
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Taokaka | 10,000 | 4F | 22F (1-7F Inv All) | Extra air option Dancing Edge Crawl |
- During Overdrive, the blockstop of all of Taokaka's attacks is set to 5 frames.
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 7 | 2 | 12 | -2 | +6 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 300 | All | 6 | 2 | 12 | -2 | +7 | B | 100 | 80 | Normal | S(J)R | 1 | 11 | 12 | 14 | 16 | 25 | 9 | +0 | +0 | ||
5C | 630 | Mid | 11 | 2 | 20 | -5 | -6 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
2A | 300 | Low/Air | 6 | 2 | 13 | -3 | +6 | F | 90 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 560 | Low | 10 | 7 | 24 | -14 | -14 | F | 90 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
2C | 700 | Mid | 17 | 2 | 23 | -8 | -15 | F | 100 | 89 | Long | SR | 3 | 16 | 17 | 21 | Crumple 40 | 35 | 11 | +0 | +2 | ||
6A | 420×2 | Mid | 12 | 2(4)2 | 20 | -8 | -13 | B | 7~13 H | 100 | 85 | Long | R, SJR | 2 | 13 | 14 | 19 | Launch | 31 | 10 | +0 | +1 | |
6B | 700 | High/Air | 26 | 4 | 3+14L | -4 | -20 | H | 4~29 F | 80 | 89 | Normal | SR | 3 | 16 | 21 | 17 | 29 | 33 + GBounce | 11 | +0 | +2 | |
6C | 910 [1300] | Mid | 19 [42] | 3 | 29 | -13 | -24~-47 | B | 90 | 92 | Long | SR | 4 | 18 | 23 | 40 + WBounce 40 | Launch | 58 + WBounce 40 | 16 [24] | +0 | +5 | ||
3C | 300×2, 600 | Low | 10 | 1(4)2(12)5 | 18 | -6 | -25 | F | 90 | 89 | Long | SR | 3 | 16 | 17×2, Launch | 40 | 22×2, Launch | 54 + Down 23 | 7×2, 11 | +0 | +2 | ||
j.A | 300 | High/Air | 6 | 2 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 500 | High/Air | 9 | 6 | 15 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.2B | 600 | All | 14 | 2 | 18 | H | 80 | 89 | Long | SJR | 3 | 13 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.C | 700 | High/Air | 11 | 3 | 20 | H | 80 | 89 | Long | SJR | 3 | 13 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | ||||
Taunt | 100×2 | All | 11 | 5(10)5 | 15 | -10 | B | 100 | 20×2 | Long | SJR | 0 | 9 | 10 | 30, 10 | 14 | 41, 21 | 8 | +0 | +0 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 800 | All | 19 | 8 | Until L+24 | H | 80 | 89 | Normal | R | 4 | 14 | Launch | 35 + Slide 15 | Launch | 50 + Slide 15 | 5 | +0 | +5 | |||||
2D | 800 | All | 13 | 10 | 9+3L | H | 80 | 89 | Normal | R | 4 | 14 | Launch | 35 | Launch | 50 | 5 | +0 | +5 | |||||
4D | 1000 | All | 25 | Until L | 8 | H | 80 | 89 | Normal | R | 4 | 14 | Crumple 34 | 35 + Down 23 | Crumple 78 | 50 + Down 23 | 5 | +0 | +5 | |||||
j.D | 900 | All | 11 | 12 | Until L+20 | H | 80 | 89 | Normal | R | 4 | 14 | 19 | 35 | 24 | 50 + WBounce | 5 | +0 | +5 | |||||
j.2D | 850 | All | 15 | Until L | 24 | H | 80 | 82 | Normal | R | 4 | 14 | Launch | 35 + Slide 10 | Launch | 60 + Slide 10 | 5 | +0 | +5 | |||||
j.4D | 550, 800 | All | 8 | Until L(16)10 | 9 | H | 90 | 79×2 | Normal | R | 4 | 14 | 19 | 35 + GBounce, 35 | 24 | 50 | 5 | +0 | +5 | |||||
j.8D | 930 | All | 10 | 10+4L | 9 | H | 80 | 89 | Normal | R | 4 | 14 | Launch | 35 | Launch | 50 | 5 | +0 | +5 | |||||
xD6 | D > 6 | 18 | ||||||||||||||||||||||
xD4 | D > 4 | 20 | ||||||||||||||||||||||
6DA | Forward D > Stop | 17+13L | ||||||||||||||||||||||
8DA | Upwards D > Stop | 17+14L | ||||||||||||||||||||||
2DA | Downwards D > Stop | 17+14L | ||||||||||||||||||||||
6DB | Forward D > Turn | Ground: 24 Air: 21 | ||||||||||||||||||||||
8DB | Upward D > Turn | 24 | ||||||||||||||||||||||
2DB | Ground: 30 Air: 16 | |||||||||||||||||||||||
xDC | D > Jump | 16 | ||||||||||||||||||||||
[2]8D | Trick Edge! | 950 | Until Wall+3 | Until L | 24 | H | 80 | 89 | Normal | 4 | 18 | Launch | 40 | Launch | 55 | 5 | +0 | +5 | ||||||
