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NoelNoel Vermillion

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR1658084ALL1HB5310-1during move12
5BSJR5008086ALL2HB9316-51614
Standing hit causes opponent to bend backward for 15F
5CSJhR6008089ALL3HBP11618-7during action17
2ASJR1658082ALL0F838-11410
2BCSR2207584L1F7212-21212
2CSR350x29088L3FP142, 214+12517
Continues counter hit
6ASJhR5507089HL3HB10326-121624
5-10F invincible against head attribute attacks/ knocks back on hit
6BSJhR5008092H4HB241112-43719
Forces crouch on ground hit/ knocks down on air hit
6CSJhR450, 7508089HL3HB, HBP811(16)420-114230, 38
1st hit staggers opponent on ground counter hit (27F)/ 2nd hit knocks back on hit/ continues counter hit/ 2nd hit has guard stiffness 22F on ground guard/ 2nd hit takes 1 guard primer on guard/ 2nd hit gives damage bonus 120%/ 2ndhit has hitstop of 0F
3CShR60010084L3FP19332-184840
Low profile from 4-48F/ knocks down on hit/ ground hit untechable, follow-ups possible on 40F/ takes 1 guard primer on guard/ hitstop 0F/ can be canceled with Silencer from 35F onward
j.ASJR1658094H0H636-1110
j.BSJR4009090H2H8317-1614
j.CSR250x310094ALL3HP102x316-1717
Continues counter hit/ hitstop 3F
Forward Throw-, SRx20, 100, 700100100, 70, 100700000, 3, 3ground throw7412-during action -x2, 30
2nd hit causes stagger (29F)/ 3rd hit causes slide effect, untechable/ damage fixed at 100%/ 2nd hit has hitstop 0F/ 2nd hit can be followed up after 40F (14F after action)
Back Throw-, SRx20, 100, 700100100, 70, 100700000, 0, 3ground throw7412-during action-x2, 30
2nd hit causes stagger (29F)/ 3rd hit causes slide effect, untechable/ damage fixed at 100%/ 2nd hit has hitstop 0F/ 2nd hit can be followed up after 40F (16F after action)
Air Throw-, SR0, 800100100, 68800000air throw7321-during action-, 40
2nd hit causes knockdown/ untechable/ damage fixed at 100%/ hitstop of 0F/ vertical range 60000~160000
Counter Assault---------total 30F-during action-
1-22F invincible/ passes through opponent during action



