Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | CSJR | 165 | 80 | 84 | ALL | 1 | HB | 5 | 3 | 10 | -1 | during move | 12 |
5B | SJR | 500 | 80 | 86 | ALL | 2 | HB | 9 | 3 | 16 | -5 | 16 | 14 |
Standing hit causes opponent to bend backward for 15F |
5C | SJhR | 600 | 80 | 89 | ALL | 3 | HBP | 11 | 6 | 18 | -7 | during action | 17 |
2A | SJR | 165 | 80 | 82 | ALL | 0 | F | 8 | 3 | 8 | -1 | 14 | 10 |
2B | CSR | 220 | 75 | 84 | L | 1 | F | 7 | 2 | 12 | -2 | 12 | 12 |
2C | SR | 350x2 | 90 | 88 | L | 3 | FP | 14 | 2, 2 | 14 | +1 | 25 | 17 |
Continues counter hit |
6A | SJhR | 550 | 70 | 89 | HL | 3 | HB | 10 | 3 | 26 | -12 | 16 | 24 |
5-10F invincible against head attribute attacks/ knocks back on hit |
6B | SJhR | 500 | 80 | 92 | H | 4 | HB | 24 | 11 | 12 | -4 | 37 | 19 |
Forces crouch on ground hit/ knocks down on air hit |
6C | SJhR | 450, 750 | 80 | 89 | HL | 3 | HB, HBP | 8 | 11(16)4 | 20 | -11 | 42 | 30, 38 |
1st hit staggers opponent on ground counter hit (27F)/ 2nd hit knocks back on hit/ continues counter hit/ 2nd hit has guard stiffness 22F on ground guard/ 2nd hit takes 1 guard primer on guard/ 2nd hit gives damage bonus 120%/ 2ndhit has hitstop of 0F |
3C | ShR | 600 | 100 | 84 | L | 3 | FP | 19 | 3 | 32 | -18 | 48 | 40 |
Low profile from 4-48F/ knocks down on hit/ ground hit untechable, follow-ups possible on 40F/ takes 1 guard primer on guard/ hitstop 0F/ can be canceled with Silencer from 35F onward |
j.A | SJR | 165 | 80 | 94 | H | 0 | H | 6 | 3 | 6 | - | 11 | 10 |
j.B | SJR | 400 | 90 | 90 | H | 2 | H | 8 | 3 | 17 | - | 16 | 14 |
j.C | SR | 250x3 | 100 | 94 | ALL | 3 | HP | 10 | 2x3 | 16 | - | 17 | 17 |
Continues counter hit/ hitstop 3F |
Forward Throw | -, SRx2 | 0, 100, 700 | 100 | 100, 70, 100 | 70000 | 0, 3, 3 | ground throw | 7 | 4 | 12 | - | during action | -x2, 30 |
2nd hit causes stagger (29F)/ 3rd hit causes slide effect, untechable/ damage fixed at 100%/ 2nd hit has hitstop 0F/ 2nd hit can be followed up after 40F (14F after action) |
Back Throw | -, SRx2 | 0, 100, 700 | 100 | 100, 70, 100 | 70000 | 0, 0, 3 | ground throw | 7 | 4 | 12 | - | during action | -x2, 30 |
2nd hit causes stagger (29F)/ 3rd hit causes slide effect, untechable/ damage fixed at 100%/ 2nd hit has hitstop 0F/ 2nd hit can be followed up after 40F (16F after action) |
Air Throw | -, SR | 0, 800 | 100 | 100, 68 | 80000 | 0 | air throw | 7 | 3 | 21 | - | during action | -, 40 |
2nd hit causes knockdown/ untechable/ damage fixed at 100%/ hitstop of 0F/ vertical range 60000~160000 |
Counter Assault | - | - | - | - | - | - | - | - | - | total 30F | - | during action | - |
1-22F invincible/ passes through opponent during action |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D (starter) | - | SR | 740 | 100 | 85 | ALL | 4 | HBP | 24 | 6 | 36 | -23 | 41 | 30 |
5-19F invincible to strikes/ standing hit causes opponent to bend backward for 23F/ ground counter hit causes stagger (76F)/ same move penalty 65%/ hitstop 3F/ can transition into other Chain Revolver moves from 30-44F |
2D (starter) | - | SR | 360x2 | 100 | 90 | ALL | 4 | HP | 19 | 4x3 | 45 | -30 | 15F after landing | 27 |
1-18F invincible below knees/ airborne from 5-30F/ standing hit causes opponent to bend backward 32F/ continues counter hit/ same move penalty 65%/ multiplier adjustment of 1/ hitstop 3F/ hits standing opponent on 23F (tested on Ragna)/ can transition into other Chain Revolver moves from 40-45F |
