
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Bullet | 11,500 | 4F | 22F (1~7F Inv All) | 20F | Lock-On |
- Can cancel Forward Dash into attacks at any point
- Can cancel Forward Dash into jump during 1~9F
- Can cancel Forward Dash into Barrier Block during 1~6F
Normals
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 10 | -1 | +8 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 550 | Mid | 10 | 3 | 15 | -1 | -1 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C | 800 | Mid | 16 | 5 | 13 | -1 | -7 | BP | 100 | 89 | Long | SR | 3 | 16 | 20 | 23 + Slide 30 | Crumple 42 | 40 + Slide 30 | 6 | +0 | +2 | ||
2A | 300 | All | 6 | 3 | 10 | -1 | +8 | F | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 520 | Low | 9 | 5 | 18 | -6 | -5 | F | 90 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
2C | 500, 600 | Low | 14 | 3 (9) 3 | 16 | -2 | -18 | F | 90 | 89 | Long | SR | 3 | 16 | Launch | 30 | Launch | 44 + Down 23 | 7, 10 | +0 | +2 | ||
3C | 860 | Low | 21 | 3 | 21 | -6 | -18 | F | 10~20 B | 90 | 89 | Long | SR | 3 | 16 | Launch | 40 | Launch | 57 + Down 23 | 11 | +0 | +2 | |
6A | 750 | High | 24 | 3 | 19 | -4 | -19 | B | 90 | 92 | Normal | SR | 4 | 18 | 19 | 34 + GBounce | 24 | 49 + GBounce | 12 | +0 | +5 | ||
6B | 650 | Mid | 12 | 3 | 21 | -7 | -9 | B | 5~14 H | 90 | 79 | Long | SJR | 3 | 16 | Launch | 24 | Launch | 38 | 11 | +0 | +2 | |
6C | 1200 | All | 22 | 6 | 14+8L | -9 | -23 | H | 5~41 FT | 90 | 82 | Long | SJR | 4 | 18 | Launch | 37 + WBounce 60 | Launch | 55 + WBounce 60 | 12 | +0 | +5 | |
j.A | 300 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 14 | 16 | 25 | 9 | +0 | +0 | ||||
j.B | 540 | High/Air | 10 | 3 | 15 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.C | 810 | High/Air | 12 | 3 | 21 | H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 22 | 22 | 60 + Down 23 | 11 | +0 | +2 |
Drive Moves
- Bullet starts each round with the Lock On Lv0.
- All Drive normals can be charged.
- All Drive normals increase the Lock-On level by 1 on hit.
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D Lv 0 | 450, 0, 900 | All | 30~?? | 9 | 14 | -5 | -26 | H | Active Frames PT | 90 | 69, 100 | Long | (S)R | 3 | 20 | Launch | 50, 60 + GBounce | 9/+3, 6 | +0 | +0 | ||||
5D Lv 1/2 | 600, 0, 900 | All | 30~?? | 9 | 14 | -5 | -26 | H | Active Frames All | 90 | 69, 100 | Long | (S)R | 3 | 20 | Launch | 50, 60 + GBounce | 9/+3, 6 | +0 | |||||
4[D] | 11 | |||||||||||||||||||||||
2D Lv 0 | 800 | Low/Air | 42 | 3 | 18 | 0 | -36 | F | 22~44 FT | 80 | 89 | Long | (S)R | 3 | 20 | Launch | 60 | Launch | 75 | 11 | +0 | +5 | ||
2D Lv 1 | 1000 | Low/Air | 42 | 3 | 18 | +4 | -36 | F | 22~44 FT | 80 | 89 | Long | (S)R | 4 | 24 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | ||
2D Lv 2 | 1000 | Low/Air | 42 | 3 | 18 | +4 | -36 | F | 22~44 FT | 80 | 89 | Long | (S)R | 5 | 24 | Launch | 60 | Launch | 75 | 13 | +0 | +6 | ||
6D Lv 0 | 800 | High/Air | 38 | 7 | 14 | 0 | -32 | H | 18~40 FT | 80 | 89 | Normal | (S)R | 3 | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 12 | +0 | +5 | ||
6D Lv 1 | 1000 | High/Air | 38 | 7 | 14 | +4 | -32 | H | 18~40 FT | 80 | 89 | Normal | (S)R | 4 | 24 | Launch | 60 + GBounce | Launch | 75 + GBounce | 12 | +0 | +5 | ||
6D Lv 2 | 1000 | High/Air | 38 | 7 | 14 | +4 | -32 | H | 18~40 FT | 80 | 89 | Normal | (S)R | 5 | 24 | Launch | 60 + GBounce | Launch | 75 + GBounce | 13 | +0 | +6 | ||
j.D Lv 0 | 450, 0, 900 | All | 20~?? | 9 | 14 | H | Active Frames PT | 90 | 69, 100 | Long | (S)R | 20 | Launch | 50, 60 + GBounce | 9/+3, 6 | +0 | +0 | |||||||
j.D Lv 1/2 | 600, 0, 900 | All | 20~?? | 9 | 14 | H | Active Frames All | 90 | 69, 100 | Long | (S)R | 20 | Launch | 50, 60 + GBounce | 9/+3, 6 | +0 | +0 | |||||||
j.4[D] | ?? | 10 | ||||||||||||||||||||||
D~4 | Lock On Cancel | 10 | ||||||||||||||||||||||
5D~D | Wadcutter Engage | 0, 800 [0, 2400] | 100 | 92 | Long | R | Lv1: 0, 4 [0, 5] | 19 + WBounce 50 [21 + WBounce 50] | 0, 10 [0, 15/+3] | +0 |
R* - Can only be canceled on block.
