< BBCT | Litchi Faye Ling
Glossary
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Litchi Faye Ling | 11,000 | 4F | 22F (1~5F Inv All, 2~14 airborne) | Additional Back Step |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 172 | HLA | 6 | 3 | 6 | +1 | HB | 80 | 84 | 1000 | 110 | rSR | 0 | 10 | 8 | ||||||||
5Bm | 720 | HLA | 11 | 3 | 22 | -8 | HB | 90 | 89 | 200 | 400 | SJR | 3 | 17 | 23 | ||||||||
5Cm | 600×2 | HLA | 17 | 3(3)3 | 23 | -9 | HB | 80 | 89 | 200 | 400×2 | S(J)R | 3 | 21 | 17 | 30 | |||||||
5Be | 450 | HLA | 9 | 3 | 14 | 0 | HB | 90 | 89 | 200 | 400 | SJR | 3 | 17 | 15 | ||||||||
5Ce | 720 | HLA | 15 | 3 | 30 | -16 | HBP | 90 | 89 | 200 | 400 | SJR | 3 | 17 | Stagger 57 | 29 | |||||||
2A | 150 | HLA | 8 | 3 | 7 | 0 | f | 80 | 84 | 1000 | 110 | SR | 0 | 10 | 10 | ||||||||
2Bm | 680 | L | 17 | 4 | 26 | -13 | F | 70 | 89 | 200 | 400 | SR | 3 | 17 | 39 | ||||||||
2Cm | 700 | HL | 14 | 9 | 22 | -14 | HBF | 85 | 89 | 200 | 400 | SR | 3 | 17 | 37 | ||||||||
2Be | 390 | L | 14 | 2 | 22 | -10 | F | 70 | 86 | 400 | 300 | SR | 2 | 14 | 31 | ||||||||
2Ce | 600 | HL | 12 | 3 | 19 | -5 | HBF | 90 | 89 | 200 | 400 | SJR | 3 | 17 | 27 | ||||||||
6Am | 620 | HA | 22 | 3 | 27 | -13 | HBF | 80 | 89 | 200 | 400 | R | 3 | 26 | 36 | ||||||||
6Bm | 820 | HLA | 17 | 4 | 20 | -7 | HB | 80 | 85 | 200 | 400 | R | 3 | 17 | 33 | ||||||||
6Cm | 410×4 | HLA | 22 | 3×4 | 27 | -13 | HB | 100 | 98 | 200 | 400×4 | (J)R | 3 | 28 | 50 | ||||||||
3Cm | 720 | LA | 21 | 12 | 15 | -8 | F | 100 | 60 | 2000 | 600 | (J)R | 4 | 40 | 40 | ||||||||
6Ae | 440 | HA | 22 | 3 | 27 | -13 | HBF | 80 | 89 | 200 | 400 | SR | 3 | 26 | 36 | ||||||||
6Be | 740 | HLA | 17 | 4 | 23 [Total 26] | -10 | HB | 80 | 89 | 200 | 400 | SJR | 3 | 17 | 33 | ||||||||
6Ce | 640,840 | HLA,HA | 11 | 2(25)3 | 6+7L | +1 | HB | 23~46 Airborne | 100 | 89 | 200 | 400×2 | R | 3 | 40 | ||||||||
3Ce | 670 | LA | 16 | 3 | 21 | -7 | F | 100 | 60 | 2000 | 400 | SR | 3 | 40 | 27 | ||||||||
j.A | 180 | H | 7 | 4 | 8 | H | 80 | 84 | 800 | 220 | SJR | 1 | 12 | 14 | |||||||||
j.Bm | 720 | HA | 11 | 3 | 18 | H | 85 | 89 | 200 | 400 | SJR | 3 | 17 | 19 | |||||||||
j.Cm | 860 | HA | 15 | 4 | 14 | H | 85 | 92 | 100 | 600 | SJR | 4 | 19 | 22 | |||||||||
j.Be | 500 | HL | 9 | 4 | 12 | H | 90 | 89 | 200 | 400 | SJR | 3 | 16 | 17 | |||||||||
j.Ce | 600 | HL | 12 | 3 | 22 | H | 90 | 89 | 200 | 400 | SJR | 3 | 19 | Slam 26 | 20 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5Dm | Total 29 | |||||||||||||||||||||||
2Dm | Total 38 | |||||||||||||||||||||||
j.Dm | 540 | HLA | 14 | Until Landing | Total 53+10L | HBFP | 100 | 89 | 200 | 400 | 3 | 17 | 23 | |||||||||||
j.2Dm | 740,480 | H, HLA | 17 | Until Landing(9)3 | 9 | H, F | 100 | 89 | 200 | 400 | R | 3 | 24, 15 | Until Landing+12 | ||||||||||
5De | 200×2 | HLA | 9 | Total 48 | HBP | 80 | 89 | 200 | 400 | 3 | 30 | 20 | ||||||||||||
2De | 200×2 | HLA | 10 | Total 30 | HBP | 80 | 89 | 200 | 400 | 3 | 30 | 20 | ||||||||||||
j.De | 200×2 | HLA | 12 | Total 30+8L | HBP | 80 | 89 | 200 | 400 | 3 | 30 | 20 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
6A+B while blocking | Counter Assault | 0 | HLA | 13 | 2 | 28 | -20 | HB | 1~16 All | 50 | 82 | 3000 | 100 | R | 0 | 10 | 30 | |||||||
B+C | Neutral Throw | 0,0,1250 | 7 | 3 | 22 | 80000 | 100 | 100,84,60 | 3000×2, 200 | -,SR×2 | 3 | 45 | ||||||||||||
