Special |
Command |
Damage |
EG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Overheat Explosion |
- |
35 |
0.4/1.2 |
- |
7 |
3 |
Unblockable |
- |
Upon reaching 100 C |
Until it hits |
- |
- |
Listed data is for hitting Robo-Ky. Untechable on
air hit for 60F. Prorates for opponent: 50%. Reduces temperature gauge
to 30 C on startup. |
Delayed Getup |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Lengthens down time by 58F. Lowers Robo-Ky's
eletricity gauge by 0.4%, increase opponent's TG by 2%. |
Zadan-Ky |
2D |
- |
See notes |
- |
- |
- |
- |
- |
38 |
106 |
total: 24 |
- |
Robo-Ky is crouching throughout the move. From frame 9 on,
mat will be layed, even if Robo-Ky is hit. Listed startup and active
frames are for the mat. Staying above the mat raises Robo-Ky's
electricity gauge by 0.3% every frame, TG by 0.1% per frame. |
Kurattoku Ky? lvl 1 |
236S |
10×3 |
- |
0 |
7 |
2 |
any |
- |
24 |
4×3 |
total: 57 |
+22 |
CH state from frames 1-43. Robo-Ky is crouching
throughout the move. Projectile disappears immediately if Robo-Ky is
hit. Increases temperature by 9.0 C on frame 1. |
Kurattoku Ky? lvl 2 |
236S |
14×4 |
- |
0 |
7 |
2 |
any |
- |
24 |
4×4 |
total: 57 |
+38 |
Same as Kurattoku Ky? lvl 1 |
Kurattoku Ky? lvl 3 |
236S |
18×5 |
- |
0 |
7 |
2 |
any |
- |
24 |
4×5 |
total: 57 |
+54 |
Same as Kurattoku Ky? lvl 1 |
Ky-Genshou lvl 1 |
214S |
30 |
- |
6 |
7 |
3 |
HLF |
R |
21 |
12 |
7+ landing 4 |
+2 |
Feet invincibility and airborne from frame 7 on.
Untechable on air hit for 18F. On hit or block, immediately enters the
recovery animation. Increases temperature by 13.5 C on frame 1. |
Ky-Genshou lvl 2 |
214S |
40 |
- |
6 |
6 |
5 |
HLF |
R |
13 |
19 |
7+ landing 6 |
+5 |
Feet invincibility and airborne from frame 7 on. On
hit or block, immediately enters the recovery animation. |
Ky-Genshou lvl 3 |
214S |
50 |
- |
6 |
6 |
5 |
HLF |
R |
11 |
24 |
7+ landing 3 |
+8 |
Feet invincibility and airborne from frame 7 on.
Untechable on air hit for 20F. On hit or block, immediately enters the
recovery animation. |
Ky-Maku Home Run lvl 1 |
623HS |
30 |
- |
10 |
7 |
3 |
HLF |
RF |
9 |
3 |
38+ landing 8 |
-35 |
1-8 invincible to throws. Airborne from frame
9 on. Floats on hit (untechable for 20F). CH state till landing. FRC
timing: 24-25. Autojump install. Increases temperature by 13.5 C on
frame 1. |
Ky-Maku Home Run lvl 2 |
623HS |
30, 50 |
- |
6, 14 |
7, 6 |
2, 4 |
HLF |
RF |
3 |
2 (4) 3 |
35+ landing 8 |
-29 |
1-7 invincible. Airborne from frame 9 on.
Floats on hit (1st untechable for 30F, 2nd for 40F). CH state till
landing. FRC timing: 22-23. Autojump install. |
Ky-Maku Home Run lvl 3 |
623HS |
16, 50 |
- |
20x2 |
6x2 |
5x2 |
HLF |
RF |
3 |
4 (6) 4 |
29+ landing 8 |
-22 |
1-17 invincible. Airborne from frame 13 on.
Floats on hit (untechable for 30F). CH state till landing. FRC timing:
23-24. Autojump install. If 1st hit hits (not blocked), Robo-Ky performs Ky
Kokoro no Ichigeki as a followup. |
Chounai-Ky Bargain lvl 1 |
j.236S |
20 |
- |
0 |
7 |
2 |
any |
- |
11 |
- |
total: 47 |
- |
Knockdown on ground hit. CH state from
frames 1-34. Additional 14F of recovery after landing during which
Robo-Ky is considered to be crouching. Missile disappears immediately
if Robo-Ky is hit. Missile trajectory changes until frame 43.
