BBCF/Azrael/Data

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< BBCF‎ | Azrael

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Azrael 12,000 4F 28F (1~20F Inv All) 20F (7~10F Inv All) Teleport Dashes BBCF Azrael Portrait.png BBCF Azrael Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 6 6 9 -1 +6 B CSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 17 17 21 29 10 +0 +1
BBCP Azrael 5A.pngBBCP Azrael 5A 2.png
• Earliest normal cancel point (Right after active frames end)
BBCF Azrael 5A Hitbox1.pngBBCF Azrael 5A Hitbox2.png
Frames 6-8 • Frames 9-11
Cancellable into normals from frame 12

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 Mid 9 7 10 ±0 +1 B SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 19 24 33 11 +0 +2
BBCP Azrael 5B.pngBBCP Azrael 5B 2.png
• Earliest normal cancel point (Right after active frames end)
BBCF Azrael 5B Hitbox1.pngBBCF Azrael 5B Hitbox2.png
Frames 9-12 • Frames 13-15
Cancellable into normals from frame 16

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 Mid 11 3 9 +5 +4 B SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 24 Launch 38 + GBounce 11 +0 +2
BBCP Azrael 5BB.png
Easy hitconfirm, no delay for normal cancels
BBCF Azrael 5BB Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1050 Mid 15 6 16 -3 -10 B SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 27 37 + WBounce 12 +0 +5
BBCP Azrael 5C.pngBBCP Azrael 5C 2.png
Mid-range poke • Earliest normal cancel point for Drive moves (Frame 23)
BBCF Azrael 5C Hitbox1.pngBBCF Azrael 5C Hitbox2.png
Frames 15-17 • Frames 18-20
Fatal Counter
Hitbox fully extended on frame 18
Cancellable into 6C immediately on hit/block, 6D/3D from frame 23

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Low/Air 9 3 9 +2 +6 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 17 17 21 29 10 +0 +1
BBCP Azrael 2A.pngBBCP Azrael 2A 2.png
• Earliest normal cancel point (Right after active frames end)
BBCF Azrael 2A Hitbox.png
Cancellable into normals from frame 12

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 Mid 12 6 18 -7 -9 F SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Azrael 2B.pngBBCP Azrael 2B 2.png
Not a low • Normal cancel point (Frame 21)
BBCF Azrael 2B Hitbox1.pngBBCF Azrael 2B Hitbox2.png
Frames 12-14 • Frames 15-17
Cancellable into normals from frame 21

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 13 6 Total: 50 -9 -24 BP 9~18 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 50 Launch 64 0/+12 +12 +5
BBCP Azrael 2C.pngBBCP Azrael 2C 2.png
Mostly combo filler, occasional anti-air • Cancel point (Frame 27)
BBCF Azrael 2C Hitbox1.pngBBCF Azrael 2C Hitbox2.png
Frames 15-17 • Frames 18-20
Cancellable into normals from frame 27
110% Bonus proration

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1060 Mid 19 9 14 -4 -15 B 7~24 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 42 + WBounce 40 Launch 57 + WBounce 40 12 +0 +5
BBCP Azrael 6A.png
BBCF Azrael 6A Hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 Mid 13 6 37 -24 -28 B 6~18 H JR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 44 Launch 59 12 +0 +5
BBCP Azrael 6B.pngBBCF Azrael 6B 2.png
Situational anti-air • Very late cancel point (Frame 30), also applies to special and jump cancels.
BBCF Azrael 6B Hitbox1.pngBBCF Azrael 6B Hitbox2.png
Frames 13-14 • Frames 15-18
Cancellable into 6C, 6D, 3D and forward dash on hit/block and whiff from frame 30
Jump/special cancellable on hit or block from frame 30

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 Mid 28 8 9L +2 -18 H 10~35 F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 24 27 42 + GBounce 12 +0 +5
BBCP Azrael 6C.png
Low/Throw crusher
BBCF Azrael 6C Hitbox1.pngBBCF Azrael 6C Hitbox2.pngBBCF Azrael 6C Hitbox3.pngBBCF Azrael 6C Hitbox4.png
Frames 28-29 • Frames 30-31 • Frames 32-33 • Frames 34-35
Fatal Counter
110% Bonus Proration
Frame Adv listed for standing opponent
Airborne from frame 10
If air time is extended by external forces, after active frames Azrael is in CH recovery until landing

