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TsubakiTsubaki Yayoi

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR1508082ALL0HB639-21410
5BSJR4008090ALL3HB9313+11917
Hitstop 9F/ Can cancel into follow-up from 14-19F
5B > BS(J)R40010089ALL3HB13327-133517
Hitstop 9F
5CS(J)R6009089ALL3HB13323-93217
Hitstop 12F/ can cancel into follow-up from 16-26F
5C > CS(J)R70010089ALL3HB13335-212817
Hitstop 12F
2ACSR1508082ALL0F62801110
2BSR4807086L2F13312-12114
Hitstop 9F/ can cancel into follow-up from 16-21F
2B > BSR4807086L2F10318-71514
Hitstop 9F
2CSR7007089HL3HB13518-62325
7-14F invincible to head attribute/ staggers on ground counter hit (50F)/ hitstop 12F/ can cancel into follow-up from 21F until end of move
2C > CS(J)R4809089HL3HB16324-102432
Hitstop 12F
6ASR6206089H3HBF26224-92926
Forces crouch on hit
6BSR7207089L3F25319-53217
Can cancel into follow-up from 28-40F
6B > BSR4809089ALL3F14423-102717
6C(S)JR220x68090HL5HBF231x638-153521
Causes opponent to bend backward on standing hit for 21F/ continues counter hit/ fatal counter starter/ guard recovery 22F on ground guard/ same move penalty 50%/ multiplier adjustment of 1/ Tsubaki gets 2F hitstop, opponent gets 7F on hit, 3F on guard/ can cancel into follow-up from 33-44F
6C > C(SJ)R300x38089ALL3HBF221x335-192920
Causes float on hit/ continues counter hit/ takes 1 guard primer on guard/ multiplier adjustment of 1/ hitstop 4F
3CSJR72010070L4F18626-132540
Causes knockdown on hit/ untechable on ground hit, can be followed with other moves from 42F onward/ can cancel into follow-up from 22-27F
3C > CS(J)R4807092HL4HB13243-262019
7-14F invincible to head attribute/ airborne from 19-27F/ causes float on hit
j.ACSJR1808082H0H826-1310
j.BSJR5609086H2H8412-1314
Hitstop 9F/ can cancel into follow-up from 12-19F
j.B > BS(J)R4809086H2H7324-during action16
Hitstop 9F
j.CSJR6809089H3H13520-2419
Hitstop 12F/ can cancel into follow-up from 18-27F
j.C > CSR4807089H3H10231-3417
Hitstop 12F/ rises up briefly on 1F
Forward Throw-, SR0, 800100100, 70800000, 4ground throw7319-8during action-
2nd hit causes stagger (23F)/ frame advantage listed assumes the throw was not cancelled on hit
Backward Throw-, SR0, 800100100, 70800000, 4ground throw7+3193during action-
2nd hit causes stagger (23F)/ frame advantage listed assumes the throw was not cancelled on hit
Air Throw-, SR0, 1200100100, 65900000, 4air throw7317-during move-, 60
2nd hit knocks opponent downward/ untechable/ hitstop of 0F/ vertical range 60000~160000
Counter AssaultR05082ALL0HB131023-233910
1-20F invincible/ causes float on hit



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Install Gauge-------------
10,000 points per bar/ Maximum 50,000 points (5 bars)
5D---------16F after button release---
Increases install gague from 7F until 1F after button is released/ minimum action time 25F/ gague increases by 170 points per frame for first 15F of charge (until 21F after move starts), 300 points per frame from 16F onward
2D---------5F after button release---
Increases install gague from 4F until 1F after button is released/ minimum action time 16F/ gague increases by 150 points per frame for first 29F of charge (until 32F after move starts), 190 points per frame from 30F onward
j.D---------8F after button release---
Increases install gague from 4F until 1F after button is released/ minimum action time 14F/ post-landing recovery 9F/ post-landing recovery 15F if charging until landing/ cannot use 2nd jump after move (air dash still possible)/ gague increases by 130 points per frame for first 30F of charge (until 33F after move starts), 280 points per frame from 31-90F, 220 points per frame from 91F onward



