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About GoBL1N

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  1. So actually I have two questions of my own. against a crouching opponent, if 2a/2b lands, what is the ideal route? I haven't really seen something on this. you can't go into 5b j3db jc because they are crouching. Is it (for ex:) 2a 5bdb 3c 8d 6a iad jb jc 6a lobel or something like that? 2 wind sounds kinda brutal for a measly 2a starter but if i dont use that 8d i have to stop at 3c...is that just how it is? in the corner, if during pressure you land 3djb what is the ideal followup here? do you spend a second wind just to press against the wall? 3djb 5b 5cdc <standard corner followup) seems inefficient or do I just need to accept it?
  2. What he said is probably the best answer. If you want to know what I did personally (been playing her since CP, messed around with her in vanilla) I started with her throw combo. Why? Just like in CP, her default throw route (midscreen) involves doing all her basics 1) using wind to position opponent while they are airborne 2) 5b while they are floating and going into her basic routes, in this case its instant air dash jb jc land 6a...and of course 6a lobel microdash 3c iris, between the two of those you have very basic rachel concepts, 6a > lobel > microdash 3c > iris has been a rachel thing like forever now. 3) get used to doing 6a 4b 5cc, until you stabilize the 6a lobel microdash 3c iris stuff, you can usually replace with 6a 4b 5cc, 4) get used to (like rurouni said) putting down frog, poison bats, lightning rods when you have space to work with, like after a knockdown. 5) get used to blockstrings like 5a/5b[more stuff] j2ad (opens guard) jb 5b/5c as an overhead starter, you basically aren't Rachel until you can do this. This has been around forever too. But again what I did personally was do her throw route. I did it over and over (almost pulled my hair out a couple times) until I got the concepts and timings down. Heres what it would look like for you: grab 7d after the lolita slap (lifts opponent and vacuums them towards you) 66 5b around your height, you gotta work on the timing here 6a instant air dash jb jc 6a a-lobel microdash 3c iris microdash 4b 5cc (again can be replaced with 6a 4b 5cc) once you get used to this you will find yourself in various situations ending up here and doing it alot (not the throw obviously but what comes after). Yeah sorry. Rachel is just one of those characters. Kinda hard to envision her as a secondary character because shes so demanding (and im not just talking about her attitude) but...it is what it is.
  3. GoBL1N

    [CF] Arakune Q&A/FAQ Thread

    geez that combo they are making you do looks so weird man...take the challenge mode/practice mode combos with a grain of salt, they sometimes arent what the top tier players are doing. Yeah...I can't see that combo working unless you hold 5c down until you absolutely have to let go to the wheel, because OD will force curse up, at some point you have to let go of c on that 5c...the best thing you can do is hold it until its time for wheel. Maybe the wheel has to be low to the ground? theres a weird double overhead setup with low to the ground wheel I see players do but its always in the corner after jb. challenge modes also usually provide a sample play, I would see what they expect you to do, i know guilty gear shows samples so you can see what completion looks like. but also, dont put too much time practicing this lol, 5c lick during curse is a rare one, I only see it after a guard crush...and that means C bug already happened.
  4. Ok two things are driving me crazy right now. during curse j214a in the corner, how are people deciding or determining which side they are on? regular knock down in the corner during curse, typical follow up is 236b (invis) and while they are blocking b drill bug, you can 66 behind them in the corner, but if they are too far back you can't fit back there, how are arakune players ensuring they have space to do this in the corner? I seem to be having trouble with the training dummy being pushed back particularly after wheel/cd bug ender to a fresh curse. edit: nvm skye answered my questions
  5. GoBL1N

    [CF] Arakune Q&A/FAQ Thread

    5c 236c? are you talking about j236c? I dont think 236c does anything in particular. Im also trying to figure out when you would ever 5c (lick) into wheel? The only way you can delay that bug is by holding down the C button. Your going to have to get used to piano-ing in inputs, and negative edging. Arakune is a strange character all around. Forget everything you know about 2d fighters haha.
  6. interesting, I played vanilla, then didn't play until CP thats when I really committed and learned rachel (and picked up arakune too). approaches seem to be using lobel, barrel lotus (the new barrel lotus acts like pumpkin used to...sort of...), and sword iris placement of course...don't forget just plain old good movement and wind usage. Yeah, corner is still ideal of course for her, the new poison bats really shine there. as for best starters, pretty sure its the non short starters basically, so for example 2b. aaaand as for routes, rurouni provided a really awesome chart with all the ideal routes, id check it out. THeres a couple good vids too.
  7. GoBL1N

