
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Nu-13 | 10,000 | 4F | 25F (1-7F Inv All) | Act Parcer |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 12 | -3 | B | 100 | 80 | Normal | CSOJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 510 | Mid | 8 | 3 | 14 | 0 | B | 100 | 89 | Long | SOJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5C | 160×8 | All | 16 | P{(4)P}×7 | Total 71 | -8 | P1 | 100 | 89 | Long | SOR | 3 | 16 | 20 | 23 | 25 | 37 | 0/+3 | +3 | +5 | |||
2A | 300 | All | 7 | 4 | 12 | -4 | F | 100 | 80 | Normal | SOR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 480 | Low | 9 | 4 | 10 | 0 | F | 90 | 85 | Long | SOR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
2C | 140×8 | Mid×2,All×6 | 14 | 1×6,2×2 | 24 | -9 | B | 11~17 H | 90 | 89 | Long | SOJR | 3 | 16 | 23 | 23 | Launch | 37 | 2 | +0 | +2 | ||
6A | 670 | Mid | 11 | 6 | 17 | -6 | B | 5~11 H | 90 | 89 | Long | SOJR | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | ||
6B | 740 | Mid | 10 | 5 | 15 | -3 | B | 100 | 89 | Long | SOJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
6C | 180×8 | Mid×2,All×6 | 22 | 1×8 | 24 | -6 | B | 100 | 82 | Long | SODaR | 4 | 21 | 24 | 36 + Slide 10 | Launch | 54 + Slide 10 | 2 | +0 | +5 | |||
3C | 140×8 | Low×3, All×5 | 11 | 1×8 | 22 | -6 | F | 90 | 89 | Long | SOR | 3 | 16 | Launch | 36 | Launch | 50 + Down 23×3, 50×5 | 3 | +0 | +2 | |||
j.A | 300 | High/Air | 8 | 2 | 10 | H | 80 | 80 | Normal | SOJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 590 | High/Air | 9 | 4 | 12 | H | 80 | 89 | Long | SOJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.C | 150×8 | High/Air | 9 | 1×2,2×6 | 25 | H | 80 | 89 | Long | SOJR | 3 | 16 | 17 | 20 | 22 | 34 | 2 | +0 | +2 | ||||
j.2C | 150×8 | High/Air | 15 | 1×8 | 10 | H | 80 | 89 | Long | SOJR | 3 | 16 | 17 | 24 | 22 | 38 | 3 | +0 | +2 |
Drive Moves
- Values in [] are during OD
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 600 | All | 15 | 13 | Total 48 | -12 [-4] | P2→P1 [P2] | 80 | 92 | Normal | SODr(J)R | 4 | 16 | 17 | 17 | 22 | 32 | 4/+5 | +5 | +10 | ||||
5DD | 300 | All | 13 | 6 | Total 48 | -11 [-6] | P1 | 80 | 92 | Normal | SODr(J)R | 4 | 20 | 23 | 25 | 28 | 40 | 4/+4 | +4 | +9 | ||||
2D | 600 | All | 11 | 11 | Total 45 | -13 [-5] | P2→P1 [P2] | 80 | 92 | Normal | SODr(J)R | 4 | 16 | 17 | 17 | 22 | 32 | 4/+5 | +5 | +10 | ||||
2DD | 300 | All | 13 | 6 | Total 51 | -14 [-9] | P1 | 80 | 92 | Normal | SODr(J)R | 4 | 20 | 23 | 25 | 28 | 40 | 4/+4 | +4 | +9 | ||||
6D | 600 | All | 13 | 13 | Total 45 | -11 [-3] | P2→P1 [P2] | 80 | 92 | Normal | SODr(J)R | 4 | 16 | 17 | 17 | 22 | 32 | 4/+5 | +5 | +10 | ||||
6DD | 300 | All | 13 | 6 | Total 56 | -19 [-14] | P1 | 80 | 92 | Normal | SODr(J)R | 4 | 20 | 23 | 25 | 28 | 40 | 4/+4 | +4 | +9 | ||||
