BBCF/Rachel Alucard/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Rachel Alucard 11,000 4F 25F (1~7F Inv All, ???~24 airborne) Sylpheed BBCF Rachel Portrait.png BBCF Rachel Alucard Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 All 6 2(6)3 11 -2 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Rachel Alucard 5A.png
Situational pressure starter
BBCF Rachel Alucard 5A 1 Hitbox.pngBBCF Rachel Alucard 5A 2 Hitbox.png
1st Hit (Frames 6-7) • 2nd Hit (Frames 14-16)

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 8 6 15 -7 BP SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1
BBCF Rachel Alucard 5B.png
A Nine normal way before Nine was even conceived.
BBCF Rachel Alucard 5B Hitbox.png
The hitbox is constant despite the visual's appearance.
On clashing with a projectile, gains ability to whiff cancel into any of its usual cancel options

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 13 8 22 -13 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Spin Fall 41 + Down 10 34 + Down 23 11 +0 +2
BBCF Rachel Alucard 5C.png
DP punish
BBCF Rachel Alucard 5C Hitbox.png
Fatal Counter
Cancellable into 5CC on frames 15-24

5CC

5CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 11 8 24 -11 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 50 + Slide + WBounce 60 + WStick 26 Launch 66 + Slide + WBounce 60 + WStick 26 13 +0 +8
BBCF Rachel Alucard 5CC.png
Corner combo filler
BBCF Rachel Alucard 5CC Hitbox.png
Maximum Slide duration 30F

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 4 9 -1 7 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Rachel 2A.png
Solid poke
BBCF Rachel Alucard 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 10 6 18 -10 FP SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Rachel Alucard 2B.png
Really good low. Gatlings from 5B
BBCF Rachel Alucard 2B Hitbox 1.pngBBCF Rachel Alucard 2B Hitbox 2.png
Frames 10-12. • Frames 13-15.
On clashing with a projectile, gains ability to whiff cancel into any of its usual cancel options

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Mid 23 13 42 -34 B 5~35 Guard HBFP R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 64 Launch 64 13 +0 +8
BBCS Rachel 2C.png
REALLY unsafe if whiffed or blocked
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged
Cannot guard against throws and unblockable attacks
Bonus Proration 110%

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 13 5 17 -5 B 7~12 Guard H S(J)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 30 Launch 44 11 +0 +2
BBCF Rachel Alucard 6A.png
One of the best anti-airs in the game
BBCF Rachel Alucard 6A Hitbox 1.pngBBCF Rachel Alucard 6A Hitbox 2.png
Frames 13-14. • Frames 15-17, hits behind Rachel.
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 11 3 15 -1 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Crumple 120 + Slide + WBounce 11 +0 +2
BBCF Rachel Alucard 6B.png
Long-range poke
BBCF Rachel Alucard 6B Hitbox.png
Maximum Slide duration 20F
On CH Crumple Duration 30F, Crumple Fall 78F

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes All 13 3×N 13 +4 H SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Long 4 18 19 19 Launch 34 3 +0 +5
BBCS Rachel 6C.png
Don't use it in pressure
Base damage: 80
Each hit (including the first) applies a stacking multiplier of 1.04x to the damage of 6C up to 20 times, giving an effective base damage of 83 and a peak damage of 175
Airborne from frame 9, hits every 3 frames until landing
Active frames/number of hits can be altered by external forces
Without external forces: 35F active/12 hits, total duration 60F
If cancelled into j.C, adds 4F landing recovery to it
Forces standing on hit

4B

4B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High 26 4 17 -2 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 53 + GBounce 27 71 + GBounce 12 +0 +5
BBCF Rachel Alucard 4B.png
Overhead
BBCF Rachel Alucard 4B Hitbox 1.pngBBCF Rachel Alucard 4B Hitbox 2.png
Frame 26, whiffs on most crouchers. • Frames 27-29.
Fatal Counter
Forces crouching on hit

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×3 Low 10 4×3 15 -2 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 80 Launch 94 8 +0 +2
BBCS Rachel 3C.png
Low and key combo tool
First hit that connects must be blocked low, remaining hits can be blocked mid
Checks for held button on frame 17
Counterhit state ends early, frames 20-21 are active but not CH state

