BBCF/Platinum the Trinity/Data

From Dustloop Wiki

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Platinum the Trinity 11,000 4F 22F (1~7F Inv All, 2~15 airborne) Swallow Moon BBCF Platinum Portrait.png BBCF Platinum the Trinity Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 2 11 -1 +8 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0 7~15
BBCS Platinum 5A.png
Randomly attacks with Rock, Paper, or Scissors
BBCF Platinum 5A hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
580 Mid 11 6 15 -4 -5 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2 12~24
BBCS Platinum 5B.png
Longest reach ground normal. Moves Platinum forward a bit
BBCF Platinum 5B hitbox 1.pngBBCF Platinum 5B hitbox 2.png
Frames 11-14 • Frames 15-16

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
810 Mid 9 6 19 -8 -7 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2 10~22
BBCS Platinum 5C.png
BBCF Platinum 5C hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Low/Air 8 3 10 -1 +6 F CSR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0 9~18
BBCS Platinum 2A.png
Short range,low hitting poke
BBCF Platinum 2A hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
560 Low 10 3 21 -10 -7 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1 11~20
BBCS Platinum 2B.png
BBCF Platinum 2B hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
870 Mid 15 8 24 -13 -20 B 9~22 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 44 Launch 59 12 +0 +20 16~30
BBCS Platinum 2C.png
BBCF Platinum 2C hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
630 Mid 12 4 22 -9 -11 B 6~15 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 Launch 40 11 +0 +2 13~23
BBCS Platinum 6A.png
Anti-air
BBCF Platinum 6A hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
640 High/Air 20 Until L 23 (7) -3 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 20 33 25 47 11 +0 +2
BBCS Platinum 6B.png
Anti-Barrier: The Button
BBCF Platinum 6B hitbox.png
Bonus Proration 110%
Has shortened landing recovery animation (7) on hit/block
Airborne from frame 20, active until landing
Active frames can be altered by external forces

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 Mid 19 5 27+5L -16 B 3~26 F SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 40 Launch 59 13 +0 +8 24~50
BBCS Platinum 6C.png
Fatal, combo staple. Floats on hit
BBCF Platinum 6C hitbox.png
Fatal Counter
Jump/special cancellable on hit/block, or whiff cancellable into j.B/j.C/j.2C, from frame 24
Airborne from Frame 19
Recovery duration can be altered by external forces

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Low 12 3 24 -8 -12 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 30 Launch 45 + Down 23 12 +0 +5 13~22
BBCS Platinum 3C.png
Longest range next to 5B
BBCF Platinum 3C hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 2 9 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0 8~16
BBCS Platinum jA.png
Fast and self-cancellable
BBCF Platinum jA hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 2 9 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0 7~15
BBCS Platinum jA.png
Cancels into j.AAA, which is identical to j.AA except that it loops back to j.A instead, i.e. the fourth j.A (and each third j.A following) has 7-frame startup

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
540 High/Air 8 6 9 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1 9~21
BBCS Platinum jB.png
Very good for f-shiki Sometimes known as "Fuzzy Overhead". When you are in blockstun, you can switch high/low blocking, but your blocking animation and hurtbox does not change until you leave blockstun or block another attack. F-Shikis take advantage of this and use overheads that would miss on crouching characters, but not on standing characters.s, and rising overheads
BBCF Platinum jB hitbox 1.pngBBCF Platinum jB hitbox 2.png
Frames 8-10 • Frames 11-13

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
830 High/Air 12 4 13+4L H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 23 24 37 11 +0 +2 13~25
BBCS Platinum jC.png
Longest reaching air normal, best normal for spacing
BBCF Platinum jC hitbox 1.pngBBCF Platinum jC hitbox 2.png
Frames 12-14 • Frame 15
Counterhit state ends late, frames 16-17 (first 2 frames of recovery) are still CH state

