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Sol
Normal Attacks List | Special Attacks List

Normals

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 10 1.44 3 8 1 HLF cCJR 4[3] 4[2] 6[4] 0[+4] 80% proration (no proration in DI).
K 14x2 2.64[1.44]x2 6x2 7[8]x2 2[1] HLF CJR 3[2] 2,6[1,4] 13[7] -7[-1] -
c.S 30[28] 2.64 10 7 3 HLF CJR 5[3] 2[1] 16[10] -4[+3] -
f.S 30[28] 2.64 10 7 3 HLF CR 7[5] 1[1] 24[14] -11[-1] -
H 40[44] 3.84 20 6 5 HLF CJR 11[6] 2[1] 26[13] -9[+5] -
6P 32 2.64 10 7 3 HLF CR 11[6] 3[2] 20[10] -9[+2] 1-8 [1-4], 14-21 [8-11] upper body invincibility. 9-13 [5-7] above the knees invincibility. Wall bounces on hit (on ground hit untechable for 28F). 90% proration (no proration in DI).
6H 40x2 5.76[3.84]x2 20x2 6x2 5 HLF CR 13[8] 5,1 30[16] -12[+2] Staggers on ground hit (max: 35F). DI version doesn't stagger. Dizzy modifier x1.5. In CH state for entire duration.
D 17[20] 2.64 8 20 3 HF R 22[16] 3[2] 24[12] -13[0] CH state from 1-30.
DAA 25 2.64 10 7 3 any R 11 3 25 -14 1-13 invincible. 14-33 invincible to throws. 14-23 upper body invincibility. Wall bounces on hit (untechable on ground hit for 28F). 50% proration.
2P 8 1.44 3 8 1 HLF cCR 5[3] 4[2] 4 +2[+4] 80% proration (no proration in DI).
2K 12[14] 1.44 3 8 1 LF CR 6[4] 3[2] 8[6] -1[+2] 70% proration (no proration in DI).
2S 25[24] 2.64 10 7 3 HLF CR 10[7] 3[2] 8[5] +3[+7] -
2H 36[40] 3.84 20 6 5 HLF CJR 8[5] 6[3] 26[13] -13[+3] Floats on CH (untechable for 52F) (DI version doesn't float). 90% proration.
2D 28[30] 3.84 11[15] 6 4[5] LF CR 7[5] 3[2] 20[13] -6[+4] 4-23 [3-15] low stance.
j.P 13[12] 1.44 3 8 1 HA cCR 5[3] 7[4] 4[3] - -
j.K 22 2.64 6[10] 7 2[3] HA [c]CR 6 6[3] 17[12] - -
j.S 28[25] 2.64 10 7 3 HA [c]CJR 9[6] 3[2] 23[12] - 90% proration (no proration in DI).
j.H 24[20]x2 2.64x2 10x2 7x2 3 HA C[J]R 9[8] 6,8[4,4] 0 - Untechable on air hit for 17F (doesn't apply to DI version).
j.D 40 3.84 14 6 4 HA CJR 9 7 10 - Blowback on normal hit (untechable for 23F). Wall bounces on CH (untechable for 54F). Additional 5F landing recovery. 90% proration.
Throw 60 4.0 - 6 - 43 dots - - - - - Floats on hit. 50% forced proration.
Air Throw 60 4.00 - 6,7 - 88 dots - - - - - Floats on hit (untechable for 60F). Dizzy modifier x1.5. 50% forced proration.
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Note: data in [ ] refers to Sol in Dragon Install.