4B+C | Back Throw | 0, 1100 | 8 | 3 | 22 | 80000 | 100 | 100, 60 | 3000, 200 | -,SR | 3 | 52 | ||||||||||||
j.B+C | Air Throw | 0, 1100 | 7 | 3 | 15 | 160000 | 100 | 100, 60 | 3000, 200 | -,SR | 3 | 60 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
447 | Total 43 | 1~24 All, 1~34 Airborne | ||||||||||||||||||||||
41236Dm | Straight Through | Total 54 | 10~48 HB Guard | |||||||||||||||||||||
41236D~A | Straight Through A | 600,730 | HL, HLA | 9 | 8(18)3 | 32 | -17 | HBP | 75 | 90,86 | 400 | 300 | - | 2 | 28, 40 | |||||||||
41236D~B | Straight Through B | 550,720 | HLA | 9 | 8(24)3 | 35 | -17 | HBP | 90 | 80,89 | 400,200 | 300,400 | - | 2,3 | 28, 17 | |||||||||
41236D~C | Straight Through C | 620,710 | LA, HLA | 9 | 8(25)3 | 38 | -19 | LP, HBP | 80 | 80,86 | 400 | 300 | - | 2 | 40, 32 | |||||||||
623Dm | Tsubame Gaeshi | 480, 500, 440, 810 | HL, HLA | 11 | 3, 2, 19(5)24 | Total 55 | -20 | HBP×3, HBFP | 1~15 All | 80 | 86 | 100 | 300×3, 1000 | - | 4 | 50 | ||||||||
236Ae | Three Dragons: White | 710 | LA | 11 | 3 | 30 | -14 | F | 90 | 90 | 100 | 600 | R | 4 | 34 | 28 | ||||||||
236Be | Three Dragons: Green | 740 | HLA | 10 | 4 | 22+16L | -23 | HB | 6~ Airborne | 100 | 90 | 100 | 600 | R | 4 | 44 | Until Landing+5 | |||||||
j.236Be | Three Dragons: Green | 760 | HLA | 5 | 4 | Until Landing+16 | H | R | 4 | 44 | Until Landing+5 | |||||||||||||
236Ce | Three Dragons: Red | 800 | HA | 26 | 3 | 10+13L | -7 | H | 11~ Airborne | 90 | 90 | 100 | 600 | R | 4 | 28 | Until Landing+5 | |||||||
j.236Ce | Three Dragons: Red | 790 | HA | 26 | 3 | Until Landing+12L | +2 | H | 90 | 90 | 100 | 600 | R | 4 | 28 | Until Landing+5 | ||||||||
63214Ae | Reach: Last Chances | Total 30 | 3~ Airborne | |||||||||||||||||||||
63214A~A | One Shot | 720 | HLA | 11 | 2 | 17 | -5 | H | 90 | 98 | 400 | 300 | R | 2 | 44 | |||||||||
63214A~B | Three Dragons: Green | 770 | HLA | 14 | 2 | 17 | -2 | H | 90 | 96 | 200 | 400 | R | 3 | 46 | |||||||||
63214A~C | Three Dragons: Red | 820 | HLA | 17 | 2 | 17 | 0 | H | 90 | 94 | 100 | 600 | R | 4 | 48 | |||||||||
63214Be | Reach: Robbing the Kong | 690 | HLA | 11 | 31 | +12 | HBP | 90 | 92 | 100 | 600 | - | 4 | 19 | ||||||||||
63214C | Reach: Kong on Kong | Total 20 | ||||||||||||||||||||||
41236D[e] Vertical | Vertical | 540×4 | HLA | 44 | 32 | Total 38 | HBP | 100 | 95 | 100 | 32 | - | 4 | 32 | ||||||||||
41236D[e] Horizontal | The Four Winds (Horizontal) | 480×4 | HLA | 45 | 34 | Total 44 | HBP | 100 | 95 | 100 | 32 | - | 4 | 28 | ||||||||||
623D[e] | Kote Gaeshi (Forward) | Total 22 [20] | ||||||||||||||||||||||
421D[e] | Kote Gaeshi (Backward) | Total 21 [19] |
Distortion Drives
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146Dm | The Great Wheel | 290×1~6, 1020 | HLA | 4+15 | 8(17)×1~5, 70 | Total 55 | HBP, HBFP | 1~12 All | 100 | 95,92 | 100 | 600× 2~7 | - | 4 | 60, 120 | |||||||||
632146De | Thirteen Orphans | 350×16 | HLA | 26+4 | [4(6)4(8)]×3, 4(3)27 | Total 71 | +210 | HBP | 7~30 All | 100 | 95 | 200 | 300×16 | - | 3 | 40 | ||||||||
6428C | All Green | 2000 | HLA | 1+1 | 6 | Total 37 | +1 | HBFP | 1~2 All | 75 | 85 | 100 | 600 | R | 4 | 70 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
63214A~[4]6D | Nine Gates of Heaven |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
External References
To edit frame data, edit values in BBCT/Litchi Faye Ling/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State