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Ky Kiske
Normal Attacks List | Special Attacks List

Normals

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 8 1.44 3 8 1 HLF cCJR 5 4 6 }0 -
K 12 1.44 3 8 1 LF CJR 5 8 7 -5 80% proration.
c.S 28 3.84 14 6 4 HLF CJR 7 2 18 -3 -
f.S 28 2.64 10 7 3 HLF CR 10 6 19 -11 -
H 42 3.84 20 6 5 HLF CR 10 6 12 +1 Staggers on CH (max 47F).
6P 30 2.64 10 7 3 HLF CR 9 5 15 -6 1-6 upper body invincibility. 7-13 above the knees invincibility. Blowback on CH, untechable for 60F on ground hit, 32F on air hit. 90% proration.
6K 36 3.84 14 6 4 HLF CR 17 2 11 +4 On air hit, plummets and knocks down.
6H 43 3.84 20 17 5 HLF CJR 20 4 17 +2 Staggers on ground hit (max 50F). Wall bounces on air hit, untechable for 45F. Inflicts 22F of blockstun on standing block.
D 15 2.64 8 20 3 HF R 23 4 22 -12 -
DAA 25 2.64 10 7 3 HLF R 12 3 24 -13 Total length of animation: 38F. 1-14 invincible. 15-32 throw invincible. Wallbounces on hit, untechable for 28F. 50% proration.
2P 8 1.44 3 8 1 HLF cCR 4 4 5 +1 80% proration.
2K 14 1.44 3 8 1 LF CR 5 4 6 0 70% proration.
2S 25 2.64 8 7 3 LF CR 9 2 13 -1 -
2H 40 3.84 14 10 4 HLF CJR 12 4 20 -7 Floats on CH, untechable for 46F. On air hit, untechable for 19F and pulls in.
2D 30 2.64 8 7 3 LF CJR 7 12 12 -10 -
j.P 12 1.44 3 8 1 HA cCJR 6 6 6 - -
j.K 16 1.44 3 9 1 HA CR 7 8 8 - -
j.S 28 2.64 10 8 3 HA CJR 7 3 21 - -
j.H 38 2.64 10 7 3 HA CR 13 4 23 - -
j.D 40 2.64 0 11 3 Any - 38 13 total: 29 - Knocks down on ground hit. Floats on air hit, untechable for 64F. Additional 11F landing recovery. In CH state until 16. Remains in place. Counts as a projectile. If Ky is hit, j.D's hitbox disappears immediately.
Throw 60 4.00 - 6,7 - 43 dots RF - - - - Knocks down on hit. 50% forced proration. FRC timing: 59-60.
Air Throw 60 4.00 - - - 88 dots - - - - - Wallbounces, untechable for 60F. 50% forced proration.
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Specials

