< BBTag | Chie Satonaka

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Chie Satonaka | 17,000 | 4F | 22F |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 5 | 3 | 11 | -2 | B | 100 | 70 | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
4AA | 400×6 | All | 9 | 2,{(4)2}×5 | 21 | -9 | B | 100 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 1 | +0 | +1 | |||
4AAA | 1000×2 | All | 6 | 3,3 | 15 | -1 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
4AAAA | 2040 | All | 13 | 12 | Total: 48 | -5 | P1 | 100 | 85 | 4 | 18 | Launch | 35 | Launch | 50 | 12 | +0 | +5 | |||
5A | 1500 | All | 6 | 4 | 18 | -5 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AA | 950×2 | All | 7 | 3(3)6 | 11 | -3 | B | 100 | 75 | 2 | 13 | 20 | 20 | 24 | 32 | 12, 3 | +0 | +1 | |||
5AAA | 750×3 | All | 10 | 2(12)3(1)3 | 19 | -3 | B | 100 | 85 | 4 | 18 | 19 | 19 | 24 | 34 | 9 | +0 | +5 | |||
5AAAA | 2040 | All | 13 | 12 | Total: 48 | -5 | P1 | 100 | 85 | 4 | 18 | Launch | 35 | Launch | 50 | 12 | +0 | +5 | |||
2A | 1000 | Low | 6 | 2 | 12 | -2 | F | 90 | 70 | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 1700 | All | 10 | 3 | 30 | -14 [-2] | B | 90 | 85 | 4 | 18 | 19 | 20 | 27 | 35 | 12 | +0 | +5 | |||
5BB | 1100×2 | All | 19 | 3(7)2 | Total: 48 | -1 [-2] | B | 90 | 85 | 4 | 18 | 19, Launch | 30 | 24, Launch | 45 | 1/+8, 8 | +8, +0 | +13, +5 | |||
2B | 1500 | All | 10 | 2 | 30 | -15 | B | 8~11 H | 90 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C | 800 | High | 22 | 3 | 24 | -10 | B | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1700 | Low | 9 | 3 | 20 | -4 | F | 90 | 85 | 4 | 18 | Launch | 24 | Launch | 39 | 12 | +0 | +5 | |||
j.A | 1500 | High | 8 | 3 | 13 | H | 80 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.AA | 1500 | High | 7 | 5 | 14 | H | 80 | 80 | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | ||||
j.B | 1500 | High | 13 | 6 | 9 | H | 80 | 80 | 3 | 16 | 17 | 19 | 22 | 34 | 11 | +0 | +2 | ||||
j.C | 300×6, 1500 | All | 26 | 2×6,(13)3 | Total: 28 | H | 80 | 70, 70 | 3 | 16 | 17 | 25 | 22 | 39 | 0×6, 0/+12 | +0×6, +12 | +2×6, +14 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0×2, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0, 1, 4 | Launch 31 + Down 58, 35 + Down 58 | 0×2, 6 | +0 | |||||||||
AD | Hyper Counter | 30 | 1~25 Guard All | |||||||||||||||||||
AD Attack | Hyper Counter (Attack) | 950×5 | Low, Air Unblockable×4 | 5 | 2(7)1(6)2(6)2(6)2 | ??+8L | B | 1~38 All | 80 | 60 | 2, 4×4 | 13, 18×4 | Launch | 14, 19×3, 50 | Launch | 26, 34×3, 65 | 4, 8×4 | +0 | +1, +5×4 | |||
j.AD | Air Hyper Counter | 1100×4 | All | 6 | 2(6)2(6)2(6)2 | 30 | H | 1~7 All | 80 | 60 | 4 | 18 | Launch | 25 | Launch | 40 | 8 | +0 | +5 | |||
Dash Cancel | Dash Cancel | 20 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Rampage | 800×3 | All | 11 | 5(3)3(6)6 | 17 | -6 | H | 80 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 4 | +0 | +2 | |||
j.236A | Air Rampage | 550×N | All | 6 | 2{(6)3}×N | 17 | H | 80 | 80 | 3 | 16 | 17 | 30 | 22 | 44 | 4 | +0 | +2 | ||||