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1120 Low 15 9 18 -9 -15 F 11~23 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch + Down 35 42 Launch + Down 35 57 12 +0 +5
BBCP Azrael 3C.pngBBCP Azrael 3C 2.png
Foot and throw invulnerability and good range too. • Sentinel Dump cancel point (Frame 22)
BBCF Azrael 3C Hitbox1.pngBBCF Azrael 3C Hitbox2.pngBBCF Azrael 3C Hitbox3.png
Frames 15-16 • • Alternating every 2 frames until landing
Airborne from frame 15, active and foot invuln until landing
Active/invuln frames can be altered by external forces

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450 High/Air 7 3 9 H COJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 10 +0 +1
BBCP Azrael jA.png
BBCF Azrael j.A.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
780 High/Air 9 3(2)3 12 H OJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Azrael jB.png
BBCF Azrael jB Hitbox1.pngBBCF Azrael jB Hitbox2.png
Frames 9-11 • Frames 13-15
Max 1 hit
Can crossup on last set of active frames

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
990 High/Air 12 6 15 H OJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 22 44 11 +0 +2
BBCP Azrael jC.png
Mostly combo filler
BBCF Azrael jC Hitbox.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 22 Until L 10 H OR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Azrael j2C.png
BBCF Azrael j2C Hitbox.png

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 [1080] High 21 3 20 -4 -17 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Crumple 19 [60] Crumple + Down 20 34 + Down 33 [75 + Down 33] 12 [15] +0 +5
BBCP Azrael 5D.png
BBCF Azrael 5D Hitbox.png
Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
Values in [] are during High Weak Point
Airborne from frame 7, move plays out normally even if moved by external forces and will recover airborne if necessary
Crumple Duration 23F [36F], Crumple Fall 62F

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 [840] Low 15 3 12 +2 -3 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 [40 + Down 23] Launch 54 + Down 23 11 [15] +0 +2
BBCP Azrael 2D.png
BBCF Azrael 2D Hitbox.png
Values in [] are during Low Weak Point
Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1200] High 27 7 14 -2 -21 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 40 [60 + GBounce] Launch 55 + GBounce [70 + GBounce] 12 [15] +0 +5
BBCP Azrael 6D.png
BBCF Azrael 6D Hitbox1.pngBBCF Azrael 6D Hitbox2.png
Frames 27-29 • Frames 30-33
Values in [] are during High Weak Point
Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F

3D

3D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1200] Low 24 6 15 -2 -18 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 [60 + Down 23] Launch 55 + GBounce [70 + GBounce + Down 23] 12 [15] +0 +5
BBCP Azrael 3D.png
Shares the first 9 frames of animation with 6D
BBCF Azrael 3D Hitbox1.pngBBCF Azrael 3D Hitbox2.png
Frames 24-26 • Frames 27-29
Values in [] are during Low Weak Point
Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 [1080] High/Air 19 5 16+4L H OR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 [Stagger 32] 30 [60 + GBounce] 22 [Stagger 64] 44 [74 + GBounce] 11 [15] +0 +2
BBCP Azrael jD.png
BBCF Azrael jD Hitbox.png
Values in [] are during High Weak Point
Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F

j.2D

j.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 [1080] High/Air 19 3 18+4L H OR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 [Stagger 32] 30 [60 + GBounce] 22 [Stagger 64] 44 [74 + GBounce] 11 [15] +0 +2
BBCP Azrael j2D.png
Low Weakpoint Drive, but still an overhead.
BBCF Azrael j2D Hitbox.png
Values in [] are during Low Weak Point
Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 0, 12 +0
BBCP Azrael ForwardThrow.png
Minimum Damage 100% (1500)

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 40 + GBounce 0, 12 +0
BBCP Azrael BackThrow.png
Minimum Damage 100% (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 19 + Down 33 0, 12 +0
BBCP Azrael AirThrow.png
Minimum Damage 100% (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 19 6 30 -17 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 + WBounce Launch 34 + WBounce 12 +0 +5
BBCP Azrael 6A.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 Crumple 74 11 +0 +2
BBCP Azrael CrushTrigger.pngBBCF Azrael 5AB 2.png
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 Crumple 74 11 +0 +2
BBCP Azrael CrushTrigger.pngBBCF Azrael 5AB 2.png
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