Specials

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Gunflame 236P 50,42,30,30 2.00/2.40 0 7 3,3,2,2 any F 21 9x2,6x2 total 50 -3
Floats on hit (untechable for 28F). CH state till end of recovery. Chip damage x2. FRC timing 14-15. Flame appears on frame 19. Damage, Active, and Level vary depending on which of the 4 flames hits. Flames appear on frames 21,31,39 and 42. Gunflame can only hit once.
Gunflame (DI) 236P 60 0.50/1.20 10 7 3 any F 20 6 7 +7
Floats on hit (untechable for 40F). CH state till end of recovery. Hit stop 6. Chip damage x2. FRC timing: 21-22. Flame goes through other projectiles.
Gunflame Feint 214P 8 3.50/- 3 8 1 HL R 13 2 17 -9
CH state till end of recovery.
Volcanic Viper (S) 623S 20,36 2.00/4.80x2 10x2 7x2 3 HLF R 7 3(3)11 21+landing 10 -28
1-9 invincible. 10-13 invincible to strikes. Airborne from frame 10 on. Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F). Can follow-up to Knockdown from 24-40. Sol is crouching during landing recovery.
Volcanic Viper (DI S) 623S 20x3 2.00/4.80,2.40x2 10x3 7x3 3 HLF R 7 3(1)4,2 21+landing 10 -19
1-9 invincible. Frame 10 invincible to strikes. Airborne from frame 10 on. Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F). Sol is crouching during landing recovery.
Volcanic Viper (H) 623H 20,36 3.00/4.80x2 10x2 7x2 3 HLF R 5 2(3)18 29+landing 8 -43
1-6 invincible. 7-11 invincible to strikes. Airborne from frame 7 on. Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 36F). Can follow-up to Knockdown from 28-44. Sol is crouching during landing recovery.
Volcanic Viper (DI H) 623H 60,18x9 0.50/2.40,0.24x9 20,10x9 1,6x9 5,3x9 HLF R 7 3,54 36+landing 10 -78
1-9 invincible. 1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0. 1st hit dizzy modifier x2.0. Can follow-up to Knockdown from frame 63. Sol is crouching during landing recovery.
Aerial Volcanic Viper (S) j.623S 36,24 2.00/3.60x2 10x2 7x2 3 any R 5 2(3)9 landing 10 -
1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery.
Aerial Volcanic Viper (H) j.623H 46,26 2.50/4.80x2 10x2 7x2 3 any R 5 2(3)18 landing 10 -
1-9 invincible to strikes. Floats on hit (1st hit untechable for 38F, 2nd hit for 36F). Can follow-up to Knockdown from 32-44. Sol is crouching during landing recovery.
Aerial Volcanic Viper (DI) j.623S/H 20x3 2.50/4.80,3.60x2 10,7x2 7x3 3,4x2 HLF,any x2 R 7 3(2)2,6 landing 10 -
1-9 invincible. 10-11 invincible to strikes. Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F). Sol is crouching during landing recovery.
Knockdown 214K during VV 16 0.50/2.40 10 7 3 HF R 12 4 landing 10 -
Plummets on hit (untechable for 30F). Sol is in CH state while falling. Sol is crouching during landing recovery.
Grand Viper 214S 8x7,32 3.00/1.20x6,7.20x2 8x7,20 1x6,7x2 3x7,5 LFx7,HLF R 17 4x3,2x3,7,(19)3 37 -21
1-4 above the knees invincibility. While advancing, 5-16 invincible above the feet. Advancing part: 1st-6th hits are untechable on air hit for 26F. Causes 24F of hit stun on a standing opponent. Hit stop 6. Dizzy modifier x0.25. 80% proration. 7th hit of the advancing part floats on hit (untechable for 28F). Hit stop 6. Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit). Listed frame data is for a Grand Viper that does the maximum number of hits.
Bandit Revolver 236K 24,36 1.50/4.80x2 10x2 7,9 3 HLF R 9 5(11)9 2+landing 8 -4
1-3 invincible to strikes. Airborne from frame 9 on. 1st hit floats on hit (untechable for 26F). 2nd hit plummets and causes knockdown on air hit. Auto jump installed. Sol is crouching during landing recovery.
Bandit Revolver (DI) 236K 20x3,50 0.75/4.80x4 14x3,15 6x4 4x3,5 HLA R 7 3,3,3(9)9 3+landing 7 +3
1-3 invincible to strikes. Airborne from frame 9 on. Hits 1-3 float on hit (untechable for 26F). 4th hit plummets on air hit (untechable for 26F). Auto jump installed. Sol is crouching during landing recovery.
Aerial Bandit Revolver j.236K 22,20x2 2.00/3.00,7.20x2 3x3 7x3 2 any RF 6 3(14)4,2 landing 12 -
