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Venom
Normal Attacks List | Special Attacks List

Normals

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 6 (26) 1.44 3 8 1 HLF cGJR 6 3 9 -2 85% Prorate
K 12 (32) 1.44 3 8 1 HLF GJR 7 3 15 -8 90% Prorate
S (c) 16x3 (32) 3.84x3 20x3 8x3 5 HLF GJR 5 2,2,7 20 -8 3rd hit launches. If 3rd hit hits opponent not in the air, there are 28 untechable frames
S (f) 24 (38) 2.64 10 7 3 HLF GR 9 2 18 -6 -
H 38 (42) 3.84 20 6 5 HLF GR 10 7 18 -6 Staggers (max 39 frames)
Dust 20 (50) 2.64 8 7 3 HF R 23 3(2)3 18 -12 CH state till end of recovery. Max of 1 hit.
6P 28 (40) 2.64 10 7 3 HLF GR 10 2 20 -8 Frames 1-4 above the knees invulnerability. Frames 5-11 upper body invulnerability. On air hit, untechable for 15F. 90% Prorate
6H 48 (50) 3.84 20 6 5 HLF GR 15 8 23 -12 Plummets on hit (44 untechable frames). 90% Forced Prorate
2P 7 (26) 1.44 3 8 1 HLF cGR 7 4 10 -4 80% Prorate
2K 8 (30) 1.44 3 8 1 LF GR 5 3 9 -2 70% Prorate
2S 22 (34) 2.64 10 7 3 HLF GR 6 1 20 -7 -
2H 20x2 (44) 3.84x2 14x2 6x2 4 HLF GR 7 6,3 21 -7 -
2D 19x2 (38) 2.64x2 8x2 7x2 3 LF GR 6 2(11)4 24 -14 6-33 low stance. 2nd hit untechable 30 frames. CH state till F29
j.P 10 (28) 1.44 3 8 1 HF cGR 7 6 9 - -
j.K 12 (32) 2.64 10 7 3 HF GR 8 12 12 - -
j.S 12 (32) 2.64 10 7 3 HF GJR 7 3 21 - -
j.H 36 (46) 2.64 10 7 3 HF GR 10 8 18 - Plummets opponent on air hit (untechable 16F).
j.D 40 (50) 2.64 10 10 3 HF GR 7 8 13 - Wallbounce, 23 untechable frames. 6 frames of recovery after landing.
DAA 24 2.64 10 7 3 HF R 11 3 19 -8 Frames 1-13 invulnerability, frames 14-29 invulnerability to throws. On hit, causes wall stick. (untechable for 100F, wall stick for 28F) 50% Prorate.
Throw 10x7 4.0 - 6 - 43dot - - - - - Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames. 50% Prorate
Air Throw 10x7 4.0 - 6 - 88dot - - - - - Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames. 50% Prorate
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Specials

