Special |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Hajime wa tada no akari datta n desu (K) |
236K |
20x3 |
2.00/1.20x3 |
0 |
8x3 |
1 |
any |
F |
32 |
62 |
total 51 |
+11 |
Hitstop 5. Remains out after 28F. FRC timing: 27-29F. *1
|
Hajime wa tada no akari datta n desu (S) |
236S |
20x3 |
2.00/1.20x3 |
0 |
8x3 |
1 |
any |
F |
32 |
49 |
total 54 |
+8 |
Hitstop 5. Remains out after 28F. FRC timing: 27-29F. *1
|
Sakana wo toru toki ni tsukatteta n desu |
236H |
55 |
2.50/1.20 |
0 |
8 |
3 |
Any |
F |
14 |
8 |
42 |
-23 |
Lifts opponent upwards(40). CH lifts even higher and guarantees down. Forced prorate 85%. Stun modifier 0.25x. FRC timing: 31-32F. *1
|
Kinomi wo toru toki ni tsukatteta n desu |
421S |
25,55 |
2.50/1.20 |
0 |
7x2 |
3,2 |
any |
- |
22 |
18(15) |
total 37 |
- |
1st part lifts upwards(30), 2nd part activates on 55th frame at the earliest. Hitbox disappers after hit. Hold button to hold spike (up to 102F). 2nd part is released 18F after button is released. *1
|
Yoku hanashiaite ni natte kuremasu (P) |
214P |
21x2 |
-/1.20x2 |
0 |
8x2 |
1 |
any |
- |
54(21) |
3(32)3 |
total 36 |
- |
Homes in (horizontally) on opponent till the startup of the 2nd hit. Disappears 13F after the end of the move (if a follow up command is entered, the fish will perform the followup), or if the opponent hits the fish. If performed as followup, the initial forward movement is different than usual, but the rest of the move is the same. *1,*2
|
Yoku hanashiaite ni natte kuremasu (K) |
214K |
25 |
1.00/1.20 |
0 |
8 |
1 |
any |
- |
58-70 (25-37) |
3 |
total 36 |
- |
Startup depends on distance from opponent. Homes in horizontally on the opponent's position until the end of startup. Disappears 13F after the end of the move (if a follow up command is entered, the fish will perform the followup), or if the opponent hits the fish. If performed as followup, the initial forward movement is different than usual, but the rest of the move is the same. *1,*2
|
Yoku hanashiaite ni natte kuremasu (S) |
214S |
38 |
1.00/1.20 |
0 |
7 |
2 |
any |
- |
77(44) |
35 |
total 41 |
- |
Fish continues firing laser until it reaches the top of the screen. Laser beam passes through projectiles. Disappears 20F after the end of the active frames (if a follow up command is entered, the fish will perform the followup), or if the opponent hits the fish. If performed as followup, fish attempts to moves to a certain fixed spot in front of Dizzy (tracks this spot for 38F). On frame 38, even if the fish has not reached the designated spot, it will fire anyways. Other than that, the rest of the move is the same. *1,*2
|
Yoku hanashiaite ni natte kuremasu (H) |
214H |
38 |
1.00/1.20 |
0 |
7 |
2 |
any |
- |
77(44) |
35 |
total 36 |
- |
Fish continues firing laser until it reaches the floor. Laser beam passes through projectiles. Disappears 20F after the end of the active frames (if a follow up command is entered, the fish will perform the followup), or if the opponent hits the fish. If performed as followup, fish attempts to moves to a certain fixed spot in front of Dizzy (tracks this spot for 38F). On frame 38, even if the fish has not reached the designated spot, it will fire anyways. Other than that, the rest of the move is the same. *1, *2
|
Hitori ni shite kudasai (summon) |
j.214P/K/S |
- |
1.50/- |
- |
- |
- |
- |
- |
- |
159 |
total 22 |
- |
1-15 Dizzy is in CH state. Bubble appears on frame 9. Cannot perform another bubble until 33F after the bubble naturally disappears, or 17F after popping the bubble.
|
Hitori ni shite kudasai (pop) |
- |
45 |
-/1.20 |
0 |
6 |
4 |
any |
- |
13 |
4 |
- |
- |
Floats on hit (untechable for 36F). *1
|
Force Break |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Hitori ni shite kudasai (summon) |
214D |
- |
- |
- |
- |
- |
- |
- |
- |
159 |
total 22 |
- |
1-21 Dizzy is in CH state. Bubble appears on frame 9. Cannot perform another bubble until 31F after the bubble naturally disappears, or 17F after popping the bubble.
|
Hitori ni shite kudasai (pop) |
- |
45 |
-/1.20 |
0 |
6 |
4 |
any |
- |
13 |
6 |
- |
- |
Floats on hit (untechable for 36F). *1
|
Super |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Imperial Ray |
632146S |
40xN |
- |
10xN |
9xN |
3 |
any |
F |
7+0 |
6(4)xN |
total 41 |
- |
5-7 invincible to strikes. Floats and causes knockdown on hit. Opponent cannot move until the 9th active frame. Hit stop 0. Dizzy modifier x0.5. Chip damage x1.5. FRC timing is 9-10F before time resumes after the screen freeze (?). Flames can pass through other projectiles.
|
Necro Okotta Baai |
632146P |
0,34x6 |
- |
0 |
8,7x6 |
1,3x6 |
Unblockable |
- |
9+4 |
20 |
14 |
- |
1-9 invincible. 10-14 invincible to strikes. Causes knockdown on hit. Unblockable, only hits floor.
|
Gamma Ray |
64641236H |
13x5, 12x32 |
- |
5x37 |
6x5, 4x32 |
5 |
any |
- |
16+7 |
6(42) 6(51) 46 |
- |
-31 |
First two lasers hit stop 7. Knockdown on hit. Dizzy is knocked down at the end of the move. Dizzy modifier x0. Prorates 200%. 2nd screen freeze occurs on frame 109. Opponent's inputs are frozen until 3F after the 2nd screen freeze.
|