
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Jubei | 17,000 | 4F | 25F (1~7F Inv All) | Sneak Behind Short Hop |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 6 | 2 | 13 | -3 | B | 100 | 70 | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5A | 1200 | All | 7 | 3 | 16 | -2 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AA | 900×2 | All | 11 | 4(8)3 | 19 | -5 | B | 100 | 80 | 3 | 16 | 17 | 17, 27 | 22 | 31, 41 | 11 | +0 | +2 | |||
5AAA | 1700 | All | 17 | 3 | 23 | -9 | B | 100 | 80 | 3 | 16 | 17 | 27 + GBounce | 22 | 41 + GBounce | 11 | +0 | +2 | |||
5AAAA | 1700×2 | All | 12 | 10 | 30 | -9 | B | 100 | 85×2 | 4 | 18 | 19 | 19 | 24 | 34 | 0/+12 | +24 | +29 | |||
2A | 1200 | Low | 9 | 3 | 15 | -3 | F | 90 | 80 | 3 | 14 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5B | 1200×2 | All | 13 | 3(7)3 | 16 | -4 | B | 80 | 85×2 | 4 | 14 | 19 | 21 | 24 | 36 | 7 | +0 | +5 | |||
5BB | 1200×2 | All | 8 | 3(7)3 | 20 | -8 | B | 80 | 85×2 | 4 | 14 | 19 | 21 | 24 | 36 | 7 | +0 | +5 | |||
5BBB | 1700 | All | 9 | 3 | 22+9L | -15 | H | 100 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | |||
2B | 1500 | All | 12 | 8 | 7+8L | -4 | B | 10~15 H | 90 | 75 | 4 | 18 | Launch | 28 | Launch | 43 | 12 | +0 | +5 | ||
5C | 800 | High | 22 | 3 | 24 | -10 | B | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||||
2C | 1700×2 | Low, All | 18 | 3(4)3 | 25 | -9 | F, B | 90 | 85×2 | 4 | 18 | 19, Launch | 40 + Down 23, 40 | 24, Launch | 55 + Down 23, 55 | 12 | +0 | +5 | |||
j.A | 1200×2 | High | 12 | 2(9)2 | 14 | H | 80 | 80×2 | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||||
j.B | 1200×2 | All | 11 | 3(8)3 | 23 | H | 80 | 85×2 | 4 | 14 | 19 | 21 | 24 | 36 | 7 | +0 | +5 | ||||
j.BB | 1200×2 | All | 8 | 3(7)3 | 23 | H | 80 | 85×2 | 4 | 14 | 19 | 21 | 24 | 36 | 7 | +0 | +5 | ||||
j.BBB | 1700 | All | 9 | 3 | 35+9L | H | 80 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | ||||
j.C | 1700×2 | All | 16 | Until L [(25)3] | 33 [25] | -3~-8 | H | 80, 100 | 85×2 | 4 | 18 | 19 | 19 + Slide 20 | 24 | 34 + Slide 20 | 0/+12 | 0/+24, 0/+12 | +29, +17 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0×2, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0×2, 4 | Launch 60 + Down 23 | 0, 8 | +0 | |||||||||
AD | Fissuring Impact | 1700×2 | Air Unblockable | 12 | 4(12)3 | 25+18L | -27 | H | 1~15 All | 80 | 60 | 4 | 18 | Launch | 60, 60 + Down 23 | Launch | 75, 75 + Down 23 | 12 | +0 | +5 | ||
j.AD | Air Fissuring Impact | 1700×2 | All | 12 | 4(12)3 | Until L+18 | H | 1~15 All | 80 | 60 | 4 | 18 | Launch | 60, 60 + Down 23 | Launch | 75, 75 + Down 23 | 12 | +0 | +5 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | First Form: Shadow Wolf | 2000 | Low | 13 | 2 | 21 | -4 | F | 90 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 20 | +0 | +5 | |||
5B > 6A | First Form: Shadow Wolf | 2000 | Low | 13 | 2 | 21 | -4 | F | 90 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 20 | +0 | +5 | |||
j.B > 6A | Followup First Form: Shadow Wolf | 2000 | Low | Until L+5 | 2 | 21 | -4 | F | 90 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 20 | +0 | +5 | |||