[2]8D~2 | Trick Edge! > Drop Attack | 900 | Until Wall+3 | Until L | 28 | 80 | 89 | Normal | 4 | 18 | Launch | 40 | Launch | 55 | 5 | +0 | +5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 4 | Launch 60 + WBounce 40 | 0, 12 | +0 | ||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 4 | Launch 60 + GBounce + Down 33 | 0, 12 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | Thtow(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 4 | 60 + GBounce | 0, 12 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 4 | 30 | -15 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | -19 | B | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | -29~-60 | B | 80 | 100 | Long | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Cat Spirit One! | 400×N | All | 12 | 2 [(9)2]×N | 19 | -4 | -17~ | B | 100 | 89×N | Long | R | 3 | 16 | 17 | 22 | 22 | 36 | 5 | +0 | +2 | ||
j.236B | Cat Spirit Two! | 300×4, 1000 | All | 9 | 4(3)4(3)4(3)4(3)4 | 15+9L | H | 100 | 85 | Long | R | 2 | 13 | 14×4, Launch | 17×4, 36 + WBounce | 18×4, Launch | 29×4, 47 + WBounce | 5×4, 20 | +0 | +1 | ||||
236C | Cat Spirit Three! | 800,800 [900,900] | All [High, All] | 21 [35] | B | 90 | 89,79 [92,82] | Normal, Long | R | 3 [4] | 16 [18] | 17, Launch [19, Launch] | 22 + GBounce, 26 | 22, Launch [24, Launch] | 36 + GBounce, 40 [41 + Gbounce, 41] | 11 [12] | +0 | +2 [+5] | ||||||
236AB | Cat Spirit Encore! | 1000 | Low | 11 | 3 | 33 | -19 | F | 80 | 89 | Normal | R | 3 | 16 | Crumple 47 | 40 | Crumple 58 | 54 | 16 | +0 | +2 | |||
22C | Slashy Slashy! | 110×3 | Mid | 8 | [2,2,6]×3 | 15 | -7 | B | 100 | 85 | Long | R | 2 | 13 | 14 | 25 | Launch | 37 | 1 | +0 | +1 | |||
63214A | Kitty Litter Special! | 30 | Total 52 | P1 | ||||||||||||||||||||
Chibikaka/Apple/Fish | Chibikaka/Apple/Fish | 500 | All | 30 | Until Hit | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | |||||
Pillow | Pillow | 500×2 | All | 30 | Until Hit | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | |||||
Bomb | Bomb | 500×2 | All | 30 | Until Hit(1)1 | P1 | 90 | 80 | Short | R | 1 | 11 | Launch | 30 | Launch | 41 | 0/+9 | +9 | +9 | |||||
Hammer | Hammer | 500 | All | 30 | Until Hit | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+18 | +18 | +18 | |||||
Baseball | Baseball | 500 | All | 30 | Until Offscreen(120)Until Offscreen | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | |||||
63214C | Bowling Ball | 500×2 | All | 56 | Until Hit | Total 79 | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | ||||
214D | Cat Jump! | 37+5L | ||||||||||||||||||||||
j.214D | Sticky Kitty |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236236D | Cat Person's Secret Art: Hexa-Edge | 720×4, 2160 [720×4, 100×16, 2160] | All | 4+(28 Flash)+3 | 2(6)2(4)2(6)2(18)2 | 43 | -26 | B | 1~14 All | 80 | 82 | Normal | R | 4 | 18 | 23×4 [×20], Launch | 60×4, 55 | 28×4 [×20], Launch | 75×4 [×20], 70 | 6×4, 12 [6×4, 1×16, 12] | +0 | +5 | ||
214214C | I'mma Beat The Crap Outta You! | 0, 4000 [0, 4800] | Unblockable | 5+(26 Flash)+11 | 10 | ??+50L | T | 1~15 All 16~25 FT | 100 | 100, 20 | Very Short | 4 | Launch | 1000 | 0 | +0 | ||||||||
j.236236D | Aerial Dancing Edge!! | 800, 160×8, 800×4 [800, 100×12, 80×12, 100×4, 800×3, 0, 800] | All | 4+(68 Flash)+5 | 3 | Until L | H | 1~11 All | 80 | 80 | Normal | R | 4 | 18 | Launch | 60 + Slide 49 + Down 94 | 20 | 20, 1×12 [×33] | +0 |
Overdrive
All normals, drives and specials that are strikes create a shadow that:
- hit 20F after the original attack
- have hitstop 5F
- can be guarded All
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Kaka Clan Hospitality! | 600, 440, 0, 40×18, 1200 {600, 440, 0, 60×18, 1200×3} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 200 + Slide 40 | 20 | 20, 0×2, 0/+3×18, 0/+20 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
[4]128D | Attack Meow Pow! | 0,100×5,10×5,20,21000 | All | Until Wall+(60 Flash)+3 | Until L | 54 | H | Flash~Landing All | Long | 1 | 12 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- 5A and 5B are tied together - they can be used a combined total of 3 times per string
- All cancels from 6A are on the 2nd hit if it connects, or after the 2nd hit if only the 1st connects
External References

To edit frame data, edit values in BBCF/Taokaka/Data.