6D (starter) | - | SR | 720 | 90 | 89 | L | 3 | F | 26 | 1 | 32 | -16 | 38 | 34 |
5-12F invincible to head and body attribute attacks/ causes float on hit/ same move penalty 65%/ can transition into other Chain Revolver moves from 32-35F |
4D (starter) | - | SR | 700 | 100 | 92 | ALL | 4 | HBFP | 25 | 7 | 38 | -26 | 43 | 40 |
1-19F invincible above the knees/ ground hit causes stagger (20F)/ fatal counter starter/ same move penalty 65%/ hitstop 0F/ can transition into other Chain Revolver moves from 32-43F |
j.D (starter) | - | SR | 600x2 | 100 | 85 | ALL | 4 | HP | 17 | 3 (1) 4 | 32F after landing | - | 44 | 45 |
1-15F upper body invincibility/ standing hit causes opponent to bend backward 45F/ air hit causes ground bounce/ continues counter hit/ untechable/ same move penalty 65%/ hitstop of 0F/ if landing during counter hit state (1-44F), Noel remains in counter hit state for 12F after landing/ can transition into other Chain Revolver moves from 7-9F after landing |
j.4D (starter) | - | SR | 600 | 100 | 85 | ALL | 4 | HFP | 15F after landing | 3 | 50 | -34 | 47F after landing | 19 |
7-26F invincible/ standing hit causes opponent to bend backward for 45F/ air hit knocks down/ untechable/ takes 1 guard primer on guard/ fatal counter starter/ same move penalty 65%/ hitstop of 0F/ can transition into other Chain Revolver moves from 18-42F after landing |
5A (follow-up) | - | SR | 240 | 80 | 85 | ALL | 3 | HBP | 13 | 4 | 38 | -25 | 26 | 24 |
Standing hit causes opponent to bend backward 28F/ same move penalty 65%/ hitstop of 5F/ can transition into other Chain Revolver moves from 22-34F |
6A (follow-up) | - | SR | 300 | 80 | 75 | ALL | 3 | HBP | 18 | 2 | 36 | -21 | 19 | 28 |
standing hit causes opponent to bend backward for 30F/ same move penalty 65%/ hitstop of 0F/ can transition into other Chain Revolver moves from 20-27F |
5B (follow-up) | - | SR | 450x2 | 90 | 85 | ALL | 4 | HB, HBP | 17 | 3 (1) 4 | 32 | -17 | 32 | 32 |
Standing hit causes opponent to bend backward for 21F/ 2nd hit knocks back on air hit/ continues counter hit/ same move penalty 65%/ multiplier adjustment of 1/ 2nd hit has hitstop 3F/ can transition into other Chain Revolver moves from 25-32F |
6B (follow-up) | - | SR | 750 | 80 | 85 | H | 4 | HB | 21 | 3 | 47 | -31 | 23 | 30 |
standing hit causes opponent to bend backward for 25F/ same move penalty 65%/ can transition into other Chain Revolver moves from 27-43F |
5C (follow-up) | - | SJhR | 800 | 100 | 85 | ALL | 4 | HBP | 21 | 2 | 52 | -35 | 34 | 50 |
standing hit causes opponent to bend backward for 28F/ ground counter hit causes stagger (62F)/ same move penalty 65%/ hitstop of 3F/ can transition into other Chain Revolver moves from 30-44F |
6C (follow-up) | - | SR | 120x9 | 100 | 99 | ALL | 3 | HBP | 23 | 5x8, 6 | 38 | -20 | 86 | 17 |
standing hit causes opponent to bend backward for 32F/ hits 6-9 cause vaccuum effect on ground hit or guard/ continues counter hit/ takes 1 guard primer on guard/ same move penalty 65%/ projectile attack/ hitstop of 7F/ can transition into other Chain Revolver moves from 65-76F |
5D (follow-up) | - | SR | 770 | 80 | 85 | ALL | 4 | HBP | 20 | 6 | 36 | -23 | 37 | 29 |
Standing hit causes opponent to bend backward for 24F/ same move penalty 65%/ hitstop of 3F/ can transition into other Chain Revolver moves from 26-41F |
