BBCF/Celica A. Mercury/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Celica A. Mercury 10,000 4F 25F (1~5F Inv All) BBCF Celica Portrait.png BBCF Celica A. Mercury Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300 All 6 3 11 -2 B SJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png


5[A]

5[A] Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300×2 All 6 3 (5) 3 11 -2 B SJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png
Whiff cancellable into 5AA from frame 17


5AA

5AA Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300 All 4 3 11 -2 B SJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png


5A[A]

5A[A] Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300×2 All 4 3 (5) 3 11 -2 B SJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png


5B

5B Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 600 Mid 10 5 16 -4 BD SJR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Celica 5B.png
Not quite the Jesus Kick, but still pretty good


5C

5C Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 900 Mid 13 6 17 -4 BD S(J)R 100 92 Long 4 18 19 19 24 34 12 +0 +5
BBCF Celica 5C.png


2A

2A Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300 All 6 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png


2[A]

2[A] Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300×2 All 6 3 (5) 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png
Whiff cancellable into 2AA from frame 17 (first frame after active)


2AA

2AA Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300 All 4 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png


2A[A]

2A[A] Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300×2 All 4 3 (5) 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 350×2 Low 9 3,3 14 -3 FD SR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCP Celica 2B.png
Pressure Swiss army knife


2C

2C Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 850 Mid 14 3 17 -1 BD S(J)R 100 92 Long 4 18 19 19 27 37 12 +0 +5
BBCF Celica 2C.png
The other tools in the Swiss army knife
Fatal Counter


6A

6A Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 510, 550 High, Low 24 5 (7) 5 20 -8 H, F R 80 92 Normal 4, 3 18, 16 Launch, Crumple 25 33 + Down 23, 27 + Down 26 Launch, Crumple 50 43 + Down 23, 43 + Down 26 12, 11 +0 +5, +2
BBCP Celica 6A.png
High risk, moderate reward, extreme comedy
Bonus Proration 110%
Airborne from frame 24
Second hit occurs on landing
Gap between hits can be extended by external forces


6B

6B Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 700 Mid 12 3 23 -9 BD 4~14 H SJR 80 89 Long 3 16 17 23 + GBounce Launch 45 + GBounce 11 +0 +2
BBCF Celica 6B.png
All-purpose problem solver


6C

6C Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 1000 Mid 21 3 20 -2 BD S(J)R 90 82 Long 5 20 Launch 40 Launch 56 13 +0 +8
BBCF Celica 6C.png
Bonus Proration 110%


3C

3C Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 750 Low 13 3 25 -11 FD SR 100 79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Celica 3C.png
Sweep #1 (of 3)


j.A

j.A Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300 High/Air 6 3 9 H SJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica j.A.png


j.[A]

j.[A] Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 300×2 High/Air 6 3 (5) 3 9 H SJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica j.A.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 650 High/Air 9 6 16 HD SJR 80 85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Celica jB.png
Jump-in tool


j.C

j.C Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
normal 550×2 High/Air 12 2 (2) 2 23 HD SJR 80 89 Long 3 16 17 20 22 34 9 +0 +2
BBCF Celica jC.png
Air-to-air tool


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 800 Mid 11 3 33 -17 B SR 100 82 Normal 4 18 29 29 37 47 9 +0 +5
BBCF Celica 5D.png
One! (5D)
Fatal Counter
Can go into next Drive move from frame 23


5DD

5DD Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 280×5 Mid 7 3,4,4,4,4 32 -17 F 3~23 P SR 100 72 Normal 4 18 19×4, Spin Fall 34 29 + GBounce, 29×4 24×4, Spin Fall 39 44 + GBounce, 44×4 2 +0 +5
BBCF Celica 5DD.png
Two! (5DD)
Can pass through opponent 22F onwards
Can go into next Drive move/special cancel from frame 30


5DDD

5DDD Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 1500 Mid 13 4 32 -17 B SR 100 82 Normal 4 18 Spin Fall 56 60 Spin Fall 61 75 12 +0 +5
BBCF Celica 5DDD.png
Three! (5DDD)
On hit, automatically cancels into Heal on frame 23