Taunt

Taunt
Taunt
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100 All 24 4 114 -101 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Azrael Taunt.png
BBCF Azrael Taunt Hitbox.png

Forward Dash

66
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20F 7-11 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Azrael 66.png
1-7F Can cancel into Barrier
Can be jump cancelled at any time

Special Moves

236A

236A
Gustav Buster
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 13~23 6 24 +1 -16~26 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 30 Crumple 24 Crumple 38 11 +0 +2
BBCP Azrael GustavBuster.png
Premier gap closer
BBCF Azrael 236A Hitbox2.png
Crumple Duration 27F, Crumple Fall 57F
On CH Crumple Duration 40F, Crumple Fall 73F

236C

236C
Tiger Magnum
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 13 3 18 -4 -7 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Azrael TigerMagnum.png
BBCF Azrael 236C Hitbox.png
Can cancel into Cobra, Valiant, or Hornet on hit/block, or on whiff from frame 16 to 24

236C 6C

236C 6C
Cobra Strike
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 10 5 18 -6 -6 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 23 36 Crumple 50 11 +0 +2
BBCP Azrael CobraStrike.png
BBCF Azrael 236CC Hitbox.png
Can cancel into Leopard, Valiant, or Hornet on hit/block, or on whiff from frame 15 to 20
On CH Crumple Duration 54F, Crumple Fall 78F

236C 6C 6C

236C 6C 6C
Leopard Launcher
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 All 16 3 30 -14 -22 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Long 4 18 Launch 60 + Slide + WBounce 16 + WStick 35 Launch 75 + Slide + WBounce 16 + WStick 35 20 +0 +5
BBCP Azrael LeopardLauncher.png
Good damage and combo extender in the corner
BBCF Azrael 236CCC Hitbox.png
Maximum Slide duration 20F

623B

623B
Panzer Strike
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000×2 High/Low, All 18 12 (16) 11+4L 30 B, H 1~20 All
21~29 H
R 60, 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Very Short 4 18 Launch 60, 60 + GBounce Launch 75, 75 + GBounce 14, 14→2/+12 +0, +0→+12 +0, +0→+17
BBCF Azrael PanzerStrike.png
Don't use this without heat to cancel it, and even then it can miss.
Last 4 active frames (landing hit) have different hit properties
Airborne from frame 18, second hit is active until landing + 4
Frame advantage if only first hit blocked: -54
Frame advantage if falling hit blocked as late as possible: -16
Frame advantage if landing hit blocked: -3
Reversal

214B

214B
Growler Field
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 5 7 36~111 -26 -21 B 1~(36~111) Guard P R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 45 Launch 59 11 +0 +2
BBCP Azrael Growler Field.png
Azrael laughs at your use of projectiles...
BBCF Azrael 214B Hitbox.png
Hold button to prolong stance, maximum stance duration 111F
After releasing button, Azrael goes into 11F recovery animation
Blocking a projectile adds a Phalanx Cannon stock (max. 3), and immediately puts Azrael into separate fully invulnerable recovery animation (34F) which is cancellable into Phalanx Cannon
Counterhit state for entire move
On Guard Point, hitstop for Azrael is 0F, opponent projectile unchanged

236B

236B
Phalanx Cannon
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 5 Until Offscreen Total 26 -2 +0 P2* R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 30 + WBounce Launch 44 + WBounce 0/+3 +3 +2
BBCP Azrael Phalanx Cannon.png
...And then shows you how it's done
Consumes 1 Phalanx Cannon stock

214C

214C
Sentinel Dump
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 47 3 Total: 55 +12 -29 P1* 1~10 Guard All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 0/+3 +3 +2
BBCP Azrael SentinelDump.png
Oddly a projectile attack
On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
Can block unblockable attacks
Airborne from frame 15, hit occurs on 3rd frame after landing

Knockdown > 22C

Knockdown > 22C
Sentinel Dump
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 3 Total: ?? +2 P1* 1~10 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 0/+3 +3 +2
BBCP Azrael SentinelDump.png
Airborne from frame 11, hit occurs on 3rd frame after landing

