
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Valkenhayn R. Hellsing | 10,500 | Human: 4F/ Wolf: 4F | Human: 22F (1-7F Inv All) Wolf: 25F (1-7F Inv All) |
Human: 23F | Wolf Movement |
- Can cancel Forward Dash into jump 1~4F
- Forward dash momentum begins on frame 3
- Can cancel Forward Dash into attacks 16~23F (on landing)
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 9 | 0 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 600 | Mid | 10 | 3 | 15 | -1 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +3 | |||
5C | 900 | Mid | 14 | 6 | 22 | -9 | B | 100 | 92 | Long | S(J)R | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | |||
2A | 300 | All | 7 | 2 | 10 | 0 | F | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 550 | Low | 9 | 4 | 13 | -3 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
2C | 820 | Mid | 12 | 3 | 26 | -10 | B | 100 | 92 | Long | SJR | 4 | 18 | 19 | 23 | 24 | 38 | 12 | +0 | +5 | |||
6A | 800 | Mid | 10 | 3 | 27 | -13 | B | 5~12 Guard HB | 80 | 89 | Normal | R | 3 | 16 | Launch | 40 | Launch | 54 | 4 | +0 | +2 | ||
6B | 800 | High | 21 | 3 | 23 | -7 | B | 90 | 92 | Short | R | 4 | 18 | 19 | 19 + Down 23 | 24 | 34 + Down 23 | 12 | +0 | +5 | |||
6C | 600×2 | Mid | 19 | 6 (4) 2 | 13 | +4 | B | 100 | 92×2 | Long | R | 4 | 18 | 19 | 24 | 27 | 42 | 12 | +0 | +5 | |||
3C | 860 | Low | 12 | 3 | 18 | -2 | F | 90 | 82 | Long | SR | 4 | 18 | Launch | 40 | Launch | 55 + Down 26 | 12 | +0 | +5 | |||
j.A | 300 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 600 | High/Air | 9 | 3 | 14 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 18 | 18 | 30 | 10 | +0 | +1 | ||||
j.C | 900 | High/Air | 11 | 3 | 24+1L | H | 80 | 89 | Long | SJR | 3 | 16 | 21 | 40 | 26 | 54 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | Human > Wolf | 12 | ||||||||||||||||||||||
5D[w] | Wolf > Human | 9 | ||||||||||||||||||||||
j.D | Air Human > Wolf | 12 | ||||||||||||||||||||||
j.5D[w] | Air Wolf > Human | 9 | ||||||||||||||||||||||
4D | 30 | 4~10 All | ||||||||||||||||||||||
5A[w] | 300 | All | 6 | 3 | 12 | -3 | F | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
5B[w] | 600 | Mid | 7 | 6 | 20 | -12 | B | 4~6 H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 24 | 18 | 36 | 10 | +0 | +1 | |||
5C[w] | 900 | Low | 10 | 3 | 21 | -5 | F | 80 | 92 | Long | SJR | 4 | 18 | Launch | 24 | Launch | 39 + Down 23 | 12 | +0 | +5 | ||||
j.A[w] | 300 | High/Air | 6 | 4 | 10 | H | 80 | 80 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | |||||
j.AA[w] | 300 | High/Air | 6 | 2 | 7 | H | 80 | 100 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | |||||
j.AAA[w] | 300 | High/Air | 6 | 3 | 9 | H | 80 | 100 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | |||||
j.B[w] | 650 | High/Air | 9 | 3 | 12 | H | 80 | 85 | Normal | SJR | 2 | 13 | 17 | 26 | 21 | 38 | 10 | +0 | +1 | |||||
j.C[w] | 900 | High/Air | 15 | 3 | 16 | H | 80 | 89 | Normal | SJR | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | |||||
6D[w] | Rasen Wolf (6) | |||||||||||||||||||||||
4D[w] | Rasen Wolf (4) | 1~10 All | ||||||||||||||||||||||
2D[w] | Rasen Wolf (2) | |||||||||||||||||||||||
8D[w] | Rasen Wolf (8) | |||||||||||||||||||||||
7D[w] | Rasen Wolf (7) | 1~10 All | ||||||||||||||||||||||
9D[w] | Rasen Wolf (9) | |||||||||||||||||||||||
6D Cancel | Geschwind Wolf (6) | |||||||||||||||||||||||
4D Cancel | Geschwind Wolf (4) | |||||||||||||||||||||||
2D Cancel | Geschwind Wolf (2) | |||||||||||||||||||||||
8D Cancel | Geschwind Wolf (8) | |||||||||||||||||||||||
7D Cancel | Geschwind Wolf (7) | |||||||||||||||||||||||
9D Cancel | Geschwind Wolf (9) | |||||||||||||||||||||||
