BBTag/Akihiko Sanada/Data

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Links

Infobox Data

Portrait Name Health Prejump
BBTag Akihiko Portrait.png
Akihiko Sanada 18,000 4F
Backdash Forward Dash Unique Movement Options
23F (1~7F Inv All) Ducking
Icon
BBTag Akihiko Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 5 2 11 +1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 8 +0 +1
BBTag Akihiko 4A.png
P4AU Classic, but now +1.
BBTAG Akihiko 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 2 19 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 9 +0 +2
BBTag Akihiko 4AA.png
BBTAG Akihiko 4AA Hitbox.png

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×4 All 10 2(10)2(10)2(10)2 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 5 +0 +2
BBTag Akihiko 4AAA.png
What was once a shit auto combo is now serviceable because of AS.
BBTAG Akihiko 5AAA1 Hitbox.pngBBTAG Akihiko 5AAA2 Hitbox.png

4AAAA

4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 0, 300×7, 1500 All 18 4 20 -7 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3, 5×8 16 Launch 60 + GBounce - - 11 11, 20, 0×8 +2, +0×9
BBTag Akihiko 4AAAA.png
Situational combo ender.
BBTAG Akihiko 5AAAA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 7 3(3)3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 17 17 22 31 5, 13 +0 +2
BBTag Akihiko 5A-1.pngBBTag Akihiko 5A-2.png
BBTAG Akihiko 5A1 Hitbox.pngBBTAG Akihiko 5A2 Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 8 5(3)2 19 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11, 9 +0 +2
BBTag Akihiko 5AA.png
BBTAG Akihiko 5AA1 Hitbox.pngBBTAG Akihiko 5AA2 Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×4 All 10 2(10)2(10)2(10)2 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 5 +0 +2
BBTag Akihiko 4AAA.png
Now off of a better starter.
BBTAG Akihiko 5AAA1 Hitbox.pngBBTAG Akihiko 5AAA2 Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 0, 300×7, 1500 All 18 4 20 -7 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3, 5×8 16 Launch 60 + GBounce - - 11 11, 20, 0×8 +2, +0×9
BBTag Akihiko 4AAAA.png
BBTAG Akihiko 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 11 -1 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 7 +0 +0
BBTag Akihiko 2A.png
Poke
BBTAG Akihiko 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×5 All 9~21 2(2)1(2)2(2)1(3)5 [3] 23 [26] -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 27 28 42 1×4, 7 +0 +5
Values in [] are on whiff
BBTag Akihiko 5B.png
The original neutral killer, now contained in one button.
BBTAG Akihiko 5B1 Hitbox.pngBBTAG Akihiko 5B2 Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 5 25 -13 B 5~11 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 15 +0 +2
BBTag Akihiko 2B.png
For all the effort he's putting into this uppercut, it's no wonder this is the God AA.
BBTAG Akihiko 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 5 22 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Akihiko 5C.png
Unlike most 5C's, this is a bonafide combo ender.
BBTAG Akihiko 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700+150×(C-1) Low 13 [9] 5 20 [29] -6 [-15] F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch [+ Down 23] 40 Launch [+ Down 23] 55 12 +0 +5
Damage increases with Cyclone Level
Values in [] are when Cyclone Level 1 or higher
BBTag Akihiko 2C.png
Imagine getting opened up high by a man with one low.
BBTAG Akihiko 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 7 2 11 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 8 +0 +2
BBTag Akihiko jA.png
BBTAG Akihiko JA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 High 9 3(3)3 15 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 3 16 17 24 22 38 9 +0 +2
BBTag Akihiko jB-1.pngBBTag Akihiko jB-2.png
BBTAG Akihiko JB1 Hitbox.pngBBTAG Akihiko JB2 Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 21 4 35+4L -8 on TK, -2 at best H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 50 + Down 23 Launch 66 + Down 23 13 +0 +8
BBTag Akihiko jC.png
BBTAG Akihiko JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500×4 Throw 20 [3] 3 23 - T 4~13 P [None] - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3×4 - Launch 30, 35×3, 35 + GBounce - - - - 0, 11, 4/+5, 8×2 +0
Minimum Damage 2000
Values in [] are when performed during Ducking
BBTag Akihiko GroundThrow.png
BBTAG Akihiko Throw Hitbox.png