2D

2D Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 750 Low 19 7 29 -17 F SR 90 72 Normal 4 18 Launch 29 Launch 44 + Down 23 9 +0 +5
BBCF Celica 2D.png
Un! (2D)
Can go into next Drive move from frame 31


2DD

2DD Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 750×2 Low 9 2,3 33 -17 F SR 90 72 Normal 4 18 Launch 29 Launch 44 + Down 23 9 +0 +5
BBCF Celica 2DD.png
Deux! (2DD)
First hit is behind Celica, normal hitbox goes active on frame 11
Can go into next Drive move from frame 22


6D

6D Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 850 Mid 20 3 33 -17 B 5~22 FT SR 90 72 Normal 4 18 19 19 + Down 23 24 34 + Down 23 9 +0 +5
BBCF Celica jD.png
一! (6D)
Forces crouch on ground hit
Airborne from frame 4, hit occurs on landing
Startup/invuln can be extended by external forces
Airborne from frame 23~26 (first 4 frames of recovery)
Can go into next Drive move from frame 31 (12 frames after landing)


6DD

6DD Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 600×2 Mid, All 7 2,7 29 -17 B SR 100 72 Normal 1, 4 11, 18 12, Crumple 36 12, 29 16, Crumple 72 23, 44 6, 9 +0 +0, +5
BBCF Celica 6DD.png
二! (6DD)
Hitbox full extends on frame 9, tallest hitbox at frame 13
Can go into next Drive move from frame 21


j.D

j.D Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 600×2 All 20 Until L (1) 2 34 -17 H SR 80 82×2 Normal 4 18 19, Launch 30 + Down 23, 30 + GBounce + Down 23 24, Launch 45 + Down 23, 45 + GBounce + Down 23 3, 9 +0 +0, +8
BBCF Celica jD.png
Down we go! (j.D)
Can go into next Drive move 12 frames after landing
Applies damage proration on both hits


Heal

Heal Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
drive 53
BBCF Celica Heal.png
Heal occurs between 22~36F


Universal Mechanics

B+C

B+C
Forward/Back Throw
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
other 0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 3 Launch 60 0 +0
BBCF Celica Throw.png
100% Minimum Damage (1500)


j.B+C

j.B+C
Air Throw
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
other 0, 500, 1000 Throw(120) 7 3 23+3L T SR 100 50 Normal 0, 2 60×2, 60 + WBounce 0, 10, 0 +0
BBCF Celica Air Throw.png
100% Minimum Damage (1500)


6A+B

6A+B
Counter Assault
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
other 0 All 13 6 39 -26 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Celica 5D.png


5A+B

5A+B
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Celica 5A+B.png


5[A+B]

5[A+B]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Celica 5A+B.png


Specials

j.214A

j.214A
Pic Confit
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
special 1000 All 15 Until L 20 H R 90 92 Long 4 18 Launch + Down 23 20 Launch + Down 23 35 12 +0 +5
BBCF Celica j214A.png
Celica Kick!


236B

236B
Arc Grillé
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
special 900 All 18 50 Total: 46 -6 P1 R 90 89 Long 3 16 Launch 33 Launch 47 0/+6 +6 +8
BBCF Celica 236B.png


214B

214B
Marteau Flan
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
special 900 [1100] High 25 5 24 [16] -10 [-2] B 14~29 Guard HB [HBP] R 90 82 Normal 4 18 Launch 45 + GBounce [51 + GBounce] Launch 60 + GBounce [66 + GBounce] 16 +0 +5
BBCF Celica 214B.pngBBCF Celica 214BEn.png
Normal Flan isn't real, it can't hurt you. • The amplified version very much can however.
Values in [] are for Enhanced version
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 1500 [infinite] damage


236C

236C
Hache Rotir
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
special 1000 [1500] Mid 13~27 4 39 -24 B 1~(End of Active) Guard HBFPT R 50 82 Very Short 4 18 Launch 42 Launch 57 15 +0 +5
BBCF Celica 236C.pngBBCF Celica 236CEn.png
• Celica Upper!
Values in [] are for Enhanced version
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 2500 [infinite] damage
Cannot guard against unblockables