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×3 High/Air 12 4,4,4 18+2L H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 1 11 12 12 16 23 3 +0 +0
BBCS Platinum j2C.png
(Rarely) a landing tool
BBCF Platinum j2C hitbox.png
Landing recovery only applies if move reaches active frames

Drive Moves

5D

5D
No Item
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
29
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Platinum noItem5D.png
Draws item on Frame 9
Counter Hit state for entire move

j.D

j.D
No Item
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
28
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Platinum noItem5D.png
Item GET!
Draws item on Frame 9
Counter Hit state for entire move

5D Hammer

5D Hammer
Piko Hammer
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Guard Break 37/Barrier 16 5 17 +6 -11 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 22 Launch 28 + GBounce + Down 23 Launch 43 + GBounce + Down 23 12/+4 +4 +12
BBCS Platinum hammer5D.png
Guard Crushes on normal block
BBCF Platinum hammer5D hitbox.png

j.D Hammer

j.D Hammer
Air Piko Hammer
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, see notes All, Guard Break 37/Barrier 12 Until L, 3 20 +2/+4/+6 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×2 Long 4 18 19, Launch 30 + Down 23 24, Launch 45 + Down 23 12, 12/(+5/+7/+9) +0, +5/+7/+9 +5, +10/+12/+14
BBCS Platinum hammerjD.png
BBCF Platinum hammerjD hitbox 1.pngBBCF Platinum hammerjD hitbox 2.pngBBCF Platinum hammerjD hitbox 3.png
2nd hit damage is 800/900/1000 depending on height
At tall height, second hit also ground bounces opponent

5D Hammer Special

5D Hammer Special
Piko Hammer Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Guard Break 48/Barrier 16 5 18 +8 -11 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 25 Launch 28 + GBounce + Down 23 Launch 44 + GBounce + Down 23 13/+4 +4 +12
BBCS Platinum superHammer5D.png
BBCF Platinum superHammer5D hitbox.png
Bonus Proration 110%

j.D Hammer Special

j.D Hammer Special
Air Piko Hammer Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900, see notes All, Guard Break 48/Barrier 12 Until L, 3 20 +4/+6/+8 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84×2 Long 5 20 21, Launch 30 + Down 33 24, Launch 45 + Down 33 13, 13/(+5/+7/+9) +0, +5/+7/+9 +5, +10/+12/+14
BBCS Platinum superHammerjD.png
BBCF Platinum superHammerjD hitbox 1.pngBBCF Platinum superHammerjD hitbox 2.pngBBCF Platinum superHammerjD hitbox 3.png
2nd hit damage is 1300/1500/1700 depending on height
At tall height, second hit also ground bounces opponent
Bonus Proration 110%

5D Quake

Quake
Piko Hammer Special Quake
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 Unblockable 21 1 P2 SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 Launch 21 + Down 33 Launch 37 + Down 33 0 +0 +8
Quake only appears if hammer strike whiffs

j.D Quake

Air Quake
Air Piko Hammer Special Quake
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 Unblockable After L, 4 1 P2 SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 Launch 21 + Down 33 Launch 37 + Down 33 0 +0 +8
Quake only appears if hammer strike whiffs

5D Bat

5D Bat
Magical Bat
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 11 4 26 -16 -14 B 1~11 All (S)R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Very Short 2 13 Launch 30 + WStick 25 Launch 42 + WBounce 40 + WStick 25 22 +0 +1
BBCS Platinum homerun5D.png
Also good in combos
BBCF Platinum homerun5D hitbox 1.pngBBCF Platinum homerun5D hitbox 2.png
Ground, frame 11 • Ground, frames 12-14
Counter Hit state for entire move
Reversal

j.D Bat

j.D Bat
Air Magical Bat
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 11 8 22+6L H 1~11 All (S)R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Very Short 2 13 Launch 30 + WStick 20 Launch 42 + WBounce 40 + WStick 20 22 +0 +1
BBCS Platinum homerunjD.png
Overhead
BBCF Platinum homerunjD hitbox 1.pngBBCF Platinum homerunjD hitbox 2.png
Air, frames 11-13 • Air, frames 14-18
Counter Hit state for entire move
Landing recovery only applied if move reaches frame 5
Reversal

