
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Hakumen | 18,000 | 4F | 15F (1~7F Inv All) | 12F | No run |
- Forward Dash is 16F total, but can cancel into all actions except back walk on 13F. Can cancel into air specials 6~12F.
- Canceling a Skill/EX Skill into another Skill/EX Skill costs 1 Skill Gauge, and will have its P2 value overwritten to 100 (aka no scaling) on any and all hits of that special.
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1500 | All | 10 | 2 | 15 | 0 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5A | 2000 | All | 14 | 2 | 20 | -3 | B | 100 | 85 | 4 | 18 | 19 | 19 + Down 23 | 24 | 34 + Down 23 | 12 | +0 | +5 | |||
5AA | 1500 | All | 15 | 5 | 21 | -9 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AAA | 1700 | All | 15 | 3 | 24 | -8 | B | 100 | 85 | 4 | 18 | 19 | 24 | 24 | 39 | 12 | +0 | +5 | |||
5AAAA | 2200 | All | 17 | 3 | 27 | -9 | B | 100 | 90 | 5 | 20 | Launch | 36 | Launch | 52 | 13 | +0 | +8 | |||
2A | 1500 | Low | 8 | 6 | 15 | -4 | F | 90 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5B | 1700 | All | 15 | 3 | 22 | -6 | B | 80 | 85 | 4 | 18 | 19 | 36 | 24 | 51 | 12 | +0 | +9 | |||
5BB | Total: 24 | -9 | |||||||||||||||||||
5BBB | 1700 | All | 6 | 7 | 21 | -9 | B | 80 | 75 | 4 | 18 | Launch | 40 | Launch | 55 | 16 | +0 | +5 | |||
2B | 1700 | All | 13 | 3 | 33 | -17 | B | 9~15 H | 90 | 75 | 4 | 18 | Launch | 23 | Launch | 38 | 12 | +0 | +5 | ||
5C | 800 | High | 22 | 3 | 24 | -10 | B | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||||
2C | 1700 | Low | 9 | 3 | 33 | -17 | F | 90 | 85 | 4 | 18 | Launch + Down 23 | 36 | Launch + Down 23 | 51 | 12 | +0 | +8 | |||
j.A | 1500 | High | 12 | 4 | 30 | H | 80 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.AA | 1500 | High | 11 | 12 | 12 | H | 80 | 80 | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||||
j.B | 1800 | High | 12 | 2 | 32+3L | H | 80 | 85 | 4 | 18 | 19 | 30 + WStick | 24 | 45 | 12 | +0 | +5 | ||||
j.C | 1700 | All | 11 | 3 | 24 | H | 80 | 85 | 4 | 18 | Launch | 25 | Launch | 40 | 12 | +0 | +5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Forward Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0, 4 | Crumple 45 | 0, 12 | ||||||||||
4BC | Back Throw | 0, 500, 1500 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0, 2, 4 | Launch 60, 60 + WBounce 50 + WStick 30 | 0, 12 | ||||||||||
AD | Zanshin | Total: 45 | 1~25 Guard All | |||||||||||||||||||
AD Attack | Zanshin | 0, 3300 | Air Unblockable | 16 | 10 | 10 | -10 | BT | 1~End All | 80 | 100, 60 | 0, 4 | 18 | Launch | 42 + Down 23 | Launch | 57 + Down 23 | 8, 0 | 0 | +0 | ||
j.AD | Air Zanshin | Total: 53 | 1~15 Guard All | |||||||||||||||||||
j.AD Attack | Air Zanshin | 0, 3300 | All | 17 | 4 | 36 | BT | 1~End All | 80 | 100, 60 | 0, 4 | 9 | 12, 0 | +0 | +0 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Renka | 1300×2 | Low,All | 9 | 3(10)3 | 20 | -4 | F, B | 90 | 85×2 | 4 | 18 | Crumple 39, Launch | 30 + Down 23, 30 | Crumple 78, Launch | 45 + Down 23, 45 | 15, 12 | +0 | +5 | |||
236B | Zantetsu | 2500, 1500 | High, Low | 22 | 3(14)3 | 26 | -12 | B, F | 80 | 80×2 | 5, 3 | 20, 16 | Launch | 30 + Down 24, 30 + Down 24 | Launch | 46 + Down 24, 44 + Down 24 | 15, 13 | +0 | +8, +2 | |||