1st hit floats on ground hit (untechable for 24F). Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F. FRC timing: 6-8. Attack level is 1 on block. Sol is crouching during landing recovery.
Bandit Bringer 236[K] 50 1.50/5.40 20 10 5 HA RF 32 6 9+landing 4 0
1-3 strike invincible. Airborne from frame 9 on. Causes slide effect on hit (untechable for 65F, slide for 50F). Causes ground bounce on CH (untechable for 140F). FRC timing: 18-20. 66% proration. Startup of 32F to hit crouching opponent (tested on Sol). Sol is crouching during landing recovery.
Riot Stomp 214K 40 1.00/6.00 3 8 1 HA RF see note - landing 3 -4~
Airborne from frame 1 on. Wall bounces on hit (untechable for 28F). Sol is not in a CH state until the active frames start. FRC timing 9-12 frames after reaching the wall. Auto jump installed. Attack startup is 9F after Sol reaches the wall. Startup of a Riot Stomp done when Sol is right next to the wall is 14F.
Wild Throw 623K 30 -/6.00 - 6 - 70dot - 4 1 - -
1-14 Sol is in CH state. Whiff animation: 35F. 55% forced proration.
Sidewinder j.236H 35 *1 1.50/2.40 20 12 5 HA R 9 4 landing 13 -
Wall bounces on hit (Clean hit untechable for 56F). Sol is in CH state while falling and in landing recovery. Dizzy modifier x0.5. 70% forced proration. Sol is crouching during landing recovery.
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Fafnir 41236D 60 - 20 10 5 HLF R 11 3 17 +7
1-7 invincible. Wall bounces on hit (untechable for 32F, 64F on clean hit.) Inflicts 26F of block stun when blocked. 70% forced proration. Can follow-up to Tyrant Rave from 12-17.
Tyrant Rave 46D during Fafnir 40x3,84 - 10x4 3x4 3 any - 7+1 33 21 +8
Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts). Dizzy modifier x0. Chip damage x2. Hits 1-3 have 80% proration.
Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Tyrant Rave ver. Beta 632146H 80,60 - 20,14 6,8 5,4 HLF R 5+1 11(17)15 31 -15
1-8 strike invincible. 1st hit causes knockdown. 2nd hit wall bounces (untechable for 40F). Dizzy modifier: 1st hit: x0.25, 2nd hit: x0. Chip damage: 1st hit: x1.5, 2nd hit: x2.0. 2nd hit has 70% forced proration. 2nd hit RCable provided the first attack hits or is blocked. 2nd hit can pass through projectiles.
Dragon Install 214214S - - - - - - - 19+9 - total: 28 -
1-18 invincible. 19-21 invincible to strikes. During DI, tension increases at a rate of 0.1% per frame. DI cannot be used during DI. DI duration: base time of 360F + 1F for every health point below 210. Dragon Install duration drains during hit stop and super freeze. Recovery animation: 36F total, CH state throughout. Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating.
Dragon Install Second 214214214214PH - - - - - - 63+64 - total: 127 SD
Requires 100% tension. After the super-freeze, will Install even if hit. Install mode is permanent. Tension gained is 20% original value. Health steadily decreases.
Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Napalm Death 236236H Fatal - 20 - - any - 7+8 12 26+landing 1 -22
IK activation: 76F. CH state till landing.
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Note: DI is short for Dragon Install.
How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F.
*1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)

Gatling Table (normal Sol only)

PunchKickSlashHeavy SlashDustJumpSpecial
PP, 2P, 6PK, 2Kc.S, f.S, 2SH, 2H, 6HD, 2Dyesyes
2PP, 2P, 6PK, 2Kc.S, f.S, 2SH, 2HD, 2D-yes
6P--c.S, f.S, 2SH, 2HD, 2D-yes
K6P-c.S, f.S, 2SH, 2HD, 2Dyesyes
2K6P-c.S, f.S, 2S2HD, 2D-yes
c.S6P-f.S, 2SH, 2HD, 2Dyesyes
f.S--2SH, 2HD, 2D-yes
2S---H, 2HD, 2D-yes
H---2HD, 2Dyesyes
2H----D, 2Dyesyes
6H------yes
D-----homing jump on hit-
2D------yes
j.Pj.Pj.Kj.Sj.Hj.D-yes
j.Kj.P-j.S-j.D-yes
j.S-j.K-j.Hj.Dyesyes
j.H------yes
j.D-----yesyes

Cleanhit Diagrams for All Characters

Translator Author Revision Status
Army Sol RoBoBOBR v1.10 2011/05/03 Updated by rtl42
Dustloop.com
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