3[C]

3[C]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×7 Low 10 4×7 15 -2 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 80 Launch 94 8 +0 +2
BBCS Rachel 3C.png
Mainly used to corner swap
First hit that connects must be blocked low, remaining hits can be blocked mid
Counterhit state ends early, frames 36-37 are active but not CH state

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 8 3 12 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Rachel Alucard jA.png
Instant overhead
BBCF Rachel Alucard jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 9 6 12 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 15 18 27 10 +0 +1
BBCF Rachel Alucard jB.png
Strong jump-in when used with 3D
BBCF Rachel Alucard jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 8 6 20 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 32 22 46 11 +0 +2
BBCS Rachel jC.png
Amazing air-to-air
Cancels into j.[C] (float) on frame 23

j.[C]

j.[C]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+16L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Rachel jC 2.png
Situational combo filler
Can block, or cancel into attacks or airdash from frame 10 onwards (including after landing)

j.2C Lv1

j.2C Lv1
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air→All 13 Until L 20L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 17 25 22 39 11 +0 +2
BBCS Rachel j2C.png
Used in a few very advanced combos
First 4 active frames (frames 13-16) hit overhead, remaining active frames hit mid
On hit, landing recovery can be cancelled into attacks

j.2C Lv2

j.2C Lv2
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air→All 13 Until L 20L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 4 18 Launch 62 + GBounce Launch 77 + GBounce 20 +0 +5
BBCS Rachel j2C.png
First 4 active frames (frames 13-16) hit overhead, remaining active frames hit mid
On hit, landing recovery can be cancelled into attacks

j.2C Lv3

j.2C Lv3
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 High/Air→All 13 Until L 20L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 20 Launch 100 + GBounce Launch 116 + GBounce 30 +0 +8
BBCS Rachel j2C.png
Fatal Counter, forces counter on normal hit
Bonus Proration 110%
First 4 active frames (frames 13-16) hit overhead, remaining active frames hit mid
On hit, landing recovery can be cancelled into attacks

Drive Moves

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 80 0, 12 +0
BBCS Rachel FThrow.png
The only attack where Rachel makes contact with her opponent.
100% Minimum Damage 1500
The only attack Rachel has where she makes physical contact with the opponent outside of using her wings

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 80 + GBounce 0, 12 +0
BBCS Rachel AThrow.png
Not bad but j.C is often better
100% Minimum Damage 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 33 -17 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Rachel 6B.png
Same animation as 6B, solid counter assault

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
BBCF Rachel 5AB 1.pngBBCP Rachel CT.png
Charge
Release
BBCF Rachel 5AB Hitbox.PNG
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
BBCF Rachel 5AB 1.pngBBCP Rachel CT.png
Charge
Release
BBCF Rachel 5AB Hitbox.PNG
Crumple Duration 50F, Crumple Fall 83F

Specials

236A

236A
Tiny Lobelia A
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 11 Total: 47 -9 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaA.png
BBCF Rachel Alucard 236X Projectile Hitbox.png
Active until landing, hitbox constantly rotates.

236B

236B
Tiny Lobelia B
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 20 Total: 52 -5 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBCS Rachel TinyLobeliaA.png

236C

236C
Tiny Lobelia C
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 20 Total: 52 -5 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +3
BBCS Rachel TinyLobeliaA.png

j.236A

j.236A
Tiny Lobelia (A, air)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 9 Total: 53+9L P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaB.png
Versatile zoning tool, the trajectory can be altered with wind

j.236B

j.236B
Tiny Lobelia (B, air)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 22 Total: 55+9L P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaB.png
Unique zoning tool, especially when combined with wind

j.236C

j.236C
Tiny Lobelia (C, air)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 22 Total: 55+9L P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaB.png
Unique zoning tool, especially when combined with wind

