Jump to content

EXWildWolf

Members
  • Content count

    69
  • Joined

  • Last visited

2 Followers

About EXWildWolf

  • Rank
    Silver Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. EXWildWolf

    Combo Breaker

    until
    https://combobreaker.org/ Games: Rev 2 BBCF KOFXIV and Much More!
  2. EXWildWolf

    [XrdR-XrdR2] Sol Badguy Video Discussion/Analysis Thread

    It's flausible, and GF Feint after 6H CH helps confirming if it was on CH or block, allowing for a Fafnir followup if it was CH.
  3. EXWildWolf

    [XrdR-XrdR2] Sol Badguy Video Discussion/Analysis Thread

    So immediately I went into testing and found that Air BR Knockdown does more damage and grants better oki in some cases than regular VV Ender. 6H RRC Combos do big damage if you have 50%. 5H CH BB works on Crouching Baiken, can lead to big damage. 5K still works as an AA, 1st hit is much weaker to link stuff off of. 5P could work as a replacement off certain links. Safejumps on Azami DP followup work. Answer's 1F Counter can be OSed with 6P and can lead to big damage.
  4. Answer looks pretty Tight REAL NINJA HOURS Also Big Bap Baiken.
  5. EXWildWolf

    [Xrd] King Ky - Q&A/FAQ Thread

    No problem. Sent from my LG-H901 using Tapatalk
  6. EXWildWolf

    [Xrd] King Ky - Q&A/FAQ Thread

    Do 2366+H Sent from my LG-H901 using Tapatalk
  7. EXWildWolf

    [XrdR-XrdR2] Sol Badguy Video Discussion/Analysis Thread

    Did this a couple days ago. Might as well post it here.
  8. EXWildWolf

    [Xrd] Sol Badguy Combo Thread

    I'm pretty sure it does. They didn't change anything about untech time on Sol's buttons, though character hurtboxes have been changed a bit here and there, so some things might be a bit finicky.
  9. EXWildWolf

    [Xrd] Sol Badguy Combo Thread

    Dustloop wiki. Sent from my LG-H901 using Tapatalk
  10. EXWildWolf

    [Xrd] Sol Badguy Gameplay Discussion

    Sol thrives off counterpokes like 6P and big pokes like 5H and 6H. Your job as Sol in neutral is to take note of your opponent's footsie tendencies and throw it against them. Counterpoking with 6P is against othet characters and getting a ch will land you giant rewards. 2S is also a good defensive halting tool on the ground. It stuffs low poking attempts very well. 5S is really good as well, and can lead to big damage with 50% Tension on tech. There's more, but you should definitely check out the wiki. Sent from my LG-H901 using Tapatalk
  11. EXWildWolf

    [Xrd] Sol Badguy Gameplay Discussion

    Sent from my LG-H901 using Tapatalk
  12. EXWildWolf

    [Xrd] Sol Badguy Gameplay Discussion

    Doesn't work on IB or FD sadly. ;_; Sent from my LG-H901 using Tapatalk
  13. EXWildWolf

    [Xrd] Sol Badguy Gameplay Discussion

    I found this Fuzzy against Johnny. Might not work on IB
  14. EXWildWolf

    [Xrd] Sol Badguy Gameplay Discussion

    The hard read back J.D to catch AirDash out the corner can lead to big damage, although not as safe and consistent as Airthrowing or A2Aing with J.P.
  15. EXWildWolf

    The "Picking a Main" thread

    Just go with whoever you feel is good and really clicks with you. Sent from my LG-H901 using Tapatalk
×