BBCT/Litchi Faye Ling/Frame Data

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 Litchi

Glossary

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System Data

name health prejump backdash forwarddash Unique Movement Options
Litchi Faye Ling 11,000 4F 22F (1~5F Inv All, 2~14 airborne) Additional Back Step

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 172 HLA 6 3 6 +1 HB 80 84 1000 110 rSR 0 10 8
5Bm 720 HLA 11 3 22 -8 HB 90 89 200 400 SJR 3 17 23
5Cm 600×2 HLA 17 3(3)3 23 -9 HB 80 89 200 400×2 S(J)R 3 21 17 30
5Be 450 HLA 9 3 14 0 HB 90 89 200 400 SJR 3 17 15
5Ce 720 HLA 15 3 30 -16 HBP 90 89 200 400 SJR 3 17 Stagger 57 29
2A 150 HLA 8 3 7 0 f 80 84 1000 110 SR 0 10 10
2Bm 680 L 17 4 26 -13 F 70 89 200 400 SR 3 17 39
2Cm 700 HL 14 9 22 -14 HBF 85 89 200 400 SR 3 17 37
2Be 390 L 14 2 22 -10 F 70 86 400 300 SR 2 14 31
2Ce 600 HL 12 3 19 -5 HBF 90 89 200 400 SJR 3 17 27
6Am 620 HA 22 3 27 -13 HBF 80 89 200 400 R 3 26 36
6Bm 820 HLA 17 4 20 -7 HB 80 85 200 400 R 3 17 33
6Cm 410×4 HLA 22 3×4 27 -13 HB 100 98 200 400×4 (J)R 3 28 50
3Cm 720 LA 21 12 15 -8 F 100 60 2000 600 (J)R 4 40 40
6Ae 440 HA 22 3 27 -13 HBF 80 89 200 400 SR 3 26 36
6Be 740 HLA 17 4 23 [Total 26] -10 HB 80 89 200 400 SJR 3 17 33
6Ce 640,840 HLA,HA 11 2(25)3 6+7L +1 HB 23~46 Airborne 100 89 200 400×2 R 3 40
3Ce 670 LA 16 3 21 -7 F 100 60 2000 400 SR 3 40 27
j.A 180 H 7 4 8 H 80 84 800 220 SJR 1 12 14
j.Bm 720 HA 11 3 18 H 85 89 200 400 SJR 3 17 19
j.Cm 860 HA 15 4 14 H 85 92 100 600 SJR 4 19 22
j.Be 500 HL 9 4 12 H 90 89 200 400 SJR 3 16 17
j.Ce 600 HL 12 3 22 H 90 89 200 400 SJR 3 19 Slam 26 20

Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5Dm Total 29
2Dm Total 38
j.Dm 540 HLA 14 Until Landing Total 53+10L HBFP 100 89 200 400 3 17 23
j.2Dm 740,480 H, HLA 17 Until Landing(9)3 9 H, F 100 89 200 400 R 3 24, 15 Until Landing+12
5De 200×2 HLA 9 Total 48 HBP 80 89 200 400 3 30 20
2De 200×2 HLA 10 Total 30 HBP 80 89 200 400 3 30 20
j.De 200×2 HLA 12 Total 30+8L HBP 80 89 200 400 3 30 20

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
6A+B while blocking Counter Assault 0 HLA 13 2 28 -20 HB 1~16 All 50 82 3000 100 R 0 10 30
B+C Neutral Throw 0,0,1250 7 3 22 80000 100 100,84,60 3000×2, 200 -,SR×2 3 45
4B+C Back Throw 0, 1100 8 3 22 80000 100 100, 60 3000, 200 -,SR 3 52
j.B+C Air Throw 0, 1100 7 3 15 160000 100 100, 60 3000, 200 -,SR 3 60

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
447 Total 43 1~24 All, 1~34 Airborne
41236Dm Straight Through Total 54 10~48 HB Guard
41236D~A Straight Through A 600,730 HL, HLA 9 8(18)3 32 -17 HBP 75 90,86 400 300 - 2 28, 40
41236D~B Straight Through B 550,720 HLA 9 8(24)3 35 -17 HBP 90 80,89 400,200 300,400 - 2,3 28, 17
41236D~C Straight Through C 620,710 LA, HLA 9 8(25)3 38 -19 LP, HBP 80 80,86 400 300 - 2 40, 32
623Dm Tsubame Gaeshi 480, 500, 440, 810 HL, HLA 11 3, 2, 19(5)24 Total 55 -20 HBP×3, HBFP 1~15 All 80 86 100 300×3, 1000 - 4 50
236Ae Three Dragons: White 710 LA 11 3 30 -14 F 90 90 100 600 R 4 34 28
236Be Three Dragons: Green 740 HLA 10 4 22+16L -23 HB 6~ Airborne 100 90 100 600 R 4 44 Until Landing+5
j.236Be Three Dragons: Green 760 HLA 5 4 Until Landing+16 H R 4 44 Until Landing+5
236Ce Three Dragons: Red 800 HA 26 3 10+13L -7 H 11~ Airborne 90 90 100 600 R 4 28 Until Landing+5
j.236Ce Three Dragons: Red 790 HA 26 3 Until Landing+12L +2 H 90 90 100 600 R 4 28 Until Landing+5
63214Ae Reach: Last Chances Total 30 3~ Airborne
63214A~A One Shot 720 HLA 11 2 17 -5 H 90 98 400 300 R 2 44
63214A~B Three Dragons: Green 770 HLA 14 2 17 -2 H 90 96 200 400 R 3 46
63214A~C Three Dragons: Red 820 HLA 17 2 17 0 H 90 94 100 600 R 4 48
63214Be Reach: Robbing the Kong 690 HLA 11 31 +12 HBP 90 92 100 600 - 4 19
63214C Reach: Kong on Kong Total 20
41236D[e] Vertical Vertical 540×4 HLA 44 32 Total 38 HBP 100 95 100 32 - 4 32
41236D[e] Horizontal The Four Winds (Horizontal) 480×4 HLA 45 34 Total 44 HBP 100 95 100 32 - 4 28
623D[e] Kote Gaeshi (Forward) Total 22 [20]
421D[e] Kote Gaeshi (Backward) Total 21 [19]