2D (follow-up) | - | SR | 350x2 | 80 | 96 | ALL | 4 | HP | 19 | 4x3 | 45 | -30 | 15F after landing | 27 |
1-18F invincible below the knees/ airborne from 5-30F/ standing hit causes opponent to bend backward for 32F/ continues counter hit/ same move penalty 65%/ multiplier adjustment of 1/ hitstop of 3F/ hits standing opponent on 23F (tested on Ragna)/ can transition into other Chain Revolver moves from 40-45F |
6D (follow-up) | - | SR | 720 | 80 | 89 | L | 3 | F | 26 | 1 | 32 | -16 | 38 | 34 |
Causes float on hit/ same move penalty 65%/ can transition into other Chain Revolver moves from 32-35F |
4D (follow-up) | - | SR | 700 | 75 | 92 | ALL | 4 | HBFP | 25 | 7 | 38 | -26 | 43 | 40 |
1-19F invincible above the knees/ standing hit causes opponent to bend backward for 25F/ same move penalty 65%/ hitstop of 0F/ can transition into other Chain Revolver moves from 32-43F |
II. Bloom Trigger | 236D | R | 600, 950 | 90 | 88 | ALL | 4 | HB, HBP | 20 | 2 (7) 2 | 30 | -13 | 52 | 19, 80 |
1st hit causes stagger on ground hit (28F)/ 2nd hit causes wall bounce on hit/ continues counter hit/ same move penalty 50%/ 1st hit has hitstop 20F/ 2nd hit has hitstop 0F |
V. Assault Through | 214D | R | 1000 | 80 | 92 | ALL | 4 | HB | 31 | 4 | 24 | -9 | 43 | 19 |
4-18F invincible, passes through opponent/ normal hit causes slide effect (*tl-note: sort of correct; it's actually a horizontal knockback) / ground counter hit causes stagger (26F)/ air counter hit causes wall bounce/ takes 1 guard primer on guard |
III. Spring Raid | 623D | R | 950 | 80 | 80 | HL | 4 | HB | 8 | 4 | 31 + 18F landing | -34 | til landing | 65 |
Airborne from 8F onward/ causes float on hit/ takes 1 guard primer on guard/ same move penalty 65% |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
XI. Optic Barrel | 236A/B/C | R | 650 | 90 | 85 | ALL | 3 | HBP | 30 | 4 | 16 | 0 | 39 | 30 |
Causes float on hit/ same move penalty 70%/ projectile attack/ always receives attack properties when projectile generates/ hitstop of 3F/ B and C version have 21F recovery, frame advantage -5 |
XIII. Revolver Blast | j.236C | R | 300x4 | 100 | 98 | ALL | 2 | HP | 10 | 3x3, 6 | 8F after landing | - | til landing | 14 |
Continues counter hit |
IX. Muzzle Flitter | 214A | -, R | 0, 800 | 100 | 100, 80 | - | 0 | - | 27 | 6 | 9 + 16F landing | - | til landing | 14 |
Airborne from 14F onward/ causes knockdown on hit/ untechable/ damage fixed at 100%/ can only throw standing opponents/ can perform follow-ups from 41F onward/ duration of action remaining after hit depends on opponent's height (tested on Ragna, follow-ups were possible 10F after action)*/ *tl-note: for example, Noel can follow up Muzzle Flitter with 2A on Ragna, but not Tager. |
B-Silencer | 22B | R | 530 | 100 | 92 | ALL | 1 | HB | 17[4] | 8 | 9 | - | 24 | 12 |
Knocks down on air hit/ untechable, follow-ups possible from 59F onward/ hitstop of 0F/ can transition into follow-up version (press B again) from 21F onward/ can only use on downed opponent/ cannot be used to cancel into or out of Chain Revolver moves/ follow-up version's startup is unknown (mook lists as blank) |
C-Silencer | 22C | R | 100 | 100 | 100 | ALL | 4 | HB | 17[5] | 11 | 9 | - | 27 | 35 |
Air hit causes ground bounce/ damage bonus 120%/ hitstop of 0F/ can only be used on downed opponents/ cannot be used to cancel into or out of Chain Revolver/ follow-up version's startup is unknown |