5D Bat Special

5D Bat Special
Magical Bat Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Mid 11 5 24 -10 -13 B 1~15 All (S)R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Very Short 4 18 Launch 30 + WStick 30 Launch 45 + WBounce 40 + WStick 30 26 +0 +5
BBCS Platinum superHomerun5D.png
Comboable on normal hit for decent damage
BBCF Platinum superHomerun5D hitbox 1.pngBBCF Platinum superHomerun5D hitbox 2.png
Bonus Proration 110%
Counter Hit state for entire move
Reversal

j.D Bat Special

j.D Bat Special
Air Magical Bat Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air 11 10 21+6L H 1~15 All (S)R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Very Short 4 18 Launch 30 + WStick 25 Launch 45 + WBounce 40 + WStick 30 26 +0 +5
BBCS Platinum superHomerunjD.png
BBCF Platinum superHomerunjD hitbox 1.pngBBCF Platinum superHomerunjD hitbox 2.png
Bonus Proration 110%
Counter Hit state for entire move
Landing recovery only applies if move reaches frame 5
Reversal

5D Cat Stick

5D Cat Stick
Magical Cat Hammer
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 11 8 20 -11 -12 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 40 + GBounce Launch 54 + GBounce + Down 23 11 +0 +2
BBCS Platinum CatStick5D.png
BBCF Platinum CatStick5D hitbox.png

j.D Cat Stick

j.D Cat Stick
Air Magical Cat Hammer
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 16 5 20+4L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 + Down 23 Launch 54 + GBounce + Down 23 11 +0 +2
BBCS Platinum CatStickjD.png
BBCF Platinum CatStickjD hitbox.png
Landing recovery applies when move reaches frame 4

5D Cat Hammer Special

5D Cat Hammer Special
Magical Cat Hammer Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 11 8 21 -10 -13 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 50 + GBounce Launch 65 + GBounce + Down 23 12 +0 +5
BBCS Platinum superCatStick5D.png
Massive ground attack
BBCF Platinum superCatStick5D hitbox.png
Bonus Proration 110%

j.D Cat Hammer Special

j.D Cat Hammer Special
Air Magical Cat Hammer Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 14 5 20+4L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 + Down 23 Launch 55 + GBounce + Down 23 12 +0 +5
BBCS Platinum superCatStickjD.png
Massive air attack
BBCF Platinum superCatStickjD hitbox.png
Bonus Proration 110%
Landing recovery applies when move reaches frame 4

5D Pan

5D Pan
Magical Frying Pan
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 10 6 18 -7 -7 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Spin Fall 46 40 Spin Fall 51 54 15 +0 +2
BBCS Platinum FryingPan5D.png
BBCF Platinum FryingPan5D hitbox.png

j.D Pan

j.D Pan
Air Magical Frying Pan
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 High/Air 15 4 20 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Launch 50 + GBounce Launch 64 + GBounce 15 +0 +2
BBCS Platinum FryingPanjD.png
Instand overhead
BBCF Platinum FryingPanjD hitbox.png

5D Pan Special

5D Pan Special
Magical Frying Pan Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 Mid 10 6 18 -5 -7 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Spin Fall 56 60 Spin Fall 64 78 20 +0 +5
BBCS Platinum Fan5D.png
Pretty good poking and anti-air tool
BBCF Platinum Fan5D hitbox.png
Fatal Counter
Bonus Proration 110%

j.D Pan Special

j.D Pan Special
Air Magical Frying Pan Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 High/Air 13 4 20 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 65 + GBounce Launch 83 + GBounce 20 +0 +5
BBCS Platinum FanjD.png
Instand overhead with amazing reach, use it and abuse it
BBCF Platinum FanjD hitbox.png
Fatal Counter
Bonus Proration 110%

