BBCF/Rachel Alucard/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Rachel Alucard 11,000 4F 23F (1-7F Inv All) Sylpheed BBCF Rachel Portrait.png BBCF Rachel Alucard Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×2 All 6 2(6)3 11 -2 B CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Rachel 5A.png
Situational pressure starter


5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 Mid 8 6 15 -7 BP SJR 100 85 Long 2 13 14 17 18 29 10 +0 +1
BBCS Rachel 5B.png


5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 Mid 13 8 22 -13 B SR 100 89 Long 3 16 17 17 Spin Fall 41 + Down 10 34 + Down 23 11 +0 +2
BBCS Rachel 5C.png
DP punish
Fatal counter


5CC

5CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 Mid 9 8 24 -11 B SR 100 84 Long 5 20 Launch 50 + WBounce 60 + WStick 26 + Slide 30 Launch 66 + WBounce 60 + WStick 26 + Slide 30 13 +0 +8
BBCS Rachel 5CC.png
Corner combo filler


2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 7 4 9 -1 F CSR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Rachel 2A.png
Solid poke


2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550 Low 10 6 18 -10 FP SR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Rachel 2B.png
Really good low. Gatlings from 5B


2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 Mid 23 13 42 -34 B 5~35 Guard HBFP R 50 94 Normal 5 20 Launch 64 Launch 64 13 +0 +8
BBCS Rachel 2C.png
REALLY unsafe if whiffed or blocked
Cannot guard against throws and unblockable attacks
Bonus Proration 110%


6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 Mid 13 5 17 -5 B 7~12 Guard H S(J)R 90 79 Long 3 16 Launch 30 Launch 44 11 +0 +2
BBCS Rachel 6A.png
One of the best anti-airs in the game
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged


6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 Mid 11 3 15 -1 B SJR 100 89 Long 3 16 17 17 Crumple 30 120 + WBounce + Slide 20 11 +0 +2
BBCS Rachel 6B.png
Long-range poke


6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
See notes All 13 3×N 13 +4 H SR 100 99×N Long 4 18 19 19 Launch 34 3 +0 +5
BBCS Rachel 6C.png
Overhead.
Base damage: 80
Each hit (including the first) applies a stacking multiplier of 1.04x to the damage of 6C up to 20 times, giving an effective base damage of 83 and a peak damage of 175


4B

4B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
750 High 26 4 17 -2 B SR 90 92 Normal 4 18 19 53 + GBounce 27 71 + GBounce 12 +0 +5
BBCS Rachel 4B.png
Overhead
Fatal Counter


3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400×3 Low 10 4×3 15 -2 F SR 100 79 Long 3 16 Launch 80 Launch 94 8 +0 +2
BBCS Rachel 3C.png
Low and key combo tool


3[C]

3[C]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400×7 Low 11 4×7 15 -2 F SR 100 79 Long 3 16 Launch 80 Launch 94 8 +0 +2
BBCS Rachel 3C.png


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 High/Air 8 3 12 H CSJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Rachel jA.png
Instant overhead


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 All 9 6 12 H SJR 90 85 Long 2 13 14 15 18 27 10 +0 +1
BBCS Rachel jB.png
Strong jump-in when used with 3D


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 All 8 6 20 H SJR 80 89 Long 3 16 17 32 22 46 11 +0 +2
BBCS Rachel jC.png


j.[C]

j.[C]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
16L
BBCS Rachel jC 2.png
Useful combo filler


j.2C Lv1

j.2C Lv1
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 High/Air 13 Until L 20L H R 80 79 Normal 3 16 17 25 22 39 11 +0 +2
BBCS Rachel j2C.png
Used in a few very advanced combos


j.2C Lv2

j.2C Lv2
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 All 13 Until L 20L H R 90 89 Normal 4 18 Launch 62 + GBounce Launch 77 + GBounce 20 +0 +5
BBCS Rachel j2C.png


j.2C Lv3

j.2C Lv3
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1800 All 13 Until L 20L H R 90 89 Long 5 20 Launch 100 + GBounce Launch 116 + GBounce 30 +0 +8
BBCS Rachel j2C.png
Fatal Counter
Bonus Proration 110%


Drive Moves

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 4 Launch 80 0, 12 +0
BBCS Rachel FThrow.png
100% Minimum Damage 1500
The only attack Rachel has where she makes physical contact with the opponent outside of using her wings


j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw(120) 7 3 23+3L T SR 100 50 Normal 0, 4 80 + GBounce 0, 12 +0
BBCS Rachel AThrow.png
100% Minimum Damage 1500


6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 All 13 4 33 -18 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Rachel 6B.png
Same animation as 6B, solid counter assault


5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 32/Barrier 20 1 25 0 B 100 60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Rachel CT.png