236D

236D
Valiant Crash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 [1440] High/Air 25~56 9 38 -26 -45~76 B 11~(6F Before Active) Guard HBFP R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 5 20 Launch 60 + WBounce [60 + WStick 30] Launch 76 + WBounce [76 + WStick 30] 13 +0 +8
BBCP Azrael ValiantCrash.png
Literally called "VanishingAttack" in the code, a nod to HnK
BBCF Azrael 236D Hitbox.png
Full charge is Fatal Counter on normal hit and P2 = 80
Loses Guard Point 6F before becoming active
Values in [] are during High Weak Point
Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
Hitstop on Guard Point for Azrael 1F less, Opponent hitstop unchanged

236D 6

236D 6
Valiant Charger
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Launch 30 + WStick 30 Launch 30 + WStick 30
BBCP Azrael ValiantCharger.png
The reason you play Azrael
Active state refers to overall period where moves can cancel into Valiant Charger
All moves that in this state are overridden with hit effects listed here

214D

214D
Hornet Bunker
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 [1440] Low/Air 27~57 8 24 -13 -34~62 F 10~(12F Before Active) Guard HBFP R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 4 18 Launch 60 [65] Launch 75 [80] 12 +0 +5
BBCP Azrael HornetBunker.png
Literally called "DustAttack" in the code, guess why
BBCF Azrael 214D Hitbox2.pngBBCF Azrael 214D Hitbox3.png
Frames 27-31 • Frames 32-34
Full charge is Fatal Counter on normal hit and P2 = 80
Remaining startup after button release is 12F
Values in [] are during Low Weak Point
Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged

214D 8

214D 8
Hornet Chaser
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Launch 30 + WStick 30 Launch 30 + WStick 30
BBCP Azrael HornetChaser.png
Sadly not nearly as rewarding as Valiant Charger
Active time refers to time period where moves can be cancelled into Hornet Chaser
All moves that in this state are overridden with hit effects listed here

Distortion Drives

236236D

236236D
Black Hawk Stinger
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3000 [3700] All
(see notes)
7+(122 Flash)+4
[7+(149 Flash)+4]
3 54 -38 -41 B 7~13 Guard HBFPT R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 60 [60 + Slide] Launch 75 [75, Slide] 20 +0 +5
BBCP Azrael BlackHawkStinger.pngBBCF Azrael Stinger.png
• Combo ender for extra damage, situational unblockable
BBCF Azrael 236236D Hitbox.png
Values in [] are during OD
Hits low if high weakpoint is active
Hits overhead if low weakpoint is active
Unblockable on the ground if both weakpoints are active
Minimum Damage 35% [40%]: 1050 [1480]
Hitstop on Guard Point for Azrael 1F less, Opponent hitstop unchanged
Can guard point up to 3000 [infinite] damage
Azrael takes damage equal to the base damage of attacks guarded [does not take damage]
[Maximum Slide duration 40F]

214214D

214214D
Scud Punishment
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1500
[600, 300×2, 1500]
All 6+(129 Flash)+10 3 46 -28 -38 B 1~18 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 [×3], 60 Very Short 5 20 Crumple Stand Crumple Stand 6 +0 +0
BBCP Azrael ScudPunishment.pngBBCF Azrael SCUD2.png
• Special Weakpoint state
BBCF Azrael 214214D Htibox.png
Values in [] are during OD
Applies both weakpoints on hit
Minimum Damage 25% [30%]: 525 [810]
For the next 1000F frames, every time your opponent recovers from a combo, both weakpoints are reset to 1000F
On hit, Azrael is +9[+19] (+77 on counterhit) excluding crumple recovery
Reversal
Crumple Duration 51F, Crumple Fall 74F

Exceed Accel

A+B+C+D

A+B+C+D
Full Spartan
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×3, 1400
{600, 1200×2, 3100}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 360 + WBounce + Down 24 20 20, 13×2, 30
{20, 13×2, 40}
+0
BBCF Azrael FullSpartan.png
BBCF Azrael ABCD Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
10% Minimum Damage: 320 {610+61}

Astral Heat

632146C

632146C
Patriot Apocalypse
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0,32000 All 7+(55 Flash)+5 19 128 -126 -132 1~30 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 3
BBCP Azrael PatriotApocalypse1.pngBBCP Azrael PatriotApocalypse3.png
"RELEASING...ALL RESTRAINTS!" • "Watch and learn... THIS IS POWER!!!"
BBCF Azrael 632146C Hitbox.png
100% Minimum Damage

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