
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Es | 10,500 | 4F | 25F (1~5F Inv All) | Arched Forward Air Dash |
Normals
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 10 | -1 | +8 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 600 | Mid | 8 | 5 | 18 | -9 | -4 | B | 100 | 85 | Long | S(J)R | 2 | 13 | 14 | 16 | 18 | 28 | 10 | +0 | +1 | ||
5C | 750 | Mid | 12 | 3 | 21 | -7 | -9 | B | 100 | 89 | Long | S(J)R | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
2A | 300 | All | 7 | 3 | 9 (10) | ±0 (-1) | +8 (+7) | F | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 530 | Low | 10 | 3 | 20 | -9 | -6 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 800 | Mid | 10 | 3 | 32 | -18 | -18 | B | 10~12 H | 90 | 89 | Long | SJR | 3 | 16 | 17 | 22 | Crumple 54 | 36 | 11 | +0 | +2 | |
6A | 650 | High | 26 | 3 | 20 | -6 | -22 | B | 4~28 F | 80 | 89 | Normal | SR | 3 | 16 | 17 | 17 + Down 23 | 22 | 31 + Down 23 | 11 | +0 | +2 | |
6B | 760 | Mid | 14 | 4 | 22 | -9 | -13 | B | 8~17 H | 90 | 79 | Long | S(J)R | 3 | 16 | Launch | 27 | Launch | 41 | 11 | +0 | +2 | |
6C | 700 | Mid | 17 | 3 | 18 | -4 | -11 | B | 90 | 89 | Long | SR | 3 | 16 | 24 | 60 | 29 | 74 + WBounce | 11 | +0 | +2 | ||
66C | 700 | Mid | 7 | 3 | 18 | -4 | B | 90 | 89 | Long | SR | 3 | 16 | Launch | 60 + WBounce | Launch | 77 + WBounce | 11 | +0 | +2 | |||
3C | 790 | Low | 13 | 3 | 24 | -10 | -13 | F | 90 | 79 | Long | SR | 3 | 16 | Launch | 40 | Launch | 54 + Down 23 | 11 | +0 | +2 | ||
j.A | 300 | High/Air | 7 | 4 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 630 | High/Air | 9 | 3 | 18 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.BB | 770 | High/Air | 7 | 3 | 19 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.C | 850 | High/Air | 12 | 4 | 26 | H | 80 | 89 | Long | SR | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 730 | Mid | 25 [23] | 5 | 29 | 0 | -32 [-30] | B | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 + Down 23 | 11 | +0 | +2 | |||
5D Crest | 740 [740×2] | All | 38 {49} [36 {47}] | 3 [3(7)3] | Total: 58 [56] | 0 [+10] {+11 [+21]} | P1 | 80 | 89 [89×2] | Normal | 1 | 11 | 17 | 21 | 21 | 32 | 0/+9 | +9 | +11 | |||||
2D | 760 | Mid | 30 [27] | 6 | 17 | -5 | -26 [-23] | B | 90 | 89 | Long | SR | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | |||
2D Crest | 740 [740×2] | All | 113 [110] | 3 [3(7)3] | P1 | 80 | 89 [89×2] | Normal | 1 | 11 | 17 | 21 | 21 | 32 | 0/+9 | +9 | +11 | |||||||
6D | 850 | Mid | 25 [23] | 4 | 16+10L | -11 | -28 [-26] | B | 6~44 FT [6~42 FT] | 90 | 92 | Long | SR | 4 | 18 | 24 | 26 | 36 | 41 | 12 | +0 | +5 | ||
6D Crest | 740 [740×2] | All | 78 [76] | 3 [3(7)3] | P1 | 80 | 89 [89×2] | Normal | 1 | 11 | 17 | 21 | 21 | 32 | 0/+9 | +9 | +11 | |||||||
j.D | 800 | High/Air | 23 [21] | 5 | 23+8L | H | 80 | 89 | Long | SR | 3 | 16 | Launch | 35 | Launch | 49 | 11 | +0 | +2 | |||||
