Combo Notation Guide | |||||||||
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Combo List
Starter | Combo | Position | Damage | Partner / Meter | Video | Notes |
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4A | 4A > 5A > 5BB(B) > 236B~A/B/C~A/B/C | Any | 5426 | Streamable | ||
4A | 4A > 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 | Any | 8816 | 1 | Streamable | |
4A | CH 4A > 5BB(B) > 236B~A/B/C~A/B/C | Any | 5508 | Streamable | ||
4A | CH 4A > 5BB(B) > 236C(C)~6 > {2A > 2C}x5 | Any | 8890 | 1 | Streamable | |
4A | CH 4A > 2A(A) > 236C(C)~6 > 5B~6 > {2A > 2C}x5 | Any | 9752 | 1 | Streamable | |
5A | 5AAA > 2A(A) > 236B~A/B/C~A/B/C | Any | 5992 | Streamable | ||
5A | 5A > 5BB(B) > 236B~A/B/C~A/B/C | Any | 6202 | Streamable | ||
5A | 5AA > 2A(A) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA | Any | 8563 | 1 | Streamable | |
5A | 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A | Any | 11087 | 1 | ||
5A | CH 5A > 2C(C), 2A(A) > 236C(C)~6 > {5B~6}x6 > 236B~A/B/C~A/B/C, 2A(A) | Any | 9447 | 1 | ||
5A | CH 5A > 236C(C)~6 > {2A > 2C}x6 | Any | 11243 | 1 | ||
5A | CH 5A > 236C(C)~6 > {2A > 2C}x6, 214B+C | Any | 13382 | 3 | ||
5A | AA 5AAAA(A), 5BB(B) > 214B, 5BB(B) > RA | Any | 7576 | |||
5A | AA 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A | Any | 10128 | 1 | ||
5A | 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA | Corner | 7153 | |||
5A | 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A | Corner | 10128 | 1 | ||
2A | 2A(A) > 5A > 5BB(B) > 236B~A/B/C~A/B/C | Any | 6777 | |||
2A | 2A(A) > 236C(C)~6 > {2A > 2C}x6 | Any | 11708 | 1 | ||
2A | 2A(A) > 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA | Corner | 7556 | |||
5B | 5BB(B) > 236B~A/B/C~A/B/C | Any | 6218 | |||
5B | (far) {5BB(B) > 214B}x2, 5BB(B) > 236B~A/B/C~A/B/C | Any | 8694 | |||
5B | (far) {5BB(B) > 214B}x3, 5BB(B) > RA | Any | 9078 | |||
5B | 5BB(B) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA | Any | 9320 | 1 | ||
5B | CH 5B > 236C(C)~6 > {2A > 2C}x6 | Any | 12062 | 1 | ||
5B | CH 5B > 236C(C)~6 > {2A > 2C}x6, 214B+C | Any | 14222 | 3 | ||
5B | 5BB(B) > 236B~A/B/C, 4A > 5AAA > 2A(A) > 5BB(B) > RA | Corner | 7753 | |||
5B | CH 5B > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A > 214B+C | Corner | 14216 | 3 | ||
2B | 2B > jc > j.B(B) ▷ 5BB(B) > 214B, 5BB(B) > RA | Any | 6418 | |||
2B | 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5 | Any | 8762 | 1 | ||
2B | 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 214B+C | Any | 10883 | 3 | ||
2C | 2C(C), {5BB(B) > 214B}x3 > RA | Any | 8512 | |||
2C | 2C(C), 2A(A), 5A > {5BB(B) > 214B}x3 > RA | Any | 8854 | |||
2C | 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x5 | Any | 11339 | 1 | ||
Throw | 6T, {5BB(B) > 214B}x3 > RA | Any | 6019 | |||
Throw | 6T > 214B, 2A(A) > 2C(C), 5BB(B) > 214B, 5BB(B) > RA | Any | 6167 | |||
Throw | 6T, 5BB(B) > 236C(C)~6 > {2A > 2C}x4 | Any | 6832 | 1 | ||
Throw | 4/6T > 236C(C)~6 > {2A > 2C}x6 | Any | 7994 | 1 | ||
Throw | 6T, 2A(A) > {5BB(B) > 214B}x2 > RA | Corner | 6418 | |||
Throw | 6T, 2A(A) > 236C(C)~6 > {2A > 2C}x5 | Corner | 7766 | 1 | ||
