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Faust
Normal Attacks List | Special Attacks List

Normals

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 10 2.64 6 7 2 HLF CJR 6 4 6 +2 -
K 30 2.64 10 7 3 HLF CJR 7 8 11 -5 Wall stick effect on CH (untechable for 44F, stick for 20F)
c.S 30 2.64 10 7 3 HLF CJR 8 6 6 +2 -
f.S 42 2.64 10 7 3 HLF CR 7 6 28 -20 Fully extended on frame 10.
H 24x3 3.84x3 14x3 6x3 4 HLF CR 9 2,2,2 17 -2 Hit stop of 7 for 1st two hits.
6P 32 2.64 10 7 3 HLF CR 8 3 26 -15 1-7 above the knees invincibility. Floats on hit (untechable for 20F).
6H 80 3.84 21 7 5 HF CR 25 9 45 -35 43-57 invincibility above the feet. 58-60 low stance.
Dust 25 2.64 8 20 3 HF R 26 2 15 -3 1-11, 40-42 invincible to strikes, CH state till end of recovery.
DAA 25 2.64 10 7 3 any R 9 4 20 -10 1-16 invincible, 17-28 invincible to throws, 25-32 invincibility above the knees. Wall bounces on hit. On ground hit, untechable for 28F. Total animation length: 32F.
2P 12 1.44 3 8 1 LF CR 7 2 7 +1 Prorates 70%.
2K 12x3 2.64x3 6,6,5 7 2 HLF CJR 7 3,3,6 5 +1 13-21 low stance. Prorates 80%. 3rd hit must be blocked low/FD'd in air.
2S 28 2.64 10 7 3 HLF CJR 9 9 12 -7 1-3 low profile. Staggers on ground CH (max: 39F). Vacuum effect on air hit.
2H 42 3.84 20 6 5 HLF R 14 2 21 -4 -
2D 38 2.64 8 7 3 LF CJR 13 3 23 -12 Forced prorate 90%.
j.P 13 1.44 3 8 1 HA CR 7 6 6 - -
j.K 20 2.64 10 7 3 HA CJR 7 5 18 - -
j.S 32 2.64 10 7 3 HA CR 13 3 20 - -
j.H 55 3.84 14 6 4 HA CR 9 8 12 - -
j.D 40 3.84 10 7 3 HA CR 12 11 21 - Staggers on ground CH (max: 39F). Plummets on air hit (untechable for 20F). Additional 4F of recovery after landing. Dizzy modifier x1.5.
j.2K 35 3.84 20 6 5 any CR 10 till landing after landing 6 - Additional 4F of recovery after landing if cancelled with FD on the within the 1st two frames.
Throw 60 4.00 - 6x2 - 45 pixels R - - - - Blowback and knockdown on hit. Forced prorate: 50%.
Air Throw 55 4.00 - 6 - 88 pixels - - - - - Blowback and knockdown on hit. Forced prorate 50%.
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Specials

