BBCF/Jin Kisaragi/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Jin Kisaragi 11,000 4F 22F (1~5F Inv All) BBCF Jin Portrait.png BBCF Jin Kisaragi Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 11 -2 +7 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Jin 5A.png
BBCF Jin 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×2 Mid 8 4(2)1 16 -3 -4 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Jin 5B.png
Great tool for its range and speed.
BBCF Jin 5B Hitbox1.pngBBCF Jin 5B Hitbox2.pngBBCF Jin 5B Hitbox3.png
Frames 8-9, First hit • Frames 10-11 • Frame 14, Second hit

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 10 4 19 -6 -6 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 31 11 +0 +2
BBCS Jin 5C.png
Good zoning tool.
BBCF Jin 5C Hitbox1.pngBBCF Jin 5C Hitbox2.png
Frames 10-11 • Frames 12-13, Fully extends
During OD Freezes for 30, Freeze Count 3

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 4 9 -1 +7 F CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Jin 2A.png
Using the sheath is apparently quicker.
BBCF Jin 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Low 9 2 15 -3 +1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Jin 2B.png
Slight phantom hitbox past his hand.
BBCF Jin 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
930 Mid 17 3 31 -17 -24 B 9~19 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 24 22 31 11 +0 +2
BBCS Jin 2C.png
Huge vertical range, head invul.
BBCF Jin 2C Hitbox.png
During OD Freezes for 30, Freeze Count 3

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
640 High 19 3 20 -4 -15 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 24 19 + Down 24 29 34 + Down 24 12 +0 +5
BBCS Jin 6A.png
Terrifying overhead. End your opponent's life with this.
BBCF Jin 6A Hitbox.png
Bonus Proration 110%

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
840 All 19 4 4+14L -3 -14 H 4~22 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 26 26 31 41 12 +0 +5
BBCS Jin 6B.png
Low crush, leads to your best damage midscreen.
BBCF Jin 6B Hitbox.png
Airborne from frame 4, after active Jin is in recovery until landing
Airborne recovery time can be altered by external forces

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1060 Mid 19 3 31 -13 -26 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 36 Launch 52 13 +0 +8
BBCS Jin 6C.png
Combo filler, especially in the corner.
BBCF Jin 6C Hitbox.png
During OD Freezes for 45, Freeze Count 3

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 13 4 28 -15 -18 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 26 Launch 40 + Down 24 11 +0 +2
BBCF Jin 3C.png
Combo ender, occasional footsie tool.
BBCF Jin 3C Hitbox.png
Yes, the sword has a hurtbox
During OD Freezes for 30, Freeze Count 3

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Jin jA.png
Good for air-to-air
BBCF Jin jA Hitbox.png
Counterhit state ends late, frame 10 (first frame of recovery) is still CH state

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 9 7 30 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Jin jB.png
Hits above, in front, and below Jin. Has a crossup hitbox
BBCF Jin jB Hitbox1.pngBBCF Jin jB Hitbox2.pngBBCF Jin jB Hitbox3.png
Frames 9-11 • Frames 12-14 • Frame 15

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 High/Air 10 3 20+4L H S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Jin jC.png
Safe air poke at range, strong air-to-air.
BBCF Jin jC Hitbox.png
During OD Freezes for 30, Freeze Count 3
Landing recovery applies if move reaches frame 6

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 High/Air 13 5 24 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Jin j2C.png
Excellent jumpin and pressure tool
BBCF Jin j2C Hitbox1.pngBBCF Jin j2C Hitbox2.png
During OD Freezes for 30, Freeze Count 3

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
960 All 17 8 20 -11 [-5] -18 BP SRDa 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 [89] Long 3 16 17 17 22 31 11 [11/+6] +0 +2 [+5]
BBCS Jin 5D.png
Makes the same noise as the lion
BBCF Jin 5D Hitbox.png
Values in [] are during OD
Freezes for 26 [36]. Freeze Count 1 [3]
On Dash Cancel, Jin does a 22F dash. Frame advantage in this case is -6 [0]

