
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Izanami | 10,500 | 4F | 22F (1~7F Inv All) | No Double Jump Float |
Normal Moves
- Listed Guard and Attribute types are for when Izanami is on the ground. During floating state, ground normals gain the following properties unless otherwise stated:
- Strikes can be blocked All and become Head attribute attacks.
- Can be canceled into end-float on hit/block
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 4 | 8 | 0 | B | 100 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 650 | Mid | 8 | 5 | 18 | -6 | B | 100 | 85 | Long | S(J)R | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5C | 840 | Mid | 11 | 3 | 24 | -10 | B | 100 | 92 | Long | S(J)R | 3 | 16 | 17 | 25 | 22 | 39 | 11 | +0 | +2 | |||
5CC | 600 | All | 13 | 11 | 14 | -8 | P1 | 100 | 89 | Long | SR | 3 | 16 | Stagger 27 | 29 | Stagger 54 | 43 + Slide 10 | 7 | +0 | +2 | |||
2A | 300 | All | 6 | 3 | 9 | 0 | F | 100 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 500 | Low | 9 | 6 | 24 | -16 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
2C | 880 | Mid | 19 | 3 | 27 | -11 | F | 100 | 92 | Long | SR | 4 | 18 | 19 | 25 | 27 | 43 | 12 | +0 | +5 | |||
2CC | 600 | All | 21 | 6 | 11 | 0 | P1 | 100 | 89 | Long | SR | 3 | 16 | Spin Fall 33 | 31 | Spin Fall 37 | 45 | 7 | +0 | +2 | |||
6A | 770 | Mid | 10 | 4 | 22+5L | -14 | B | 7~13 H | 90 | 79 | Long | SJR | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | ||
6B | 980 | High | 25 | 4 | 21 | -6 | B | 9~24 F | 80 | 92 | Normal | SR | 4 | 18 | Launch | 19 + Down 23 | Launch | 34 + Down 23 | 12 | +0 | +5 | ||
6C | 650×2 | Low, High | 21 | 3 (9) 3 | 34 | -18 | F, B | 90 | 82 | Normal | S(J)R, SR | 4 | 18 | Launch, Crumple 29 | 25, 60 + GBounce | Launch, Crumple 58 | 40, 75 + GBounce | 12 | +0 | +5 | |||
6CC | 600 | All | 17 | 6 | 21 | -8 | P1 | 100 | 92 | Long | SR | 4 | 18 | Launch | 19 + Down 23 | Launch | 34 + Down 23 | 8 | +0 | +0 | |||
3C | 900 | Low | 14 | 9 | 33 | -23 | F | 90 | 82 | Long | SR | 4 | 18 | Launch | 29 | Launch | 44 + Down 23 | 12 | +0 | +5 | |||
j.A | 300 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 560 | High/Air | 9 | 6 | 12 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.C | 800, 600 | High/Air, All | 13 | 5(8)6 | 11 | H, P1 | 80 | 89×2 | Long | SJR | 3 | 16 | 17 | 17, 30 | 22 | 31, 44 | 11 | +0 | +2 | ||||
j.2C | 300×3 [×12] | All | 13 | 4×3 [x12] | 16 | H | 80 | 94×3 [×12] | Normal | SR | 3 | 16 | 17 | 17 | 22 | 31 | 1 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | Ground: 27 Air: 30 | |||||||||||||||||||||||
6D | 400×3 | All | 37 | P1 | 80 | 85×3 | Normal | 2 | 13 | 14 | 14 | 18 | 30 | 0/+3 | +3 | +4 | ||||||||
1D/2D/3D | 400 per shot | All | 10 | P1 | 80 | 85 | Normal | 1 | 11 | 12 | 12 | 12 | 32 | 0 | +0 | +0 | ||||||||
4D | 400 per shot | All | 10 | 20 | P1 | 80 | 85 | Normal | 1 | 11 | 12 | 12 | 12 | 32 | 0 | +0 | +0 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 80 + Down 23 | 0, 12 | +0 | |||||||||
4B+C | Back Throw | 0×2, 1500 | Throw | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0×2, 5 | Launch 60 + WBounce 60 | 0×2, 10 | +0 | |||||||||
j.B+C | 0×2, 1500 | Throw | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SJR | 0×2, 4 | 100 + GBounce 100 | 0×2, 12 | +0 | ||||||||||