Note:
[F] = followup version. Done by canceling into the attack from another special attack

Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
A Sanctus Aequum236AR60010070ALL4HB131023-103919
guard recovery 20F on ground guard/ Tsubaki gets 14F hitstop, opponent gets 17F on hit, 16F on guard/ can cancel into follow-ups on hit until 39F
B Sanctus Aequum236BR60010070ALL4HB151030-194619
1-12F invincible to projectile attribute/ guard recovery 20F on ground guard/ can cancel into follow-ups on hit until 46F
C Sanctus Aequum236CR60010070ALL4HB221023-124819
Takes 1 guard primer on guard/ guard reecovery 20F on ground guard/ can cancel into follow-ups on hit until 48F
D Sanctus Aequum236DR7309090ALL4HB161024+34245
Causes stagger on ground hit (34F)/ guard recovery 25F on ground guard/ same move penalty 50%/ crosses behind opponent on hit or guard (duration 22F, counter-hit state during action)/ can cancel into follow-ups on hit until after crossing opponent/ can cancel into D-version follow-ups on guard from 12F into the cross-up onward/ can cancel into D-version follow-ups on whiff from 28F onward
A Sanctus Veritas214AR60010070HL4HB17327-52142
Causes float on hit/ guard recovery 24F on ground guard/ can cancel into follow-ups on hit until 21F
B Sanctus Veritas214BR60010070HL4HB22330-82645
8-20F invincible to projectile attribute/ causes float on hit/ guard recovery 24F on ground guard/ can cancel into follow-ups on hit until 26F
C Sanctus Veritas214CR60010070HL4HB40320+34450
Causes float on hit/ takes 1 guard primer on guard/ guard reovery 24F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 15F/ can cancel into follow-ups on hit until 44F
D Sanctus Veritas214DR730100100HL4HB22323+52660
Causes float on hit/ 30F guard recovery on ground guard/ same move penalty 50% (includes follow-up version)/ can cancel into follow-ups on hit until 26F/ can cancel into D-version follow-ups from 25F onward (regardless of hit, guard, or whiff)
A Sanctus Veritas (followup)214A [F]R60010070HL4HB17327-52142
Causes float on hit/ 24F guard recovery on ground guard/ can cancel into follow-ups on hit until 21F
B Sanctus Veritas (followup)214B [F]R60010070HL4HB19330-82342
8-17F invincible to projectile attribute/ causes float on hit/ guard recovery 24F on ground guard/ can cancel into follow-ups on hit until 23F
C Sanctus Veritas (followup)214C [F]R60010070HL4HB28320+33242
Causes float on hit/ takes 1 guard primer on guard/ guard recovery 24F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 15F/ can cancel into follow-ups on hit until 32F
D Sanctus Veritas (followup214D [F]R730100100HL4HB17323+52160
Causes float on hit/ guard recovery 30F on ground guard/ same move penalty 50% (includes normal version)/ can cancel into follow-ups on hit until 21F/ can cancel into D-version follow-ups from 20F onward (regardless of hit, guard, or whiff)
A Sanctus Decus22AR73010070ALL3HB13430-92225
Causes knockback on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 13F hitstop, opponent gets 8F/ can charge by holding button/ starts up 4F after button is released/ becomes 22A (max charge) if charged for 38F or more
B Sanctus Decus22BR73010070ALL3HBP22426-62925
9-27F invincible to projectile attribute/ causes knockback on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 13F hitstop, opponent gets 7F/ absorbs projectiles/ can charge by holding button/ starts up 4F after button is released/ becomes 22B (max charge) if charged for 42F or more
C Sanctus Decus22CR73010070ALL4HB20426-32825