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Stun Edge (S) 236S 40 2.75/4.80 0 7 3 Any F 10 - Total: 41 -5
On air hit, untechable for 18F. In CH state from 1-21. FRC timing: 22-23.
Stun Edge (H) 236H 40 2.75/4.80 0 6 4 Any F 13 - Total: 52 -9
On air hit, untechable for 20F. In CH state from 1-24. FRC timing: 25-26.
Stun Edge Charge 236D 20x3 2.50/2.40
x3
0 6x3 4 Any F 43 49 Total: 68 +18
On air hit, untechable for 20F. Hitstop 7F. FRC timing: 31-32. Can follow-up to Lightning Sphere from 9-27. Movement immediately after the FRC affects the position of the projectile (e.g. jump immediately after FRC to drag projectile up).
Aerial Stun Edge (S) j.236S 33 1.50/2.40 0 7 3 Any F 15 - Total: 59 -
On air hit, untechable for 18F. Additional 14F landing recovery, in crouching state. FRC timing: 16-18. FRCing restores jump options. Has a minimum height requirement.
Aerial Stun Edge (H) j.236H 33 1.50/2.40 0 6 4 Any F 13 - Total: 56 -
Additional 14F landing recovery, in crouching state. FRC timing: 14-16. FRCing restores jump otpions. Has a minimum height requirement.
Aerial Stun Edge Charge j.236D 20x3 1.50/2.40
x3
0 6x3 5 Any F 31 - Total: 63 -
On air hit, untechable for 25F. Additional 14F landing recovery, in crouching state. Hitstop 7F. FRC timing: 21-22. Has a minimum height requirement.
Vapor Thrust (S) 623S 32 2.50/4.80 10 7 3 HLF R 9 3 32 + 13 on landing -34
1-8 invincible. Airborne from frame 9. Floats on hit, untechable for 50F. 80% proration. Can follow-up to Rising Javelin from 16-29.
Vapor Thrust (H) 623H 36 2.50/4.80 10 10 3 HLF R 11 4 30 + 13 on landing -33
1-10 invincible. 11-15 strike invincible. Airborne from frame 11. Floats on hit, untechable for 45F. 80% proration. Can follow-up to Rising Javelin from 17-31.
Aerial Vapor Thrust j.623S/H 32 2.00/4.80 10 7 3 Any R 11 3 13 on landing -
1-10 strike invincible. Floats on hit, untechable for 45F. Can follow-up to Rising Javelin from 15-33.
Rising Javelin H during Vapor Thrust 16 1.00/2.40 20 12 5 A RF 17 6 12 on landing -
Wallbounces on hit, untechable for 65F. FRC timing: 27-29. In CH state till landing.
Stun Dipper 236K 12,32 2.00/4.80,7.20 11,10 6,7 4,3 L , HLF RF 8 14(7)3 26 -15
5-21 low stance. 2nd hit knocks down. FRC timing: 24-26.
Greed Sever 214K 30 2.00/6.00 14 18 4 HA R 18 15 5 + 11 on landing -14
From frame 4, foot invincible and airborne. Ground bounces on normal hit, untechable for 40F. On CH, floats high and knocks down. Recovers crouching on landing. 85% proration. Startup to hit a crouching opponent is 21F (tested on Sol).
Lightning Strike 222H 30 2.00/- - 30 3 - - 14 1 53 -
Knocks down on hit. Pulls the enemy slightly off the floor. In CH state until the end of recovery. Hitstop 0F. Can only be used while the opponent is knocked down.
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Lightning Sphere 214D during CSE 24x3 -/1.20x3 0 6x3 5 HLF - 6 34 4 +8
On air hit, untechable for 25F and pulls in. Hitstop 7F. Total length: 43F. Can follow-up to Charged Drive from 30-36.
Charged Drive 46D during Lightning Sphere 130 - 20 6 5 Any R 7+13 15 35 -31
Blows back, untechable for 60F.
Stun Rays j.214D 18x2 -/1.20x2 0 7x2 3 HLF - 45 161 Total: 22F -
On standing hit, inflicts 22F of hit stun. Floats on CH, untechable for 62F. On air hit, untechable for 40F. In CH state until frame 15. Remains in place. Hitstop 6F. Has a minimum height requirement. Projectile appears on frame 12.
Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Ride the Lightning 632146H 36x5 - 10x5 7x5 3 HLF R 10+1 42 20 -24
1-14 invincible. 15-19 throw invincible. Floats on hit, untechable for 36F. In CH state during recovery. Hitstop 6F. Dizzy modifier x0.
Aerial Ride the Lightning j.632146H 36x5 - 10x5 7x5 3 Any R 10+1 42 3 on landing -
1-14 invincible. 15-19 throw invincible. Floats on hit, untechable for 45F. In CH state till landing. Hitstop 6F. Dizzy modifier x0.
Sacred Edge 236236P 27x5 - 3x5 6x5 5 Any F 5+3 - Total: 36F +13
On air hit, untechable for 30F. Hitstop 0F. FRC timing: 13-14.
Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Rising Force 236236H Fatal - 20 - - Any - 9+8 3 45 -29
IK mode activation time: 46F.
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Gatling Table

PunchKickSlashHeavy SlashDustJumpSpecial
PP, 2P, 6PK, 2K, 6Kc.S, f.S, 2SH, 2HD, 2Dyesyes
2PP, 2P, 6PK, 2K, 6Kc.S, f.S, 2SH, 2HD, 2D-yes
6P-6Kc.S, f.SH, 2H, 6HD, 2D-yes
K6P6Kc.S, f.S, 2SH, 2HD, 2Dyesyes
2K6P-c.S, f.S, 2SH, 2HD, 2Dyesyes
6K------yes
c.S6P6Kf.S, 2SH, 2HD, 2Dyesyes
f.S-6K2S-D, 2D-yes
2S-6K-H, 2HD, 2D-yes
H-6K--D, 2D-yes
2H----D, 2Dyesyes
6H-6Kc.S, f.S, 2SH, 2HD, 2Dyesyes
D-----homing jump on hit-
2D-----yesyes
j.Pj.Pj.Kj.Sj.Hj.Dyesyes
j.Kj.P-j.Sj.Hj.D-yes
j.Sj.P--j.H-yesyes
j.H------yes
j.D-------
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Translator Author Revision Status
Akira Akira v1.00 2011/04/28 Updated by rtl42
Dustloop.com
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