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Stellarcircle5

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    576
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About Stellarcircle5

  • Rank
    S E T P L A Y B O Y S
  • Birthday 05/13/1994

Profile Information

  • Interests
    I'm an aspiring voice actor who has been part of a few projects over the last few years, mostly modifications for PC games like Skyrim and Deus Ex.

    I love vortex characters and hate DPs. My neutral game is ass. Get at me.

Other Info

  • Location
    Winnipeg, Manitoba. Canada.
  • PSN
    Stellar3605

Recent Profile Visitors

1,423 profile views
  1. Stellarcircle5

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    I remember reading that it was strike invuln, though that could easily have been lost in translation. I just want to know, because as a Valk player, who has precisely zero projectiles, it sounds pretty spooky on paper.
  2. Stellarcircle5

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Izanami is cool, but what kinda bothers me is her strike invuln buff (rib cage). Seeing that she can end her combos safely and apply it on knockdown, wouldn't that just mean huge portion of the cast can't really do a thing on wakeup? Not that I'm averse to just blocking, but I'm curious nonetheless.
  3. Stellarcircle5

    [Xrd] News & Gameplay Discussion 2 - Console is Out!

    There is no news of any new characters, so I wouldn't hold your breath unless some post launch DLC comes along.
  4. Stellarcircle5

    [Xrd] News & Gameplay Discussion 2 - Console is Out!

    Kum poses the biggest conundrum to the people who cry "Hurr durr Guilty Gear is only a game about hardcore badasses not this waifu moe trash durr." I love it.
  5. Stellarcircle5

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Yoo, Nine looking siiick! Also, who else is looking forward to learning the netplay Naoto matchup
  6. Stellarcircle5

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    Do GF on oki. Follow with Fafnir. They block. Do feint GF on oki. They try to mash Fafnir's startup. CH 5H/Fafnir. It's all about conditioning, my boy :^)
  7. Stellarcircle5

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    Hey dudes. Flipped from Millia to Sol because she got boring. I'm having a ton of fun with Sol, but I have one question. Where are places you are able to use Wild Throw? I'm not doing it nearly enough and it's leaving my pressure a bit weak. All I really know is to go for 2P tick throws, but there has to be other spots you can sneak one in to your strings. Any tips?
  8. Stellarcircle5

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    Thanks for linking that twitter account dude. To be honest I found Valk's combo theory in CPEX to be pretty lame, but the stuff that this guy has seems both fun and practical!
  9. Stellarcircle5

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Human Valk standing overheads :^)
  10. Stellarcircle5

    [Xrd] News & Gameplay Discussion 2 - Console is Out!

    Throw breaks are in? Wicked! Now they just need to remove mash to tech and just use hold. Seriously, I hate it so goddamn much :V
  11. Stellarcircle5

    [Xrd] News & Gameplay Discussion 2 - Console is Out!

    And so the argument of "All GG characters should be hardcore badass gorillas." begins yet again. I for one really like Jack-O. I'm definitely excited to see her in action!
  12. Stellarcircle5

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    Yup, you need to use 6D if you wanna try to open people up with it. It's not so bad since br.jA is more lenient now, and you can also do stuff like 6D > w.jA > w.jC.
  13. Stellarcircle5

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    Starting to get used to the new routes. Sure feels weird, but it certainly isn't bad. Midscreen to corner: j.236A > j.236B > 6D > w.jB > w.jA > 5D > [2C > j.B > dj.5D] > w.jA > w.jB > w.jA > 5D > [5B > 5C > j.B > j.A > j.B > dj.B > j.C] - 2411 Damage, 17 Heat.
  14. Stellarcircle5

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    I don't know how many of you guys have the game yet, but Valk's new combo theory feels incredibly finicky. We should get some discussion up in here ASAP. To be honest, I'm pretty upset with fact that they took away our ease of corner carry. All the options I'm messing around with either drop, or cost way too much wolf gauge to be optimal. The reduced hitstun on his moves has made execution way harder overall, and has even made corner tk.214B > 6C > 3C enders feel random/inconsistent. Plz help. Someone tell me I'm just bad and there's a solution I'm not seeing.
  15. Stellarcircle5

    [Xrd] News & Gameplay Discussion 2 - Console is Out!

    In regards to Millia, yes her oki is really strong and really simple. Now go try to dominate neutral and see how far you get.
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