5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 60/Barrier 30~61 1 25 0 B 100 100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Rachel CT.png
Combo filler after 3C


Specials

236A

236A
Tiny Lobelia A
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 All 11 Total 47 -9 P1 R 80 89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaA.png


236B

236B
Tiny Lobelia B
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 All 20 Total 52 -5 P1 R 80 89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBCS Rachel TinyLobeliaA.png


236C

236C
Tiny Lobelia C
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 All 20 Total 52 -5 P1 R 80 89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +3
BBCS Rachel TinyLobeliaA.png


j.236A

j.236A
Tiny Lobelia (A, air)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 All 9 Total 53+9L P1 R 80 89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaB.png
Unique zoning tool, especially when combined with wind


j.236B

j.236B
Tiny Lobelia (B, air)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 All 22 Total 53+9L P1 R 80 89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaB.png
Unique zoning tool, especially when combined with wind


j.236C

j.236C
Tiny Lobelia (C, air)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
850 All 22 Total 53+9L P1 R 80 89 Long 3 16 17 30 22 44 0/+11 +11 +13
BBCS Rachel TinyLobeliaB.png
Unique zoning tool, especially when combined with wind


214A

214A
George XIII
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
25 540 Total: 49
BBCS Rachel GeorgeXIII.png
Active frames are how long George stays out in uninterrupted
George disappears if: 1. active frames end 2. George attacks 3. George the 13th is summoned again while another is out 4. Rachel gets hit 5. George receives at least 750 damage


j.214A

j.214A
George XIII (air summon)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
25 540 Total: 82
BBCS Rachel GeorgeXIII.png
Active frames are how long George stays out in uninterrupted
George disappears if: 1. active frames end 2. George attacks 3. George the 13th is summoned again while another is out 4. Rachel gets hit 5. George receives at least 750 damage


214A Attack

214A Attack
George XIII (attack)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×6 All 27 2×6 P1 80 92 Long 3 16 Launch 35 Launch 47 0/+4 +4 +6
BBCS Rachel GeorgeXIII.png
Startup occurs when George arrives at opponent's position
George gauge will appear when George disappears for any of the above reasons except if another George was summoned
While gauge fills up (299F duration), cannot use George the 13th


214B

214B
Ivy Blossom
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
61 Total 32
BBCF Rachel IvyBlossom.png
High-damage corner combo filler

j.214B

j.214B
Ivy Blossom
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
61 Total 30
BBCF Rachel IvyBlossom.png
Only possible to perform once in the air


214C

214C
Sword Iris
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 All 17 8 Total 42 +2 P1 R 80 82 Long 2 13 Launch 100 Launch 112 0/+12 +12 +13
BBCS Rachel SwordIris.png
Used to extend combos or to catch opponents on their approach


j.214C

j.214C
Sword Iris
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 All 22 8 Total: 45+3L +24 P1 R 80 82 Long 2 13 Launch 100 Launch 112 0/+12 +12 +13
BBCS Rachel SwordIris.png
Frame advantage calculated off of shortest jump


22A

22A
Barrel Lotus
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 per bat All 97 Total: 36 P1 70 92 Normal 2 13 20 20 24 32 0/+9 +9 +10
BBCP Rachel BeelzeLotus.png
Amazing neutral and oki tool


j.22A

j.22A
Barrel Lotus
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 per bat All 97 Total: 36 P1 70 92 Normal 2 13 20 20 24 32 0/+9 +9 +10
BBCP Rachel BeelzeLotus.png


Distortion Drives

632146C

632146C
Baden Baden Lily
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
450×6 [350×12] All 13+(30 Flash)+4 2×6 [2×12] Total 35+14L +51 P2 14~22 All R 100 75 Normal 2 13 Launch 100 Launch 112 0/+10 +10 +11
BBCS Rachel BadenBadenLily.png
Round ender
Rachel is invul during superflash, but loses invuln 5F before super flash ends
Values in [] are during OD
15% minimum damage: 402 [624]


632146C Rod

632146C Rod
Baden Baden Lily
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×4 All 2×4 P2 75 100 Normal 2 13 Launch 100 Launch 112 0/+10 +10 +11
BBCS Rachel BadenBadenLily.png
15% minimum damage: 150
After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance


632146B Lv0

632146B Lv0
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×8 [300×12] All 10+(34 Flash)+?? see notes Total 81 +15 [+28] P2 1~27 P R 100 94×8 [94×12] Very Short 3 see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Used to approach and regenerate wind
Values in [] are during OD
Minimum Damage 10%: 240 [360]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 8 Bats [11 Bats, 1 Large Bat]
Projectiles shoot in intervals: X(3)X(3)X(3)X(4)X(4)X(4)X(12)X
[Projectiles shoot in intervals: X(3)X(3)X(3)X(3)X(3)X(4)X(4)X(4)X(4)X(4)X(12)X]