j.D Crest | 740 [740×2] | All | 141 [139] | 3 [3(7)3] | P1 | 80 | 89 [89×2] | Normal | 1 | 11 | 17 | 21 | 21 | 32 | 0/+9 | +9 | +11 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 500×3 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0, 3×3 | Launch 60 | 0, 2/-2×2, 8/-2 | +1 | ||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0, 4 | Spin Fall 36 | 0, 12 | +0 | ||||||||
j.B+C | Air Throw | 0×2, 1500 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0×2, 3 | 200 + Down 63 | 0×2, 2 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 3 | 32 | -16 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | -19 | B | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 + WBounce 60 | Crumple 100 | 74 + WBounce 60 + WStick 35 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | -29~60 | B | 80 | 100 | Long | R | 24 | Crumple 50 | 60 + WBounce 60 | Crumple 100 | 74 + WBounce 60 + WStick 35 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Type:Shooter "Breunor" | 800 | All | 15 | 30 | Total: 44 | -8 | -18 | P1 | 80 | 85 | Long | R | 2 | 13 | 17 | 20 | 21 | 32 | 0/+8 | +8 | +9 | ||
236B | B Type:Shooter "Breunor" | 800 | All | 27 | 122 | Total: 48 | 0 | -22 | P1 | 80 | 85 | Long | R | 2 | 13 | 17 | 20 | 21 | 32 | 0/+8 | +8 | +9 | ||
236A/B~236A/B | Additional Breunor | 800 | All | 13 | A: 30 B: 125 | Total: 42 | -8 | -16 | P1 | 80 | 85 | Long | R | 2 | 13 | 17 | 20 | 21 | 32 | 0/+8 | +8 | +9 | ||
236A/B Powered Up | Powered Up Breunor | 1200 | All | 103 | P2 | 80 | 85 | Long | R | 3 | 16 | Launch | 36 + Slide 10 | Launch | 50 + Slide 10 | 0/+11 | +11 | +12 | ||||||
j.236A | Air A Type:Shooter "Breunor" | 800 | All | 17 | Until Hit | Total: 47 + 9L | P1 | 80 | 85 | Long | R | 2 | 13 | 17 | 20 | 21 | 32 | 0/+8 | +8 | +9 | ||||
j.236B | Air B Type:Shooter "Breunor" | 800 | All | 26 | Until Hit | Total: 47 + 9L | P1 | 80 | 85 | Long | R | 2 | 13 | 17 | 20 | 21 | 32 | 0/+8 | +8 | +9 | ||||
j.236A/B~j.236A/B | Air Additional Breunor | 800 | All | 13 | Until Hit | Total: 39 + 9L | P1 | 80 | 85 | Long | R | 2 | 13 | 17 | 20 | 21 | 32 | 0/+8 | +8 | +9 | ||||
623C | Type: Slasher "Griflet" | 880×2 | All | 13 | 3(12)9 | 32+12 (28) | -34 | B | 1~15 All | 60 | 82 | Very Short | R | 4 | 18 | 19,Launch | 45 | 24, Launch | 60 | 12 | +0 | +5 | ||
j.623C | Air Type: Slasher "Griflet" | 880×2 | All | 10 | 3 (12) 9 | Until L+12 (28) | H | 1~12 All | 60 | 82 | Very Short | R | 4 | 18 | 19,Launch | 45 | 24, Launch | 60 | 12 | +0 | +5 | |||
623C Crest | Griflet Crest | 800 | All | Ground: 42 {55} Air: 39 {52} | 6 | Total Ground: 80 (64) Total Air: - (61) | Ground: -18 {-5} Air: - | P1 | 60 | 100 | Normal | 1 | 11 | 17 | 40 | 21 | 51 | 0/+9 | +9 | +9 | ||||
623C Followup | Griflet Followup | 600 | 22 | 8 | 40 Total | P1 | 60 | 100 | Long | R | 4 | 16 | Launch | 60 + GBounce 60 | Launch | 75 + GBounce 60 | 0/+9 | +9 | +14 | |||||
214A | Type: Assaulter "Erec" | 0, 3000 | Throw(70) | 31 | 9 | 8+15+24L | H | 80 | 100,70 | Normal | R | 0, 3 | Launch | 100 | 0 | +0 | ||||||||
214B | Type: Slasher "Gawain" | 1000 | High/Air | 27 | 4 | 5+13L | -3 | -22 | H | 9~30 FT | 90 | 82 | Normal | R | 4 | 18 | 22 | 40 + GBounce | 37 | 55 + GBounce | 12 | +0 | +5 | |