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Hit Ball - * -/1.44 0 6 3 ANY - - - - -
Damage varies depending on what attack was used to hit the ball. Chip damage x2
Lightning Ball - * -/0.96x3 0 5x3 3 ANY - - - - -
Hit stop 6. Does no dizzy. Chip damage x2. Each hit's damage is half of what the normal Hit Ball damage would be (lightning balls hit 3 times)
Stinger Aim (S) [4]6S 30 (30) 1.50/1.44 0 6 3 ANY F 13 - 37 total +2
Venom is in counter-hit state till end of recovery. Chip damage x2. FRC window on frames 16-18. Cancellable from frame 13 on. Charge [4] for at least 45 frames. Ball appears on 7th frame.
Stinger Aim (H) [4]6H 46 (46) 1.50/1.44 0 6 3 ANY F 9 - 48 total -13
Venom is in counter-hit state. Chip damage x2. FRC window on frames 15-17. Cancellable from frame 13 on. Charge [4] for at least 45 frames. Ball appears on 4th frame.
Charged Stinger Aim (S) [4]6[S] 22x2~6 (30) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 6 - after release 30 see notes
FRC timing: frames 9-11 after releasing button. Startup for different versions is as follows: 2nd charge stage (17~30F) + 6F, 3rd stage (31~67F) + 6F, 4th stage (68~107F) + 6F. 2nd hit adv is +10F, 3rd hit adv is +19F, 4th hit adv is +41F. See %1 for more notes.
Charged Stinger Aim (H) [4]6[H] 26x2~6 (46) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 5 - after release 44 see notes
FRC on frames 11-13. Ball starts attacking 5 frames after H release. For 2nd charge stage (14~27F) + 5F, 3rd stage (28~64F) + 5F, 4th stage (65~104F) + 5F. 2nd hit adv is -5F, 3rd hit adv is +4F, 4th hit adv is +26F. See %1 for more notes.
Carcass Raid (S) [2]8S 36 (35) 1.50/1.44 0 6 3 ANY - 16 - 34 total +8
Venom is in counter-hit state. Chip damage x2. Cancellable from F13 on. Charge [2] for at least 40 frames. Ball appears on 7th frame.
Carcass Raid (H) [2]8H 50 (49) 1.50/1.44 0 6 3 ANY - 13 - 48 total -9
Venom is in counter-hit state. Chip damage x2. Cancellable from F13 on. Charge [2] for at least 40 frames. Ball appears on 7th frame. Ball disappears if Venom is hit.
Charged Carcass Raid (S) [2]8[S] 22x2~6 (30) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 9 - after release 30 see notes
Ball starts attacking 9 frames after S release. For 2nd charge stage (38~51F) + 9F, 3rd stage (52~88F) + 9F, 4th stage (89~107F) + 9F. 2nd hit adv is +16F, 3rd hit adv is +25F, 4th hit adv is +47F. See %1 for more notes.
Charged Carcass Raid (H) [2]8[H] 26x2~6 (46) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 6 - after release 44 see notes
Ball starts attacking 6 frames after H release. For 2nd charge stage (38~51F) + 6F, 3rd stage (52~88F) + 6F, 4th stage (89~107F) + 6F. 2nd hit adv is -1F, 3rd hit adv is +8F, 4th hit adv is +30F. See %1 for more notes.
Cancel - - - - - - - - - - total: 5F -
Venom is in counter-hit state. Total recovery is 6F when cancelling Stinger Aim(S)
Ball Seisei 214X - 0.50/- - - - - - - - - -
In CH state until move ends. Total 26 frames (35 frames in the air). 11F until ball appears (in air, 9F until appearance). Can cancel into another ball formation on 23F and after. If landing during the recovery period, the recovery ends.
Dubious Curve 421X 32 1.00/3.12 20 6 5 HLF RF 21 3 19 +3
1~17F foot inv. On hit, causes slide effect (untechable: 37,slide 24). Blockstun: 24F. FRC window on 21-22 frames. On hit or block, can cancel into Ball Seisei anytime before the end of the move. Ball appears on 21st frame. On hit, creates lightning ball that hits 3 times (if you trade, you only get a normal ball)
Double Head Morbid (S) 623S 17x4 (34) 1.30/2.16x4 10x4 7x4 3 HLF R 9 4x4 16 -6
Floats on hit (untechable: 16F). Hit-stop 6 frames.
Double Head Morbid (H) 623H 21x4 (40) 2.00/2.64x4 10x4 7x4 3 HLF R 15~ 4x6 18 -16
Floats on hit (untechable: 24F). Hit-stop 6 frames. Startup depends on range. Max 4 hits.
Mad Struggle (S) j236S 12x4 (37) 1.50/2.40x4 10x4 7x4 3 HA R 18 while in air 6F after landing +7
Listed SD is for Mad Struggle performed as low to the ground as possible (startup: 23F). CH state until move ends. Hit-stop 6F
Mad Struggle (H) j236H 15x4 (37), 15x3 (40) 1.50/2.40x4, 7.20x3 10x7 7x7 3 HAx4,HLFx3 R 16 while in air,(5)2,6,2 20 -8
1st half of the move is the exact same as Mad Struggle (S). For the 2nd (flip kick) half: 1~7 inv to strikes, 8~9F foot and upper body inv, 10-31 foot inv. Kick portion floats (untechable for 80F).
Shoukan Idou 623K - - - - - - - - - total 21 -
7~10F inv to strikes. 11~14F inv. Teleport complete on F15. Auto-JI property.
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Stinger Aim [4]6D 50 (50) -/1.44 0 6 3 ANY F 9 - total 38 -3
Venom is in CH state till end of recovery. Chip damage x2. FRC window on frames 15-17. Cancellable from frame 13 on. Charge [4] for at least 45 frames. Ball appears on frame 4. *2
Charged Stinger Aim [4]6[D] 29x2~6 (50) -/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 5 - after release 34 see notes
FRC timing: frames 11-13 after releasing button. Startup for different versions is as follows: 2nd charge stage (12~22F) + 5F, 3rd stage (23~52F) + 5F, 4th stage (53~104F) + 5F. 2nd hit adv is +5F, 3rd hit adv is +14F, 4th hit adv is +36F. See *1,*2 for more notes
Carcass Ride [2]8D 40 (39) -/1.44 0 6 3 ANY - 13 - total 32 +7
Venom is in CH state till end of recovery. Chip damage x2. Cancellable from frame 13 on. Charge [4] for at least 40 frames. Ball appears on frame 4. *2
Charged Carcass Ride [2]8[D] 25x2~6 (39) -/1.20x2~6 20x2~6 6x2~6 5 ANY - after release 6 - after release 25 see notes
Ball starts attacking 9 frames after S release. Startup for 2nd charge stage is (32~41F) + 6F, 3rd stage (42~72F) + 6F, 4th stage (73~107F) + 6F. 2nd hit adv is +15F, 3rd hit adv is +24F, 4th hit adv is +46F. See *1,*2 for more notes
Double Head Morbid 623D 14x6 (40) 2.0/- 10x6 3x6 3 HLF R 15~ 4x5,6 22 -14
Floats on hit (untechable: 34F). Hit stop 6. Startup depends on distance from opponent. See *2 for more notes.
Mad Struggle j236D 10,30 (50) - 20x2 0,9 5 ANY,HA R 14 2(2)2 6 +19
2nd hit floor bounces (untechable: 53F). On air hit, 1st hit untechable for 40F. 2nd hit causes 26F of blockstun. 1st hit hitstop 0. 2nd hit forced proration 90%. See *2 for more details.
Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Dark Angel 2141236S 10x28 - 3x28 2x28 5 ANY - 7+ ?? 18 - total 35 -
7~15F inv to strikes. Air hit untechable time 60F. Hit stop 0. Stun modifier x0. Chip damage x2. Creates projectile on 8F. Goes through other projectiles
Red Hail j236236H 26x8 (26) - 0 6x8 3 ANY - 10+0 - total 91 -
9F of recovery after landing. Chip damage x2. Balls disappear instantly if Venom gets hit. 8F between ball discharges. Goes through other projectiles
Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Dim Bager 236236HS Fatal - 20 - - ANY - 15+11 6 33 -20
Requires 44F preparation. 1~19F inv to strikes.
*: Damages listed in [ ] is the Hit Ball damage for balls hit by the listed attack