Causes knockback on hit/ causes wall bounce on counter hit/ takes 1 guard primer on guard/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 11F/ can charge by holding button/ starts up 4F after button is released/ becomes 22C (max charge) if charged for 40F or more
D Sanctus Decus22DR8209095ALL4HB14425+32360
Causes wall bounce on hit/ untechable/ 31F guard recovery on ground guard/ same move penalty 50% (includes max charge and follow-up versions)/ can charge by holding button/ starts up 4F after button is released/ becomes 22D (max charge) if charged for 33F or more
A Sanctus Decus (max charge)22AR73010070ALL5HB38-40+4430-251-5325
Causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F/
B Sanctus Decus (max charge)22BR73010070ALL5HBP42-44+4426+253-5525
Invincible to projectile attribute from 9F to 2F into recovery step/ causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F/ absorbs projectiles
C Sanctus Decus (max charge)22CR73010070ALL5HB40-42+4426+1052-5425
Causes wall bounce on hit/ untechable/ takes 1 guard primer on guard/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 36F
D Sanctus Decus (max charge)22DR8209095NONE5HB33-35+4425-46-4870
causes wall bounce on hit/ untechable/ same move penalty 50% (includes normal and follow-up versions)/ hitstop 26F
A Sanctus Decus (followup)22A [F]R73010055ALL4HB13430-92245
Causes slide effect on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 9F/ can charge by holding button/ starts up 4F after button is released/ becomes 22A [F] (max charge) if charged for 38F or more
B Sanctus Decus (followup)22B [F]R73010055ALL4HBP17426-62445
7-22F invincible to projectile attribute/ causes slide effect on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 8F/ absorbs projectiles/ can charge by holding button/ starts up 4F after button is released/ becomes 22B [F] (max charge) if charged for 37F or more
C Sanctus Decus (followup)22C [F]R73010055ALL4HB17426-32545
Causes slide effect on hit/ causes wall bounce on counter hit/ takes 1 guard primer on hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 11F/ can charge by holding button/ starts up 4F after button is released/ becomes 22C [F] (max charge) if charged for 37F or more
D Sanctus Decus (followup)22D [F]R8209095ALL4HB14425+32360
Causes wall bounce on hit/ untechable/ guard recovery 31F on ground guard/ same move penalty 50% (includes normal and max charge versions)/ can charge by holding button/ starts up 4F after button is released/ becomes 22D [F] (max charge) if charged for 33F or more
A Sanctus Decus (followup, max charge)22A [F]R73010055ALL5HB38-40+4430-251-5345
Causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ 26F hitstop on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F
B Sanctus Decus (followup, max charge)22B [F]R73010055ALL5HBP37-39+4426+248-5045
Invincible to projectile attribute from 9F to 2F into the recovery step/ causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F/ absorbs projectiles
C Sanctus Decus (followup, max charge)22C [F]R73010055ALL5HB37-39+4426+1049-5145
Causes wall bounce on hit/ untechable/ takes 1 guard primer on guard/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 36F
D Sanctus Decus (followup, max charge)22D [F]R8209095NONE5HB33-35+4425-46-4870
Causes wall bounce on hit/ untechable/ same move penalty 50% (includes normal and max charge versions)/ hitstop 26F
A Benedictus Rex623AR10005070ALL4HBFP10755F total-13til landing36
1-9F invincible/ airborne from 8-40F/ causes float on hit/ guard recovery 29F on ground guard/ projectile attack/ always starts up/ hitstop 3F/ post-landing recovery 15F/ can cancel into follow-ups on hit until landing
B Benedictus Rex623BR10005070HL4HBFP10761F total-18til landing36