236A > X | Skullcracker | 1200×2 | High, All | 6 | 2(9)3 | 20 | -4 | B, F | 80 | 85 | 4 | 18 | 19, Launch | 19 + Down 33, 36 | 24, Launch | 34 + Down 33, 51 | 12 | -4, +0 | +1, +5 | |||
236A > X > X | Dragon Kick | 3000 | All | 18 | 12 | 27+15L | -33 | H | 80 | 90 | 5 | 20 | Launch | 60 | Launch | 76 | 9 | +0 | +8 | |||
236B | Dragon Kick | 3000 | All | 18 | 12 | 27+15L | -33 | H | 80 | 90 | 5 | 20 | Launch | 60 | Launch | 76 | 9 | +0 | +8 | |||
j.236B | Air Dragon Kick | 3000 | All | 14 | 12 | Until L+15L | H | 80 | 90 | 5 | 20 | Launch | 60 | Launch | 76 | 9 | +0 | +8 | ||||
214A | A Herculean Strike | 1800 | All | 11 | 6 | 23 | -8 | B | 90 | 80 | 3 | 19 | Launch | 31 | Launch | 45 | 11 | +0 | +2 | |||
214B | B Herculean Strike | 2200 | All | 25 | 10 | 18 | -4 | B | 1~20 T | 80 | 90 | 5 | 23 | Launch | 45 + WBounce 30 | Launch | 61 + WBounce 30 + WStick 20 | 13 | +0 | +8 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Dragon Kick | 4500 | All | 30 | 12 | 12 | -3 | H | 80 | 90 | 5 | 20 | Launch | 80 | Launch | 96 | 13 | +0 | +8 | |||
j.236C | Air EX Dragon Kick | 4500 | All | 13 | 12 | 12 | H | 80 | 90 | 5 | 20 | Launch | 80 | Launch | 96 | 13 | +0 | +8 | ||||
214C | EX Herculean Strike | 2500 | All | 25 | 10,1 | 18 | +7 | B | 1~20 T | 70 | 90 | 5 | 25 | Launch | 45 + WBounce 40 | Launch | 61 + WBounce 40 + WStick 35 | 13 | +0 | +0 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Herculean Strike > Black Spot | 1500, 1700 | All | (18)+13 | 7 [(20)12] | 25 [13] | -12 | B, P1 | 70 | 80, 90 | 3, 4 | 19, 18 | Launch | 31, 35 | Launch | 45, 50 | 11, 12 | +0 | +2, +5 | |||
6P | Dragon Kick | 2500 | All | (18)+23 | 12 | 26+14L | -31 | H | 70 | 90 | 5 | 20 | Launch | 60 + WBounce 50 | Launch | 76 + WBounce 50 | 13 | +0 | +8 | |||
4P | P4A 2D | 1000×2, 1700 | All | (18)+12 | 2(3)2(10)3 | Total: 68 | -11 | B×3 | 70×2, 100 | 85 | 4 | 18×3 | 19×2, Launch | 19×2, 60 | 24×2, Launch | 34×2, 75 | 0/+1×2, 0/+8 | +1×2, +8 | +6×2, +13 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | God's Hand | 6000 [5100, 5000] | All | 4+(50 Flash)+10 | 6 [6(27)6] | Total: 88 [Total: 130] | -41 [-50] | P2 | 1~22 All | 80 | 60 | 5 | 20 | Launch | 21 + Down 53 | Launch | 37 + Down 53 | 0/+13 | +13 | +13 | ||
214BC | Power Charge | 1+(43 Flash)+10 {1+(43 Flash)+56} | 1~1 All [1~1 All 2~End P] | |||||||||||||||||||
j.236BC | Agneyastra | 740×10 [960×10] | All | 11+(41 Flash)+0 | P(3){P(5)}×8,P | Total: 22 | P2 | 1~10 All | 80 | 95×10 | 5 | 20 | 30 | 42 | 36 | 58 | 0 | +0 | +8 | |||
Distortion Skill Duo | God's Hand | 2000 [1000, 1500] | All | 1+(93 Flash)+1 | 6 [6(27)6] | Total: 65 [Total: 107] | -30 [-39] | P2 | 1~9 All | 100 | 100 | 5 | 20 | 0/+13 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Galactic Punt | All | 11+(41 Flash)+30 | 15 | Total: 110 | -61 | P2 | 1~48 All | 5 | 20 | 0/+7 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
Sources
@Elite_Soba - Blame this guy if anything is inaccurate

To edit frame data, edit values in BBTag/Chie Satonaka/Data.
Systems Pages