214A

214A
George XIII
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
25 540 Total: 49
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Rachel 214A.pngBBCS Rachel GeorgeXIII.png
Go my child, and hold down the neutral.
Active frames are how long George stays out in uninterrupted
George disappears if: 1. active frames end 2. George attacks 3. George the 13th is summoned again while another is out 4. Rachel gets hit 5. George receives at least 750 damage

j.214A

j.214A
George XIII (Air Summon)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
24 540 Total: 78*
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Rachel GeorgeXIII.png
Neutral and okizeme tool
Active frames are how long George stays out if uninterrupted
Rachel is technically in recovery until landing, but can cancel into all attacks and block from frame 79 (not cancellable into airdash/double jump, but can be cancelled into Barrier Block for a frame to reset to neutral airborne state)
George disappears if: 1. active frames end 2. George attacks 3. George the 13th is summoned again while another is out 4. Rachel gets hit 5. George receives at least 750 damage

214A Attack

214A Attack
George XIII (attack)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×6 All 27 2×6 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 3 16 Launch 35 Launch 47 0/+4 +4 +6
BBCS Rachel GeorgeXIII.png
Neutral and okizeme tool
Startup occurs when George arrives at opponent's position
While the attack animation plays you are locked out of summoning George again until he finishes and disappears after a short delay

214B

214B
Ivy Blossom
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
61 Total 32
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Rachel IvyBlossom.png
High-damage corner combo filler

j.214B

j.214B
Ivy Blossom
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
61 Total 30
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Rachel IvyBlossom.png
Only possible to perform once in the air

214C

214C
Sword Iris
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 17 8 Total: 40 +2 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 2 13 Launch 100 Launch 112 0/+12 +12 +13
BBCS Rachel SwordIris.png
Used to extend combos or to catch opponents on their approach

j.214C

j.214C
Sword Iris
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 22 8 Total: 45+3L +24 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 2 13 Launch 100 Launch 112 0/+12 +12 +13
BBCS Rachel SwordIris.png
Frame advantage calculated off of shortest jump

22A

22A
Barrel Lotus
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 per bat All 97 Total: 36 P1 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 2 13 20 20 24 32 0/+9 +9 +10
BBCP Rachel BeelzeLotus.png
Amazing neutral and oki tool

j.22A

j.22A
Barrel Lotus
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 per bat All 97 Total: 36 P1 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 2 13 20 20 24 32 0/+9 +9 +10
BBCP Rachel BeelzeLotus.png

Distortion Drives

632146C

632146C
Baden Baden Lily
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×6 [350×12] All 13+(30 Flash)+4 2×6 [2×12] Total 35+14L +51 P2 14~22 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Normal 2 13 Launch 100 Launch 112 0/+10 +10 +11
BBCS Rachel BadenBadenLily.png
Round ender
Rachel is invul during superflash, but loses invuln 5F before super flash ends
Values in [] are during OD
15% minimum damage: 402 [624]

632146C Rod

632146C Rod
Baden Baden Lily
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×4 All 2×4 P2 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Normal 2 13 Launch 100 Launch 112 0/+10 +10 +11
BBCS Rachel BadenBadenLily.png
15% minimum damage: 150
After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance

632146B Lv0

632146B Lv0
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×8 [300×12] All 10+(34 Flash)+?? see notes Total 81 +15 [+28] P2 1~27 P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×8 [94×12] Very Short 3 see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Fullscreen neutral tool to regenerate wind
Values in [] are during OD
Minimum Damage 10%: 240 [360]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 8 Bats [11 Bats, 1 Large Bat]
Projectiles shoot in intervals: P(3)P(3)P(3)P(4)P(4)P(4)P(12)P
[Projectiles shoot in intervals: P(3)P(3)P(3)P(3)P(3)P(4)P(4)P(4)P(4)P(4)P(12)P]
Each P in active frames represents a projectile spawned

632146B Lv1

632146B Lv1
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×10
[300×14, 400]
All 10+(34 Flash)+?? see notes Total 81 +20 [+40] P2 1~27 P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×10 [94×15] Very Short 3 see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 310 [460]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 10 Bats [14 Bats, 1 Large Bat]
Projectiles shoot in intervals: P(3)P(3)P(4)P(4)P(5)P(5)P(6)P(6)P(12)P
[Projectiles shoot in intervals P(3)P(3)P(3)P(3)P(4)P(4)P(4)P(4)P(5)P(5)P(5)P(6)P(6)P(12)P]
Each P in active frames represents a projectile spawned