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Rerere no Tsuki 41236K 30 1.50/2.40 20 15 5 HLF R 20 12 18 -11
On ground hit, 21-38 can perform follow-up (Hikimodoshi). Fully extended on frame 30.
Hikimodoshi After Rerere hit
4
- - - - - - F - - total: 56 +5
FRC timing 43-45. 43-50 can perform Koko kara ga Midokoro desuyo! 50 can perform Oissu! Listed SD is for a standing hit.
Oissu! After Hikimodoshi
236P
30 -/3.60 20 6 5 HLF R 9 4 0 +15
Floats on hit (untechable for 85F). 20-75 can perform follow-up (Koe ga Chiisai). On hit, recovery of 70F.
Koe ga Chiisai After Oissu! 236P - - - - - - - - - total: 38 -
2-38 invincible. Can cancel into follow-up (Mou icchu Oissu!) from frame 27 on.
Mou icchu Oissu! After Koe ga Chiisai
236P
60 5.00 / 24.00 - 6 5 F R 43 8 18 -
Plummets and knockdown on hit.
Flaming Oissu! (Hit with coin)
After Koe ga Chiisai
236P
100 5.00 / 24.00 - 6 5 F R 37 6 18 -
Ground bounce on hit (untechable for 120F). Forced prorate: 50%. Auto jump installed.
Ai (air) 236P 1,40 2.00 / 1.20x2 0 7x2 2,3 any F 21 till bag bomb lands (14)3 total: 39 -
2nd hit causes knockdown on ground hit. Untechable on air hit for 30F. Additional 5F of recovery after landing. FRC timing: 24-25. 2nd hit can hit Faust as well (damage: 30).
Going my Way (normal version) (air) 236H 18x4 1.50 / 2.40x4 20x4 8x4 5 any R 7 32 22 +8
Floats on hit (untechable for 21F). Hit stop 7. Max of 4 hits. If Faust lands in the middle of Going My Way, 8F of recovery after landing. Listed SD is for the lowest possible TK Going my Way (startup of 11F).
Nani ga deru kana? 236P 1.50/- - - - - - - 13~ - - total: 23
CH state till end of recovery. Item is tossed on frame 13.
Yariten Enshin Ranbu (Pogo attack) 236S 44 2.50 / 6.00 10 10 3 HLF R 9 4(4)4 7 -21
Airborne from frame 1 on. Causes slide effect on hit (untechable for 54F, slide for 39F). From frame 28 on, can cancel into follow-ups. Order of attacks is (back -> front). Front hit of the pogo has a startup of 17F. Getting off the pogo has takes 24F. Listed SD is for when the attack hits as early as possible. Pogo stance: the scalpel cannot be hit. Faust is airborne during the Pogo stance and during all subsequent follow-up attacks. Faust will automatically get off the pogo if left idle for 180F.
Zenpou Idou While in Pogo stance
66
40 1.00/3.60 10 7 3 HLF R 4 3 16 -5
Wall bounces and causes knockdown on CH.
Kouhou Idou While in Pogo stance
44
40 0.50/3.60 10 7 3 HLF R 4 3 16 -5
1-7 invincible to strikes. Ground bounces on hit (30F). After completing the motion, Faust will turn around (if necessary) to face the opponent.
Small jump While in Pogo stance
9
- 0.25/- - - - - - - - total: 18 -
-
Kubi Biyo~n While in Pogo stance
P
30 1.00/2.40 8 7 3 HF R 7 3 7 +4
Hit stop 6.
Growing Flower While in Pogo stance
K
35 5.00/- 10 7 3 HF R 7 6 23 -15
1-6 invincible to strikes. 13-22 ? Dizzy modifier x2.0.
Hana daro? Ore, Hana daro? While in Pogo stance
S
30 1.00/4.80 8 7 3 LF R 16 2 9 +3
Floats and vacuum effect on hit (untechable for 35F). Removes OTG state from opponent. Forced prorate: 70%.
Going My Way (Pogo version) While in Pogo stance
H
16x4 2.00 / 3.60x4 20x4 6x4 5 any RF 9 32 23 + landing 3 -27
Floats on hit (untechable for 36F). Hit stop 7. FRC timing: 41-46. Max of 4 hits.
Nani ga deru kana? During Pogo stance
D
1.50/- - - - - - - 13~ - total: 17 -
1-16 CH state. Item is tossed on frame 9.
Mettagiri (up close) 214H 15x8 1.00 / 0.60x8 - 6x8 3 F
(100 pixels)
R 5 48 12 -
8th hit causes knockdown. Hits 1-7 untechable on air hit for 30F. Hit stop 0. On frame 1, if the opponent is within range and can be thrown, Faust starts the attack (total animation: 64F, CH state throughout the move), otherwise Faust performs a whiffed grab animation (total animation: 34F).
Mae kara ikimasuyo 214P 44 0.50 / 3.60 10 7 3 any RF 51 1 30 -17
21-32 invincible to strikes. 33-44 invincible. Wall bounces on hit (untechable for 22F). FRC timing: 49-51.
Ushiro kara ikimasuyo 214K 44 0.50 / 3.60 10 7 3 any RF 51 1 30 -17
21-32 invincible to strikes. 33-44 invincible. Wall bounces on hit (untechable for 22F). FRC timing: 49-51.
Ue kara ikimasuyo 214S 38 0.50/3.60 8 7 3 HF RF 47 20 26 + landing 6 -
21-32 invincible to strikes. 33-42 invincible. 47: invincible to strikes. Knockdown on normal hit. Ground bounces on CH (untechable for 82F). FRC timing: 21-22 and frames 14-17 of the bounce off animation. Startup of 63F to hit a crouching opponent (tested on Sol).
Chouhatsu (Kao FLASH!!) Start 0 -/2.64 - 8 1 F R 49 98 24 -
From frame 62 on, can be cancelled into anything other than blocking.
Donut Item Restores 15 - - - - - - 53[51] 216 - -
As long as a Donut is out, Nani ga Deru kana? cannot be performed.
Chocolate Item - Increase TG by 8.00 - - - - - 53[51] 216 - -
