watch?v=hLv-TPlW-Cw https://www.youtube.com/watch?v=Ix97c_f_pcg https://www.youtube.com/watch?v=fTu5oEIbVsQ
  2. MegaGrandTale

    [P4AU] Teddie Combo Thread

    I feel like it's just we jump too high and they don't get stuck on us so they slide under are hitbox. No problem, always willing to help out a fellow Teddie.
  3. MegaGrandTale

    [P4AU] Teddie Combo Thread

    1) As soon as 5B connects, input super jump, then J.C as fast as you can. It takes some time to get used to, and I tend to super jump towards the opponent so it hits faster (It might not matter though). I recommend doing challenges if you haven't already done so. 2) If you notice the opponents fall under you after J.C, continue with J.B, J.A, 5B, Teddievision D, then either do MIssile D or warp to do a mix up. 3) You don't have to hold down punches because the combo will work with either 1 or 15 punches. Only thing that happens is you push the opponent away a bit. Also damage might scale because of extra punches. 4) Doing 5AA, 5B, J.C, J.A, 5B... etc. is just another way to do Teddie's corner combo. It was found before we realized the old combo still worked, either way is fine, but the old way for me tends to work better as the other way is a bit more tricky to do. Starter doesn't matter.
  4. MegaGrandTale

    [P4AU] Teddie Combo Thread

    I found more 2 new combo routes that work with fatal NIhil Hand combos (Midscreen only). Like I said before as long as you start with a fatal hit Nihil Hand can combo into itself 3 times, however, messing around with this I found that both Bearscrew A and microdash 5A both connect fast enough to extend a combo. Now I only tested this by doing 5C into Nihil Hand B so far but I found that doing 5A gets you a full auto combo and can still follow up with more attacks and supers while going Bearscrew A only gets you the one attack however you can burst to extend combos even farther. When I get time I'll try to make combos from this and tell you guys but for right now this is all I got, I just recently got back to playing.
  5. MegaGrandTale

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs dude. Sorry for mainly using items and (literally) sitting full screen, I hate fighting Naotos and not having a quick overhead doesn't help me in this MU.
  6. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    There wasn't a need to nerf the items again at all. We don't have an overhead (well we do but it's not reliable or abusable), we don't have high low mix ups (hell we don't even have mix ups since people can just grab us out of the air + the opponent needs slow reactions to even get hit by them), we don't have moves that are 5ft disjointed attacks (5A and J.A just extend are hurtbox more then applying pressure), and sometimes we can't even get the opponent out of the corner cause all they have to do is block low against everything. The items are our way to deal with BS 5A's from most of the tough MUs we have (I.E Sho and Mitsuru). I can agree on the Bike change but everything else just doesn't make any sense at all, considering Teddie was hit the most with nerfs to begin with. What we got doesn't equal to what we lost in my opinion.
  7. MegaGrandTale

    [P4AU] List of issues with the wiki's frame data

    Only the startup is immune to everything. Yukiko can't hold down healing and dodge it anymore, she get's hit now.
  8. MegaGrandTale

    [P4AU] Teddie Combo Thread

    I don't think so because pre patch it's get to a certain point in the auto combo to get the meter. Now it's get to the special in the auto combo. I believe i've seen a video with 5AAA into poison and it didn't yield meter gain. Also 5AAA 236B is a combo route pre patch, it's just not useful.
  9. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    Nice find however i've been using that since week 2 of Arena. That did 3.1k damage and could probably lead to more damage if you hold down the missile, i'd say around 5-6K damage with an extra 50 meter?
  10. MegaGrandTale

    [P4AU] Shadow Teddie Combo Thread

    Must... Learn... Shadow... Teddie... All these combos I must make, all those AoAs I must do. It's like looking at Arena Teddie all over again!
  11. MegaGrandTale