632146B Lv2

632146B Lv2
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×11, 400
[300×14 400]
All 10+(34 Flash)+?? see notes Total 81 +42 [+50] P2 1~27 P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×12 [94×15] Very Short 3 see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 370 [490]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 11 Bats, 1 Cow [14 Bats, 1 Cow]
Projectiles shoot in intervals: P(4)P(4)P(4)P(5)P(5)P(5)P(6)P(6)P(6)P(7)P(11)P
[Projectiles shoot in intervals P(3)P(3)P(3)P(4)P(4)P(4)P(5)P(5)P(5)P(6)P(6)P(6)P(10)P(13)P]
Each P in active frames represents a projectile spawned

632146B Lv3

632146B Lv3
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
(300×2, 400)×3, 500×3
[(300×2, 400×2)×3, 400×2, 500×3]
All 10+(34 Flash)+?? Total 81 +48 [+68] P2 1~27 P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×12 [94×14] Very Short see notes see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 450 [510]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 2 Bats, 1 Cow, 2 Bats, 1 Cow, 2 Bats, 1 Cow, 1 Pumpkin [2 Bats, 2 Cows, 2 Bats, 2 Cows, 2 Bats, 4 Cows, 1 Pumpkin]
Projectiles shoot in intervals: P(4)P(4)P(5)P(5)P(5)P(6)P(6)P(6)P(15)P
[Projectiles shoot in intervals P(3)P(3)P(3)P(4)P(4)P(4)P(4)P(5)P(5)P(5)P(5)P(8)P(8)P(15)P]
Each P in active frames represents a projectile spawned

632146B Lv4

632146B Lv4
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×6, 500×3, 600×3
[400×6, 500×6, 600×6]
All 10+(34 Flash)+?? Total 81 +58 [+76] P2 1~27 P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×12 [94×18] Very Short see notes see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 570 [900]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 6 Cows, 1 Pumpkin, 1 King Frog [6 Cows, 2 Pumpkins, 1 King Frog]
Projectiles shoot in intervals: P(5)P(5)P(5)P(5)P(5)P(5)P(15)P
[Projectiles shoot in intervals P(5)P(5)P(5)P(5)P(5)P(5)P(6)P(12)P(15)P]
Each P in active frames represents a projectile spawned

Bat

Bat
Tempest Dahlia (Bat)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All P2 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Very Short 3 16 25 40 30 54 0/+11 +11 +13
Large Bat has 400 damage
Minimum Damage 10%: 30
Chip Damage 15%: 45

Cow

Cow
Tempest Dahlia (Cow)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 All P2 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Very Short 3 16 Launch 50 Launch 64 0/+11 +11 +13
Minimum Damage 10%: 40
Chip Damage 15%: 60

Pumpkin

Pumpkin
Tempest Dahlia (Pumpkin)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500×3 All P2 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×3 Very Short 4 16 Launch 90 Launch 105 0/+3×2, 0/+11 +3×2, +11 +8×2, +16
Minimum Damage 10%: 150
Chip Damage 15%: 225

King Frog

King Frog
Tempest Dahlia (King Frog)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×3 All P2 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×3 Very Short 5 16 Launch 90 Launch 105 0/+3×2, 0/+20 +3×2, +20 +11×2, +28
Minimum Damage 10%: 180
Chip Damage 15%: 270

Exceed Accel

A+B+C+D

A+B+C+D
Gerber Lute
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1000, 1400
{600, 1000, 4200}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 400 + Down 48 20 20, 0/+9, 0 +0, +9, +0
BBCF Rachel ExceedAccel.png
Reversal and OD combo ender
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {580+58}

Astral Heat

2363214C

2363214C
Clownish Calendula
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
34200 all 6+(120 Flash)+10 40 26 -45 P 1~55 Guard All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 0
BBCF Rachel Alucard 2363214C.png
Get used to seeing this
BBCF Rachel Alucard 2363214C Hitbox.png
Reaches the ceiling. Hitbox starts out fully extended, despite what the visual may lead you to believe.
180F Heat Gauge Cooldown
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged

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