6A+B | Counter Assault | 0 | All | 13 | 3 | 32 | -16 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 + WBounce 60 + Slide 15 | Crumple 100 | 74 + WBounce 60 + WStick 35 + Slide 15 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 24 | Crumple 50 | 60 + WBounce 60 + Slide 15 | Crumple 100 | 74 + WBounce 60 + WStick 35 + Slide 15 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
41236C | Flaming Dome | See notes | All | 15 | P1 | 100 | 94×N | Normal | R | 3 | 16 | Launch | 60 + Down 23 | Launch | 74 + Down 23 | 0/-1×N, 0 | -1 | |||||||
214A | Thunderbolt Lance A | 1200 | All | 25 | 4 | 16 | -2 | B | 80 | 92 | Long | R | 4 | 18 | Launch | 50 + WBounce | Launch | 68 + WBounce + Down 23 | 12 | +0 | +5 | |||
214B | Thunderbolt Lance B | 1000 | Low/All | 28 | 12 | 16 | -9 | F | 80 | 92 | Normal | R | 4 | 18 | Launch + Down 23 | 40 | Launch + Down 23 | 55 | 12 | +0 | +5 | |||
236A | Ghost Peak Strike | 800 | All | 14 | 10 | Total: 45 | -1 | P1 | 100 | 82 | Long | R | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | |||
j.63214B | Arms of Sympathy | 900 | All | 14 | Until L | 5 | H | 80 | 89 | Long | JR | 3 | 16 | Launch | 60 + GBounce | Launch | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
63214C | Distant Affection | 0, 1000 | Throw | 13 | 3 | 40 | T | 100 | 50 | Normal | R | 0, 4 | 18 | Launch | 100 | 0, 4 | +0 | |||||||
623B | Shield of Dreams | 46 | ||||||||||||||||||||||
Shield 623B | Bulwark | 950 | All | 12 | 24 | 6 | -9 | P | 1~15 All | 80 | 79 | Very Short | R | 3 | 16 | Launch | 60 | Launch | 74 | 4 | +0 | +2 | ||
41236D | Droplet | 1000 | All | 68 [64] | 12 | Total: 36 [0] | P1 | 80 | 92 | Normal | R | 4 | 18 | Launch | 46 | Launch | 61 | 0/+12 | +12 | +14 | ||||
63214D | Orchid | 300×6 | All | 22 [10] | 101 | Total: 67 [0] | P1 | 80 | 75 | Normal | 2 | 13 | 14 | 25 | 18 | 37 | 0/+1 | +1 | +2 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236236B | Stake of Supremacy | 800, 500×3, 0, 2500 [800, 500×5, 0, 2800] | All | 4+(30 Flash)+3 | 4 | 32 | -17 | B | 1~10 All | 100 | 72 | Normal | R | 4 | 18 | Launch | 80 + WBounce | 20 | 20, 5×3 [×5], 0, 20 | +5, +0×5 [×7] | ||||
214214C | Hour of Nihility | 0, 150×2 [0, 250×2] | Throw | 7+(30 Flash)+0 | 6 | 52 | T | 100 | 100 | Very Short | 0 | 0 | +0 | +0 | ||||||||||
720A | Moment of Benevolence | 0 | Unblockable | 241 [181] | 1 | 64 | Burst | 241~305 [181~245] HBFPT 241~241 [181~181] Burst | 100 | 100 | Very Short | 0 | 0 | +0 | +0 | |||||||||
Timestop End | Timestop End | 100 | 0 | 0 | 63 | 0 | Crumple 53 | 999 + WBounce | 0/+1 | +1 | +1 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Melancholy Death (Arc Drive) | 600, 2400 {600, 5100} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 4 | 26 | Crumple 53 | Stand | 20 | 20, 0 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
1632143D | Eternal Darkness | 1000, 0, 35000 | All | 7+(30 Flash)+15 | 18 | 81 | -78 | B | 1~39 All | 100 | 94 | Long | 5 | 20 | 13 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- All cancels from j.C are on the first hit only
- Izanami's command throws (63214C, 214214C) are not included in Special/Super cancels
External References

To edit frame data, edit values in BBCF/Izanami/Data.