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0×2, 1500 | T(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0×2, 4 | Launch 30 + WBounce 50 + WStick 33 + Slide 30 | 0, 6 | +0 | ||||||||
4B+C | Back Throw | 0, 1500 | T(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 19 + Down 33 | 0, 12 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | T(120) | 7 | 3 | 23+3L | T | 50 | Normal | SR | 4 | 60 + WBounce | 0 | +0 | ||||||||||
6A+B | 0 | All | 13 | 3 | 30 | -14 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | -19 | BP | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 + WBounce 60 + Slide 15 | Crumple 100 | 74 + WBounce 60 + WStick 35 + Slide 15 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | -29~60 | BP | 80 | 100 | Long | R | 24 | Crumple 50 | 60 + WBounce 60 + Slide 15 | Crumple 100 | 74 + WBounce 60 + WStick 35 + Slide 15 | 11 | +0 | +2 | |||
66 | Dash Cancel | 20 | +6 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
623B | Cutting Sheer | 400, 0, 1500 | All | 14 | 2 | 38 | -23 | -27 | B | 1~15 All | 70 | 100×2, 52 | Very Short | R | 3, 0, 4 | 16 | Launch | 100 | 11 | 11, 0, 12 | +2, +0×2 | |||
623B~22D | Explode Engage | Lv1: 0, 1800, 50 Lv2: 0, 3500, 50 | 4 | 12 | 3 | 100 | Lv1: 100, 82, 100 Lv2: 100, 84, 100 | Long | R | 0, 4, 2 | Launch | 40 + WBounce 50 | Lv1: 0, 10, 0 Lv2: 0, 20, 0 | +0 | ||||||||||
41236C | Miquelet Capture | 0, 1700 | Unblockable | 20~37 | 3 | 23 | -19~36 | T(180) | 5~(22~39) P | 100 | 100, 82 | Long | R | 4 | Launch | 44 | 0 | |||||||
41236C~236D | Piercing Engage | Lv1: 1500 Lv2: 3350 | 18 | 3 | 29 | 100 | Lv1: 72 Lv2: 74 | Long | R | 4 | Launch | Lv1: 35 + WBounce 45 + WStick 27 Lv2: 40 + WBounce 45 + WStick 27 | +0 | |||||||||||
41236C~B | Miquelet Capture > Brake | 21 | 1~11 P | |||||||||||||||||||||
360B | Cross Firewheel | 0×2, 300, 700 | T(100) | 10 | 3 | 34 | -20 | T | 80 | 100×2, 89, 92 | Normal | R | 0×2, 3, 4 | Crumple 50×2, 17, Launch 19 + Down 38 | 0, 1, 6×2 | |||||||||
360B~63214D | Shot Shell Engage | Lv1: 0, 300, 0, 1700 Lv2: 0, 300, 0, 2700 | 13 | 3 | 25 | 100 | Lv1: 100, 89, 100, 82 Lv2: 100, 89, 100, 84 | Long | R | Lv2: 0, 3, 0, 4 Lv3: 0, 3, 0, 5 | 30 + WBounce 40 | 0 | +0 | +0 | ||||||||||
236A Lv 0 | Flint Shooter Lv 0 | 700 | All | 17 | Until Hit | Total: 46 | -5 | -20 | P1 | 80 | 89 | Normal | R | 3 | 16 | 17 | 22 | 22 | 36 | 0/+8 | +8 | +10 | ||
236A Lv 1 | Flint Shooter Lv 1 | 700, 350 | All | 17 | Until Hit,2 | Total: 46 | -2 | -20 | P1 | 80 | 89 | Normal | R | 3 | 16 | 17 | 22 | 22 | 36 | 0/+8, 0/+7 | +8, +6 | +10, +8 | ||