Drives
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5D (starter)-SR74010085ALL4HBP24636-234130
5-19F invincible to strikes/ standing hit causes opponent to bend backward for 23F/ ground counter hit causes stagger (76F)/ same move penalty 65%/ hitstop 3F/ can transition into other Chain Revolver moves from 30-44F
2D (starter)-SR360x210090ALL4HP194x345-3015F after landing27
1-18F invincible below knees/ airborne from 5-30F/ standing hit causes opponent to bend backward 32F/ continues counter hit/ same move penalty 65%/ multiplier adjustment of 1/ hitstop 3F/ hits standing opponent on 23F (tested on Ragna)/ can transition into other Chain Revolver moves from 40-45F
6D (starter)-SR7209089L3F26132-163834
5-12F invincible to head and body attribute attacks/ causes float on hit/ same move penalty 65%/ can transition into other Chain Revolver moves from 32-35F
4D (starter)-SR70010092ALL4HBFP25738-264340
1-19F invincible above the knees/ ground hit causes stagger (20F)/ fatal counter starter/ same move penalty 65%/ hitstop 0F/ can transition into other Chain Revolver moves from 32-43F
j.D (starter)-SR600x210085ALL4HP173 (1) 432F after landing-4445
1-15F upper body invincibility/ standing hit causes opponent to bend backward 45F/ air hit causes ground bounce/ continues counter hit/ untechable/ same move penalty 65%/ hitstop of 0F/ if landing during counter hit state (1-44F), Noel remains in counter hit state for 12F after landing/ can transition into other Chain Revolver moves from 7-9F after landing
j.4D (starter)-SR60010085ALL4HFP15F after landing350-3447F after landing19
7-26F invincible/ standing hit causes opponent to bend backward for 45F/ air hit knocks down/ untechable/ takes 1 guard primer on guard/ fatal counter starter/ same move penalty 65%/ hitstop of 0F/ can transition into other Chain Revolver moves from 18-42F after landing
5A (follow-up)-SR2408085ALL3HBP13438-252624
Standing hit causes opponent to bend backward 28F/ same move penalty 65%/ hitstop of 5F/ can transition into other Chain Revolver moves from 22-34F
6A (follow-up)-SR3008075ALL3HBP18236-211928
standing hit causes opponent to bend backward for 30F/ same move penalty 65%/ hitstop of 0F/ can transition into other Chain Revolver moves from 20-27F
5B (follow-up)-SR450x29085ALL4HB, HBP173 (1) 432-173232
Standing hit causes opponent to bend backward for 21F/ 2nd hit knocks back on air hit/ continues counter hit/ same move penalty 65%/ multiplier adjustment of 1/ 2nd hit has hitstop 3F/ can transition into other Chain Revolver moves from 25-32F
6B (follow-up)-SR7508085H4HB21347-312330
standing hit causes opponent to bend backward for 25F/ same move penalty 65%/ can transition into other Chain Revolver moves from 27-43F
5C (follow-up)-SJhR80010085ALL4HBP21252-353450
standing hit causes opponent to bend backward for 28F/ ground counter hit causes stagger (62F)/ same move penalty 65%/ hitstop of 3F/ can transition into other Chain Revolver moves from 30-44F
6C (follow-up)-SR120x910099ALL3HBP235x8, 638-208617
standing hit causes opponent to bend backward for 32F/ hits 6-9 cause vaccuum effect on ground hit or guard/ continues counter hit/ takes 1 guard primer on guard/ same move penalty 65%/ projectile attack/ hitstop of 7F/ can transition into other Chain Revolver moves from 65-76F
5D (follow-up)-SR7708085ALL4HBP20636-233729
Standing hit causes opponent to bend backward for 24F/ same move penalty 65%/ hitstop of 3F/ can transition into other Chain Revolver moves from 26-41F
2D (follow-up)-SR350x28096ALL4HP194x345-3015F after landing27
1-18F invincible below the knees/ airborne from 5-30F/ standing hit causes opponent to bend backward for 32F/ continues counter hit/ same move penalty 65%/ multiplier adjustment of 1/ hitstop of 3F/ hits standing opponent on 23F (tested on Ragna)/ can transition into other Chain Revolver moves from 40-45F
6D (follow-up)-SR7208089L3F26132-163834
Causes float on hit/ same move penalty 65%/ can transition into other Chain Revolver moves from 32-35F
4D (follow-up)-SR7007592ALL4HBFP25738-264340
1-19F invincible above the knees/ standing hit causes opponent to bend backward for 25F/ same move penalty 65%/ hitstop of 0F/ can transition into other Chain Revolver moves from 32-43F
II. Bloom Trigger236DR600, 9509088ALL4HB, HBP202 (7) 230-135219, 80
1st hit causes stagger on ground hit (28F)/ 2nd hit causes wall bounce on hit/ continues counter hit/ same move penalty 50%/ 1st hit has hitstop 20F/ 2nd hit has hitstop 0F
V. Assault Through214DR10008092ALL4HB31424-94319
4-18F invincible, passes through opponent/ normal hit causes slide effect (*tl-note: sort of correct; it's actually a horizontal knockback) / ground counter hit causes stagger (26F)/ air counter hit causes wall bounce/ takes 1 guard primer on guard
III. Spring Raid623DR9508080HL4HB8431 + 18F landing-34til landing65
Airborne from 8F onward/ causes float on hit/ takes 1 guard primer on guard/ same move penalty 65%