236[C]

236[C]
Hache Rotir (Charged)
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
special 1200 [1800] Mid 28 4 37 -20 B 1~31 Guard HBFPT R 50 84 Very Short 5 20 Launch 52 Launch 83 25 +0 +8
BBCF Celica 236C.png
Almost a DP
Values in [] are for Enhanced version
Fatal Counter
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 2500 [infinite] damage
Cannot guard against unblockables


214C

214C
Lance Quiche
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
special 1000 [1200] All 15 8 {12} 26 (29) -4 B 10~(End of Active) Guard P
[6~(End of Active) Guard P]
R 80 92 Long 4 25 Launch 33 [33 + Slide 15] Launch 48 [48 + Slide 15] 12 +0 +5
BBCF Celica 214C.pngBBCF Celica 214CEn.png
One-way trip to your opponent's personal space, expect major turbulence. • Bring back a souvenir!
Values in [] are for Enhanced version
Celica goes into extended recovery animation (29) immediately on hit/block
On hit/block, projectile guard lasts through the first 3F of recovery
Gains additional 4 active frames if guard point is used
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 1500 [infinite] damage


214C Backfire

214C Backfire
Lance Quiche (Backfire)
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
special 200×7 All 15 2×6,3 Total: 48 -3 P1 R 100 101×7 Normal 3×6, 4 16×6, 18 Launch 40 + Down 23×6, 40 Launch 54 + Down23×6, 55 0 +0 +2×6, +5
BBCF Celica 214CEn.png
One-way trip to your opponent's personal space; expect major turbulence


Distortion Drives

632146A

632146A
Armure Sorbet
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
super 49+(91 Flash)+0
[31+(91 Flash)+0]
49~49 All
[31~31 All]
BBCF Celica 632146A.png
A full 5A's worth of healing
Values in [] are during OD
Heals all recoverable health + 300


632146B

632146B
Saber Anglaise
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
super 150×18, 1000×2
[200×18, 1250×2]
All 1+(50 Flash)+20 2{(1)2}×19 Total: 110 -16 P2 1~1 All R 100 69 Normal 3 16 Launch 60 Launch 74 0 +2 +7
BBCF Celica 632146B.png
At least it looks cool?
Values in [] are during OD
Minimum Damage 15%×18, 20%×2: 796 [1040]


632146C

632146C
Casque Velouté
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
super 100, 200×13, 2000
[500×3, 100×17, 3500]
All 1+(113 Flash)+8 Until Offscreen Until L+23L -43~-54 B 1~(Landing) HBFPT
2~(Landing) Burst
100 89 Long 3 16 Crumple 66 Stand Crumple 84 Stand 1 1, 4×13 [×17], 0 +2
BBCP Celica Casque Veloute1.pngBBCP Celica Casque Veloute2.png
• The better Carnage Scissors
Values in [] are during OD
Minimum Damage 20%: 940 [1340]
Total active frames dependent on screen position of both characters
Enters recovery when Minerva leaves the screen
Frame advantage based on point blank (opponent in corner)~(self in corner)


Exceed Accel

A+B+C+D

A+B+C+D
Pue Vapeur
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
exceed accel 600, 460×3, 1000
{600, 460×3, 630×6}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + Slide 15 20 20, 8×3, 10
[20, 8×3, 3×6]
+0
BBCF Celica A+B+C+D.pngBBCF Celica A+B+C+D2.png
• Taste the Rainbow
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
10% Minimum Damage: 298 {576+54}


Astral Heat

222A

222A
Atout Rillettes
Type Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
astral 20000 All 7+(52 Flash)+12 12 59 -50 P 1~30 All Long 5 20 0
BBCP Celica Atout Rillettes1.pngBBCP Celica Atout Rillettes2.pngBBCP Celica Atout Rillettes3.pngBBCP Celica Atout Rillettes4.png
I'll heal your wounds~ • • • Oh, well...


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