214[B] | Type: Slasher "Gawain" (Charged) | 1300 | High/Air | 36 | 3 | 13 | +3 | -25 | H | 9~38 FT | 90 | 92 | Normal | R | 4 | 18 | 24 | 40 + GBounce | 29 | 55 + GBounce | 12 | +0 | +0 | |
214B Crest | Gawain (Crest) | 800 | All | 32 {44} [41 {53}] | 6 | Total: 48 [51] | +4 {+16} [+10 {+22}] | P1 | 70 | 100 | Normal | 1 | 11 | 17 | 40 | 21 | 51 | 0/+9 | +9 | +9 | ||||
214C | Type: Slasher "Mordred" | 1000 | All | 16~22 | 2 | 24 | -7 | -15~21 | B | 90 | 82 | Long | R | 4 | 18 | 24 | 40 | 29 | 55 | 12 | +0 | +5 | ||
214C Crest | Mordred Crest | 800 | All | 24~30 | 6 | Total: 41~47 | +3 | P1 | 70 | 100 | Normal | 1 | 11 | 17 | 40 | 21 | 51 | 0/+9 | +9 | +9 | ||||
214C~214C | Mordred Followup | 1000 | All | 11 | 4 | 23+7L | -16 | -18 | B | 80 | 82 | Long | R | 4 | 18 | Spin Fall 35 | 55 | Spin Fall 43 | 73 | 12 | +0 | +5 | ||
214C~214C Crest | Mordred Followup Crest | 800 | All | 21 {33} | 6 | Total: 44 | -4 {+8} | P1 | 70 | 100 | Normal | 1 | 11 | Crumple 55 | 55 | Crumple 71 | 66 | 0/+9 | +9 | +9 | ||||
214D | Type: Enchanter "Bors" | 36 | -10 | |||||||||||||||||||||
j.2B | Type: Assaulter "Tristan" (1) | 600 | All | 10 | 12 | 8 (19+4L) | H | 80 | 90 | Long | R | 2 | 13 | 14 | 20 | 18 | 32 | 10 | +0 | +1 | ||||
j.2BB | Type: Assaulter "Tristan" (2) | 600 | All | 10 | 6 | 7 (13+4L) | H | 80 | 90 | Long | R | 2 | 13 | 19 | 25 | 23 | 37 | 10 | +0 | +1 | ||||
j.2BBB | Type: Assaulter "Tristan" (3) | 900 | All | 15 | 4 | 12+8L | H | 80 | 90 | Long | R | 3 | 16 | Launch + Down 23 | 60 | Launch + Down 23 | 74 | 11 | +0 | +2 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146A/B | Type: Shooter "Palamedes" | 2200 [2200, 220×N] | All | 3+(50 Flash)+6 | Until Hit | 23+12L | -10 | -18 | P2 | 1~12 P | 70 | 72 | Very Short | R | 4 | 18 | Launch | 40 | Launch | 55 | 0/+6 [0/+1] | +6 [+0] | +11 [+0] | |
j.632146A/B | Air Type: Shooter "Palamedes" | 2200 [2200, 220×N] | All | 3+(50 Flash)+6 | Until Hit | Until L+15 | P2 | 1~12 P | 70 | 72 | Very Short | R | 4 | 18 | Launch | 40 | Launch | 55 | 0/+6 [0/+1] | +6 [+0] | +11 [+0] | |||
632146C | Type: Slasher "Galahad" | 1000, 2500 [1000, 150×6, 2500] | All | 6+(40 Flash)+15 | 9 | 24 | -14 | -27 | B | 1~23 All | 100 | 100, 70 [100×7, 70] | Very Short | R | 4 | 18 | Stagger 74 | Stand | Stagger 74 | Stand | 12, 0 | +0 | +5, +0 | |
632146D | Type: Enchanter "Percival" | 4+(109 Flash)+10 | +12 | 4~End All |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Type: Braver "Lancelot" | 600×5 {600×5, 550×5} | All | 20 [10] | 3 | 34 | -10 | -30 [-20] | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 + Down 43 | 20 | 20, 6×2, 0/+2, 0/+12 {20, 6×5, 0/+3×4, 0/+20} | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236236C | Type: Exterminator "Artorius" | 30000 | All | 4+(55 Flash)+14 | 3 | 64 | -26 | -58 | B | 1~18 All | Long | 5 | 20 | 0/+20 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
External References

To edit frame data, edit values in BBCF/Es/Data.