xD 4C | Break | 5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 100 + WBounce + Slide 20 | 0 | +0 | |||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 100 + WBounce + Slide 20 | 0 | +0 | |||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4 | 60 + WBounce 60 | 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 14 | 6 | 28 | -15 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 100 | 60 | Normal | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 100 | 100 | Long | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
B+C[w] | Himmel Wolf | 0, 1400 | Throw(70) | 7 | 3 | 22 | T | 100 | 60 | Normal | SR | 0, 4 | Launch 50 + WBounce 60 | 0, 15 | +0 | |||||||||
j.B+C[w] | Air Himmel Wolf | 0, 1400 | Throw(90) | 7 | 3 | 22+11L | T | 100 | 60 | Normal | SR | 0, 4 | 50 + WBounce 60 | 0, 15 | +0 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Nacht Jager | 900 | All | 14 | 15 | 23 | 0 | B | 90 | 79 | Long | R | 3 | 23 | 25 | 35 | 30 | 49 | 11 | +0 | +2 | |||
236B | Schwarz Jagd | 900 | Low/Air | 19 | 4 | 21 | -8 | F | 90 | 89 | Long | R | 3 | 16 | Launch | 40 | Launch | 57 | 11 | +0 | +2 | |||
236B~236B | Weiss Jagd | 1000 | All | 15 | 5 | 25 | -13 | B | 100 | 89 | Long | R | 3 | 16 | Launch | 27 + Slide 40 | Launch | 41 + Slide 40 | 11 | +0 | +2 | |||
236C | Nacht Rosen | 1050 | Mid | 21 | 4 | 25 | -10 | B | 90 | 92 | Long | R | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +5 | |||
j.214B | Mondlicht | 900 | All | 13 | 5 | Until L+16 | H | 90 | 82 | Long | R | 4 | 18 | Launch | 40 + WBounce 42 + WStick 20 | Launch | 55 + WBounce 42 + WStick 20 | 12 | +0 | +5 | ||||
236A[w] | A Konig Wolf | 1000 | All | 20 | 8 | 19 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 42 | Launch | 56 | 6 | +0 | +2 | ||||
j.236A[w] | Air A Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 42 | Launch | 56 | 6 | +0 | +2 | ||||
236B[w] | B Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
j.236B[w] | Air B Konig Wolf | 1000 | All | 22 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
236C[w] | C Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
j.236C[w] | Air C Konig Wolf | 1000 | All | 22 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
j.214A[w] | A Eisen Wolf | 1000 | All | 22 | Until L | 18L | H | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 | ||||
j.214B[w] | B Eisen Wolf | 1000 | All | 22 | Until L | 18L | H | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 | ||||
j.214C[w] | C Eisen Wolf | 1000 | All | 22 | Until L | 18L | H | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D | Sturm Wolf | 800, 180×17, 1200 [800, 180×20, 1000×2] | All | 1+(69 Flash)+9 | 3 | 38 | -22 | B | 1~12 All | 80 | 82, 100×18 [82, 100×22] | Normal | R | 4, 3×17, 5 [4, 3×20, 5×2] | 18 | 40×11, Launch×7 | Stand, 40 + GBounce×17, 40 [Stand, 40 + GBounce×20, 40×2] | 30 | 30, 10, 8, 6, 4, 2×7, 1×6, 20 [30, 10, 8, 6, 4, 2×7, 1×9, 10, 20] | +5, +2×17, +8 [+5, +2×20, +8×2] | ||||
j.236236C | Konig Flug | 1000×2, 3000 [1000×2, 350×4, 3000] | All | 4+(53 Flash)+2 | Until L+ 3 | 37 | H | 100 | 60 | Normal | R | 4 | 18 | Launch | 60, 180, 120 [×4, 120 + GBounce] | 6, 3 | 6, 3, 4 [6, 3, 0×4, 0/+4] | +0 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Sieg Nagel | 600×3, 0, 1150 {600,1200×2, 0, 2700} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 + GBounce + Down 23 | 20 | 20, 13×2, 0×2 {20, 20×2, 0×2} | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
214214C | Blut Vollmond | 0,800,900×21,6000 | Mid | 7+(55 Flash)+7 | 1,1,1 | 15+55L | -52 | B | 1~19 All | 4 | 18 | 15 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
External References

To edit frame data, edit values in BBCF/Valkenhayn R. Hellsing/Data.