Special |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Gunflame |
236P |
50,42,30,30 |
2.00/2.40 |
0 |
7 |
3,3,2,2 |
any |
F |
21 |
9x2,6x2 |
total 50 |
-3 |
Floats on hit (untechable for 28F). CH state till end of recovery. Chip damage x2. FRC timing 14-15. Flame appears on frame 19. Damage, Active, and Level vary depending on which of the 4 flames hits. Flames appear on frames 21,31,39 and 42. Gunflame can only hit once.
|
Gunflame (DI) |
236P |
60 |
0.50/1.20 |
10 |
7 |
3 |
any |
F |
20 |
6 |
7 |
+7 |
Floats on hit (untechable for 40F). CH state till end of recovery. Hit stop 6. Chip damage x2. FRC timing: 21-22. Flame goes through other projectiles.
|
Gunflame Feint |
214P |
8 |
3.50/- |
3 |
8 |
1 |
HL |
R |
13 |
2 |
17 |
-9 |
CH state till end of recovery.
|
Volcanic Viper (S) |
623S |
20,36 |
2.00/4.80x2 |
10x2 |
7x2 |
3 |
HLF |
R |
7 |
3(3)11 |
21+landing 10 |
-28 |
1-9 invincible. 10-13 invincible to strikes. Airborne from frame 10 on. Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F). Can follow-up to Knockdown from 24-40. Sol is crouching during landing recovery.
|
Volcanic Viper (DI S) |
623S |
20x3 |
2.00/4.80,2.40x2 |
10x3 |
7x3 |
3 |
HLF |
R |
7 |
3(1)4,2 |
21+landing 10 |
-19 |
1-9 invincible. Frame 10 invincible to strikes. Airborne from frame 10 on. Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F). Sol is crouching during landing recovery.
|
Volcanic Viper (H) |
623H |
20,36 |
3.00/4.80x2 |
10x2 |
7x2 |
3 |
HLF |
R |
5 |
2(3)18 |
29+landing 8 |
-43 |
1-6 invincible. 7-11 invincible to strikes. Airborne from frame 7 on. Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 36F). Can follow-up to Knockdown from 28-44. Sol is crouching during landing recovery.
|
Volcanic Viper (DI H) |
623H |
60,18x9 |
0.50/2.40,0.24x9 |
20,10x9 |
1,6x9 |
5,3x9 |
HLF |
R |
7 |
3,54 |
36+landing 10 |
-78 |
1-9 invincible. 1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0. 1st hit dizzy modifier x2.0. Can follow-up to Knockdown from frame 63. Sol is crouching during landing recovery.
|
Aerial Volcanic Viper (S) |
j.623S |
36,24 |
2.00/3.60x2 |
10x2 |
7x2 |
3 |
any |
R |
5 |
2(3)9 |
landing 10 |
- |
1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery.
|
Aerial Volcanic Viper (H) |
j.623H |
46,26 |
2.50/4.80x2 |
10x2 |
7x2 |
3 |
any |
R |
5 |
2(3)18 |
landing 10 |
- |
1-9 invincible to strikes. Floats on hit (1st hit untechable for 38F, 2nd hit for 36F). Can follow-up to Knockdown from 32-44. Sol is crouching during landing recovery.
|
Aerial Volcanic Viper (DI) |
j.623S/H |
20x3 |
2.50/4.80,3.60x2 |
10,7x2 |
7x3 |
3,4x2 |
HLF,any x2 |
R |
7 |
3(2)2,6 |
landing 10 |
- |
1-9 invincible. 10-11 invincible to strikes. Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F). Sol is crouching during landing recovery.
|
Knockdown |
214K during VV |
16 |
0.50/2.40 |
10 |
7 |
3 |
HF |
R |
12 |
4 |
landing 10 |
- |
Plummets on hit (untechable for 30F). Sol is in CH state while falling. Sol is crouching during landing recovery.
|
Grand Viper |
214S |
8x7,32 |
3.00/1.20x6,7.20x2 |
8x7,20 |
1x6,7x2 |
3x7,5 |
LFx7,HLF |
R |
17 |
4x3,2x3,7,(19)3 |
37 |
-21 |
1-4 above the knees invincibility. While advancing, 5-16 invincible above the feet. Advancing part: 1st-6th hits are untechable on air hit for 26F. Causes 24F of hit stun on a standing opponent. Hit stop 6. Dizzy modifier x0.25. 80% proration. 7th hit of the advancing part floats on hit (untechable for 28F). Hit stop 6. Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit). Listed frame data is for a Grand Viper that does the maximum number of hits.
|
Bandit Revolver |
236K |
24,36 |
1.50/4.80x2 |
10x2 |
7,9 |
3 |
HLF |
R |
9 |
5(11)9 |
2+landing 8 |
-4 |
1-3 invincible to strikes. Airborne from frame 9 on. 1st hit floats on hit (untechable for 26F). 2nd hit plummets and causes knockdown on air hit. Auto jump installed. Sol is crouching during landing recovery.