11-18F invincible/ airborne from 8-46F/ causes float on hit/ guard recovery 29F on ground guard/ projectile attack/ always starts up after 3F/ hitstop 4F/ post-landing recovery 15F/ can cancel into follow-ups on hit until landing
C Benedictus Rex623CR10005070HL4HBFP10-65F total-22til landing36
Airborne from 8-50F/ causes float on hit/ guard recovery 29F on ground guard/ projetile attack/ projectile disappears when hit/ hitstop 4F/ post-landing recovery 15F/ can cancel into follow-ups on hit until landing
D Benedictus Rex623DR430x380100HL4HBFP103x366F total-9til landing40
1-10F invincible/ airborne from 10-43F/ causes float on hit/ guard recovery 29F on ground guard/ same move penalty 50%/ projectile attack/ projectile disappears when hit/ hitstop 4F/ post-landing recovery 23F/ can cancel into follow-ups on hit until landing/ can cancel into D-version follow-ups from 25F until landing (regardless of hit, guard, or whiff)
A Aequum Eleisonj.236AR30010085ALL4H1336F after landing-2520
Can cancel into follow-ups OR j.D on hit until 25F/ cannot use 2nd jump or air dash after move
B Aequum Eleisonj.236BR30010085ALL4H1936F after landing-3120
10-21F invincible to strikes/ staggers on ground hit (19F)/ can cancel into follow-ups OR j.D on hit until 31F
C Aequum Eleisonj.236CR30010085ALL3H2735F after landing-3920
Takes 1 guard primer on guard/ guard recovery 3F on ground guard/ on hit, Tsubaki gets 13F hitstop, opponent gets 18F/ can cancel into follow-ups OR j.D on hit until 39F
D Aequum Eleisonj.236DR330, 200100100, 98ALL4, 3H, HBP193(6), -6F after landing-til landing60, 20
1st hit causes wall bounce on air hit/ 1st hit has same move penalty 50% (includes follow-up version)/ 2nd hit is projectile, projectile disappears when hit/ 1st hit gives Tsubaki 20F hitstop on hit, opponent gets 16F/ 1st hit has 20F hitstop on guard/ 2nd hit has hitstop 5F/ can cancel into follow-ups on hit until landing/ can cancel into D-version follow-ups from 40F until landing (regardless of hit, guard, or whiff)
A Aequum Eleison (followup)j.236A [F]R30010085ALL4H1346F after landing-2520
Can cancel into follow-ups OR j.D on hit until 25F/ cannot use 2nd jump or air dash after move
B Aequum Eleison (followup)j.236B [F]R30010085ALL4H1336F after landing-2520
9-15F invincible to strikes/ causes stagger on ground hit (19F)/ can cancel into follow-ups OR j.D on hit until 25F
C Aequum Eleison (followup)j.236C [F]R30010085ALL3H2735F after landing-3920
Takes 1 guard primer on guard/ guard recovery 3F on ground guard/ on hit, Tsubaki gets 13F hitstop, opponent gets 18F/ can cancel into follow-ups OR j.D on hit until 39F
D Aequum Eleison (followup)j.236D [F]R330, 200100100, 98ALL4, 3H, HBP193(6), -6F after landing-til landing60, 20
1st hit causes wall bounce on air hit/ 1st hit has same move penalty 50% (includes normal version)/ 2nd hit is projectile, projectile disappears when hit/ 1st hit gives Tsubaki 20F hitstop on hit, opponent gets 16F/ 1st hit has 20F hitstop on guard/ 2nd hit has hitstop 5F/ can cancel into follow-ups on hit until landing/ can cancel into D-version follow-ups from 40F until landing (regardless of hit, guard, or whiff)
A Lux Aeternaj.214AR80010085ALL4H17til landing21F after landing-2during action22
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard/ frame advantage listed assumes move was done immediately after jump (22F startup)
B Lux Aeternaj.214BR80010085ALL4H15til landing21F after landing-2during action19
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard/ frame advantage listed assumes move was done immediately after jump (20F startup)
C Lux Aeternaj.214CR80010085ALL4H15til landing21F after landing-4during action20