AD
Double Uppercut
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(1500+200×C)×2 Air Unblockable 10 3(4)3 43 -27 B 1~19 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +0
Damage increases with Cyclone level
Minimum Damage per Cyclone Level: 75×2 (150) / 77×2 (154) / 79×2 (158) / 81×2 (162) / 83×2 (166) / 85×2 (170)
BBTag Akihiko DoubleUppercut-1.pngBBTag Akihiko DoubleUppercut-2.png
What a fall from grace...
BBTAG Akihiko RA1 Hitbox.pngBBTAG Akihiko RA2 Hitbox.png

Skills

236A

236A
A Corkscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000+(200xC) All 9 8 31 -13 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 70 + WBounce Launch 86 + WBounce 9 -4 +5
Damage increases with Cyclone level
Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters)
Minimum Damage per Cyclone Level: 100 / 110 / 120 / 130 / 140 / 150
BBTag Akihiko Corkscrew.png
BBTAG Akihiko 236A Hitbox.png

236B

236B
B Corkscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000+(200xC) All 16~48 8 31 -13 B 5~(11~43) BP - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 70 + WBounce Launch 86 + WBounce 9 +0 +8
Damage increases with Cyclone level
Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters)
Hold button to not attack at all. Total duration for this is 50F, Inv: 4~44 BP
If button is held and invincibility is triggered during 15~44F, Akihiko enters thumbs up stance (24F, inv 1~End All) and gains Skill depending on Cyclone Level. Lv0: 0.5 Gauge, Lv1-2: 1 Gauge, 3-4: Lv1.5 Gauge, Lv5: 2 Gauge
Minimum Damage per Cyclone Level: 100 / 110 / 120 / 130 / 140 / 150
BBTag Akihiko Corkscrew.png
BBTAG Akihiko 236A Hitbox.png

Cyclone A

Cyclone A
A Boomerang Hook
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1350+(150×C) All 13 4 18 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 17 19 24 33 11 +0 +2
Damage and P2 improves with Cyclone level
Minimum Damage per Cyclone Level: 67 / 75 / 82 / 90 / 97 / 105
BBTag Akihiko BoomerangHook.png
Congrats, you just died.
BBTAG Akihiko 66A Hitbox.png

Cyclone2 B

Cyclone2 B
B Boomerang Hook
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1550+(150×C) All 21 3 18 -5 B 4~20 Guard B - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 19 19 24 33 11 +0 +2
Damage and P2 improves with Cyclone level
On Guard Point, hitstop for Akihiko is reduced by 1F. Opponent hitstop is unchanged
Minimum Damage per Cyclone Level: 77 / 85 / 92 / 100 / 107 / 115
BBTag Akihiko BoomerangHook.png
Congrats, you just died.
BBTAG Akihiko 66A Hitbox.png

Cyclone2 A

Cyclone2 A
A Sonic Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300+(200×C) All 13 4 18 -6 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 19 19/19/19/19/24 24 33/33/33/33/38 11 +0 +2
Damage and P2 improves with Cyclone level
Minimum Damage 65 / 75 / 85 / 95 / 105 / 115
BBTag Akihiko SonicPunch.png
Fortunately for you it wasn't A-Hook. Unfortunately, you're still dead.
BBTAG Akihiko 66B Hitbox.png

Cyclone B

Cyclone B
B Sonic Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500+(200×C) All 21 4 18 -6 B 4~20 B - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 21 21 26 35 11 +0 +2
Damage and P2 improves with Cyclone level
Minimum Damage 75 / 85 / 95 / 105 / 115 / 125
BBTag Akihiko SonicPunch.png
Fortunately for you it wasn't A-Hook. Unfortunately, you're still dead.
BBTAG Akihiko 66B Hitbox.png

66

66
Ducking
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 25 - - 5~17 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Akihiko Ducking.png
Whatever you pressed just got you killed.