    [CF] Arakune Q&A/FAQ Thread

    pad arakune? man i cant help you there I have a stick and couldn't imagine arakune without one.
  8. Thank man, between you and Mr biscuits you guys are a huge help
  9. GoBL1N

    [CF] Arakune Q&A/FAQ Thread

    I don't think hes broken. He's definitely better, but better doesn't have quite so much meaning since he was really low tier last couple blazblue releases. I think the biggest issue is he can basically full curse from just about any starter...even 5a. In the top 30 rankings there usually 1 arakune on average listed there and he definitely looks beatable in high level japanese play. I think one of the main issues is that the average NA player doesn't want to learn how to deal with him. They would rather just enjoy some kind of unspoken contract where no one plays arakune and so therefore no one needs to learn how to defend against him. They don't know how to handle his crossups or just try to mash out...and get punished for it. If you watch toushinsai, he's quite beatable. Just my 2 cents there. As an arakune player, I guess I'm glad hes not so weak anymore, he used to just get disrespected and destroyed before at higher levels...but I don't like the overall thematic change. I liked it better when curse was harder to get, but was also more rewarding.
  10. Followup for Kezia: @2:53 Breaker dave does the same thing I showed before, with the teleport spider grab. It seems to be the exact same scenario too, a j.a air to air catch. Unlike in the other video where the rachel bursts, dave completes the full combo here. I might be on to something, perhaps this is a good ja starter route.
  11. Thank you. I always thought it was jb[1] during jaabc, I will give more hits a try. Ok so j2d is the reason...its the same reason the jaabc route allows you to keep the opponent in front of you. Why didn't I think of that?
  12. Question about what you said here, are you saying that you can choose whether or not opponent goes over your head? One of the reasons I do the route I do is because I can choose if I want opponent to go behind me or stay on the same side. I was under the impression that with the grounded 6d route they go over your head after the jb before the 6d > bell bug
  13. GoBL1N

    [CF] Arakune Video Database

    Yes I can confirm it works and exactly how tomoyuki does it in the video. I even do it how he does and make it so that opponent doesn't switch sides (if you want to keep going the same direction like he does). Don't worry I understand your pain I'm still trying to stabilize this myself, BUT i can confirm its doable. Yeah, what Davo said, you might not be landing quick enough, the j4c is important, it drops you low, if you don't do that you won't land and recover fast enough to ja before the combo drops.
  14. I was actually under the impression that we NEEDED to know both haha, not that we could choose one or the other. So I was practicing it. Hmmm...well Ive already grinded this other combo a ton, may as well be able to do it just in case. But looks like I need to start putting some time into the bell bug route you are talking about. Did anyone have any ideas about the fake teleport/spider grab route I was thinking of? Did you get to see the two examples from the video I linked?
  15. GoBL1N

    [CF] Rachel Combo Theory/Discussion

    Do the exact wind timing for the first lobel that Ruroni said. I have also found the following to be crucial: When you said 3c[3], 3 hits for that first 3c, yes this helped me stabilize, I've been doing all three hits now for that. For the second lobel, I do it (the wind) much earlier than the first, during cannon animation startup. Its practically parallel to the second lobel for me. As ruroni said, for that 3c during the 2 lobels tapping your opponent on the head, you may not want to do all 3 hits, you may need to recover sooner, the 2 lobels falling is like a time window, after they fall you need to be able to 3c again. And for the record, i LIKED CP rachel, thematically, and aesthetically, I just found her timings to be soooo unforgiving and brutal. I hate how IAD happy this rendition of rachel is. I liked the grounded rachel more, it just made sense to me thematically (she looked like she was doing less physical work and the wind did its job), and don't even get me started on pumpkin. I miss pumpkin, i dont care if shes higher tier. Also if any timing is driving me looney right now its mid screen lobel > sword iris > microdash 4b > 5cc ender. We didn't have to microdash 4b 5cc so much before and now its like..standard :< I think you basically cleared up my confusion, I was under the impression that you could: 5B > 5CC > 6C (1) > j.C > delay j.236C > 5B > 6A > 4B > delay 5CC > 214B > 3C > 236C slightly late 8D > microdash 6A > 236B9D > 3C > 214B > 3C > 632146C > 8D Off of a j2ad overhead starter. Now I'm thinking this route is more for something like a 2b starter. for j2ad you gotta go the 5B-less route that lands and goes straight to 5cc then 6c[4hits]. I was thinking you could do either/or. Thanks for your help as usual. You probably save me...hours of wasted time haha.