5D Missile

5D Missile
Magical Missile
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550, 600 All 19 Until Hit, 10 Total: 40 +2 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 3 16 17, Launch 17, 40 22, Launch 31, 54 0/+6, 0 +6, +0 +8, +2
BBCS Platinum Missile.png
During OD, cancellable into another missile from frame 24
Chip Damage 0%, 10%: 60
Counter Hit state for entire move

j.D Missile

j.D Missile
Magical Missile
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550, 600 All 19 Until Hit, 10 Total: 40 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 3 16 17, Launch 17, 40 22, Launch 31, 54 0/+6, 0 +6, +0 +8, +2
BBCS Platinum Missile.png
Great tool for getting in as well as oki
BBCF Platinum Missile hitbox.png
During OD, cancellable into another missile from frame 24
Chip Damage 0%, 10%: 60
Counter Hit state for entire move

5D Missile Special

5D Missile Special
Magical Missile Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650, 1100 All 19 Until Hit, 10 Total: 40 +10 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 4, 3 18, 16 17, Launch 18, 55 22, Launch 33, 69 0/+6, 0 +6, +0 +11, +2
BBCS Platinum superMissile.png
Bonus Proration 110%
During OD, cancellable into another missile from frame 24 onwards
Chip Damage 0%, 10%: 110
Counter Hit state for entire move

j.D Missile Special

j.D Missile Special
Magical Missile Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650, 1100 All 19 Until Hit, 10 Total: 40 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 4, 3 18, 16 17, Launch 18, 55 22, Launch 33, 69 0/+6, 0 +6, +0 +11, +2
BBCS Platinum superMissile.png
Decent zoning and combo tool
BBCF Platinum superMissile hitbox.png
Bonus Proration 110%
During OD, cancellable into another missile from frame 24
Chip Damage 0%, 10%: 110
Counter Hit state for entire move

5D Bomb

5D Bomb
Magical Bomb
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450, 800 All 19 Until Hit (7) 15 Total: 40 +8 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1, 3 11, 16 12, Launch 14, 40 18, Launch 25, 54 0/+5, +0 +12, +0 +12, +2
BBCS Platinum Bomb.png
During OD, cancellable into another bomb from frame 25 onwards
Chip Damage 0%, 10%: 80
Counter Hit state for entire move

j.D Bomb

j.D Bomb
Magical Bomb
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450, 800 All 19 Until Hit (7) 15 Total: 40 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1,3 11, 16 12, Launch 14, 40 18, Launch 25, 54 0/+5, +0 +12, +0 +12, +2
BBCS Platinum Bomb.png
Decent anti-air and oki tool
BBCF Platinum Bomb hitbox.png
During OD, cancellable into another bomb from frame 24 onwards
Chip Damage 0%, 10%: 80
Counter Hit state for entire move

5D Bomb Special

5D Bomb Special
Magical Bomb Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550, 1200 All 19 Until Hit (7) 15 Total: 40 +12 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1, 3 11, 16 12, Launch 14, 40 18, Launch 25, 54 0/+9, +0 +16, +0 +16, +2
BBCS Platinum superBomb.png
Bonus Proration 110%
During OD, cancellable into another bomb from frame 25 onwards
Chip Damage 0%, 10%: 120
Counter Hit state for entire move

j.D Bomb Special

j.D Bomb Special
Magical Bomb Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550, 1200 All 19 Until Contact (7) 15 Total: 40 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1,3 11, 16 12, Launch 14, 40 18, Launch 25, 54 0/+9, +0 +16, +0 +16, +2
BBCS Platinum superBomb.png
The bigger, the better!
BBCF Platinum superBomb hitbox.png
Bonus Proration 110%
During OD, cancellable into another bomb from frame 24 onwards
Chip Damage 0%, 10%: 120
Counter Hit state for entire move

