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HakumenHakumen

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5AcSJR1808095 All1HB536+6915
standing hit has hitstun of 14F, ground guard has guard recovery of 14F
5BSJR6209092 All3HB10215+01517
5CSR11108592 All4HBF14220-32719
13-15F can cut projectile, air hit prevents quick tech
2A cSR1608090 All1F638+11112
2BSR6008088 L2F9210+21416
17F~ can cancel into 2A
2CSJhR10308087 HLB4HBF13336-183319
13-18F can cut projectile
6AR6208585HLB3HB16318+52727
ground hit has stagger for 31F. ground guard has 22F guard recovery
6Bnone290x210090 H4BF182,323-43530
first hit bounce on air hit, second hit bounce, break 1 primer, ground guard has 21F guard recovery, P2 carries once
6CDR144010092 All4HB20325-64134
16-22F can cut projectile, standing hit has hit stun of 32F, break 1 primer, when guarded hakumen has hitstop of 14F/opponent has 17F, charge time is 12-37F, 38F is max charge.
6C(charge)DR174010092 All4HB14 from release325-635 from release34
after release, 10-16F can cut projectile, standing hit stun of 32F, break 1 primer, when guarded hakumen has histop of 14F/opponent has 17F
6C(full charge)DR214010092 All4HB50325-97170
46-52F can cut projectile, standing hit has stagger of 59F, air hit has float effect, fatal possible, break 1 primer
4CR6006089 All3HB15121-5entire move17
11-15F can cut projectile (at 13F guard point on sword becomes longer), ground counter hit has stagger of 45F
3CR120010060L4F9325-92436
8-15F can cut projectile, downs on hit, cannot quick tech on ground hit, has 37F of follow-up window.
jAcSR2208085H1H739-1216
13F- can cancel into jA/jB
jBSJR5909089H3H10320-2417
jCSR9808070H4H11226-2938
9-17F can cut projectile, has blow-away effect
j2ASR9808075H4H11215-1835
5-18F can cut projectile, has blow-away effect, self-float on hit/guard
j2CSR10708587H4H16430-2519
14-19F can cut projectile
Forward throwSR0,1600100100,60 1200000,4ground throw7321-during move40
second hit has blow-away effect, 100% guaranteed dmg
Backward throwRx20,500,1300100100,66,100 1200000,2,4ground throw7321-during move60,60
2nd hit cause float, 3rd hit cause wall bounce, 100% guaranteed dmg, second hit hitstop 0F, 3rd hit 12F.
Air throwS, Rx20,0,1500100100,84,60 900000,1,4air throw7315-during move60,60
2nd hit has draw in, 3rd hit knockdown, cannot quick tech, 100% guaranteed dmg, hitstop 0
Counter Assault(catch)-------12010-during move-
1-20F can catch high/mid hits, hakumen hitstop 15F/opponent 18F on catch
Counter Assault(attack)S, R070100,92 8000000,4throw41010---
invincible during move,2nd hit cause spin of 80F, hitstop 0



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5D(catch)-------72012-during move-
7-26F catch high/mid, hakumen hitstop 15F/opponent 18F on catch
2D(catch)-------1732-during move-
1-7F catches mid/low, hakumen hitstop 15F/opponent 18F on catch
6D(catch)-------1728-during move-
1-7F catch high/mid, hakumen hitstop 15F/opponent 18F on catch
jD(catch)-------1911F after landing-till landing-
1-9F catch high/mid, hakumen hitstop 15F/opponent 30F on catch
5D(attack)R0,1700100100,77 8000000,4Throw4106--42
invincible during move, 2nd hit cause knockdown, cannot quick tech, after 27F(7F after neutral) can follow-up, 100% guaranteed dmg, hitstop 0
2D(attack)SR0,1020100100,60 8000000,4Throw71015--42
invincible during move, 2nd hit cause ground bounce, 100% guaranteed dmg, hitstop 0
6D(attack)SR0100100,70 8000000,4Throw41010---
Invincible during move, 2nd hit cause spin of 80F, 100% guaranteed dmg, hitstop 0
jD(attack)SR0,1610100100,60 8000000,4Throw4106--63
Invincible during move, 2nd hit cause float/draw-in, 100% guaranteed dmg, landing recovery of 11F