*1: CH state till end of recovery. Cancellable. Hit stop 7. Charging increases number of hits (2,3 or 6). Ball is released 6F after button is released. Dizzy modifier x0.

*2: *2: If Hit balls created by these moves collide with other balls, they stick in place. Balls struck by these balls move the same direction as the ball that hit them (normally they ricochet off in other directions) and gain the same stick-on-hitting-ball property.

To do: Check previous translations, mainly added new stuff. Toy with Venom in training mode to learn more.
Confirm with Venom players note #2, make it clearer (either the balls don't change direction, or they really do stack up with same speed?)
Standardize move names and standardize notation.


Gatling Table

PKSHDJumpSpecial
5P5P, 2P, 6P5K, 2Kc.5S, f.5S, 2S5H, 2H, 6H5D, 2Dyesyes
2P5P, 2P, 6P5K, 2Kc.5S, f.5S, 2S5H, 2H5D, 2D-yes
6P--c.5S, f.5S, 2S5H, 2H, 6H5D, 2D-yes
5K6P-c.5S, f.5S, 2S5H, 2H5D, 2Dyesyes
2K--c.5S, f.5S, 2S2H5D, 2D-yes
c.5S6P-f.5S, 2S5H, 2H5D, 2Dyesyes
f.5S--2S5H, 2H5D, 2D-yes
2S---5H, 2H5D, 2D-yes
5H------yes
2H----5D, 2D-yes
6H------yes
5D-----homing jump on hit-
2D------yes
j.Pj.Pj.Kj.Sj.Hj.D-yes
j.Kj.P-j.S-j.D-yes
j.Sj.P--j.Hj.Dyesyes
j.H----j.D-yes
j.D------yes
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Translator Author Revision Status
BioLogIn BioLogIn v0.8 03/26/07 Incomplete translation
Dustloop.com
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