5D Summon Box

5D Summon Box
Magical Dreamy Box Summon
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes Total: 33
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Platinum box.png
Box is spawned on frame 20, lands on frame 47, takes 9 frames to arm after landing
Fastest possible activation hits on frame 58
During OD, cancellable into another box from frame 24 onwards
Counter Hit state for entire move

j.D Summon Box

j.D Summon Box
Air Magical Dreamy Box Summon
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes Total: 47
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Platinum box.png
Box is spawned on frame 22, takes 9 frames to arm after landing
During OD, cancellable into another box from frame 36 onwards
Counter Hit state for entire move

Summoned Box

Summoned Box
Magical Dreamy Box
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 3 20 P1 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 55 Launch 69 0 +0 +2
BBCP Platinum box-2.png
BBCF Platinum box hitbox.png
Startup is from activation (opponent within range after arm time)
Chip Damage 10%: 100

5D Summon Box Special

5D Summon Box Special
Magical Dreamy Box Summon Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes Total: 33
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Platinum box.png
Box Special is spawned on frame 24, lands on frame 52, takes 9 frames to arm after landing
Fastest possible activation hits on frame 62
During OD, cancellable into another box from frame 29
Counter Hit state for entire move

j.D Summon Box Special

j.D Summon Box Special
Air Magical Dreamy Box Summon Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes Total: 47
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Platinum box.png
Box Special spawned on frame 27, takes 9 frames to arm after landing
During OD, cancellable into another box from frame 36
Counter Hit state for entire move

Summoned Box Special

Summoned Box Special
Magical Dreamy Box Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900, 800 Mid, All 3 25, 72 P2 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Normal 3 16 Launch 55 Launch 69 0 +0 +2
BBCP Platinum superBox.png
BBCF Platinum superBox hitbox.png
Startup is from activation (opponent within range after arm time)
Bonus Proration 110%
Chip Damage 10%, 0%: 90
Minimum Damage 20%: 340

5D Boomerang

5D Boomerang
Magical Boomerang
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 21 Until Hit Total: 42 +2 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Spin Fall 46 55 Spin Fall 51 69 0/+7 +0 +2
BBCF Platinum Halo.png
During OD, cancellable into another boomerang from frame 27 onwards
Chip Damage 10%: 80
Counter Hit state for entire move

j.D Boomerang

j.D Boomerang
Magical Boomerang
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 21 Until Hit Total: 42 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Spin Fall 46 55 Spin Fall 51 69 0/+7 +0 +2
BBCF Platinum Halo.png
Decent zoning tool
During OD, cancellable into another boomerang from frame 28 onwards
Chip Damage 10%: 80
Counter Hit state for entire move

5D Boomerang Special

5D Boomerang Special
Magical Boomerang Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 21 Until Hit Total: 42 +4 P2 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Spin Fall 56 60 Spin Fall 61 75 0/+7 +0 +5
BBCF Platinum superHalo.png
During OD, cancellable into another boomerange from frame 27 onwards
Bonus Proration 110%
Chip Damage 10%: 110
Counter Hit state for entire move

j.D Boomerang Special

j.D Boomerang Special
Magical Boomerang Special
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 21 Until Hit Total: 42 P2 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Spin Fall 56 60 Spin Fall 61 75 0/+7 +0 +5
BBCF Platinum superHalo.png
Sonic Boom
During OD, cancellable into another boomerang from frame 28 onwards
Bonus Proration 110%
Chip Damage 10%: 110
Counter Hit state for entire move

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Crumple 0, 20 +0
BBCS Platinum throw.png
BBCF Platinum throw hitbox.png
Minimum Damage 100%: 1500
Counter Hit state for entire move
Crumple Duration 38F, Crumple Fall 71F

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Crumple 0, 20 +0
BBCS Platinum throw.png
BBCF Platinum throw hitbox.png
Minimum Damage 100%: 1500
Counter Hit state for entire move
Crumple Duration 38F, Crumple Fall 71F

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 100 + WBounce + Down 23 0, 12 +0
BBCS Platinum AThrow.png
Pretty easy to combo, even midscreen
BBCF Platinum AThrow hitbox.png
Minimum Damage 100%: 1500
Counter Hit state for entire move