214A | Second Form: Demon Fox | 1800 | High | 25 | 3 | 9+11L | -4 | H | 80 | 85 | 4 | 18 | 23 | 40 + Slide 1 + Down 23 | 28 | 55 + Slide 1 + Down 23 | 12 | +0 | +5 | |||
5B > 4A | Second Form: Demon Fox | 1800 | High | 25 | 3 | 9+11L | -4 | H | 80 | 85 | 4 | 18 | 23 | 40 + Slide 1 + Down 23 | 28 | 55 + Slide 1 + Down 23 | 12 | +0 | +5 | |||
j.B > 4A | Followup Second Form: Demon Fox | 1800 | High | 18 | 3 | 12+9L | H | 80 | 85 | 4 | 18 | 23 | 40 + Slide 1 + Down 23 | 28 | 55 + Slide 1 + Down 23 | 12 | +0 | +5 | ||||
214B | Third Form: Wild Lion | 500×7, 1500 | All | 22 | 3×7(8)4 | 24 | -11 | H*7, B | 80 | 95×8 | 3 | 16 | 17×4, Launch | 60 + Down 23×4, 60 | 22×4, Launch | 74 + Down 23×4, 74 | 1×4, 11 | -1×4, +0 | -1×4, +2 | |||
5B > 4B | Third Form: Wild Lion | 500×7, 1500 | All | 22 | 3×7(8)4 | 24 | -11 | H*7, B | 80 | 95×8 | 3 | 16 | 17×4, Launch | 60 + Down 23×4, 60 | 22×4, Launch | 74 + Down 23×4, 74 | 1×4, 11 | -1×4, +0 | -1×4, +2 | |||
j.B > 4B | Followup Third Form: Wild Lion | 500×N, 1500 | All | 25 | 3×N(8)4 | 24 | -11 | H*N, B | 80 | 95×N+1 | 3 | 16 | 17×N, Launch | 60 + Down 23×N, 60 | 22×N, Launch | 74 + Down 23×N, 74 | 1×N, 11 | -1×N, +0 | -1×N, +2 | |||
236B | Fourth Form: Black Panther | 2400 [2880] | All | 23 [28] | 3 [1] | 18+9L [14+9L] | -9 [+3] | B | 100 | 80 [90] | 5 | 20 | Launch | 60 | Launch | 76 | 20 [20/+6] | +0 | +8 | |||
5B > 6B | Followup Fourth Form: Black Panther | 2400 [2880] | All | 19 [28] | 3 [1] | 18+9L [14+9L] | -9 [+3] | B | 100 | 80 [90] | 5 | 20 | Launch | 60 | Launch | 76 | 20 [20/+6] | +0 | +8 | |||
j.B > 6B | Air Followup Fourth Form: Black Panther | 2400 [2880] | All | Until L+1 (Min 19) [Until L+3 (Min 28)] | 3 [1] | 18+9L [14+9L] | -9 [+3] | B | 100 | 80 [90] | 5 | 20 | Launch | 60 | Launch | 76 | 20 [20/+6] | +0 | +8 | |||
66 | Sneak Behind | 21 | 4~17 P | |||||||||||||||||||
j.236A | A Shiranui: Steel | 800×4 | All | 29 | 10×4 | Total: 81 | -2 | H | ??~68 All | 80 | 95×4 | 4 | 18 | Launch | 40 + Slide 10×3, 40 | Launch | 55 + Slide 10×3, 55 | 0 | +0 | +2 | ||
j.214A | A Shiranui: Steel | 800×4 | All | 29 | 10×4 | Total: 81 | -2 | H | ??~68 All | 80 | 95×4 | 4 | 18 | Launch | 40 + Slide 10×3, 40 | Launch | 55 + Slide 10×3, 55 | 0 | +0 | +2 | ||
j.236B | B Shiranui: Steel | 800×4 | All | 29 | 10×4 | Total: 81 | -2 | H | ??~68 All | 80 | 95×4 | 4 | 18 | Launch | 40 + Slide 10×3, 40 | Launch | 55 + Slide 10×3, 55 | 0 | +0 | +2 | ||
j.214B | B Shiranui: Steel | 800×4 | All | 29 | 10×4 | Total: 81 | -2 | H | ??~68 All | 80 | 95×4 | 4 | 18 | Launch | 40 + Slide 10×3, 40 | Launch | 55 + Slide 10×3, 55 | 0 | +0 | +2 | ||
22A | A Twilight Tiger (Catch) | 45 | 4~25 Guard HB | |||||||||||||||||||
22A Attack | A Twilight Tiger (Attack) | 1500 | All | 9 | 4 | 36 | -21 | B | 80 | 85 | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +0 | |||
22B | B Twilight Tiger (Catch) | 45 | 4~25 Guard F | |||||||||||||||||||
22B Attack | B Twilight Tiger (Attack) | 1000×2 | Low, All | 9 | 3(4)3 | 39 | -23 | F, B | 80 | 85 | 4 | 18 | 19, Launch | 40 + Down 23, 40 | 24, Launch | 55 + Down 23, 55 | 12 | +0 | +0 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX First Form: Shadow Wolf | 2200 | Low | 9 | 2 | 27 | -5 | F | 90 | 75 | 4 | 24 | Launch + Down 23 | 60 | Launch + Down 23 | 75 | 20 | +0 | +5 | |||