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
960 All 22 3 Total: 57 +1 [+7] -31 P1 S(J)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 [92] Long 4 18 19 19 24 34 0/+18 [0/+24] +18 +20 [+23]
BBCS Jin 2D.png
Zoning tool. Whiff at your own peril
BBCF Jin 2D Hitbox.png
Smaller than it looks
Values in [] are during OD
Jump cancellable on hit and special cancellable on hit/block from frame 39 onwards
Freezes for 40 [55]. Freeze Count 1 [3]

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 31 6 Total: 65 +6 [+12] -39 P1 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 [94] Long 5 20 Launch 26 Launch 42 0/+20 [0/+26] +20 +28 [+25]
BBCS Jin 6D.png
Pressure reset, combo filler
BBCF Jin 6D Hitbox.png
Values in [] are during OD
Freezes for 45 [55]. Freeze Count 1 [3]
Bonus Proration 110%

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
970 All 16 3 29+5L HP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 [92] Long 4 18 19 19 24 34 12 [12/+6] +0 +2 [+5]
BBCS Jin jD.png
The Netplay Crossup
BBCF Jin jD Hitbox.png
Values in [] are during OD
Freezes for 50 [60]. Freeze Count 1 [3]
Landing recovery applies if move reaches frame 10

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Crumple 38×2, Launch 19 0 +0
BBCS Jin FThrow.pngBBCS Jin BThrow.png
Forward • Back sideswaps
BBCF Jin Throw Hitbox.png
Freezes for 55. Freeze Count 3
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 19 0, 8 +0
BBCS Jin AThrow.png
Has a variety of combo options depending on throw height
BBCF Jin AirThrow Hitbox.png
Freezes for 65. Freeze Count 3
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 5 37 -23 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Jin 5C.png
BBCF Jin 5C Hitbox2.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 64 + GBounce + Down 23 12 +0 +2
BBCP Jin CT.png
Looks cool if anything else
BBCF Jin CrushTrigger Hitbox1.pngBBCF Jin CrushTrigger Hitbox2.png
During OD, freezes for 60. Freeze Count 3

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 64 + GBounce + Down 23 12 +0 +2
BBCP Jin CT.png
Looks cool if anything else
BBCF Jin CrushTrigger Hitbox1.pngBBCF Jin CrushTrigger Hitbox2.png
During OD, freezes for 60. Freeze Count 3

66 Cancel

66 Cancel
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
22 +4
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jin 66.png
Identical to Ragna's, just not much cancels into it
BBCF Jin 66 Hitbox.png

Specials

236A

236A
Hishouken
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 Until Offscreen Total 44 -7 -18 P1* R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 17 22 31 0/+8 +8 +2
BBCS Jin 236A.png
Zoning tool
BBCF Jin 236A Hitbox.png
During OD freezes for 30. Freeze Count 5
During the first 9? active frames, damage 800 and floats opponent on CH

j.236A

j.236A
Air Hishouken
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 20 Until Offscreen Total 49+8L P1* R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 17 22 31 0/+8 +8 +2
BBCP Jin j236A.png
BBCF Jin j236A Hitbox.png
During OD freezes for 30. Freeze Count 5
During the first 9? active frames, damage 800

236D

236D
Hishousetsu
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×3 All 18 169 Total: 52 +27 -26 P1* R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×3 Normal 3 16 17 17 22 31 0/+11 +11 +13
BBCF Jin 236D.png
"Snowflake."
BBCF Jin 236D Hitbox.png
Freezes for 36. Freeze Count 10

j.236D

j.236D
Air Hishousetsu
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×3 All 24 169 Total: 40+8L P1* R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×3 Normal 3 16 17 17 22 31 0/+11 +11 +13
BBCF Jin j236D.png
BBCF Jin j236D Hitbox.png
Freezes for 36. Freeze Count 10

214B

214B
Musou Senshouzan
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
640 Low 17 8 16+7L -10 -21 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 26 Launch 40 11 +0 +2
BBCS Jin 214B.png
Ice Car
BBCF Jin 214B Hitbox.png
On hit/block, goes into recovery animation
During OD freezes for 45. Freeze Count 5

