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APinkBuny

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About APinkBuny

  • Rank
    Never Gives Up

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  • Location
    AZ
  • PSN
    Lorogy

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  1. APinkBuny

    XRD Matchup Directory

    Added the Axl vs Raven matchup thread here.
  2. APinkBuny

    [Xrd] Axl Combo Science Thread

    This weekend I'll see what I can do with Axl Dust corner combos with that chain.
  3. APinkBuny

    [Xrd] Axl Combo Science Thread

    My bad the combo is 6P-c.S-5P-Rensen (5P can be subbed for 2P) Video Link to these bottom 2 combos: https://www.youtube.com/watch?v=2q_nguqC1qc&feature=youtu.be Here's a few more things I found this morning. Note these combo's below have very tight timing. 6P-c.S-6P-c.S-f.S (If timing is not spot on either the last c.S or f.S will wiff) 6P-c.S-6P-3P (3P timing on this is very, very hard. If its not 100% spot on it will wiff) After 3P you might be able to get 2H and from there a special cancel. The timing is so tight I haven't been able to truly find out. Before I leave and go to class I'll post the theoretical sting. 6P-c.S-6P-3P-2H-6H-c.S-TK 6P-c.S-6P-3P-2H-5D-Air combo Just a theory tho but if it works imo God Like. These Combo's work on Sol, Leo, Venom, Sin..most likely work on more but that's all the time I had this morning. I find with the first combo which ends in f.S you can mix up with Thunder Shadow and you can end in Rensen. These enders don't combo but I think its a good mix up.
  4. APinkBuny

    [Xrd] Axl Combo Science Thread

    So I just got my fightstick today for my PS4 so damn happy. I can finally hit way more combo's. I'm currently working on this string and was wondering if I could get more. 6P, c.S, f.S, 4P, Rensen I feel like I could get more but I'm relearning stick so figure I'd ask while I level up my execution. And Here's a combo I was working on the day before my Fightstick came in. K, c.S, Rensen 2, RRC, 6K, 2S, jc.HS, D,TK https://www.youtube.com/watch?v=SGI2D3AmiIE From testing I believe this works on everyone and I feel you might be able to follow up. One note is that you must change your timing on the RC for each character until he/she floats to the top to connect our 6K.
  5. APinkBuny

    [Xrd] Axl Gameplay Discussion

    While I like the extended hitboxes to Standing K,P and the new gat links, it'll make our approach slightly less telegraphed. Sweep being 8F now is awesome as it should be able to beat some more moves now which is great. Rensen IMO should have kept it's YRC ability. I mean all other projectiles have this ability. Granted ours now knockdowns but it's not like we have a whole lot of tools to KD people. Benten going from 30 to 35 is some thing I don't understand. At 30 we can still be punished for whiffing it so why make it even easier to do so? Stance I feel is now even worse than before. It already extended our hurtbox and is beaten by every move and knocks us down. Imo with these changes to the changes they should just remove the hurtbox to sickle normal's if we don't have the free ability to KD people as freely as the rest of the cast.
  6. APinkBuny

    [Xrd] Axl Gameplay Discussion

    Well depending on how it's received in the Arcades I'd say we should be seeing this patch in a 3-6 month time frame. Personally I hope its some where in the 3 month range.
  7. APinkBuny

    [Xrd] Axl Gameplay Discussion

    This is a good day to be an Axl player. With these buffs I believe our matchup's vs projectile just got 10000x easier. Cannot wait for this patch to hit and enjoy knocking people down :D
  8. APinkBuny

    [Xrd] Axl Gameplay Discussion

    So since it's been announced that characters are getting re-balanced. What kinds of buffs would you like for Axl? Here's my list of things I would like to see. Chain Throw Normals: I think the Recovery Frames could be tweaked a bit. The speed of the chain it's self should come out slightly faster as well. 5K: its currently -3 I think putting it as -1 or -2 would greatly help us out in terms of keeping pressure. 2K: being +1 or even just 0 I think would also help Axl out. Sickle Flash: I personally think that all versions of this move need to knockdown. Spindle Spinner: Our Command throw. The start up on this move is insane. This move is great in some cases but the start up I think need to be reworked so we can use it more often. Stance: Our stance is useless against people who know all you have to do is hit us out of it. I think changing stance into a projectile will make this move good. In it's current state you either have to combo into it which resets neutral or use it against people who don't have a clue. Here's some thing I want but may actually be considered OP. Give our chain normals the ability to cancel out projectiles. Well thats my list. Whats yours?
  9. Well I wouldn't bust out the pitchforks just yet. There are a lot of months between now and Evo I don't see why the balance patch can't hit consoles before Evo. The only way I see this balance patch not hitting consoles before Evo is if they need to re-code the entire patch for it to work on consoles. I don't really see that being the case. Personally I just hope Axl get's some love :D Tho really its all speculation as to whether or not console get's the patch the same month, 1 month after or months after Arcades do. As a side note if the patch doesn't hit till after Evo people will still attend and people will have found ways out of what some people are calling OP. If the Japanese players don't make it out due to the patch then US players have a shot at winning Evo this year :P
  10. I think everyone should keep in mind that the game has been out for a full year. Granted the game for the US has only been here for a month. Personally a year worth of playing time before any kind of re-balancing is perfectly reasonable. As for the re-balancing of the cast I don't see them having to do to much. My personal opinion is never nerf a top tier character but instead buff the characters that are low. GG has always been a series where every character is insane and I hope that trend stays with Xrd. Again I would say before anyone starts tweeting hate about a balance patch. Please remember the game has been out for a year.
  11. APinkBuny

    [Xrd] Axl Gameplay Discussion

    Oh wait now I know what I was doing wrong. When you wrote c.S I read that as 2S cause I'm so used to seeing "c" as crouch lol.
  12. APinkBuny

    [Xrd] Axl Gameplay Discussion

    Yea after testing c.S just get's me pwned. It is usually punished or it completely wiffs. 3p is really good and the range of it will still allow you to connect with f.s. I dunno the more I play around with c.S the more I hate the attack unless it's for AA options. Tho I'm just an avg player so maybe its on me on why it's getting me destroyed for using it.
  13. APinkBuny

    [Xrd] Axl Gameplay Discussion

    Ah cool I'll practice those frame traps. I didn't even know 5K can go into 3P. I still think that the first half 5K,4S,4H, [4]-6S Is a good setup but maybe I should Ren on the Slash instead. I do miss my #R Axl but I'll get this guy down. I never played AC or +R tho. I did however play Reload for many many years. Ah so much I gotta work on but it'll be worth it.
  14. APinkBuny

    [Xrd] Axl Gameplay Discussion

    Corner Block String. I need a little help with a block string in the corner. Here's the first set. 5K,4S,4H, [4]-6S This of course pushes me out and is why I've been trying this for a second half. 6HS, 2K, 2D, [4]-6S for the third Dash into 3P, 4S, 1P, [4]-6S The question is will all of this work as one long Block String. My execution isn't god like tho so I dunno if it actually all works as one long string.
  15. APinkBuny

    [Xrd] Axl Combo Science Thread

    Yea first time seeing that XX notation thanks.
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