|
Bandit Revolver (DI) |
236K |
20x3,50 |
0.75/4.80x4 |
14x3,15 |
6x4 |
4x3,5 |
HLA |
R |
7 |
3,3,3(9)9 |
3+landing 7 |
+3 |
1-3 invincible to strikes. Airborne from frame 9 on. Hits 1-3 float on hit (untechable for 26F). 4th hit plummets on air hit (untechable for 26F). Auto jump installed. Sol is crouching during landing recovery.
|
Aerial Bandit Revolver |
j.236K |
22,20x2 |
2.00/3.00,7.20x2 |
3x3 |
7x3 |
2 |
any |
RF |
6 |
3(14)4,2 |
landing 12 |
- |
1st hit floats on ground hit (untechable for 24F). Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F. FRC timing: 6-8. Attack level is 1 on block. Sol is crouching during landing recovery.
|
Bandit Bringer |
236[K] |
50 |
1.50/5.40 |
20 |
10 |
5 |
HA |
RF |
32 |
6 |
9+landing 4 |
0 |
1-3 strike invincible. Airborne from frame 9 on. Causes slide effect on hit (untechable for 65F, slide for 50F). Causes ground bounce on CH (untechable for 140F). FRC timing: 18-20. 66% proration. Startup of 32F to hit crouching opponent (tested on Sol). Sol is crouching during landing recovery.
|
Riot Stomp |
214K |
40 |
1.00/6.00 |
3 |
8 |
1 |
HA |
RF |
see note |
- |
landing 3 |
-4~ |
Airborne from frame 1 on. Wall bounces on hit (untechable for 28F). Sol is not in a CH state until the active frames start. FRC timing 9-12 frames after reaching the wall. Auto jump installed. Attack startup is 9F after Sol reaches the wall. Startup of a Riot Stomp done when Sol is right next to the wall is 14F.
|
Wild Throw |
623K |
30 |
-/6.00 |
- |
6 |
- |
70dot |
- |
4 |
1 |
- |
- |
1-14 Sol is in CH state. Whiff animation: 35F. 55% forced proration.
|
Sidewinder |
j.236H |
35 *1 |
1.50/2.40 |
20 |
12 |
5 |
HA |
R |
9 |
4 |
landing 13 |
- |
Wall bounces on hit (Clean hit untechable for 56F). Sol is in CH state while falling and in landing recovery. Dizzy modifier x0.5. 70% forced proration. Sol is crouching during landing recovery.
|
Force Break |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Fafnir |
41236D |
60 |
- |
20 |
10 |
5 |
HLF |
R |
11 |
3 |
17 |
+7 |
1-7 invincible. Wall bounces on hit (untechable for 32F, 64F on clean hit.) Inflicts 26F of block stun when blocked. 70% forced proration. Can follow-up to Tyrant Rave from 12-17.
|
Tyrant Rave |
46D during Fafnir |
40x3,84 |
- |
10x4 |
3x4 |
3 |
any |
- |
7+1 |
33 |
21 |
+8 |
Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts). Dizzy modifier x0. Chip damage x2. Hits 1-3 have 80% proration.
|
Super |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Tyrant Rave ver. Beta |
632146H |
80,60 |
- |
20,14 |
6,8 |
5,4 |
HLF |
R |
5+1 |
11(17)15 |
31 |
-15 |
1-8 strike invincible. 1st hit causes knockdown. 2nd hit wall bounces (untechable for 40F). Dizzy modifier: 1st hit: x0.25, 2nd hit: x0. Chip damage: 1st hit: x1.5, 2nd hit: x2.0. 2nd hit has 70% forced proration. 2nd hit RCable provided the first attack hits or is blocked. 2nd hit can pass through projectiles.
|
Dragon Install |
214214S |
- |
- |
- |
- |
- |
- |
- |
19+9 |
- |
total: 28 |
- |
1-18 invincible. 19-21 invincible to strikes. During DI, tension increases at a rate of 0.1% per frame. DI cannot be used during DI. DI duration: base time of 360F + 1F for every health point below 210. Dragon Install duration drains during hit stop and super freeze. Recovery animation: 36F total, CH state throughout. Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating.
|
Dragon Install Second |
214214214214PH |
- |
- |
- |
- |
- |
- |
63+64 |
- |
total: 127 |
SD |
Requires 100% tension. After the super-freeze, will Install even if hit. Install mode is permanent. Tension gained is 20% original value. Health steadily decreases.
|
Instant Kill |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Napalm Death |
236236H |
Fatal |
- |
20 |
- |
- |
any |
- |
7+8 |
12 |
26+landing 1 |
-22 |
IK activation: 76F. CH state till landing.
|