214B~C

214B~C
Musou Senshouzan Followup
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 14 4 6+20L -13 -17 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 30 + Down 23 Launch 44 + Down 23 8 +0 +2
BBCS Jin 214BC.png
Followup C attack
BBCF Jin 214BC Hitbox.png
During OD freezes for 45. Freeze Count 5

214D

214D
Musou Tousshugeki
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
640 Low 17 10 16+7L -11 -23 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + WBounce Launch 54 11 +0 +2
BBCS Jin 214D.png
BBCF Jin 214B Hitbox.png
Freezes for 45. Freeze Count 10. Otherwise 26F hitstun
On hit/block, goes into recovery animation

214D~C

214D~C
Musou Tousshugeki Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 14 3 9+18L -13 -17 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 50 + Slide 15 [50 + Slide 15 + WBounce 40 + WStick 40] Launch 64 + Slide 15 [64 + Slide 15 + WBounce 40 + WStick 40] 11 +0 +2
BBCS Jin 214DC.png
Followup C attack
BBCF Jin 214DC Hitbox.png

623B

623B
Fubuki
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 Mid 8 3 33 -17 -17 B 5~10 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 45 Launch 60 12 +5 +5
BBCS Jin 623B.png
Fast antiair. Pray it hits them.
BBCF Jin 623B Hitbox.png
During OD freezes for 55. Freeze Count 5

623C

623C
Rehhyou
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 Mid 13 3 49 -33 -38 B 1~15 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 56 Launch 71 10 +8 +8
BBCS Jin 623C.png
While it is a meterless reversal, it isn't a particularly great one
BBCF Jin 623C Hitbox.png
During OD freezes for 70. Freeze Count 5
reversal

623D

623D
Hirensou
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900, 1200 Mid, All 13 3(23~77)1 42 -26 -55~109 B 1~21 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Very Short, Long 4 18 Launch 44, 44 + WBounce 44 + WStick 30 + Down 24 + Slide 30 Launch 62, 62 + WBounce 44 + WStick 33 + Down 24 + Slide 30 1, 20 +0 +5
BBCS Jin 623D 1.pngBBCS Jin 623D 2.png
Reversal, corner combo tool
BBCF Jin 623D Hitbox1.pngBBCF Jin 623D Hitbox2.png
First hit freezes for 50. Freeze Count 10
Second hit is Unblockable on the ground and Fatal Counter if fully charged
reversal

22C

22C
Sekkajin
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
385×4 All 8 2(3)2(3)2(3)2 28 -13 -26 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17×3, Crumple 29 17 25×3, Crumple 58 34 0 +0 +2
BBCS Jin Sekkajin.pngBBCP Jin SekkajinFar.png
Must be close to the opponent to attack... • ...or else Jin just stands there.
BBCF Jin 22C Hitbox.png
Fatal Counter
If opponent was frozen, then last hit freezes for 50. Freeze Count 3
During OD, last hit freezes for 50. Freeze Count 5
If too far away from opponent Jin does not attack and does a pose instead, total duration 37

22C~D

22C~D
Sekkajin Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400, 800
[200×6, 800]
All 25 10 [2×5,8] 52 -45 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 74 [100×6, 74] Long 3 16 Crumple 60 [×6], Launch 40 [×6], 60 0 +0 +2
BBCS Jin 22CD.png
Useful for easy sideswaps
First hit of followup freezes for 70. Freeze Count 10
Only 1 hit on block/whiff. Recovery in this case is 52F

j.214C

j.214C
Hizansen
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 13 3 Until L+7 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Crumple 45 + Down 10 36 + Down 23 Crumple 56 + Down 10 51 + Down 23 12 +0 +5
BBCP Jin j214C.png
Aerial combo ender
BBCF Jin j214C Hitbox.png
During OD freezes for 55. Freeze Count 5

j.214D

j.214D
Hizangeki
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1200 All, High/Air 9 1(9)3 22+5L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 82 Normal 4 18 19, Crumple 47 + Down 10 19, 90 + GBounce + Down 23 24, Crumple 59 + Down 10 34, 105 + GBounce + Down 23 6, 12 +0 +5
BBCP Jin j214D 1.pngBBCP Jin j214D 2.png
Combo tool, overhead
BBCF Jin j214C Hitbox.png
First hit freezes for 80. Freeze Count 10