Distortion Drives

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146Dm The Great Wheel 290×1~6, 1020 HLA 4+15 8(17)×1~5, 70 Total 55 HBP, HBFP 1~12 All 100 95,92 100 600× 2~7 - 4 60, 120
632146De Thirteen Orphans 350×16 HLA 26+4 [4(6)4(8)]×3, 4(3)27 Total 71 +210 HBP 7~30 All 100 95 200 300×16 - 3 40
6428C All Green 2000 HLA 1+1 6 Total 37 +1 HBFP 1~2 All 75 85 100 600 R 4 70

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
63214A~[4]6D Nine Gates of Heaven

Revolver Action Table

Ground Staff Revolver Action Table
A B C D Cancels
5ABBCS Litchi 5A.pngGuardHLAStartup6Recovery6Advantage+1 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Special/Super
5BmBBCS Litchi 5Bm.pngGuardHLAStartup11Recovery22Advantage-8 6A 6B 5C, 2C, 6C, 3C 5D, 2D Jump, Special/Super
5CmBBCS Litchi 5Cm.pngGuardHLAStartup17Recovery23Advantage-9 - - 3C 5D, 2D Jump[-], Special/Super
5DmBBCS Litchi 5Dm.pngGuardStartupRecoveryTotal 29Advantage- - - - - -
2ABBCS Litchi 2A.pngGuardHLAStartup8Recovery7Advantage0 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Special/Super
2BmBBCS Litchi 2Bm.pngGuardLStartup17Recovery26Advantage-13 6A 6B - 5D, 2D Special/Super
2CmBBCS Litchi 2Cm.pngGuardHLStartup14Recovery22Advantage-14 - - 5C, 6C, 3C 5D, 2D Special/Super
6AmBBCS Litchi 6Am.pngGuardHAStartup22Recovery27Advantage-13 - - - Launch[+] -
6BmBBCS Litchi 6Bm.pngGuardHLAStartup17Recovery20Advantage-7 - - 6C - -
6CmBBCS Litchi 6Cm.pngGuardHLAStartup22Recovery27Advantage-13 - - - Launch -
3CmBBCS Litchi 3Cm.pngGuardLAStartup21Recovery15Advantage-8 - - - Launch[+] -
Ground Staffless Revolver Action Table
A B C D Cancels
5Ae 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Launch Throw, Special/Super
5BeBBCS Litchi 5B.pngGuardHLAStartup9Recovery14Advantage0 6A 2B, 6B 5C, 2C, 6C, 3C Launch Jump, Special/Super
5CeBBCS Litchi 5C.pngGuardHLAStartup15Recovery30Advantage-16 - - 2C, 3C Launch Jump, Special/Super
2Ae 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Launch Throw, Special/Super
2BeBBCS Litchi 2B.pngGuardLStartup14Recovery22Advantage-10 - 6B 2C, 3C Launch Special/Super
2CeBBCS Litchi 2C.pngGuardHLStartup12Recovery19Advantage-5 - - 6C, 3C Launch Jump, Special/Super
6AeBBCS Litchi 6A.pngGuardHAStartup22Recovery27Advantage-13 - 6B 5C Launch Special/Super
6BmBBCS Litchi 6Bm.pngGuardHLAStartup17Recovery20Advantage-7 - - 5C, 2C Launch -
6CmBBCS Litchi 6Cm.pngGuardHLAStartup22Recovery27Advantage-13 - - - - -
3CmBBCS Litchi 3Cm.pngGuardLAStartup21Recovery15Advantage-8 - - - - -


Air Revolver Action Table
A B C D Cancels
j.ABBCS Litchi jA.pngGuardHStartup7Recovery8Advantage- j.A j.B j.C j.Dm, j2Dm, Launch Jump, Special/Super
j.BmBBCS Litchi jBm.pngGuardHAStartup11Recovery18Advantage- j.A - j.C j.Dm, j2Dm Jump, Special/Super
j.BeBBCS Litchi jB.pngGuardHLStartup9Recovery12Advantage- j.A - j.C Launch Jump, Special/Super
j.CmBBCS Litchi jCm.pngGuardHAStartup15Recovery14Advantage- - - j.C j.Dm, j2Dm Jump, Special/Super
j.CeBBCS Litchi jC.pngGuardHLStartup12Recovery22Advantage- - - j.C Launch Jump, Special/Super
j.DmBBCS Litchi jDm.pngGuardHLAStartup14RecoveryTotal 53+10LAdvantage- - - - - -
j.2DmBBCS Litchi j2Dm.pngGuardH, HLAStartup17Recovery9Advantage- - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal

External References

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 Litchi Faye Ling
To edit frame data, edit values in BBCT/Litchi Faye Ling/Data.