Special |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Benten Gari (S) |
623S |
46 |
1.5/4.8 |
14 |
19 |
4 |
HLF |
RF |
5 |
4 |
31 |
-18 |
1-4 invincible above the feet. 1-6 throw invincible. Floats on hit, untechable for 28F. 90% proration. FRC timing: 7-8.
|
Benten Gari (H) |
623H |
36,24 |
1.75/4.8x2 |
20x2 |
6x2 |
5 |
HLF |
R |
9 |
4(4)1(2)1 |
33 |
-18 |
1-8 lower body invincible. On 9-10, only Axl's back leg can be hit. 1-10 throw invincible. Floats on hit, untechable for 30F. SD of -26 on opponent that blocks low. Can be followed-up to "Continue to Axl Bomber" between frames 32-34.
|
Continue to Axl Bomber |
623H during Benten Gari (H) |
30 |
1/2.4 |
- |
6 |
5 |
F |
R |
13 |
4 |
45+landing 10 |
- |
Airborne starting on frame 4. Floats on hit, untechable for 60F. In CH state while falling. On hit, can follow-up to Kokuu Geki between frames 14-25.
|
Rensen Geki |
[4]6S |
20x3 |
2.5/1.2x3 |
0 |
8 |
5 |
HLF |
F |
12 |
1x12 |
39 |
-14 |
Floats on hit, untechable for 36F. In CH state from frames 1-40. FRC timing: 15-16. May input Kyokusa Geki or Sensa Geki as late as frame 41. Must charge back for min. 30F for Rensen Geki to come out. Listed SD based on opponent blocking Rensen Geki right next to Axl. 3 hits max. Projectile. Disappears if Axl is hit.
|
Kyokusa Geki |
8 or 9 during Rensen Geki |
35 |
-/1.2 |
20 |
6 |
5 |
HLF |
- |
1 |
12 |
35 |
-13 |
Floats on hit, untechable for 36F. Projectile. Disappears if Axl is hit.
|
Sensa Geki |
2 or 3 during Rensen Geki |
26x5 |
-/2.4x5 |
8x5 |
7x5 |
3 |
LF |
R |
7 |
{2(5)}x4,2 |
17 |
-5 |
Knocks down on hit. 6F hitstop.
|
Rashou Sen |
[4]6H |
1,80 |
3/1.2x2 |
- |
6x2 |
- |
Unblockable |
- |
27 |
16 |
50 |
- |
Knocks down on hit. In CH state until 46. Dizzy modifier 0x. Must charge back for min. 30F for Rashou Sen to come out. Can follow-up to Rashou Sen Feint between frames 25-27. Will not come out while the opponent is knocked down.
|
Rashou Sen Feint |
P during Rashousen |
- |
3.0/- |
- |
- |
- |
- |
- |
- |
- |
Total: 12 |
- |
Fastest possible Feint completion: 36F.
|
Tenhou Seki (P) |
214P |
60 |
-/1.2 |
- |
12,6 |
5 |
- |
- |
- |
- |
Total:31 |
- |
Knocks down on hit. 65% forced proration. Except for projectiles, any hit that can be blocked standing may be countered from frames 4-17.
|
Tenhou Seki (K) |
214K |
60 |
-/1.2 |
- |
12,6 |
5 |
- |
- |
- |
- |
Total:31 |
- |
Knocks down on hit. 65% forced proration. Except for projectiles, any low-hitting attack hit you MUST block low may be countered from 4->17F. In crouching state during frames 4-17 [undocumented in complete guide].
|
Hachisubako |
623P |
30 |
-/7.2 |
- |
6 |
5 |
F |
R |
16 |
3 |
27 |
- |
1-15 strike invincible. Blows back on hit, untechable for 25F. Wallbounces on CH, untechable for 62F. During frames 2-19, can follow-up to Shiranami no Homura. Even on successful catch, inputs will continue to be accepted during hitstop (for both characters). Catch animation is 30F in total. From frames 2-16, can catch any attack that can be guarded while standing.
|
Raiei Sageki (S) |
63214S |
45 |
2.0/4.8 |
20 |
6 |
5 |
HA |
RF |
28 |
4 |
13+landing 6 |
-4 |
Airborne starting from frame 4. Causes slide on hit, untechable for 58F, slides for 45F. 90% proration. FRC timing: 26-28.
|
Raiei Sageki (H) |
63214H (chargeable) |
20x3 |
1.0/1.2x3 |
10x3 |
7x3 |
3 |
HA |
RF |
See Comments |
- |
43 |
- |
During Recovery: 1-15 invincible, 16-23 low profile. Airborne from frame 7. Floats on hit, untechable for 35F. Hitstop 6F. FRC timing: Recovery 1-3. Startup is 50 for standing opponent (tested on Sol). Charging delays Startup (max delayed Startup: 106). Max 3 hits.
|
Axl Bomber |
j.623H |
60 |
2.0/4.8 |
20 |
10 |
5 |
HA |
R |
17 |
till landing |
18 |
+7 |
Groundbounces on hit, untechable for 50F. Causes 25F blockstun on standing guard. 90% forced proration. Listed SD is for fastest possible case (Startup 22).
|
Kokuu Geki |
j.63214S |
40 |
2.0/1.2 |
20 |
6 |
5 |
HLF |
F |
9 |
19 |
landing 12 |
- |
Floats on hit, untechable for 40F. FRC timing: 34-36. Has minimum height requirement.
|
Force Break |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Shiranami no Homura |
421D during Hachisubako |
18x2,50 |
- |
10x3 |
10,10,6 |
3,3,4 |
HLF x2, A |
R |
7+0 |
9,9(13)4 |
37 |
-49 |
1-7 strike invincible. Knocks down on hit. 2nd hit has 6F of hitstop. Inputs are read even during hitstop (both opponents).
|
Axl Bomber |
j.236D |
60 |
- |
20 |
9 |
5 |
all |
R |
9 |
4 |
24 |
- |
1-5 invincible, 6-20 throw invincible. Floats on hit, untechable for 58F.
|
Super |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Byakue Renshou |
2363214H |
50x2,30x5 |
- |
20x2,10x5 |
6x7 |
5 |
HLF |
R |
14+1 |
4,4(19)13 |
41 |
-14 |
1-16 invincible. 17-18 throw invincible. Knocks down on hit. In CH state during recovery. Spinning part: 7F hitstop, double chip damage. Straight line part: projectile; disappears if Axl gets hit.
|
Instant Kill |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Rensen Ougi: Midare Gami |
236236H |
Fatal |
- |
20 |
- |
5 |
HL |
- |
13+15 |
37 |
3 |
-6 |
IK activation: 90F. 13-18 strike invincible.
|