As long as a Chocolate is out, Nani ga Deru kana? cannot be performed.
Hammer Item 44 -/1.20 0 6 5 any - 13[9] 43[45] - -
Dizzy modifier x2. Until the hammer hits or disappears, Nani ga Deru kana? cannot be performed.
Chibi-Faust Item 25 -/1.20 0 7 3 any - 39[35] - - -
Chibi-Faust is invincible while falling. After landing, can nullify projectiles. Nani ga deru kana? can be performed once Chibi-Faust hits the opponent or lands on the ground.
Chibi-RoboKy Item 25 -/1.20 0 7 3 any - 39[35] - - -
Chibi-RoboKy is invincible while falling. After landing, causes knockdown on hit and can nullify projectiles. Nani ga deru kana? can be performed once Chibi-RoboKy hits the opponent or lands on the ground.
Chibi-Potemkin Item 25x3 -/1.20x3 0 7x3 3 any - 13[9] - - -
Chibi-Potemkin is invincible while falling. After landing, on hit, block, or after nullifying a projectile, Chibi-Potemkin is invincible for 1-42, and starts moving forwards again on frame 43. Chibi-Potemkin can hit up to 3 times. Nani ga deru kana? can be performed once Chibi-Potemkin hits the opponent or lands on the ground.
Time bomb Item 80 - 0 6 5 any - 134[132] - - -
Causes knockdown on hit. Chip damage x2. Bomb explosion can hit Faust too. Nani ga deru kana? becomes usable again 2F before the bomb explodes.
Meteors Item 36x6 -/ 1.20x6 20x6 10x6 5 any - 196[192] - - -
Dizzy modifier x0.5. Goes through other projectiles. Nani ga deru kana? cannot be used until the meteors disappear.
Poison vial Item 10 -/1.20 0 7 2 any - 89[86] 50 - -
Hit stop 6. Poisons on hit (Poison lasts for 375F). Nani ga deru kana? can be used again 10F after the poison appears.
Coin Item 10 -/ 1.20 0 12 3 any - 13[9] 50[61] - -
Hit stop 7. Nani ga deru kana? cannot be used until coin disappears (Coin disappears 42F after being hit on the ground, or 26F after hit or block). On hit, the next Mou icchu Oissu becomes a Flaming Oissu instead.
Wash Pan Item 44 -/1.20 0 6 5 any - See note Till pan lands - -
Plummets on air hit (normal untechability). Dizzy modifier x2. Nani ga deru kana? cannot be performed until the wash pan disappears. Startup of 78F[77F] to hit a standing opponent (tested on Sol).
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Ikinari Oissu! 214D 60 -25% 20 6 5 HA R 19 6 12 +1
Airborne from frame 1 on. 1-8 can only be hit on? Ground bounces on hit (untechable for 40F). Forced prorate 50%. CH state till end of recovery. Faust remains in the air for 4F after the move.
Rerere no Choutsuki (air) 236D 40 -25% 14 10 4 any R 14 till landing 1 -10
After performing this move, Faust lands in the Pogo stance. Listed SD is for a blocked Choutsuki performed as low to the ground as possible.
Koko kara ga Midokoro desuyo! After Hikimodoshi 236D 40 -25% 15 12 5 H R 15 2 22 -6
1-8, 38-39 invincible to strikes. Wall bounces on hit (untechable for 45F). 18-35 can perform follow up (Shichousha).
Shichousha Zen'in Service After Koko kara ga Midokoro desuyo! 236D 80 -25% 0 6 5 any - 1+ after freeze 0 2 total: 1 -9
Invincible to strikes during move. Knockdown on hit. Chip damage x2. Can hit Faust as well. Listed SD is for when the explosion is blocked.
Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Na-na-na-nani ga deru kana? 236236P - -50% - - - - - 1 + after freeze 6~ - total: 51 -
1-6 invincible to strikes. CH state till end of recovery. Items are tossed on frames 7,17,27 and 37.
Shigekiteki Zetsumeiken 236236H, P/K/S or H sets angel position 30 + alpha -50% 15 6x2 5 LF RF 11 + after freeze 1 80 66 -46
1-15 invincible. 16-17 invincible to strikes. Knockdown after hit. The alpha in the damage column is either 100,150,190 to opponent or 10 to self, depending on chest chosen. Dizzy modifier x0. FRC timing is frame 39 during Faust's pose after a hit.
Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Konshuu no YAMABA (During IK mode) 236236H Fatal KO - 20 - - any - 5 + after freeze 12 4 20 -5
IK preparation: 82F.
Data listed in [ ] is for the Pogo version of Nani ga deru kana?
Moves with Item listed in their command column are randomly thrown by Nani ga Deru kana? and Na-na-na-nani ga deru kana?

Gatling Table

PKSHDJumpSpecial
5P--c.5S, f.5S, 2S2H, 6H5D, 2Dyesyes
2P--2S2H5D, 2D-yes
6P------yes
5K--c.5S, f.5S5H, 2H5D, 2Dyesyes
2K---5H5D, 2D1st hit onlyyes
c.5S5P-f.5S, 2S5H, 2H5D, 2Dyesyes
f.5S-2K-5H5D-yes
2S-5K-5H, 2H5D, 2Dyesyes
5H----5D, 2Dyesyes
2H5P, 2P, 6P---5D-yes
6H------yes
5D-----homing jump on hit-
2D-5K2S--yesyes
j.P-j.Kj.Sj.Hj.D-yes
j.Kj.P-j.S-j.Dyesyes
j.2K------yes
j.Sj.Pj.K-j.H--yes
j.H------yes
j.D------yes
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Translator Author Revision Status
Grey Fox Solidus v0.9 04/26/07 Needs proofing / Translation check
Dustloop.com
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