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Gurren214ASR56010089 All4H, B14319-32360
Ground hit has hitstun of 25F, air hit has wall bounce, requires a magatama
Renka214BSR830,86090100,75 L, All4F, HB93(15)315+13550,34
First hit cause float, second hit cause blow away, first hit has bonus 120% proration/90% during mugen, requires 2 magatamas, auto gain stops for 120F after use
Zantetsu41236CSR2430,5509080,94 H, L4HB, F213(14)318-24819,30
21-23F/ 38-40F can cut projectile, first hit air hit cause grounding, 2nd hit cause knockdown, cannot quick tech, has 39F to follow-up, durign mugen second hit can be quick teched, breaks 1 primer, requires 3 magatamas, auto gain stops for 120F after use
Kishuu623A---------Total 25F-19-
Has above waist invincibility during move, 12-16F can cancel into follow-up, requires 1 magatama
EnmaDuring Kishuu, ASJR8609085 All4HB6731-193742
1-8F above waist invincibility, hit cause float, last 4F of active frame (9-12F) extends higher up, requires 1 magatama
Hotaruj.214BSJR12509092 HB3H11223-32444
1-14F invincible, hit cause float, fatal possible, breaks 1 primer, can be used once per jump off ground, hit/block resets 1 jump, advantage value is off jump Hotaru, dash Hotaru advantage at 6F or 12F (fastest or slowest hotaru) is +7F,7F or 11F for +1F, and 8-10F for 0, requires 2 magatamas, auto gain stops for 120F after use
Tsubakij.214CSR22008590 H4HB15322+32138
15-17F can cut projectile, hit causes grounding, cannot quick tech, 36F of follow-up window, breaks 1 primer, advantage is off jump Tsubaki, dash Tsubaki at 6F or 12F provides +6F, at 7-11F provides +5F, requires 3 magatamas, auto gain stops for 120F after use
Barrier--8008589 All3HBP-18340---
created when Hakumen cuts a projectile, hit causes float, when Barrier touches projectile active frame gets extended by 183F, if Hakumen cuts another projectile with Barrier out, first Barrier disappears



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Shippu (sword)632146CSR4000(5500)10060 All(unblockable)4HBF3+22(3+91-93)450-3552(123)50
Parenthesis show values at full charge. 1- 4F after super flash is invincible, sword can cut projectile during active frame, hit cause blow-away, breaks 2 primers, 20% damage guaranteed(800{1100}), hitstop of 25F, 14F after button release, above 80F is max charge, requires 4 magatamas, auto gain stops for 120F after use
Shippu(shockwave)-SR150010080 All0FP3+25----50
hit cause blow-away, 20% guaranteed dmg(300), guaranteed active frame, goes through projectiles, hitstop of 12F, if sword hit/block then projectile active frame is removed
Yukikaze(catch)236236D-------1+01318-during move-
1- 12F after super flash catch all blockable move, hakumen hitstop 15F/opponent 73F, opponent has no hitstop if projectile is caught, requires 4 magatamas, auto gain stops for 120F after use
Yukikaze(attack)-SR380010040 Unblockable4HBF571539--60
1-87F invincible, hit cause float, fatal possible, 20% guaranteed dmg (760), hitstop of 30F, super yukikaze has start-up of 35F
Mugen214214B-------26+0-22-during move-
1-super flash is invincible, dmg is 1.2x during mugen (but value does not effect tech time calculation). Lasts for 719F
Akumetsu[2]8D-Death-----1+02016-during move-
Catches everything except projectiiles.



Revolver Action Table
ABCDJumpThrowSpecial & Super
5A6A6B-5D, 2D, 6Dyesyesyes
2A6A--5D, 2D, 6D-yesyes
6A-6B-5D, 2D, 6D--yes
5B---5D, 2D, 6Dyes-yes
2B---5D, 2D, 6D--yes
6B---5D, 2D, 6D---
5C------yes
2C------yes
6C------supers only
4C-------
5D------on hit
2D------on hit
6D------on hit
j.A---j.D--yes
j.2A------yes
j.B---j.Dyes-yes
j.C------yes
j.2C------yes
j.D------on hit