632146B Lv1

632146B Lv1
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×10
[300×14, 400]
All 10+(34 Flash)+?? see notes Total 81 +20 [+40] P2 1~27 P R 100 94×10 [94×15] Very Short 3 see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 310 [460]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 10 Bats [14 Bats, 1 Large Bat]
Projectiles shoot in intervals: X(3)X(3)X(4)X(4)X(5)X(5)X(6)X(6)X(12)X
[Projectiles shoot in intervals X(3)X(3)X(3)X(3)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(6)X(6)X(12)X]


632146B Lv2

632146B Lv2
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×11, 400
[300×14 400]
All 10+(34 Flash)+?? see notes Total 81 +42 [+50] P2 1~27 P R 100 94×12 [94×15] Very Short 3 see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 370 [490]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 11 Bats, 1 Cow [14 Bats, 1 Cow]
Projectiles shoot in intervals: X(4)X(4)X(4)X(5)X(5)X(5)X(6)X(6)X(6)X(7)X(11)X
[Projectiles shoot in intervals X(3)X(3)X(3)X(4)X(4)X(4)X(5)X(5)X(5)X(6)X(6)X(6)X(10)X(13)X]


632146B Lv3

632146B Lv3
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
(300×2, 400)×3, 500×3
[(300×2, 400×2)×3, 400×2, 500×3]
All 10+(34 Flash)+?? Total 81 +48 [+68] P2 1~27 P R 100 94×12 [94×14] Very Short see notes see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 450 [510]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 2 Bats, 1 Cow, 2 Bats, 1 Cow, 2 Bats, 1 Cow, 1 Pumpkin [2 Bats, 2 Cows, 2 Bats, 2 Cows, 2 Bats, 4 Cows, 1 Pumpkin]
Projectiles shoot in intervals: X(4)X(4)X(5)X(5)X(5)X(6)X(6)X(6)X(15)X
[Projectiles shoot in intervals X(3)X(3)X(3)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X(8)X(8)X(15)X]


632146B Lv4

632146B Lv4
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400×6, 500×3, 600×3
[400×6, 500×6, 600×6]
All 10+(34 Flash)+?? Total 81 +58 [+76] P2 1~27 P R 100 94×12 [94×18] Very Short see notes see notes see notes see notes see notes see notes see notes see notes see notes
BBCS Rachel TempestDahlia.png
Values in [] are during OD
Minimum Damage 10%: 570 [900]
Air version has 7F landing recovery
Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
Shoots 6 Cows, 1 Pumpkin, 1 King Frog [6 Cows, 2 Pumpkins, 1 King Frog]
Projectiles shoot in intervals: X(5)X(5)X(5)X(5)X(5)X(5)X(15)X
[Projectiles shoot in intervals X(5)X(5)X(5)X(5)X(5)X(5)X(6)X(12)X(15)X]


Bat

Bat
Tempest Dahlia (Bat)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All P2 100 94 Very Short 3 16 25 40 30 54 0/+11 +11 +13
Large Bat has 400 damage
Minimum Damage 10%: 30
Chip Damage 15%: 45


Cow

Cow
Tempest Dahlia (Cow)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400 All P2 100 94 Very Short 3 16 Launch 50 Launch 64 0/+11 +11 +13
Minimum Damage 10%: 40
Chip Damage 15%: 60


Pumpkin

Pumpkin
Tempest Dahlia (Pumpkin)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500×3 All P2 100 94×3 Very Short 4 16 Launch 90 Launch 105 0/+3×2, 0/+11 +3×2, +11 +8×2, +16
Minimum Damage 10%: 150
Chip Damage 15%: 225


King Frog

King Frog
Tempest Dahlia (King Frog)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600×3 All P2 100 94×3 Very Short 5 16 Launch 90 Launch 105 0/+3×2, 0/+20 +3×2, +20 +11×2, +28
Minimum Damage 10%: 180
Chip Damage 15%: 270


Exceed Accel

A+B+C+D

A+B+C+D
Gerber Lute
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 1000, 1400
{600, 1000, 4200}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 400 + Down 48 20 20, 0/+9, 0 +0, +9, +0
BBCF Rachel ExceedAccel.png
Reversal and OD combo ender
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {580+58}


Astral Heat

2363214C

2363214C
Clownish Calendula
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
34200 all 6+(120 Flash)+10 40 26 -45 P 1~55 Guard All 100 94 Long 5 20 0
BBCS Rachel ClownishCalendula.png
Literally anything into Astral
180F Heat Gauge Cooldown
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged


Category

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Mechanics Glossary