j.A | j.A ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C | Any | 5838 | |||
j.A | j.A ▷ 5A > 5BB(B) > 236C(C)~6 > {2A > 2C}x4, 2A(A) | Any | 7579 | 1 | ||
j.A | AA j.A > j.B(B) ▷ {5BB(B) > 214B}x3 > RA | Any | 7153 | |||
j.A | AA j.A > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 2A | Any | 9163 | 1 | ||
j.B | AA j.B(B) ▷ {5BB(B) > 214B}x3 > RA | Any | 7788 | |||
j.B | AA j.B(B) ▷ 236C(C)~6 > {2A > 2C}x6 | Any | 10631 | 1 | ||
j.C | j.C ▷ 236A | Any | 2721 | Special cancel the landing into 236A. You can also 236B off of j.C if the divekick hit shallow. | ||
j.C | CH j.C ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C | Any | 6318 | |||
j.C | CH j.C ▷ 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 | Any | 8648 | 1 |
Resonance Blaze Routes
Starter | Combo | Position | Damage | Partner / Meter | Video | Notes |
---|---|---|---|---|---|---|
5A | 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C > 214B+C | Any | 9402 | 2 | Generally any 236BXX > 214B+C is the ender in RB if you want to spend the additional bar. | |
214A | 214A > 214B+C | Any | 7447 | 2 | Dash crossup Growler into super | |
236A | 236A > 214B+C | Any | 6819 | 2 | Quick confirm from Gustaf hitting | |
236B+C | CH 236B+C, 236B+C | Any | 9646 | 4 | Be mindful about whether your hit was a counterhit on the point or the assist character. | |
236B+C | CH 236B+C, 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x4 > 214B+C | Corner | 14757 | 5 | Max damage route from CH Resonance BHS | |
5A | 5AAA > 2A(A), 5AAA > 2A(A) > 236A > 222B+C | Any | Astral | 9 | ||
X | Anything > 5BB(B) > 222B+C | Any | Astral | 9 | ||
X | Anything > 236B~A/B/C~A/B/C > 222B+C | Corner | Astral | 9 | Corner allows for more time and meter build with TCL |
Combo Theory
Almost all optimal routing involves confirming as early as possible into Valiant, which leads to full corner carry from anywhere and deals the most damage of any possible route.
If you don't have the meter to spend on Valiant, you will instead need to quickly confirm if you landed an air hit or if 5B connected from the tip. If either happened, you can immediately go into Sentinel loops and end with RA for assist+dash oki. If they're grounded and you don't have the spacing for Sentinel loops, you're pretty much limited to 5BB(B) > TCL for screen carry, or 5BB(B) > RA for midscreen oki.
Valiant Loops
There are two options once Valiant hits - 5B loops or 2A > 2C loops. 2A > 2C loops deal a lot more damage, but can be harder to execute midscreen and are not burst safe. 5B loops are burst safe against most of the cast and very consistent. You can also use 5B once or twice to reach the proper spacing or the corner to start 2A > 2C loops, the aim being to use as few 5Bs as possible to get to that point.
Once you reach the corner, after the final 2C, you can walk back a bit and then force a left/right mixup with assist+dash.
Video Examples
Azrael Combos by Meno
Updated Combos by Bojack
External Documents and References
A google doc of combos: https://docs.google.com/document/d/1nx4R6akHL4IHjuFz_1-wuoAp21lAU2ZoNbKGl92ITPk