214A | A Gurren | 1500 | All | 14 | 3 | 20 | -4 | B | 80 | 75 | 4 | 18 | 26 | 60 | 31 | 75 | 12 | +0 | +5 | |||
214B | B Gurren | 1700 | All | 19 | 3 | 25 | -9 | B | 80 | 85 | 4 | 18 | Crumple 29 | 60 | Crumple 58 | 75 | 12 | +0 | +5 | |||
j.214A | Agito | 1500 | All | 12 | 4 | Total: 36 | -1 | P1 | 80 | 80 | 16 | Launch + Down 23 | 50 | Launch + Down 23 | 64 | 9/+3 | +3 | +8 | ||||
j.214B | Tsubaki | 2000 | High | 19 | 3 | Until L+9 | -4 | H | 80 | 85 | 4 | 18 | Launch | 60 + Down 23 | Launch | 75 + Down 23 | 8 | +0 | +5 | |||
Cut Projectile | Fuumajin | 1500 | All | 91 | P2 | 80 | 100 | 3 | 16 | Launch | 40 | Launch | 54 | 0/+11 | +11 | +13 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Renka | 1400×2 | Low, All | 9 | 3(12)3 | 21 | -5 | F, B | 90 | 85×2 | 4 | 18 | Crumple 39, Launch | 30 + Down 23, 30 | Crumple 78, Launch | 45 + Down 23, 45 | 15, 12 | +0 | +5 | |||
214C | Yanagi | 1000, 0, 3500 | All | 30 | 3 | 9 | +7 | B | 4~27 Guard All | 80 | 75 | 4 | 18 | Launch | 60 + Down 23 | Launch | 75 + Down 23 | 12 | 12, 0 | +0 | ||
j.214C | EX Tsubaki | 2500 | High | 15 | 3 | 22+4L | +2 | H | 80 | 85 | 4 | 18 | Launch | 60 + Down 30 | Launch | 75 + Down 30 | 8 | +0 | +5 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Gurren | 1700 | All | (18)+21 | 3 | 20 | -4 | B | 70 | 85 | 4 | 18 | Launch | 60 + WBounce | 12 | +0 | ||||||
6P | Shippu | 3900, 1950 | All | (18)+90 | 4,X | 41 | -24 | B, P1 | 70 | 80 | 5, 4 | 20, 18 | Launch | 50 + Down 23, 80 | 25, 0/+12 | +0, +12 | ||||||
4P | Enma | 1700 | All | (18)+12 | 7 | 28 | -16 | B | 70 | 85 | 4 | 18 | Launch | 60 | 16 | +0 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Shippu | 5800 [11600] | All | 13+(47 Flash)+(6~86) | 4 | 41 | -24 | B | 1~22 All | 80 | 60 | 5 | 20 | Launch | 50 | Launch | 66 | 25 | +0 | +8 | ||
236BC Enhanced | Shippu (Enhanced) | 5000, 200×15, 1800 [12500, 200×15, 1800] | All | 13+(47 Flash)+(6~86) | 4 | 41 | -24 | B | 1~22 All | 80 | 100×16, 60 | 5 | 20 | Launch | 50 | Launch | 66 | 25 | 25, 0/+1×14, 0/+40, 0/+41 | +8, +1×14, +40, +41 | ||
236BC Wave | Shippu (Wave) | 2500 [3000] | All | 13+(47 Flash)+(9~89) | Until Hit | P3 | 80 | 60 | 4 [5] | 18 [20] | Launch | 50 | Launch | 65 [66] | 0/+12 [0/+13] | +12 [+13] | +17 [+13] | |||||
214BC | Yukikaze (Catch) | Total: 44 | 1~27 Guard All | |||||||||||||||||||
214BC Attack | Yukikaze (Attack) | 6000 [2500, 100×18, 4000] | Unblockable | 1+(36 Flash)+44 | 12 | 52 | B | 1~End All | 80 | 60 [100] | 4 [4, 1×18, 5] | Launch | 60 | 0/+10 [0/+30] | 0/+30 [0/+70, 1×17, 40, 30] | +35 [+75, +0×19] | ||||||
j.236BC | Tengai | 5600 [6600] | All | 5+(35 Flash)+Until L | 3 | 54 | -16 | H | 1~(Until L+2) All | 80 | 60 | 5 | 20 | Launch | 90 + GBounce | Launch | 106 + GBounce | 24/+20 [54/+20] | +0 | +0 | ||
Distortion Skill Duo | Yukikaze | 2000 [200, 100×18, 500] | All | 1+(84 Flash)+1 | 12 | 52 | -35 | B | 1~13 All | 100 | 100 | 4 [4, 1×18, 5] | 18 | Launch | 60 | Launch | 0/+10 | 0/+30 [0/+70, 1×17, 40, 30] | +35 [+75, +0×19] |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Akumetsu | Total: 1+(60 Flash)+36 | 1~20 Guard All |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
Sources

To edit frame data, edit values in BBTag/Hakumen/Data.
Systems Pages