Distortion Drives

632146C

632146C
Touga Hyojin
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1600, 400×N All 1+(30 Flash)+8 Until Offscreen Total 44 -16 -18 P2* 1~2 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 4 18 Crumple 30 28 + Slide 20 Launch 43 + Slide 20 0 +0 +5
BBCS Jin 632146C.png
BBCF Jin 632146C Hitbox.png
During OD freezes for 100. Freeze Count 20
Minimum Damage 20%: 320+80×N

632146C OD Followup

632146C OD Followup
Touga Hyojin OD Followup
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×3, 1200 All P2* R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×3, 92 Normal 4 Crumple 53 + Down 15 Stand Crumple 68 + Down 15 Stand 0/+6×3, 0/+12 +5
BBCS Jin 632146C.png
BBCF Jin 632146C Hitbox.png
First 3 hits Freeze for 120. Freeze Count 100
Minimum Damage 20%: 480

632146D

632146D
Hiyoku Getsumei
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000, 200×14, 1100
[1000, 200×20, 1100]
All 5+(45 Flash)+ 5 Until Offscreen Total 63
[Total 54]
-35 [-26] -37 [-28] P2* 1~11 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 80 + WBounce 95 + WBounce 0 0/+30, 0/+2×15 [×21] +5, +3×15 [×21]
BBCS Jin 632146D.png
Invincible startup, damaging metered combo ender
BBCF Jin 632146D Hitbox.png
Values in [] are during OD
First hit freezes for 45. Freeze Count 20
Only does 1 hit on block
Minimum Damage 15%: 735 [915]
reversal

j.632146D

j.632146D
Air Hiyoku Getsumei
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000, 200×14, 1100
[1000, 200×20, 1100]
All 5+(32 Flash)+5 Until Ground Total Until L+15
[Total Until L+10]
P2* 1~13 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 80 Launch 95 0 0/+30, 0/+2×15 [×21] +5, +3×15 [×21]
BBCS Jin j632146D.png
Air version
BBCF Jin j632146D Hitbox.png
Values in [] are during OD
First hit freezes for 45. Freeze Count 20
Only does 1 hit on block
Minimum Damage 15%: 735 [915]

236236D

236236D
Yukikaze (Catch)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1+(36 Flash)+33 1~14 Guard HBFP+Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Jin Yukikaze1.png
Catches any blockable attack
BBCF Jin Yukikaze Hitbox1.png
If an attack is caught on 1F, then attack startup begins during super flash (attack startup effectively reduced to 21)
On Guard Point, hitstop for Jin is 4F. Opponent hitstop is 72F
parry reversal

236236D Attack

236236D Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500, 3500
[500×5, 3500]
Unblockable 57 15 77 B 1~End All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 60 [100, 92×5] Normal 4 19 [×5], Crumple 53 80 24 [×5], Crumple 53 95 [×5], Stand 12, 0/+12 [12, 1×4, 0/+12]
BBCS Jin Yukikaze2.png
Unblockable, invincible the whole time
BBCF Jin YukikazeCatch Hitbox.png
Values in [] are during OD
First hit Fatal Counter
Only does 1 hit on whiff
All except last hit Freeze for 180. Freeze Count 60
Minimum Damage 20%: 800 [1200]

Exceed Accel

ABCD

ABCD
Gekka Hyourou
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 300×4, 1250
{600, 400×10, 1250}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 4 26 Launch 200 + Down 23 20 20, 0, 8×3, 30
[20, 0, 8×3, 0×6, 30]
+0
BBCF Jin Gekka.png
As if Jin didn't have enough reversal options
BBCF Jin Gekka Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 305 {585+58}

Astral Heat

[2]8D

[2]8D
Rengoku Hyouya
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 27315 Low/Air 6+(60 Flash)+25 10 95 -86 -109 F 1~30 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 16 0
BBCS Jin Astral.pngBBCS Jin Astral2.png
Hits the entire ground. Can combo into this
BBCF Jin (2)8D Hitbox.png

Category