    [P4AU] Teddie Combo Thread

    Since I'm the Teddie "known" for going as much damage as possible, here's a small list of stuff I'm come up with over time with 2C Fatals: (Note: all of these were done from standing at the start of the round with you being in player 1 spot, some of these combos won't work in other spots to my knowledge, I only tested them at this spot. Also some of these might differ on a small amount of damage depending on how much hits you do on multi hitting moves like 5AA, J.A and Bearscrews) 2C, Nihil hand B, Nihil hand A, Nihil hand A (frame perfect) 6.3k Unburstable once the first Nihil hand is up. (Easiest Challenge 25 as well) 2C, Nihil hand B, Nihil hand A, Nihil hand A (not frame perfect) 5.8k Unburstable once the first Nihil hand is up. (Easiest Challenge 25 as well) Both of these only work from mid screen and both Nihil hand B and the first Nihil hand A have to hit as high as possible, meaning before the frame perfect sign. 2C, sweep, 2A, 5A, 5AA, J.A, J.B, J.A, Air Bearscrew A, Missile C, dash to missile, sweep, explode, Air Bearscrew B (low to the ground but not too low that the missile hits the ground), missile D, explode + Nihil hand B (perfect frame) 7.1K 2C, sweep, 2A, 5A, 5AA, J.A, J.B, J.A, Air Bearscrew A, Missile C, dash to missile, sweep, explode, Air Bearscrew B (low to the ground but not too low that the missile hits the ground), missile D, explode + Nihil hand B (not perfect frame) 6.5K Now there are 2 things on this combo your probably going "wait you can't do that" and it's probably sweep, 2A and explode + Nihil hand. For sweep, 2A to work, you have to hit sweep after 2C as high as possible (when they are coming down), and then mircodash the 2A. This doesn't hit everytime so this is more of a swag combo then anything. Also explode + Nihil hand is basically holding the missile, input Nihil hand, and release both buttons at the same time, (I just do this so I get the timing better, it doesn't actually hold down nihil hand), so the missile hits before Nihil hand does by about 1 or 2 frames, then it will go into full Nihil hand super. 2C, sweep, OMB, Air Bearscrew B, missile C, dash to missile, explode, 5B, J.C, J.B, J.A, 5B, 5C, 2B, J.A (straight up + super jump), Bearscrew A, Missile D, 2C, explode, Nihil hand B (frame perfect) 9.5K 2C, sweep, OMB, Air Bearscrew B, missile C, dash to missile, explode, 5B, J.C, J.B, J.A, 5B, 5C, 2B, J.A (straight up + super jump), Bearscrew A, Missile D, 2C, explode, Nihil hand B (not frame perfect) 9.0k 2C, sweep, OMB, Air Bearscrew B, missile C, dash to missile, explode, 5B, J.C, J.B, J.A, 5B, 5C, 2B, J.A (straight up + super jump), Bearscrew A, Missile D, explode, Nihil hand B (frame perfect) 9.3k 2C, sweep, OMB, Air Bearscrew B, missile C, dash to missile, explode, 5B, J.C, J.B, J.A, 5B, 5C, 2B, J.A (straight up + super jump), Bearscrew A, Missile D, explode, Nihil hand B (not frame perfect) 8.7k Simple OMB combo that does more damage then it should. Since doing 2C, Missile explode can be hard to do I did the combo with and without to show differences in damage. 2C, Item throw (green missile), sweep, green missile hit, J.A, J.B, J.A, J.C, dash a small bit, J.A, Bearscrew A, missile D, sweep, explode, Nihil hand B, (frame perfect) 7.1k 2C, Item throw (green missile), sweep, green missile hit, J.A, J.B, J.A, J.C, dash a small bit, J.A, Bearscrew A, missile D, sweep, explode, Nihil hand B, (not frame perfect) 6.5k Basic 2C fatal combo with item throw. Only hard parts are making sure to hit J.A after the green missile hits since it's a small window of time and getting to hit J.A after the J.C. I have more combos but I think this is a good place to stop for now. Some of these are easier then others so try to them out if you really want to captialize on damage like I love to do.
  12. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    To me being able to sweep Minazuki's 5A is fair considering you could roll out of the corner and all he needed to do is mash 5A and get a free counter hit combo. It's like how fighting Mitsuru became a bit easier for Teddie in that regard, it's still going to be hard, but it's not as one sided as it was before.
  13. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    Is there a full list of Teddie changes? I know there is already some on his thread but i'd like to know if anything new came up.
  14. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    Unless Yukiko's start up on DP has invun. she can't DP through it anymore. I haven't played Yukiko for months and they didn't time the startup cause they were still doing last game stuff that worked so i don't know. I also found when doing random Shadow Teddie stuff is if you do sweep, berserk, then go for Teddie Circus D, they will get hit by it if them tech as soon as possible. The closer to the opponent the more likely they will get hit by Teddie Circus. I guess Teddie can one more cancel to do it too but that's 100 meter out the window. As for a finisher super, unless you can time perfect frame Nihil Hand alot, don't end combos with Circus cause Nihil hand will do more and is more reliable. Only go for it if 1. you have enough time for it to combo and 2. if you can't perfect frame Nihil hand. Edit: Nevermind Yukiko's DP startup does beat Circus Teddie.
  15. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    That depends. do you mean reset hit or combo hit?
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