Overview
this cat deals 11,640 damage per second
Normal Moves
5A
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- Rapid fire cancel up to five times
5B
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- Recovery 10F on guard
5C
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- Hold button to charge attack
- start up is 5F after button release
- guard crush value is 1800 when chared for 21~28 (start up 26~33F)
- guard crush value is 2400 when charged for 29~32 (start up 34~37F)
- Taokaka is throw counter vulnerable after button release
2A
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- Rapid fire cancel up to eight times
2B
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2C
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- Hold button to charge the attack
- start up is 11F after button release
- guard crush value is 1600 charged for 22~31F (start up 33~42F)
- guard crush value is 2800 charged for 32~35F (start up 43~46F)
6A
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- launches on hit
- 1st hit has vacuum effect
6B
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- 12~ airborne
6C
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6C:
- Wall bounce on hit
- Hold button to charge attack
- Start up is 8F after button release
- guard crush value is 2400 when charged for 36~50F (start up 44~58F)
- guard crush value is 4800 when charged for 51~56F (start up 59~64F)
6C (MAX):
- Wall bounce effect, untechable
- 6C (MAX) when charged for 51~56F, start up is 8F after button release
3C
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- knocks down on 3rd hit
- 3rd hit is untechable when hit on the ground
j.A
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j.B
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j.C
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- Hold button to charge the attack
- start up is 4F after button release
- guard crush value is 1600 when charged for 21~28F (start up 25~32F)
- guard crush value is 2800 when charged for 29~32F (start up 33~36F)
- counter hit vulnerable 18F after button release
Drive Moves
5D
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- 4~29 airborne
- hitstop 3F
- Cancelable into followups during 15~30F and hitstop
2D
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- 4~ airborne
- hitstop 3F
- Cancelable into followups during 13~22F and hitstop
4D
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- 3~8 & 21~ Airborne
- hitstop 3F
- Cancelable into followups during 33~50F and hitstop
j.D
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- hitstop 3F
- Cancelable into followups during 11F~Landing and hitstop
j.2D
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- hitstop 3F
- Cancelable into followups during 12F~Landing and hitstop
j.4D
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- After landing 14~ airborne
- hitstop 3F
- Cancelable into followups during movement and hitstop
j.8D
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- Hitstop 3F
- Cancelable into followups during 10~19F and hitstop, uses an air option
Forward/Backward Cancel
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D > 6:
- Frame advantage listed is based on blocked 5D
D > 4:
- Frame advantage listed is based on blocked 5D
A Cancel
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- Landing recovery during her movement is 15F
- uses an air option
- frame advantage listed is based on blocked 5D
B Cancel
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- 1~16 goes through opponent
- landing recovery during her movement is 15F
- duration is 21F when it's cancel form 5D, 4D, j.D and j.4D
- uses an air option
- frame advantage listed is based on blocked 5D
C Cancel
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- Uses an air option
- frame advantage listed is based on blocked 5D
Universal Mechanics
Ground Throw
5B+C
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- Floor bounce on hit
Back Throw
4B+C
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- Floor bounce on hit, untechable
Air Throw
j.B+C
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- Floor bounce on hit, untechable
Counter Assault
6A+B while blocking
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- hitstop 3F
- Cancelable into followups 8~17F and hitstop (Taokaka loses invincibility when she cancels to followup)
Taunt
AP
Attack taunt, on here for the sake of completeness
Special Moves
Cat Spirit One!
236A
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- Tap button repeatedly for more attacks
- recovery and frame advantage depends whether you stop after an even or odd number of hits
- odd: recovery 16, frame advantage -14
- even: recovery 17, frame advantage -5
Cat Spirit Two!
j.236B
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- Tap repeatedly for more attacks
- landing recovery during attacking is 10F
Cat Spirit Three!
236C
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236C:
- Tap repeatedly for more attacks
- recovery and frame advantage depends whether Taokaka stops after an even or odd number of hits
- odd: recovery 17, frame advantage -2
- even: recovery 22, frame advantage -9
- Hold button to charge attack, startup is 14F after button release
236[C]:
- Tap repeatedly for more attacks
- recovery and frame advantage depends whether Taokaka stops after an even or odd number of hits
- odd: recovery 17, frame advantage -2
- even: recovery 22, frame advantage -9
Kitty Litter Special!
214A/B/C
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214A:
- Randomly throws out Apple, Pillow, Bomb, Chibikaka
214B:
- Randomly throws out Fish Bone, Baseball, or Hammer
214C:
- Hold button to charge attack
- startup is 23F after button release
- the maximum charge start up is 84F
Cat Jump!
214D
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- 8~ Airborne
Sticky Kitty
j.214D
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- 9~ input any forward direction to jump forward (duration 16F, counter hit vulnerable entire time)
- takes 10F to recover after button release
Slashy Slashy
22C
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- Hold the button for more attacks (up to five times)
Trick Edge!
[2]8D (then 2 or 4)
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[2]8D:
- 7~ Airborne
- hitstop 3F
- Cancelable into followups after wall jump 4~landing and hitstop
- charge time 30F
[2]8D > 2:
- 7~ Airborne
- hitstop 3F
- Cancelable into followups after wall jump 4~landing and hitstop
- charge time 30F
[2]8D > 4:
- 7~ Airborne
- hitstop 3F
- Cancelable into followups after wall jump 4~landing and hitstop
- charge time 30F
Distortion Drives
Cat Person's Secret Art: Hexa Edge
236236D
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236236D:
- 5th attack wall bounce
- 1st~4th hit histop 6F
I'mma Beat The Crap Outta You!
214214C
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214214C:
- Launches on hit
- homing attack
- doesn't hit crouching opponent
- not affected by hit count proration
- total 41 hit
Almost Becoming Two!
236236B
OH GOD THERES 2 OF THEM NOW
236236B:
- Taokaka creates an afterimage that copies all of Taokaka's moves with a 17F delay
- Afterimage duration is 425F after recovery
- All of afterimage's attacks can be blocked ALL
- All of Taokaka's attacks can be cancel into any attack or jump, other than throw, distortion drive and projectile
- Attack damage is halved, proration is fixed 90%
Astral Heat

Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State