Causes slide effect on hit/ hitstop 10F on hit/ on guard, Tsubaki gets 10F hitstop, opponent gets 13F/ post-landing recovery of 17F on hit or guard/ frame advantage listed assumes move was done immediately after jump (20F startup)
D Lux Aeternaj.214DR85090100ALL4H9til landing21F after landing-12during action70
Causes slide effect on hit/ same move penalty 50% (includes follow-up version)/ post-landing recovery of 18F on hit or guard/ frame advantage listed assumes move was done immediately after jump (14F startup)
A Lux Aeterna (followup)j.214A [F]R30010085ALL4H9til landing21F after landing-during move25
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard
B Lux Aeterna (followup)j.214B [F]R30010085ALL4H9til landing21F after landing-during action25
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard
C Lux Aeterna (followup)j.214C [F]R30010085ALL4H9til landing21F after landing-during move25
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 17F on hit or guard
D Lux Aeterna (followup)j.214D [F]R85090100ALL4H9til landing21F after landing-during move70
Causes slide effect on hit/ same move penalty 50% (includes normal version)/ post-landing recovery of 18F on hit or guard
D Lux Aeterna after D Aequum Eleisonj.214D after j.236DR80x710098ALL3HBPuntil touching projectiletil landing21F after landing-during action30
Begins when j.214D hits the projectile launched by j.236D/ continues counter hit/ takes 1 guard primer on guard/ projectile attack/ projectile disappears when hit/ hitstop 5F/ rush portion has same behavior as j.214D



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
C Confutatis Maledictis236236CR300, 260010092, 100ALL4HBP5+41526-2223-, 50
1st hit causes wall bounce/ 2nd hit causes knockdown/ untechable/ takes 1 guard primer on guard/ 1st hit damage fixed at 20%, 2nd hit damage fixed at 30% (60, 780)/ projectile attack/ absorbs other projectiles/ hitstop of 0F/ can only be rapid cancelled on guard
D Confutatis Maledictis236236DR300+@10092ALL4HBP5+01526-2219-, 50
Invincible from 1F until 2F after super freeze/ 1st hit causes wall bounce/ 2nd hit causes knockdown/ untechable/ takes 1 guard primer on guard/ projectile attack/ absorbs other projectiles/ hitstop of 0F/ can only be Rapid cancelled on guard/ damage value @ depends on number of full bars of install gague: 0 bars: 1600dmg; 1 bar: 2100dmg; 2 bars: 2700dmg; 3 bars: 3350dmg; 4 bars: 5x880dmg; 5 bars: 9x630dmg/ 1st hit damage fixed at 20%, 2nd hit damage fixed at 30% with 0-3 bars of install gague, 35% with 4 bars, 40% with 5 bars
Macto Maledictis214214D---------7F total + 0-during action-
Resumes movement after super freeze 1F before opponent/ depletes install gague by 100 points per frame (gague depletion not halted by super freeze or hitstop)/ can use D-version moves without depleting install gague throughout duration of effect/ requires at least 1 bar of install gague to use
Requiem Aeternam632146C-Lethal--ALL4H3+171024-20during action-
Invincible from 1F until 26F after super freeze/ on guard, Tsubaki gets 20F hitstop, opponent gets 15F



Revolver Action Table
ABCJumpThrowSpecialCharge
5A5A, 2A, 6A5B, 2B, 6B5C, 2Cyesyesyesyes
2A5A, 6A5B, 2B, 6B5C, 2C--yesyes
6A--5C--yes-
5B6A5B>B, 2B, 6B5C, 2C, 6C, 3Cyes-yesyes
5B>B6A2B, 6B5C, 6C on hiton hit-yesyes
2B6A2B>B5C, 2C, 6C--yesyes
2B>B6A-5C, 2C, 6C--yesyes
6B-6B>B---yes-
6B>B--5C--yes-
5C--5C>C, 2C, 6C on hiton hit-yesyes
5C>C--2C, 6C on hiton hit-yesyes
2C--2C>C----
2C>C--5Con hit-on hit-
6C--6C>Cyes-on hit-
6C>C---on hit-on hit-
3C--3C>Cyes-yes-
3CC---yes-yes-
j.A-j.B-----
j.B-j.B>Bj.Cyes---
j.B>B-------
j.C--j.C>Cyes-yes-
j.C>C-----yes-