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 4 29 -14 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Platinum 5B.png
One of her few options for escape
BBCF Platinum 5B hitbox 1.pngBBCF Platinum 5B hitbox 2.png
Farmes 13-14 • Frames 15-16
Counter Hit state for entire move

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCP Platinum CT.pngBBCF Platinum 5AB 2.png
Charge
Release
BBCF Platinum CT hitbox.png
Counter Hit state for entire move
Maximum Slide duration 15F
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~60 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCP Platinum CT.pngBBCF Platinum 5AB 2.png
Charge
Release
BBCF Platinum CT hitbox.png
Counter Hit state for entire move
Maximum Slide duration 15F
Crumple Duration 50F, Crumple Fall 83F

Specials

236A

236A
Air Persia
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
31+6 5~31 P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Platinum AirPersia.png
Airborne from frame 5, invuln until landing (5~30F in the air)
Can cancel into follow-ups from 12F until landing
Counter Hit state for entire move

j.236A

j.236A
Air Persia
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Platinum AirPersia.png
Can cancel into follow-ups from 7F until landing
Counter Hit state for entire move

236A~A/B/C

236A~A/B/C
Air Persia Attack (1st/2nd)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450 All 6 6 Until L+7
(B: 41)
H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 2 13 20 20 Launch 32 10 +0 +1
BBCS Platinum AirPersiaA.pngBBCS Platinum AirPersiaB.pngBBCS Platinum AirPersiaC.png
A followup • B followup • C followup
Cancellable into further Air Persia Attacks on hit/block
(If performed high enough, the B version specifically will enter the landing recovery animation mid-air after 34 frames of recovery and recover airborne)

A Finisher

A Finisher
A Air Persia Finisher
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 [1000] All 6 6 Until L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 2 13 Crumple [20] 20 + Slide [30] Crumple [24] 32 + Slide [42] 10 +0 +1
Values in [] are when done from j.236A
Maximum Slide duration 10F
Crumple Duration 22F, Crumple Fall 57F

B Finisher

B Finisher
B Air Persia Finisher
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 6 6 Until L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 2 13 Launch 40 + GBounce [45 + GBounce] Launch 52 [57 + GBounce] 10 +0 +1
Values in [] are when done from j.236A

C Finisher

C Finisher
C Air Persia Finisher
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 [1000] All 6 6 Until L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 2 13 Crumple [20] 20 + Slide [30] Crumple [24] 32 + Slide [42] 10 +0 +1
Values in [] are when done from j.236A
Maximum Slide duration 15F
Crumple Duration 22F, Crumple Fall 57F

236B

236B
Mami Circular (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 Low/Air 13 15 28 -10 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 + Slide Launch 58 + Slide 12 +0 +5
BBCF Platinum MamiCircular2.png
Go-to combo tool, Fatal Counter
Fatal Counter
4~13F and 34~46F in the air
On hit/block, goes immediately into recovery animation (28F)
Maximum Slide duration 9F

236C

236C
Mami Circular (Vertical)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 High/Air 20 15 15+8 H 1~9 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch + Down 23 60 + GBounce Launch + Down 23 78 + GBounce 12 +0 +5
BBCS Platinum MamiCircular.png
9 frames of body invuln
Fatal Counter
5~33F and 38~48F in the air

214A/B/C

214A/B/C
Dream Sally
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 28 Until Hit Total 48 -6 P0 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
95 Normal 0 9 Launch 12 Launch 23 0/+5 +65 +65
BBCS Platinum DreamSally.png
Excellent oki, catches rolls
Counter Hit state for entire move

22C

22C
Fallen Melody
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 8 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 33 + GBounce Launch 49 + GBounce 13 +0 +8
BBCS Platinum AirPersiaA.png
OTG Bonk!

j.236C

j.236C
Swallow Moon
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Platinum SwallowMoon.png
Air stall and amazing Oki.
Can cancel into attacks on from frame 14 onwards
Counter Hit state for entire move