214A

214A
A Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(900+200×C)×2 High, All 26 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 4 18 19 40 + Down 23, 40 24 55 + Down 23, 55 12 +0 +5
Damage increases with Cyclone level
Minimum Damage per Cyclone Level: 45×2 (90) / 55×2 (110) / 65×2 (130) / 75×2 (150) / 85×2 (170) / 95×2 (190)
BBTag Akihiko AssaultDive.png
BBTAG Akihiko 214A Hitbox.png

214B

214B
B Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(900+200×C)×2 High, All 40 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×2 4 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
Damage increases with Cyclone level
Minimum Damage per Cyclone Level: 45×2 (90) / 55×2 (110) / 65×2 (130) / 75×2 (150) / 85×2 (170) / 95×2 (190)
BBTag Akihiko AssaultDive.png
BBTAG Akihiko 214A Hitbox.png

j.214A

j.214A
Air A Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 High, All 10 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 4 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
Minimum Damage 55×2 (110)
BBTag Akihiko AssaultDive.png
BBTAG Akihiko 214A Hitbox.png

j.214B

j.214B
Air B Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 High, All 25 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 4 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
Minimum Damage 65×2 (130)
BBTag Akihiko AssaultDive.png
BBTAG Akihiko 214A Hitbox.png

Extra Skills

236C

236C
EX Corkscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200+200×C All 16 8 31 -18 B 4~11 P - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 70 + WBounce Launch 86 + WBounce 9 -4 +5
Minimum Damage per Cyclone Level 220 / 240 / 260 / 280 / 300 / 320
BBTag Akihiko Corkscrew.png
You didn't block it, you'll never block it. Not even the guy who used it blocked it.
BBTAG Akihiko 236C Hitbox.png

214C

214C
EX Assault Dive
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(900+200×C)×2 High, All 24 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 4×2 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
Minimum Damage per Cyclone Level 90×2 (180) / 110×2 (220) / 130×2 (260) / 150×2 (300) / 170×2 (340) / 190×2 (380)
BBTag Akihiko AssaultDive.png
A-Dive but blue and better and convertible and actually not A-Dive at all.
BBTAG Akihiko 214C Hitbox.png

j.214C

j.214C
Air EX Assault Dive
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 High, All 10 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 4×2 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
Minimum Damage 130×2 (260)
BBTag Akihiko AssaultDive.png
A-Dive but blue and better and convertible and actually not A-Dive at all.
BBTAG Akihiko 214C Hitbox.png

Partner Skills

5P

5P
5B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×5 All (18)+13~24 2(2)1(2)2(2)1(3)5 [3] 23 [26] -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19×4, Launch 50×5 - - 1×4, 7 +0 +5
Values in [] are on whiff
Minimum Damage 25×5 (125)
BBTag Akihiko 5B.png
BBTAG Akihiko 5P1 Hitbox.pngBBTAG Akihiko 5P2 Hitbox.png

6P

6P
Corkscrew
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+24 8 41 -28 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 50 + WBounce 50 Launch 66 + WBounce 50 9 +0 +8
Minimum Damage 100
BBTag Akihiko Corkscrew.png
Making every brawler comp viable since 2018.
BBTAG Akihiko 6P Hitbox.png

4P

4P
Sonic Punch
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+10 4 28 -15 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 11 +0 +2
Minimum Damage 75
BBTag Akihiko SonicPunch.png
BBTAG Akihiko 4P Hitbox.png

Distortion Skills

236BC Lv 0

236BC Lv 0
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1500×3
[2800×2, 3500]
All 6+(33 Flash)+6
[3+(33 Flash)+4]
3(6)4,2,6
[3(6)2(??+15)2]
Until L+24 -47 [-36] B 1~22 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×3 [90×2, 75] 5 20 Launch 80 Launch 96 25, 4×3 [20, 10×2] +0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 300×3 (2020) [840×2, 630 (2310)]
BBTag Akihiko CycloneUppercut.png
You don't have to ask if it's gonna kill. The answer is always the same.
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 1

236BC Lv 1
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1050×5
[2800×2, 1500×3]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,3×2
[3(6)2(??+15)6,4,8]
Until L+24L -50 [-43] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×5
[90×6]
5 20 Launch 80 Launch 96 25, 3, 2×4 [20, 10×2, 8×3] +0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 199×5 (2115) [840×2, 255×3 (2445)]
BBTag Akihiko CycloneUppercut.png
You don't have to ask if it's gonna kill. The answer is always the same.
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 2