Increases temperature by 18.0 C on frame 11. |
Chounai-Ky Bargain lvl 2 |
j.236S |
60 |
- |
0 |
7 |
3 |
any |
- |
7 |
- |
total: 31 |
- |
Causes blowback on air hit (untechable for
25F). Wall bounces on CH. CH state from frames 1-21. Additional 14F of
recovery after landing during which Robo-Ky is considered to be
crouching. Dizzy modifier x2.0. Missile has homing ability. Missile
disappears immediately if Robo-Ky is hit. Missile's trajectory cannot
be altered (by homing) past frame 25. Increases temperature by 9.0 C
on frame 7. |
Chounai-Ky Bargain lvl 3 |
j.236S |
75 |
- |
0 |
6 |
5 |
any |
- |
9 |
- |
total: 39 |
- |
Causes wallbounce if missile hits from
frame 9-26 (untechable for 24F). CH state from frames 1-26. Additional
14F of recovery after landing. Missile disappears on frame 27. Missile
splits into mini-missiles on frame 28. Mini-missiles have attack level
3, damage: 25×4, and are homing. Both the big missile and
mini-missiles have a chip damage modifier of ×0.1875. Increases
temperature by 9.0 C on frame 9. |
Ita-Ky-geki |
66+X |
50 |
- |
20 |
6 |
5 |
HLF |
RF |
13 |
9 |
19 |
±0 |
7-8, 19-24 feet invincibility. 9-18 invincible. Floats
and causes knockdown on hit. Causes wallbounce and knockdown on CH.
Dizzy modifier x0. FRC timing: 9-11. On block, performs a special
recovery animation (total animation length: 18F). Frames 1-5 of the
recovery motion are invincible to strikes. On hit, enters a stance
that charges up the electricity gauge. Frames 1-26 of the this stance
are invincible, the stance can be cancelled into any action other than
blocking or moving from frame 2 on. From frames 26-72, increases the
eletricity gauge by 2.5% every 2 frames. Minimum dash time required to
use Ita-Ky-geki: 20F. Increases temperature gauge by 4.5 C on frame 1. |
Ky-Denpa |
63214K |
8×n , 35 |
- |
- |
6.0×n , 7 |
- |
70 pixels |
R |
7 |
1 |
- |
- |
Forced proration: 60%. CH state from frames 1-7. Whiffed
grab animation: 37F. Uses up 10% of electricity gauage. Increases
Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's
tension). Opponent loses at most 16.2% tension. |
Force Break |
Command |
Damage |
EG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Kyou wa Ky-san |
(air) 236D |
- |
-25% |
- |
- |
- |
- |
- |
- |
- |
67 |
- |
Can be steered from frame 6 on. Can cancel into any
action other than blocking, jumping, or air dashing from frame 7 on.
Restores jump options. Decreases heat by 18.0 C on frame 7, followed
by a 6 decreases of 1.8 C every 6 frames (total temperature decrease
of 37.8 C). |
Super |
Command |
Damage |
EG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Dame na Yatsu wa Nani mo Yatte mo Dame |
236236S, S×n |
6×n |
-50% |
3×n |
1×n |
4 |
HLF |
R |
2 + after freeze 2 |
2×n |
9 |
+6 |
Invincible only on frame 2.
Caues knockdown on air hit. Hit stop 7. Can be cancelled into Followup
headbutt from frame 3 on. Listed SD is for when you don't mash at all
during the move. For every 5 presses of the S button, Robo-Ky performs
6 hits, SD in this case is +7. Each such 6 hit attack incurs a
temperature increase of 2.7 C on frame 1. |
-> Followup Headbutt |
236S |
70 [95] |
- |
20 |
6 |
5 |
HLF |
R |
7 [3] |
3 |
27 [20] |
-11 [-4] |
Causes blowback [wallbounce] and knockdown on
hit. Headbutt has different properties if performed when Robo-Ky's
temperature is between 95-99 C (see numbers in [ ]). Decreases
Robo-Ky's temperature by 27.0 C on frame 7. [Lowers temperature to
30.0 C on frame 3] |
Ky Kokoro no Ichigeki |
623HS |
30, 110 |
-50% |
20 |
6 |
5 |
HLF |
R |
13 + after freeze 0 |
12 (15) 20 |
26 + landing 10 |
- |
1-9 invincible. 10-69 invincible to strikes.
Causes wallbounce and knockdown on hit. After the super flash, the
opponent's inputs are frozen from frames 1-5. CH state till landing. |
Gen-Ky Lovers |
236236P |
- |
-50% |
- |
- |
- |
- |
- |
10 + after freeze 12 |
- |
- |
- |
Robo-Ky enters Overclock mode on frame 10. Electricity
gauge increases by 0.15% every frame during Overclocked mode. |
-> Gen-Ky Lovers Self Destruct Explosion |
- |
12×27 |
- |
6×27 |
3×27 |
2 |
any |
- |
1 |
3x27 |
total: 134 |
+118 |
Causes knockdown on hit. Hit
stop 6. Listed recovery, SD is for when the explosion occurs on the
ground. When the Self Destruct Explosion activates, it deals 53 damage
to Robo-Ky and knocks him down. |
Instant Kill |
Command |
Damage |
EG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
13 Ky-Dan |
236236HS |
Fatal |
- |
20 |
- |
5 |
any |
- |
9+ flash 9 |
4 |
26 |
-11 |
IK preparation: 80F. |