236A Lv 2 | Flint Shooter Lv 2 | 700, 350×2 | All | 17 | Until Hit,2,2 | Total: 46 | 0 | -20 | P1 | 80 | 89 | Normal | R | 3 | 16 | 17 | 22 | 22 | 36 | 0/+8, 0/+7, 0/+5 | +8, +6, +4 | +10, +8, +6 | ||
236[A] Lv 0 | Flint Shooter Charged Lv 0 | 900 | All | 25 | 9 | Total: 58 | +3 | -32 | P1 | 80 | 92 | Normal | R | 4 | 18 | Launch | 38 | Launch | 53 | 0/+18 | +18 | +20 | ||
236[A] Lv 1 | Flint Shooter Charged Lv 1 | 700×2 | All | 25 | 29 [(3)9] | Total: 58 | +3 | -32 | P1 | 80 | 92 | Normal | R | 4 | 18 | Launch | 22, 38 | Launch | 37, 53 | 0/+8, 0/+14 | +8, +14 | +10, +16 | ||
236[A] Lv 2 | Flint Shooter Charged Lv 2 | 800×2 | All | 25 | 29 [(3)9] | Total: 58 | +3 | -32 | P1 | 80 | 92 | Normal | R | 4 | 18 | Launch | 22, 38 | Launch | 37, 53 | 0/+8 | +8 | +10 | ||
623C | Snap Hands Fist | 0, 2200 | T(250) | 13 | 4 | 29+10L | T | 4~16 H | 90 | 90, 82 | Long | R | 4 | 62 + WBounce 60 + WStick 13 | 0 | +0 | ||||||||
j.623C | Air Snap Hands Fist | 0, 2200 | All | 12 | 2 | 27 | H | 100 | 100, 82 | Long | R | 0, 4 | 62 + WBounce 60 + WStick 13 | 0 | +0 | |||||||||
623C~623D | Flechette Engage | Lv1: 0, 1900 Lv2: 0, 4200 | 13 | 2 | 100 | Lv1: 100, 82 Lv2: 100, 84 | Long | R | 4 | 60 | Lv1: 0, 10 Lv2: 0, 15 | +0 | ||||||||||||
214D | After Burner | Total: 45~61 | -19~35 | 5~Until Last 23F Guard P |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
2363214C | Rage Aggressor | 400×3, 800×2, 300×7, 1200 [400×3, 800×2, 300×8, 550×5] | All | 1+(52 Flash)+12~23 | 3×3 | 10+19L | -15 | -23~35 | B | 80 | 80 | Normal | R | 4×3, 3×9 [3×10], 5[×5] | 18 | Launch | 90 + Down 23 [60 + Down 43] | Launch | 6 | 6×5, 2×8 | +5 | |||
720A | Serpentine Assault | 0×N, 320×2, 1420 | T(150) | 5+(34 Flash)+0 | 5 | 42 | -25 | T | 1~9 All | 80 | 100×N, 92×2, 60 | Long | R | 0×N, 4×2, 5 | Launch | WBounce 40 + Down 39 | 1×N, 18×2, 20 | +0 | ||||||
720A~720D | Frangible Engage | 0, 250 | 1+(20 Flash)+0 | 1 | 100 | 92 | Long | 4 | 100 | 0 | 0, 12 | +0 | ||||||||||||
720A~720D~1080D | Blackout | 100×4, 1910 [100×10, 1910] | 1+(26 Flash)+47 | 94×5 [×10] | Long | 5 | 100 + Down 63 | 3×4 [×10], 20 | +0 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Execution Maneuver | 600, 0, 300, 120×6, 1500 {600, 0, 300, 180×14, 2600} | ALL | 20 [10] | 3 | 34 | -10 | -30 [-20] | B | 1~22 All [1~12 All] | 125 | 80 | 26 | Launch | 60 | 20 | 20, 0, 12, 2×6 {×14}, 12 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D | Hard Kill Bringer | 11000 | ALL | 4+(60 Flash)+21 | 3 | 31 | -12 | -32 | B | 1~27 All | 5 | 20 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- Bullet's command throws (360B, 720A) are not included in Special/Super cancels
External References

To edit frame data, edit values in BBCF/Bullet/Data.