BBCT/Nu-13

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Overview

Overview

Playstyle
Nu-13 is a highly mobile zoner who hits like a truck and breaks the game's mechanics to win.
Pros Cons
  • Ya Like Swords?: Nu is the best zoner in the game and abuses system mechanics like no other. Her drives cover multiple angles, have less recovery than later games, and are easily spammable. She also has the most Negative Penalty resistance in the game.
  • Setplay Abuse: Gravity Ceed having unlimited uses and being able to Crescent Feint on block makes it near impossible for slower characters like Tager and Hakumen to approach Nu.
  • Scary Anti Air Game: A fully invul 6A, a lightning fast 2C and a long range 2D with immense reward on all 3 makes it very dangerous to jump against Nu. It could easily cost you the game.
  • More Mix Than A Blender: A fast standing overhead, one that appears from offscreen, crossups, IASInstant Air Special
    Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
    For Example: 2369S for a j.236S input.
    overheads from most buttons, and then further fake IASInstant Air Special
    Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
    For Example: 2369S for a j.236S input.
    overheads into lows — This character has it all.
  • Cranks That Guard Libra: CT's system mechanics punish the opponent for not getting opened up, and Nu's blockstrings take advantage of this. Her multi-hit C buttons and Legacy Edge will build a lot of Guard Libra so she can promptly kill the opponent after triggering a Guard Crush.
  • I Don't Care About That: Nu-13's offensive strings function irrelevant of Barrier pushback, are spaced out enough to avoid reversals + Bursts + CAs, and sometimes even anti-zoning supers can't get to her.
  • Obscene, Easy Damage: Nu has access to some of the best combos in the game without meter, and can do them even off of stray hits at fullscreen. Getting hit by anything will give Nu a significant life-lead to reinforce her keepaway game.
  • Consistent Knockdowns: Scoring Knockdowns on both standing and air opponents is a privilege not many characters have in CT. Nu's KD routes happen to be high damage and also setup her strong neutral.
  • 'Tis But A Memory: Messing around in CT is cool and all, but eventually you'll have to return to CF where Nu is bottom 3 a humble low tier.
  • Weak Under Pressure: Nu's health is low and her reversal options are very slow. Needs to rely on the universal mechanics to escape pressure.
  • You Probably Like Her: Sicko
Nu-13
BBCT Nu-13 Portrait.png
Health:10,000
Prejump:4f
Backdash:24F (1~6F Inv All)
Combo Rate:90%
Heat Gain Rate:70%
Guard Libra Rate:How resistant this character is to Guard Libra drain.100%
Fastest Ground Abare:This character's fastest attacks for mashing or scrambles. Excludes universal throws.5A (6F)
Reversal Attacks:Any reversal-esque moves this character has. Excludes universal options.632146D (24f)

Normal Moves

5A

5B

5C

2A

2B

2C

6A

Damage Guard Startup Active Recovery On-Block Attribute Invuln
620 HL 11 3 20 -6 HB 5~13 Head

Nu's primary anti air with fast invul for reactionary use and low recovery to prevent her getting punished on whiff. The hitbox is nothing special but unlike later iterations of this button, it is fully invul during its active frames for the opponent to take their time to fall into it.

Unlike other anti airs, Nu's 6A can gatling into her B normals, giving her extended pressure on block and great reward on hit. Go nuts pressing this.

6B

4B

Damage Guard Startup Active Recovery On-Block Attribute Invuln
300,880 HLA, HA 9 2(6)2 30 -15 HB 3~16 F, 23~42 Airborne

Lambda's 6B in later games. A multi-hit overhead with very fast startup that cancels from all of her A/B buttons and 5C, the catch is that the first hit is a mid. The trick is to space it where the first hit will whiff which makes 4B an absurdly fast 17f overhead, metre can also be spent on 4B(1) → 2B for 50/50s.

It launches the opponent high on hit and is confirmed with normal staircase combos which is great on its own, but if RC'd after Crescent the damage off this button is just ludicrous, easily scoring 5k+ combos.

Be warned it's not safe on block and Nu dies if the opponent reacts correctly.

  • 28f overhead if first hid lands

6C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
180×8 HLA 22 1×8 24 -6 HBF

A slow, yet highly damaging normal. On airborne opponents it has a wallbounce effect to setup easy loops in combos similar to Lambda's Cavalier in later games.

It has a huge amount of pushback for returning to neutral and can cancel into Act Pulsar making it even more safe as a pressure ender.

  • Builds a ton of guard libra
  • Wallbounces midscreen

3C

j.A

j.B

j.C

Drive Moves

5D

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
5D 600 HLA 13 12 15 -10 HBP
5DD 250 HLA 7 13 33 -19 HBP

2D

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
2D 600 HLA 11 15 11 -9 HBP
2DD 250 HLA 4 13 22 -18 HBP

6D

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
6D 600 HLA 13 9 18 -10 HBP
6DD 250 HLA 4 13 44 -30 HBP

4D

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
4D 600 HA 30 2 26 -11 HBP
4DD 250 HLA 4 13 42 -26 HBP

j.D

j.2D

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
j.2D 600 HLA 13 8 27 HBP
j.2DD 250 HLA 4 13 Until Landing+5 HBP

Universal Mechanics

Throw

4/5/6B+C

Air Throw

j.B+C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
0,2000 160000 7 3 18

Nu's air throw is tied with Hakumen's for the highest base damage in the game, she needs RC to combo off hers as opposed to others though. The knockdown leaves Nu in a good position to catch backrolls with her 2B which also recovers in time to meaty opponents if they did forward roll instead, giving her good okizeme.

If you choose to RC, she can score around 4.7k combos with Gravity loops or sword staircase.

  • Nu remains on the ground if RC'd fast enough.
  • Unholy reach.

Counter Assault

6A+B while blocking

Special Moves

Sickle Storm

236D

Spike Chaser

214D

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
214D 1200 HLA 35 44 Total 71 -3 HBP
214D~C 1200 HLA 31+32 44 Total 76 +20 HBP
214D

214D~C

Crescent Saber

j.214D

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
j.214D 1200 HA 17 4 Total 57+9L -8 (lowest possible) HBP
j.214D~C Total 33
j.214D

j.214D~C

Gravity Shield

214A/B/C

Act Parser

66 or 44 during 6C, 2C, and D normals

Distortion Drives

Legacy Edge

236236D

Calamity Sword

632146D (Air OK)

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
632146D 2800 HA 11+13 5 45 -21 HBP 1~14 All
j.632146D 2800 HA 9+10 5 Until Landing+5 HBP

Astral Heat

Hug.exe

222D when Astral conditions are met

Navigation

Nu-13
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