4D | 600 | High/Air | 27 | 3 | Total 57 | -9 [-1] | P1 | 70 | 92 | Normal | SODr(J)R | 4 | 16 | 17 | 17 | 25 | 35 | 4/+5 | +5 | +10 | ||||
4DD | 300 | All | 13 | 6 | Total 50 | -13 [-8] | P1 | 80 | 92 | Normal | SODr(J)R | 4 | 20 | 23 | 25 | 28 | 40 | 4/+4 | +4 | +9 | ||||
j.D | 600 | All | 13 | 10 | Total 50+5L | P2→P1 [P2] | 80 | 92 | Normal | SODr(J)R | 4 | 16 | 17 | 17 | 22 | 32 | 4/+5 | +5 | +10 | |||||
j.DD | 300 | All | 13 | 6 | Total 38 | P1 | 80 | 92 | Normal | SODr(J)R | 4 | 20 | 23 | 25 | 28 | 40 | 4/+4 | +4 | +9 | |||||
j.2D | 600 | All | 11 | 8 | Total 50+5L | P2→P1 [P2] | 80 | 92 | Normal | SODr(J)R | 4 | 16 | 17 | 17 | 22 | 32 | 4/+5 | +5 | +10 | |||||
j.2DD | 300 | All | 13 | 6 | Total 51 | P1 | 80 | 92 | Normal | SODr(J)R | 4 | 20 | 23 | 25 | 28 | 40 | 4/+4 | +4 | +9 | |||||
j.6D | 600 | All | 13 | 6 | Total 50+5L | P2→P1 [P2] | 80 | 92 | Normal | SODr(J)R | 4 | 16 | 17 | 17 | 22 | 32 | 4/+5 | +5 | +10 | |||||
j.6DD | 300 | All | 13 | 6 | Total 38 | P1 | 80 | 92 | Normal | SODr(J)R | 4 | 20 | 23 | 25 | 28 | 40 | 4/+4 | +4 | +9 | |||||
xD OD Followup | 300 | 5 after previous sword | See notes | P2 | 80 | 92 | Normal | 4 | 16 | 23 | 25 | 38 | 40 | 0/+4 | +4 | +9 | ||||||||
xDD OD Followup | 300 | 1 after previous sword | 13 | P1 | 80 | 92 | Normal | 4 | 24 | 25 | 29 | 30 | 44 | 0/+4 | +4 | +9 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Ground Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | 0, 4 | Launch 40 + WBounce 100 | 0, 12 | +0 | ||||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | R | 0, 4 | 53 + GBounce | 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 2 | 32 | -15 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 3 | 24 | Crumple 50 | 60 + WBounce 60 + Slide 15 | Crumple 100 | 74 + WBounce 60 + WStick 35 + Slide 15 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 3 | 24 | Crumple 50 | 60 + WBounce 60 + Slide 15 | Crumple 100 | 74 + WBounce 60 + WStick 35 + Slide 15 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236D | Sickle Storm | 800 | Low/Air | 17 | Until Hit | Total 62 | -18 | P1 | 80 | 89 | Normal | SR | 3 | 16 | Launch | 40 + WBounce | Launch | 40 + WBounce + Slide 10 | 0/+11 | +11 | +13 | |||
236[D] | Sickle Storm (Hold) | 980 | Low/Air | 33 | Until Hit | Total 60 | +3 | P1 | 80 | 92 | Normal | SR | 4 | 18 | Launch | 48 + WBounce + Slide 10 | Launch | 66 + WBounce + Slide 10 | 0/+12 | +12 | +17 | |||
236D~C | Sickle Storm (C) | 800 | Low/Air | 24 | Until Hit | Total 63 | -12 | P1 | 80 | 89 | Normal | SR | 3 | 16 | Crumple 39 | 40 + WBounce + Slide 10 | Crumple 78 | 54 + WBounce + Slide 10 | 0/+11 | +11 | +13 | |||
214D | Luminous Slave | 800 | All | 51 | Until Hit | Total 52 | P1 | 80 | 92 | Short | R | 4 | 18 | Launch | 33 | Launch | 48 | 0/+12 | +12 | +17 | ||||