5B > 6C | EX First Form: Shadow Wolf | 2200 | Low | 9 | 2 | 27 | -5 | F | 90 | 75 | 4 | 24 | Launch + Down 23 | 60 | Launch + Down 23 | 75 | 20 | +0 | +5 | |||
j.B > 6C | Air EX First Form: Shadow Wolf | 2200 | Low | Until L+3 | 2 | 27 | -5 | F | 90 | 85 | 4 | 24 | Launch + Down 23 | 60 | Launch + Down 23 | 75 | 20 | +0 | +5 | |||
214C | EX Second Form: Demon Fox | 1980 | High | 20 | 3 | 9+11L | -4 | H | 80 | 85 | 4 | 18 | 23 | 40 + Slide 1 + Down 23 | 28 | 55 + Slide 1 + Down 23 | 12 | +0 | +5 | |||
5B > 4C | Followup EX Second Form: Demon Fox | 1980 | High | 14 | 3 | 12 | H | 80 | 85 | 4 | 18 | 23 | 40 + Slide 1 + Down 23 | 28 | 55 + Slide 1 + Down 23 | 12 | +0 | +5 | ||||
j.B > 4C | Followup EX Second Form: Demon Fox | 1980 | High | 14 | 3 | 12 | H | 80 | 85 | 4 | 18 | 23 | 40 + Slide 1 + Down 23 | 28 | 55 + Slide 1 + Down 23 | 12 | +0 | +5 | ||||
j.236C | EX Shiranui: Steel | 800×4 | All | 20 | 10×4 | Total: 72 | -2 | H | ??-59 All | 80 | 95×4 | 18 | Launch | 40 + Slide 10×3, 40 | Launch | 55 + Slide 10×3, 55 | 0 | +0 | +2 | |||
j.214C | EX Shiranui: Steel | 800×4 | All | 20 | 10×4 | Total: 72 | -2 | ??-59 All | 80 | 95×4 | 18 | Launch | 40 + Slide 10×3, 40 | Launch | 55 + Slide 10×3, 55 | 0 | +0 | +2 | ||||
22C | EX Twilight Tiger (Catch) | 45 | 4~25 Guard HBF | |||||||||||||||||||
22C Attack | EX Twilight Tiger (Attack) | 2000 | All | 14 | 4 | 33 + 12L | -28 | B | 80 | 90 | 5 | 20 | Launch | 40 | Launch | 56 | 13 | +0 | +8 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Fissuring Slash | 1000×2, 1500 | All | (18)+13 | 2(4)2 [(12)3] | 22 [12+8L] | -9 | B | 70 | 85 | 4 | 14×2 | 19×2, Launch | 21×2, 40 | 7×2, 11 | +0×2, +2 | ||||||
6P | Rising Justice | 1800 | All | (18)+30 | 301 | Total: (18)+53 | +4 | P1 | 70 | 80 | 3 | 16 | 22 | 40 | 0/+11 | +11 | ||||||
4P | Fourth Form: Black Panther | 2200 | All | (18)+15 | 3 | 19+21L | -22 | B | 70 | 85 | 5 | 20 | Launch | 60 | 20 | +0 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge
- Skill Gauge Cooldown 180F (starts at beginning of superflash)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Thousand Hands: Roaring Pillar | 1250×2, 5000 [1250×2, 730×9] | All | 12+(40 Flash)+1 | 12 | 39 | -30 | B | 1~24 All | 80 | 100×2, 60 [100×10, 60] | 5 | 20 | Crumple 53 | Stand | 2 | 2, 0×2 [×10] | +8 | ||||
j.236BC | Twin Guardians: Mourning Shore | 1700, 100×N, 6000 [1000, 100×N, 1600×5] | All | 4+(40 Flash)+2 | Until L,3 | 41 | H | 1~(Until L) All | 80 | 100×N+1, 60 | 5 | 20 | Crumple 100×N+1, Launch | 100 + GBounce×N, Stand, 100 | Crumple 194×N+1, Launch | 116 + GBounce×N, Stand, 116 | 1 | 1×N, +0, 20 | +8 | |||
Distortion Skill Duo | Thousand Hands: Roaring Pillar | 500×2, 1000 [800×2, 100×9] | All | 1+(77 Flash)+1 | 12 | 39 | -30 | B | 1~13 All | 100 | 100 | 5 | 20 | Crumple 53 | Stand | 2 | 2, 0×2 [×10] | +8 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Asura: Thunderbird Rising | All | 4+(35 Flash)+7 | 3 | 83 | -65 | 1~13 All | 5 | 20 | 3 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
Sources

To edit frame data, edit values in BBTag/Jubei/Data.
Systems Pages