236BC Lv 2
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1200×5
[2800×2, 1700×3]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,3×2
[3(6)2(??+10)6,4,8]
Until L+24L -50 [-43] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×5
[90×5]
5 20 Launch 80 Launch 96 25, 3, 2×4 [20, 10×2, 8×3] +0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 216×5 (2200) [840×2, 289×3 (2547)]
BBTag Akihiko CycloneUppercut.png
You don't have to ask if it's gonna kill. The answer is always the same.
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 3

236BC Lv 3
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1000×7
[2500×2, 600×10]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,1×3,3
[3(6)2(??+10)6,1×7,3]
Until L+24L -57 [-48] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×7
[90×2, 97×10]
5 20 Launch 80 Launch 96 25, 2×7
[20, 10×3, 2×8]
+0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 170×7 (2310) [840×2, 120×10 (2880)]
BBTag Akihiko CycloneUppercut.png
You don't have to ask if it's gonna kill. The answer is always the same.
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 4

236BC Lv 4
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1150×7
[2500×2, 670×10]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,1×3,3
[3(6)2(??+10)6,1×7,3]
Until L+24L -57 [-48] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×7
[90×2, 97×10]
5 - Launch 80 Launch 96 25, 2×7
[20, 10×3, 2×8]
+0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 184×7 (2408) [840×2, 134×10 (3020)]
BBTag Akihiko CycloneUppercut.png
You don't have to ask if it's gonna kill. The answer is always the same.
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 5

236BC Lv 5
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 600×15
[2500×2, 500×6, 2200×2]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×7,1×8
[3(6)2(??+10)6,2×3,3×2(??+24)9,12]
Until L+24L -99 [-105] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 98×15
[90×2, 97×6, 95×2]
- 20 Launch 80×15, 100 + Down 48
[80×8, 200, 200 + Down 48]
Launch 96×15, 116 + Down 48
[96×8, 216, 216 + Down 48]
25, 12, 6, 3×3, 1×10
[20, 10×2, 2×5, 25×2]
+0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 90×15 (2470) [840×2, 100×6, 506×2 (3198)]
BBTag Akihiko CycloneUppercut.png
You don't have to ask if it's gonna kill. The answer is always the same.
BBTAG Akihiko 236BC Hitbox.png

214BC

214BC
Maziodyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(480+48×C)×16
[(410+41×C)×24]
All 4+(45 Flash)+12 {1(1)}×15,1
[{1(1)}×23,1]
Total: 98 [Total: 113] -36 [-35] P2 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
97×16 [98×24] 3 16 Launch 100 Launch 114 0 +0 +2
Values in [] are for Enhanced version
Lv 0 Minimum Damage: 72×16 (1152) [57×24 (1368)]
Lv 1 Minimum Damage: 79×16 (1264) [63×24 (1512)]
Lv 2 Minimum Damage: 86×16 (1376) [68×24 (1632)]
Lv 3 Minimum Damage: 93×16 (1488) [74×24 (1776)]
Lv 4 Minimum Damage: 100×16 (1600) [80×24 (1920)]
Lv 5 Minimum Damage: 108×16 (1728) [86×24 (2064)]
BBTag Akihiko Maziodyne.png
You really thought you were safe at the top of the screen, huh?
BBTAG Akihiko 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Maziodyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
125×16 [100×23, 200] All 1+(85 Flash)+1 {1(1)}×15,1
[{1(1)}×23,1]
Total: 83 [Total: 97] -35 [-33] P2 1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 100 Launch 114 0 +0 +2
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
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BBTAG Akihiko 214BC Hitbox.png

Astral Heat

222BC

222BC
Earth Breaker
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(92 Flash)+11 - Total: 140 -95 - 1~44 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+13 - -
BBTag Akihiko EarthBreaker.pngBBTag Akihiko EarthBreaker2.png
Giga SUCC • DON'T LOSE YOUR WAAAAAAY!
BBTAG Akihiko 222BC Hitbox.png

Category