214[D] | Luminous Slave (Hold) | 1000 | All | see notes | Until Hit | Total 61 | P1 | 80 | 92 | Short | R | 4 | 18 | Launch | 33 | Launch | 48 | 0/+12 | +12 | +17 | ||||
214D~C | 800 | All | 31 | Until Hit | Total 61 | P1 | 80 | 92 | Short | R | 4 | 18 | Launch | 33 | Launch | 48 | 0/+12 | +12 | +17 | |||||
j.214D | Crescent Saber | 1000 [1100] | High/Air | 18 | 6 | Total 55+9L | -11 | P1 | 80 | 89 | Normal | R | 3 | 16 | Launch | 40 + Down 23 [70 + GBounce + Down 23] | Launch | 54 + Down 23 [84 + GBounce + Down 23] | 0/+11 | +11 | +13 | |||
j.214[D] | Crescent Saber (Hold) | 1200 [1320] | High/Air | 35 | 6 | Total 55+9L | +16 | P1 | 80 | 89 | Normal | R | 3 | 16 | Launch | 40 + Down 23 [70 + GBounce + Down 23] | Launch | 54 + Down 23 [84 + GBounce + Down 23] | 0/+11 | +11 | +13 | |||
j.214D~C | Crescent Saber (C) | Total 55 | ||||||||||||||||||||||
214A/B/C | Gravity Seed | 13 | Total: 42 | |||||||||||||||||||||
623C | Supra Rage | 700, 140×7 | Mid | 12 | 1×8 | 10+27L | -21 | B | 5~15 H | 80 | 89 | Very Short | R | 3 | 16 | Launch | 49 | Launch | 63 | 2 | +0 | +2 | ||
j.623C | Air Supra Rage | 700, 140×7 | All | 9 | 1×8 | Until L+24 | B | 1~12 T | 90 | 89 | Long | R | 3 | 16 | Launch | 49 | Launch | 63 | 2 | +0 | +2 | |||
X > 66 | Ground X > Forward Dash | 41 | ||||||||||||||||||||||
X > 44 | Ground X > Back Dash | 30 | 1~8 All | |||||||||||||||||||||
j.X > 66 | Air X > Forward Dash | 37 | ||||||||||||||||||||||
j.X > 44 | Air X > Back Dash | 33 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236236D | Legacy Edge | 130×24 [130×37] | All | 16+(41 Flash)+9 | P{(4)P}×23 [P{(4)P}×36] | Total: 57 | +79 [+131] | P2 | 1~19 xP | 100 | 79 | Normal | R | 3 | 16 | Launch | 40 + WBounce | Launch | 54 + WBounce | 0/+2 | +2 | +4 | ||
632146D | Calamity Sword | 2400 [1400×4] | All | 10+(52 Flash)+1 | 9 [{9{(6)9}×3] | Total 52 [Total 84] | -11 [-9] | P2 | 1~11 All | 70 | 82 | Normal | R | 4 | 18 | Launch | 100 + Down 23 | Launch | 115 + Down 23 | 0/+12 | +12 | +17 | ||
j.632146D | Air Calamity Sword | 2400 [1400×4] | All | 8+(42 Flash)+5 | 9 [{9{(6)9}×3] | Total Until L+3 [Total Until L+5] | P2 | 70 | 82 | Normal | R | 4 | 18 | Launch | 100 + Down 23 | Launch | 115 + Down 23 | 0/+12 | +12 | +17 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | True Impreza | 600, 197×12 {600, 170×30} | All | 20 [10] | 10 | Total 61 [Total 51] | -15 | P2 | 1~29 All [1~19 All] | 125 | 80 | Long | 26 | Crumple 69 + Down 28 | Stand | 20 | 20, 0/+4×12 {×30} | +0, +4×12 {×30} |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
214214D | Sword of Destruction | 40000 | All | 13+(101 Flash)+7 | 9 | 21 | -13 | B | 13~28 HBFPT 1~28 Burst | Long | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- 5B and 2B are tied together - they can be used a combined total of 2 times per string
External References

To edit frame data, edit values in BBCF/Nu-13/Data.