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
XI. Optic Barrel236A/B/CR6509085ALL3HBP3041603930
Causes float on hit/ same move penalty 70%/ projectile attack/ always receives attack properties when projectile generates/ hitstop of 3F/ B and C version have 21F recovery, frame advantage -5
XIII. Revolver Blastj.236CR300x410098ALL2HP103x3, 68F after landing-til landing14
Continues counter hit
IX. Muzzle Flitter214A-, R0, 800100100, 80-0-2769 + 16F landing-til landing14
Airborne from 14F onward/ causes knockdown on hit/ untechable/ damage fixed at 100%/ can only throw standing opponents/ can perform follow-ups from 41F onward/ duration of action remaining after hit depends on opponent's height (tested on Ragna, follow-ups were possible 10F after action)*/ *tl-note: for example, Noel can follow up Muzzle Flitter with 2A on Ragna, but not Tager.
B-Silencer22BR53010092ALL1HB17[4]89-2412
Knocks down on air hit/ untechable, follow-ups possible from 59F onward/ hitstop of 0F/ can transition into follow-up version (press B again) from 21F onward/ can only use on downed opponent/ cannot be used to cancel into or out of Chain Revolver moves/ follow-up version's startup is unknown (mook lists as blank)
C-Silencer22CR100100100ALL4HB17[5]119-2735
Air hit causes ground bounce/ damage bonus 120%/ hitstop of 0F/ can only be used on downed opponents/ cannot be used to cancel into or out of Chain Revolver/ follow-up version's startup is unknown



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Zero-gun: Fenrir632146DRx17, -600, 140x16, 220010094, 96x16, 40ALL5, 4x16, 5HB, HBPx16, HB1+55(15) -125F total-34during action50, 70x16, 120
1-10F full body guard point/ 1st hit causes stagger on ground hit (30F)/ hits 2-17 cause float on hit/ 18th hit causes knockback/ if 1st hit was a counter hit, 18th hit will be a counter hit/ hits 1 and 18 take 1 guard primer on guard/ damage fixed at 20% (120, 28x16, 440)/ hits 2-17 are projectiles, always gain attack properties when projectiles generate, and absorb other projectiles/ hits 2-18 have hitstop of 0F/ 18th hit only triggers if 1st hit connected/ hits 2-17 each fire 3F after one another
Zero-gun: Thorj.236236DRx10, -160x10, 190010097x10, 92ALL4HBP4+6-til landing-122100x10, 120
Invincible before super freeze/ causes float on hit/ Thor missile takes 2 guard primers on guard/ damage fixed at 20% (32x10, 380)/ projectile attack/ always gains attack properties after projectile generates/ absorbs (eats) other projectiles/ hitstop of 0F/ projectiles 1-10 each fire 4F after one another
Valkyrie's Veil214214C-death--ALL4HB8+20426-1151-
Invincible from 1F to 33F after super freeze/ hitstop of 0F



Revolver Action Table
ABCChain RevolverJumpThrowSpecial & Super
5A5A, 2A, 6A5B, 2B, 6B5C, 2C, 6C5D, 2D, 6D, 4Dyesyesyes
2A2A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 6D, 4Dyesyesyes
6A-5B, 2B, 6B2C, 3C5D, 2D, 6D, 4Don hityesyes
5B-6B5C, 2C, 3C5D, 2D, 6D, 4Dyesyesyes
2B6A5B, 2B5C, 2C, 6C, 3C5D, 2D, 6D, 4D-yesyes
6B--on hit 6C, 3C5D, 2D, 6D, 4Don hit-yes
5C--2C, 3C5D, 2D, 6D, 4Don hityesyes
2C--3C5D, 2D, 6D, 4D--yes
6C--2C5D, 2D, 6D, 4Don hityesyes
3C------22B/22C only on hit
Chain Revolver Startersany Chain Revolver Followup or Ender--yes
Chain Revolver Followupsany Chain Revolver Followup (except itself) or Ender.
Followup d.2D does not gatling to d.4D
d.5C on hit-yes
Chain Revolver Enders----
j.Aj.Aj.Bj.Cj.Dyesyesyes
j.Bj.A-j.Cj.Dyesyesyes
j.Cj.Aj.B-j.D-yesyes
Note:
Noel can only do at most 4 Chain Revolver Followups in a row.