214D Melee

214D Melee
Mystic Momo
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes All 19 Total 40 +12 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 30 Launch 46 0/+13 +13 +21
BBCS Platinum MystiqueMomo.pngBBCF Platinum 214D Missiles.png
45 degree anti-air • Excellent zoning and oki tool.
Damage depends on item used
Boomerang: 700, Frying Pan: 850, Bat: 900, Cat Stick 950, Super Boomerang: 1000, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800
Counter Hit state for entire move

214D Projectile

214D Projectile
Mystique Momo (Bomb/Missile/Box)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes 19 Total 40
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Platinum 214D Missiles.png
Projectiles appear on 19, 22, 25
Damage, P1, P2, blockstun, hitstun, etc are equal to the individual items thrown
Counter Hit state for entire move

41236D

41236D
Dramatic Sammy
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(100) 24~45 3 25 T R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 0, 3 Launch 100 0, 11 +0
BBCS Platinum DramaticSammy.png
Dashing command grab, refills item (or equips new item) on hit
Minimum Damage 100%: 1500
Counter Hit state for entire move

[2]8C

[2]8C
Happy Magika (Catch)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
135 1~105 Guard HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Platinum HappyMagicka1.png
On Guard Point, hitstop for Platinum is 0F. Opponent hitstop is 7F
Counter Hit state for entire move

[2]8C Attack

[2]8C Attack
Happy Magicka (Attack)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100 All 17 43 Total 70 -36 P1 1~29 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
45 Normal 0 9 Launch 100 + Down 23 Launch 111 + 23 0/+8 +0 +0
BBCP Platinum HappyMagicka2.png
Buy my merch!
Counter Hit state for entire move

Distortion Drives

632146C

632146C
Cure Dot Typhoon
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
440×13 All 5+(70 Flash)+7 4 (12) 9×11,5 44 -30 B 1~12 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100×12, 150 + Down 49 Launch 100×12, 150 + Down 49 12×3, 0×10 +0 +5
BBCS Platinum CureDotTyphoon.png
180F Heat Gauge Cooldown
Minimum Damage 20%: 1144
Counter Hit state for entire move
Reversal

j.632146C

j.632146C
Air Cure Dot Typhoon
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
440×13 All 4+(70 Flash)+0 4 (12) 9×11,5 44 -30 B 1~4 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100×12, 150 + Down 49 Launch 100×12, 150 + Down 49 12×3, 0×10 +0 +5
BBCS Platinum CureDotTyphoon.png
Reversal, clashes with a lot of moves due to the many hits
180F Heat Gauge Cooldown
Minimum Damage 20%: 1144
Counter Hit state for entire move

632146C OD Followup

632146C OD Followup
Cure Dot Typhoon OD Followup
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×7 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×7 Normal 100 0 0
BBCS Platinum CureDotTyphoon.png
Minimum Damage 20%: 280

236236D

236236D
Miracle Jeanne
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
7+(120 Flash)+1 7~7 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Platinum 236236D.png
Signals the opponent's imminent death.
180F Heat Gauge Cooldown
Powers up the next item
OD Version powers up the next 2 items
Counter Hit state for entire move

Exceed Accel

A+B+C+D

A+B+C+D
Angelic Blast
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 800×3
{600, 800×4, 1950}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 60 20 20, 11×2, 12
{20, 11×4, 30}
+0
BBCF Platinum BlastAngel.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {575+57}
Counter Hit state for entire move
Reversal

Astral Heat

236236C

236236C
Shining Layered Force
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 9999 All 6+(53 Flash)+31 3 10 +8 P 1~39 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 13
BBCS Platinum ShiningLayeredForce.png
STARLIGHT BREAKER
180F Heat Gauge Cooldown
100% minimum damage: 9999
Counter Hit state for entire move

Category

System Pages
Mechanics
Application & Advanced Information
Archived Information